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User information for Jason Austgen

Real Name Jason Austgen   
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Nickname Liquid
Email Concealed by request - Send Mail
ICQ 1388673
Description I like the Quake 3 Arena.
Homepage None given.
Signed On Oct 12, 2000, 16:56
Total Comments 113 (Novice)
User ID 7416
 
User comment history
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News Comments > New CodeRED: Alien Arena
2. Re: No subject Oct 6, 2004, 11:18 Liquid
 
I hate that Alen dude.  
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I like the Quake 3 Arena.
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News Comments > Epic & Cheaters
25. Re: a utopian vision Mar 20, 2004, 10:45 Liquid
 
We have that, it's called Counterstrike.  
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News Comments > New ForceWare Drivers
16. Re: No subject Mar 15, 2004, 14:31 Liquid
 
I played BF:V on my machine with the 40 series drivers (whatever the latest was) without any problems. But earlier 50 series drivers DO have bugs, so if your using them you need to upgrade.

These are 55.64, the ones on the BF:V CD are 55.56.
 
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News Comments > On BF1942 & PunkBuster
9. Re: ...wow Feb 8, 2004, 16:01 Liquid
 
I doubt DI and EA care that much. After all, anyone who's going so far as to actually hack the PB software probibally didn't pay for the game anyway, and even if they did, EA's already got thier money. And I have to imagine that this is a very small group anyway, so it won't effect the player counts enough to swing anyone who doesn't own the game yet.  
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News Comments > Game Guidance
1. Woah.. Jan 28, 2004, 09:28 Liquid
 
This guy goes though Deus Ex... And kills only one person the entire game. That's hardcore.  
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News Comments > New UT2K3 Red Orchestra
5. Re: No subject Jan 11, 2004, 02:01 Liquid
 
I haven't tried 1.2 yet, but I can't agree that RO is better then CoD. They're very close though, and it kind of depends on what your in the mood for.

If these guys can keep improving the mod though, and come through with the features they're planning... This could easily turn into the best WWII shooter, mod or commertial.
 
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News Comments > Crazy Taxi 3 Demo
9. Re: Quarantine: even earlier... Jan 10, 2004, 19:43 Liquid
 
God, Quarantine was sooo awsome, although I only had the demo.

Even the demo had enormous complexity, but you had to read the (text based) mission scripts to figgure out it was there.
 
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News Comments > UFO: Aftermath Patch
20. Re: No subject Oct 16, 2003, 17:43 Liquid
 
Slaughter runs ufoaftermath.co.uk.  
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News Comments > UFO: Aftermath Patch
5. Well Oct 16, 2003, 14:29 Liquid
 
Glad to see they're supporting the game. Maybe they'll actually release a patch that makes the game fun soon! Like for real, not just the catchphrase.  
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News Comments > Free Hidden & Dangerous Deluxe
1. Sweet. Oct 9, 2003, 13:57 Liquid
 
That's the biz-omb, yo.  
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News Comments > Play Mysty For Me
3. Re: Title Oct 8, 2003, 23:04 Liquid
 
I'm sorry, but I mean besides the Eastwood movie. I can't help but feel there's and anime reference in my head. Maybe an anime referencing the movie? I think I'm thinking of a chapter title or something...  
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News Comments > Play Mysty For Me
2. Title Oct 8, 2003, 23:02 Liquid
 
Someone, PLEASE post the reference of "Play Misty for Me". It sound's SO fimiliar, but I can't place it for the life of me, and this is gonna drive me totally insane. TIA.  
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News Comments > UFO: Aftermath Patch
2. Argh! Oct 6, 2003, 12:53 Liquid
 
I want this game NOW!  
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News Comments > Tesseraction Sues GMX
1. Wow Sep 24, 2003, 10:33 Liquid
 
It's pretty rare for a developer to diss on it's publisher, let along sue it, even after a game is released. They're afraid that no other publisher will want to touch them after that. These guys may be signing up for a vitrual blacklisting.

