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User information for sauron

Real Name sauron   
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Nickname None given.
Email Concealed by request - Send Mail
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Description God of death, destruction and decay. Likes fluffy kittens.
Homepage http://
Signed On Jan 15, 2001, 03:31
Total Comments 1436 (Pro)
User ID 8692
 
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News Comments > Guild Wars 2 Sells 2 Million
99. Re: Guild Wars 2 Sells 2 Million Sep 14, 2012, 10:07 sauron
 
My two characters are only level 14 and level 4 so far, so running out of content won't be a problem for months. But I did notice a good article by the devs on endgame today:

https://www.guildwars2.com/en/news/the-endgame-reimagined/

They also mention they're working on a lot of new events for that section of the game:

The launch of Guild Wars 2 is just the start. With the game now out in the hands of the players, we can focus our efforts to adding new types of events, new dungeons, new bosses, new rewards, and new places for players to explore. Together, our journey is just now beginning, and I hope to see you in-game.

Could be just BS, but it'll be interesting to see what they come up with.
 
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News Comments > Guild Wars 2 Sells 2 Million
75. Re: Guild Wars 2 Sells 2 Million Sep 13, 2012, 19:07 sauron
 
NewMaxx wrote on Sep 13, 2012, 18:55:
Your concerns are therefore quite valid and not unknown to the MMO designer. I think GW2 handles this pretty maturely and in an efficient manner. It still needs work - switching needs to be more intuitive and quicker - but again, it's a step in the right direction. I too remember when support was crucial in MMO's, and I miss those days, but I also realize it needs to be natural and casual-friendly in our modern gaming environment.

Yep, agree entirely. I played support in FFXI for a really long time, and the role was central to the success of the group. Hard for the casual player to pick up how critically important buffs (haste) and debuffs (slow, paralyze) can be since they don't show up on the DPS spreadsheet.

GW2 seems to have the ability for at least some clases to switch modes on the fly, heal to support to dps (not sure about tank, more like bounce aggro around). Will be interesting to see how the playerbase develops that once the initial hubbub dies down.

By the way, lots of good posts in this thread - one of the best I've read in quite some time. Very thoughtful ideas from lots of folks.
 
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News Comments > Guild Wars 2 Sells 2 Million
68. Re: Guild Wars 2 Sells 2 Million Sep 13, 2012, 18:12 sauron
 
PropheT wrote on Sep 13, 2012, 17:12:
But it does allow for another breed of class that was disappearing when the focus was just on DPS with the big 3, since it's not just about the two core characters in a group making it so the DPS were maximizing their spreadsheets...it's everyone doing something important and beneficial for everyone else.

Or it should be, anyway. There's still a lot of people who are trying to force the tank/healer role onto their characters in GW2 with mixed success at best.

Yeah, I've been playing a thief and the class is super fun, but I'm not sure how much support beyond blinds, stealths and leeches it really brings to the table. Complicated. Hard to get it out of glass cannon spike damage mode for a starting player.

Gonna switch over to an Elementalist for a while. For a player in the early stages of the game, the ways to switch roles are more obvious. Water attunement = healing, stone = group defense, air = damage and debuff, fire = OMGBBQ.
 
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News Comments > Guild Wars 2 Sells 2 Million
48. Re: Guild Wars 2 Sells 2 Million Sep 13, 2012, 15:35 sauron
 
jacobvandy wrote on Sep 13, 2012, 15:08:
GW2 actually has some tactics, not the least of which is the ability to dodge attacks at your discretion. If not by rolling to evade, then just ducking and weaving to avoid projectiles. The mere ability to move while using skills completely changes things and makes it more dynamic and engaging than other MMOs.

Yep, I'm just getting used to it but it seems that even with the best build in the world, the game WILL kill you if you don't actively dodge or block and keep moving. Plays like a cross between an MMO and Rocket Arena.

In other MMOs, you all run up to the boss monster, stand in groups and hit weapon, buff, healing and debuff skills in a specific order while the tank hits his defensive skills in a specific order, and you win. If you do that in GW2, the monster eats you.
 
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News Comments > Guild Wars 2 Sells 2 Million
20. Re: Guild Wars 2 Sells 2 Million Sep 13, 2012, 11:40 sauron
 
SimplyMonk wrote on Sep 13, 2012, 11:35:
You get a good healer, competent tank and non-retarded DPS and you are done.

I love the phrasing on that - I think at least half of the DPS guys I knew in FFXI would fail that test. So many dopes.

I think in terms of IQ it was support>tank>healer>>>>>>>>>>>DPS.
 
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News Comments > Morning Consolidation
9. Re: Morning Consolidation Sep 13, 2012, 11:35 sauron
 
nin wrote on Sep 13, 2012, 09:46:
Yeah, they've fumbled a bit. Expensive second tablet (+$150), no sensor bar...rumored $300+ price, based on Japan pricing...

