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User information for Jason

Real Name Jason   
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Nickname .Drifter
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://
Signed On Jan 20, 2001, 09:41
Total Comments 461 (Amateur)
User ID 8752
 
User comment history
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News Comments > Blizzard TMs Mists of Pandaria
16. Re: Blizzard TMs Mists of Pandaria Aug 3, 2011, 01:58 .Drifter
 
Maybe I'm remembering wrong, but I seem to remember reading once that Blizzard said they'd never put Pandarians in the game since it would piss off too many Chinese players.
Something about China not caring for Pandas in games, or something, a cultural thing.
All those gold farming accounts lost would be a good bit of missing revenue, it it were true.
 
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News Comments > Game Reviews
4. Re: Game Reviews Jul 7, 2011, 22:32 .Drifter
 
For BRINK, the regenerating health wasn't really a complaint for me, most of the time, since you can die so fast it wasn't really much of a factor in most of the games I played.  
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News Comments > Morning Metaverse
16. Re: Morning Metaverse Jun 14, 2011, 01:00 .Drifter
 
Not sure if it has anything to do with the new Netflix redesign or what, but I went to watch Last Exile on my xbox, was forced to download an update, made it through one episode. As soon as the episode finished, the xbox locked up.
Powered down/up, tried to watch a second episode, and now I can't even get Netflix to connect.
Wondering at this point if Netflix has just been hacked . . .
 
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News Comments > Brink Patched
4. Re: Brink Patched Jun 9, 2011, 01:02 .Drifter
 
Not sure what else they added, but where I used to be able to run the game with ambient occlusion on, now I cannot as it stutters insanely badly.
Seriously wish they'd fix the teammate AI a bit, as I still have issues finding any games online when I actually get time to play.
And the motivation to even play the game any more.
 
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News Comments > Warhammer 40,000: Space Marine E3 Trailer
13. Re: Warhammer 40,000: Space Marine E3 Trailer Jun 7, 2011, 23:49 .Drifter
 
While I'd love a Homeworld 3, I don't believe Relic has the rights to it. Last I heard, it was Sierra, and I don't who who has them now.
Besides, after Homeworld 2 and all the retconning they did to the story, and the changes to available technology and gameplay, I think I'd rather have someone else make a Homeworld 3.
 
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News Comments > Prototype 2 E3 Trailer
2. Re: Prototype 2 E3 Trailer Jun 5, 2011, 23:12 .Drifter
 
Didn't finish it myself due to windows version having some bugs that affected me.
Apparently several others too, going by the official forum.
Of course, all ignored, no patch.
Biggest was a bug caused by an apparent conflict between the game and the drivers for windows Sidewinder mice. Had to disable HID devices in device manager to even get the game to run and not be a slide show. Of course, that disabled all advanced features of the mouse (dpi changing, etc).
Didn't help with sound issues, or crashes, though.
Won't be getting the second on PC, probably not console either.
 
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News Comments > Duke Nukem Forever Demo
95. Re: Duke Nukem Forever Demo Jun 4, 2011, 01:48 .Drifter
 
Got the beta, tried to play, looks like crap.
Not talking about default graphics either, since I can't even see them because everything looks like the shaders and textures are totally jacked.
Character models are green and yellow, wall textures flash, and some weird reflective mirror like substance covers everything with such a high lens flare, I can't tell what anything is half the time.
Downloading it again didn't help either.
Changing settings has no effect, and this is the only game with an issue even similar to this.
Could be the drivers on my card (nvidia 460) have an incompatibility or something, they're 266.58.
 
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News Comments > Ships Ahoy - Hunted: The Demon's Forge
5. Re: Ships Ahoy - Hunted: The Demon's Forge Jun 1, 2011, 05:18 .Drifter
 
Game has been pretty linear, as far as I've played.
Graphics, at default setting, do look kind of sub par. Setting everything to high helps a bit though. Even so, the main characters (hero/villain) look noticeably better than NPC's. Environments vary a bit, but are nothing special.
 
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News Comments > Ships Ahoy - Hunted: The Demon's Forge
2. Re: Ships Ahoy - Hunted: The Demon's Forge Jun 1, 2011, 01:29 .Drifter
 
Unlocked for me Monday at around 11:20pm'ish, seems pretty good so far. You can tell it's a console port though, due to the limited graphic options.
Keyboard/mouse controls seem solid though.
 
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News Comments > Brink DLC and Stats Plans
8. Re: Brink DLC and Stats Plans May 28, 2011, 01:40 .Drifter
 
The Half Elf wrote on May 27, 2011, 23:17:
My issue is just how some of the choke points are setup, or if you take over a command center you can't spawn there, only at checkpoints. The hacking the Nav computer room is just layed out badly, along with the hacking the safe room. But on other maps, like trying to get to the crane are well done.

Also agree.
 
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News Comments > Brink Patched
13. Re: Brink Patched May 25, 2011, 05:04 .Drifter
 
everyone wrote on May 24, 2011, 11:14:
theyarecomingforyou wrote on May 24, 2011, 08:25:
Sound still drops out. Text is still corrupted. Fail.
I think that's down to servers not being on the new version.

Nope. Playing solo campaign, not online, not on a server, text corrupts everywhere there's a text box.
As for sound drop out, haven't really noticed it as a major problem, however I will say that I don't seem to get many character hit sounds. If I fire at someone, only the sound of the gun firing seems to occur, and I might be hearing bullets hit the environment behind and around the target, but I never seem to notice any sound indicating a bullet actually hitting a target (person).
 