If they win though, maybe publisher will think twice before putting the screws on thier dev houses so tight in the future. And 1.7 million is nothing to sneeze at to a company who lists 9 employees on thier website.
 
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News Comments > DOOM 3 & DX9
106. Re: Some Thoughts Sep 18, 2003, 21:41 Liquid
 
A couple people replied that I'm wrong about ATI cards having a custom path in Doom3. But like I said, it's not a big deal. In fact it makes even more of a case for ATI, I think.

I think that while it's still possible, we should allow nvidia (or whoever) to continue to use custom paths for benchmarking purposes, providing the image quality doesn't suffer. Obviously I'm talking theoretically here, as nvidia's "cheats" were more or less exactly that, but as far as Doom3 goes, if it doesn't matter and the game developer is willing to put up with it, then so be it.

At the same time, I totally agree with HBringer that this shit needs to end. I think that this is the last generation of cards that should need custom paths, and the second-to-last generation that can't deal with graphical High-Level Languages seemlessly without massive compiler-level customation.

I hope that ALL the graphics card players will make cards that conform to the API's, that Microsoft helps them make it possible with DX9, and that the OGL people get thier shit together and standardize the best extensions.

Zoner made a couple execellent posts there. I can understand Microsoft's actions up to now, but I think that graphics has become strange to the point where DX10 has to be done differently. Advancements need to be dictated by the users (game programmers) rather then by whichever video card group is making the next X-Box.
 
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News Comments > DOOM 3 & DX9
98. Some Thoughts Sep 18, 2003, 15:42 Liquid
 
To everyone saying that nvidia's problem is it's lack of 24 bit path: stop. We have no evidence of this. It's possible that it's true, but for all we know a mythical 24 bit NV30 would still be slower. In fact, Valve's benchmarks seem to indicate that the NV30 is SLOWER with 16 bit precision than ATI is with 24 bit. So more likely, nvidia's hardware is inferior in other ways.

Also, don't forget that the top ATI cards also have a specific optimized path in Doom3, they're not the default generic path. Not a big deal, but keep it in mind. I believe that in HL2, the ATI cards are using a default DX9 path, while the NV30 has a specific path. Older cards from both companies appear to be using a generic DX8 path.

I think that if an apples to oranges comparison exists, then we should use it. If the NV30 can rock, let it rock. Note though that in HL2, the NV30-specific code is slower then ATI on the DX9.

No one, no one has been more vocal about the need for standard paths then the Carmack. Valve's "hissy fit" about it last week is nothing compared to the years of work JC has put into this noble goal. Tim Sweeny from Unreal has been vocal about it in the past as well, and Monolith implies it's support for pure DX only. I'm very happy to see Valve speak out as well.

So basically, Carmack is saying that the NV30 sucks at shaders, that it's got nothing to do with DX9 or Valve, and that Doom3 isn't shader-intensive so it's not as big a deal for his game.
 
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News Comments > Epic & Microsoft
33. Re: Publishing deal only Sep 17, 2003, 10:11 Liquid
 
This coming from the guy who said Unreal's netcode was better then Q2's out of the box!  
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News Comments > Spaceships Ahoy: Homeworld 2
16. Re: No subject Sep 16, 2003, 15:04 Liquid
 
I suck at RTS games, but I took skirmish "easy" AI out on my second try. And by that I mean I totally demolished him. I had a huge fleet running around when I took out his last carrier. I may have one the first time, but I didn't know about formations yet (I mean I knew they were in there somewhere, but I didn't realize how important they were).  
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News Comments > Space Colony Demo
7. Re: Opinions? Sep 4, 2003, 15:45 Liquid
 
To answer your question Jeff, yes people have tried it.  
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News Comments > Consolidation
10. Re: Soul Calibur 2 only PS2?? Aug 26, 2003, 11:09 Liquid
 
Raven, if you'd looked around the net you would realize that the game is actually in stores earlier then expected.  
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113 Comments. 6 pages. Viewing page 1.
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