It's not looking great this morning...

Not a good start...

Agreed. The Wii was cheap enough that parents could buy it for their kids without it being too much of a stretch. Decent price, fun games, family-friendly.

Price with the Wii U is definitely going to be a problem.

 
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News Comments > Guild Wars 2 Sells 2 Million
12. Re: Guild Wars 2 Sells 2 Million Sep 13, 2012, 11:16 sauron
 
Quinn wrote on Sep 13, 2012, 11:02:
I cannot apprehend why one would chose GW2's style over WoW's, because to me "strength in sinergy" is better than "strength in numbers (and chaos?)" by definition.

I can understand that - I played FFXI for almost 9 years and raided as support and healing classes extensively. When structured MMOs work, the gameplay rocks really hard.

However, I think GW2 can match that and in addition it has a lot for many different types of player - it is more inclusive. Yes, it does cater to casual zerg players, lets them run around and have fun taking part in random dynamic events. But I think it also has the depth needed for organized players with committed guilds to enjoy it. The potential for synergy is there, but the ways players can interact are much more complicated and need more communication.

I actually think that organized dungeon raids with good players and Teamspeak will be very interesting in GW2, could get very sophisticated. FFXI/WoW have clear designations and signposts, the holy trinity etc - well tried and tested but quite simple. In GW2 it's up to good players to figure out stuff on the fly and that's really exciting.

Basically, the strength in synergy is there but the ways in which players can achieve synergy are much more varied.

 
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News Comments > Guild Wars 2 Sells 2 Million
9. Re: Guild Wars 2 Sells 2 Million Sep 13, 2012, 11:01 sauron
 
Ripperjack wrote on Sep 13, 2012, 09:46:
Yay! More people to buy Jute Scraps from.

^ This. Good call.

I can't believe folks have already zerged the game to 80 - I've been playing most evenings for a couple of hours and am only level 14. Then again, my thief dies a lot and I have a few alts.

Right now I think WvWvW is the endgame but apparently they also have a lot of new content planned - been working on it since six months before release.
 
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News Comments > Guild Wars 2 Digital Sales Resume
9. Re: Guild Wars 2 Digital Sales Resume Sep 11, 2012, 13:53 sauron
 
I'm playing an Asuran thief as first character, basically a badass chipmunk with cornrows, daggers and a gun. Very fun.

I also have alts already so I could grab the names I wanted - a Charr warrior, elven mesmerer, and two other Asurans. One's elementalist, the other's a miniature warrior who waves around a greatsowrd that's bigger than she is. Will probably switch one of those out for a Norn guardian.

Game has a lot of replay value even before I start looking into PvP or WvWvW, or raiding.
 
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News Comments > Game Reviews
10. Re: Game Reviews Sep 11, 2012, 08:21 sauron
 
Creston wrote on Sep 10, 2012, 13:05:
I do not like standard MMOs, and I'm having a fucking BLAST playing GW2.

I love MMOs but I too am having an incredibly good time in GW2. It actually plays more like a shooter hybrid, but with a fully-developed world running in the background.

Game is so much fun it should come with a warning label. It really is that good.
 
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News Comments > Out of the Blue
25. Re: Out of the Blue Sep 6, 2012, 09:32 sauron
 
WarPig wrote on Sep 6, 2012, 08:52:
Yeah, very surprised with the game last night. The Cowboys defense looked very good and my prediction of the Giants eating up the Cowboys o-line was way off.

Yep, Dallas looked really good last night. The Giants weren't bad at all, but the Cowboys came out determined to win and didn't make any mistakes.
 
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News Comments > Game Reviews
1. Re: Game Reviews Sep 5, 2012, 11:53 sauron
 
The only downside to GW2 at the moment seems to be hacking of accounts, which is ongoing. According to the ArenaNet status report yesterday:

In the past 24 hours we helped 2,574 players with hacked accounts and 2,867 players with other blocking login issues get back into the game.
 
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News Comments > Out of the Blue
10. Re: Out of the Blue Sep 5, 2012, 11:51 sauron
 
I'll take the G-men tonight.

I don't think their offensive and defensive lines are strong enough to be effective on the run, or prevent the run, against good opponents. Fortunately for them, tonight they're playing the Cowboys, who are not yet quite at that elite level.
 
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News Comments > Guild Wars 2 Status Report
73. Re: Guild Wars 2 Status Report Sep 4, 2012, 08:36 sauron
 
I broke down and picked up a hard copy yesterday, and am glad I did. I have a heavy MMO background, including 8 years in FFXI with 3 years spent raiding 4 times a week, and a year plus in LOTRO. Even after a couple of hours I can see that GW2 brings a lot of new things to the table and it looks very refreshing.

Examples of what GW2 fixes in new ways:


1. Let's say in other games, you're a DPS sick of shouting for a tank/healer? Can't find that critical support job to take care of adds? No problem, the game looks so flexible that a group of good players can probably succeed with any combination of jobs in most cases.