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News Comments > Brink Patched
6. Re: Brink Patched May 24, 2011, 01:56 .Drifter
 
Text glitch is even worse, affecting everything nearly all the time now.
And if anything, my bot teammates seem even stupider than before.

This comment was edited on May 24, 2011, 04:31.
 
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News Comments > Crysis 2 Map Pack Released
8. Re: Crysis 2 Map Pack Released May 18, 2011, 05:26 .Drifter
 
Cryptic's first-person shooter sequel?  
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News Comments > Brink Patched, Free DLC Planned
48. Re: Brink Patched, Free DLC Planned May 15, 2011, 21:17 .Drifter
 
Jerykk wrote on May 15, 2011, 04:12:
I can see why a lot of people don't like the game. The levels are full of brutal chokepoints that put offense at a severe disadvantage. TF2 has similar level design, except it offers multiple ways to break through (spies, ubers, etc). In Brink, you're pretty much screwed since it only takes a few hits to kill you. Considering how much of a disadvantage that offense has, it's especially lame that the defensive team can quickly undo hacks.

This pretty much sums up just about my biggest issue with the game so far.
I've completed the game as one of the rebels, trying it now as a cop, and so far the worst map in my opinion is the airport one where you have to crack the safe and get out with the documents inside. The room the safe is in has three entrances, and the defending team can basically guard all 3 from the upper level entrance. Congregate there with a watch force on either side, and you pretty much own the room. They're coming left? Shift forces there, right, the same, center, well they're already all there. At this point, even when my team manages to get the data and nearly make it to the exit point, it's always seems to be nearly smothered by the opposing team who takes the carrier out at the last second and then the whole process begins again.
 
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News Comments > Saturday Safety Dance
1. Re: Saturday Safety Dance May 14, 2011, 21:05 .Drifter
 
"We are taking aggressive action at all levels to address the concerns that were raised by this incident, and are making consumer data protection a full-time, companywide commitment."

Nice to know.
Guess it wasn't a full time job before.
 
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News Comments > Brink Patched, Free DLC Planned
37. Re: Brink Patched, Free DLC Planned May 14, 2011, 21:02 .Drifter
 
Not entirely sure what they did with the patch, but the game actually runs worse for me now, and has noticeable stuttering.
I've also started to get some serious corruption with in game text randomly. Examples are name plates over heads, objects, score screen, turrents, etc. Basically, anything that can have text can become glitchy and unreadable. This does NOT occur with ingame graphics (environment, guns, players), only text.
Bots seem like they might be doing better, but it's hard to tell since they still die so damn fast.
And finally, it seems like they've buffed bot damage. Whereas before, I could get into some firefights and take some hits, now I seem to go down insanely fast at times. I even upped my body type to big to beef up the health pool, took health and vest upgrades, and carried a chain gun. I walk up behind a distracted bot, point blank begin to empty my gun into his head, and he just turns around and one shots me. And it doesn't even seem consistent, sometimes I'll be firing at them and not seeming to do any damage, they'll run three steps, then keel over dead.
This is all occurring solo btw, and not on a server.
 
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News Comments > Brink Patch Plans
11. Re: Brink Patch Plans May 12, 2011, 05:08 .Drifter
 
zoomboy27a wrote on May 12, 2011, 04:29:
Blue

Spammers have Spam

AAAHHHH!!!!
Get out the bug spray!
 
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News Comments > Brink Patch Plans
7. Re: Brink Patch Plans May 12, 2011, 02:24 .Drifter
 
Playing PC version, and so far game runs pretty darn good.
My issue is with the bots, and online.
As of yet, I've been able to connect to one online server, and it shut down before I could finish the match, which seemed to be composed entirely of bots . . .
As for the bots themselves, my teammates seem to be morons who run around singly and end up getting themselves killed very easily, while the opposing bots work as teams, use cover (a little) and smoke my bot teammates like kippers. It gets VERY annoying, especially on escort missions.
Oh, spawn points seem weird too, as in so far I'm only finding one per map per team.
 
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News Comments > Age of Empires Online Beta Key Giveaway
92. Re: Age of Empires Online Beta Key Giveaway Apr 27, 2011, 02:29 .Drifter
 
I'd like a key, if they're still available please.  
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News Comments > Op Ed
31. Re: Op Ed Apr 19, 2011, 20:11 .Drifter
 
My two cents, regarding the "release early" thing.
With the items and services I've seen that have been "released early," in nearly all instances the "early" was at least 1 day early, frequently more than one day. In no case can I remember, off the top of my head, any other item or service meaning "a few hours early" when they used the word "early."
If this experience that I've had is similar to what others have had, I can see how a number of people could have thought that the "early release" would be meaning more than a few hours. A matter of past experience influencing perception, I guess you could say?
That being said, early is early, I still got a crack at it before I went to bed and had to get up for work today, so I'm satisfied. I'd have even been satisfied if it hadn't unlocked until I got off from work, since that would have meant it hadn't been delayed.

As for the whole topic of being unable to release early due to a legal agreement with retail stores, my thinking on that is this:
What would be keeping Valve from advising the stores ahead of time that they were possibly going to release the game earlier than Tuesday due to a promotion they were running, and that to keep stores advised of the status of the early release they would be setting up a corporate only website, or email service, that would advise brick and mortar stores X number of hours ahead of the early release time that they were releasing the game on X date or at X time?
That would be keeping in the spirit of not releasing online before brick and mortar could, it would have allowed promo to start sooner, and it could have resulted in an even sooner release date. Since the stores would be advised X number of hours ahead of time, they could start selling in store at the same time as the unlock took place, and they wouldn't have anything to complain about.
 
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461 Comments. 24 pages. Viewing page 10.
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