2. Kill stealing? Gone.

3. Resource stealing? Gone.

4. Inventory bag use for crafting mats vs gear? Gone.

5. Some classes unable to solo and left waiting for an invite for hours to level up? No problem, everyone can solo.

6. Can't get an invite to an event that looks fun? No problem, just join in.

7. One member of a group ganking the loot from the chest on boss kill? Gone - loot auto-distributes.

8. Gather time for a low-medium difficulty event, waiting for Jack Bonehead the healer to get his ass out to Nobrainer Gulch? Gone - everything scales and events happen dynamically.

9. Server full? No problem, here's an overflow server.

10. Only got an hour to play? No problem, just run about doing stuff with strangers then log off - very casual friendly.


I'm sure there are more - still figuring it out.


I think my only remaining questions are over:


1. Job balance in more difficult raids and how the jobs all work together in a well-run raid(but I won't even see those for weeks).

2. Also, how deep is crafting (in FFXI it was too much of a timesink, and in LOTRO not enough)?

3. How does the AH work, and does it work?

4. Finally, community development (FFXI community is nice but low-wattage, LOTRO very helpful and very switched on).


In the meantime it's all good.
 
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News Comments > Out of the Blue
21. Re: Out of the Blue Aug 27, 2012, 18:16 sauron
 
Mr. Tact wrote on Aug 27, 2012, 16:01:
eRe4s3r wrote on Aug 27, 2012, 13:29:
It always amazes me to read what kind of scary weather you got there in the States. And honestly, I have no idea how you can die in a storm.
It varies widely across the country. You have to remember how large the US is. Here in the central part of the country the only real issues are tornados and flooding. Tornados are totally random. You can live in "tornado alley" and never see, let alone get hit by, a tornado for years. Flooding is pretty avoidable, don't live in a flood plain. But for people on the coasts...totally different.

Here in NYC, natural disasters aren't really a major threat, but clear blue skies in September still freak me out.
 
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News Comments > Out of the Blue
14. Re: Out of the Blue Aug 27, 2012, 15:57 sauron
 
Creston wrote on Aug 27, 2012, 13:56:
Also, Katrina was already a Cat 5 hurricane when it was about to hit land, and it was one of the most powerful C5s ever witnessed. Isaac is a Tropical Storm that may turn into a Cat 1. Quite different scales of destruction there.

Creston

Yeah, I hope it doesn't do any damage. While the mental image of soaked Republican Convention delegates in rubber boats IS pretty appealing, that city has been through enough already.
 
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News Comments > Out of the Blue
19. Re: Out of the Blue Aug 27, 2012, 09:12 sauron
 
Blue wrote on Aug 26, 2012, 15:11:
sauron wrote on Aug 26, 2012, 14:48:
Very nice results, although keeping it clean and the rust off it is a job. But it's worth it.

Sounds like it may not be properly seasoned. My Lodge pans are very low maintenance.

You can Google about seasoning, but it basically is just cleaning the pan really well, oiling it, and baking it at about 400 for an hour or more.

Thanks! The cooking side isn't a problem, it's the bottom of it that I need to oil now and then. I guess some additional seasoning is in order.


 
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News Comments > Out of the Blue
3. Re: Out of the Blue Aug 26, 2012, 14:48 sauron
 
RoboNerd wrote on Aug 26, 2012, 14:19:
I got an email from Newegg this morning and they have the 10.25" Lodge Logic cast iron skillet on sale for $12.99.

I have a Lodge 90g cast-iron skillet, well-seasoned, which I picked up in a second hand store some years ago.

Very nice results, although keeping it clean and the rust off it is a job. But it's worth it.
 
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News Comments > Monster Loves You! Announced
5. Re: Monster Loves You! Announced Aug 24, 2012, 13:48 sauron
 
Monster Loves You wrote on Aug 24, 2012, 12:52:
When human children get lost in those dark and winding thickets, do you terrorize them for fun? Do you help return them to Human civilization to prove that not all monsters are to be feared and hated? Or do you fatten them up for succulent human foie gras?

As an undead sorceror with a discerning palate, I recommend the third option.
 
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News Comments > Broken Sword Kickstarter
19. Re: Broken Sword Kickstarter Aug 24, 2012, 10:59 sauron
 
Broken Sword on the DS was actually kind of great. These games seem to translate really well to touch-sensitive mobile platforms.

The kickstarter I'm really excited about is the one for re-release of Horror on the Orient Express, one of the classic Chaosium tabletop campaigns for Call of Cthulhu:

Chaosium kickstarter

It was initiated during GenCon last week and was only asking for $20,000 so they could include high-quality maps and handouts in the box. It got funded within 24 hours and is currently up to $50,000. The box set should be something pretty special.
 
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1436 Comments. 72 pages. Viewing page 20.
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