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User information for Just Bob

Real Name Just Bob   
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Nickname Frijoles
Email Concealed by request - Send Mail
ICQ None given.
Description Lord of the Beans
Homepage http://
Signed On Aug 15, 2000, 18:23
Total Comments 2112 (Senior)
User ID 6700
 
User comment history
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News Comments > Deus Ex Film Director & Writer
13. Re: Deus Ex Film Director & Writer Nov 15, 2012, 23:20 Frijoles
 
Wonder if his dog lives in the movie. People hate dead pets.  
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News Comments > Win8 Exclusive DirectX 11.1?
12. Re: Win8 Exclusive DirectX 11.1? Nov 12, 2012, 10:56 Frijoles
 
Kajetan wrote on Nov 12, 2012, 10:30:
Btw. is this whole 3D thing with games picking up anytime soon or was it just another gimmick, fading out in obscurity?

I bought the nVidia glasses. Don't waste your money. It's cool at first, but just not worth it. Some games handle it pretty well, others fail. I stopped using it since I didn't want to lower my graphic settings, and it gave me a headache after only an hour (I tend to play games for a few hours at a time).

I've thought about going back to older games like Metro and trying it out now that I have a more powerful graphics card and won't have to lower the settings. I may still do that when I get some time.
 
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News Comments > Molyneux's Curious PC Curiosity Explanation
20. Re: Molyneux's Curious PC Curiosity Explanation Nov 12, 2012, 00:10 Frijoles
 
I'm confused as to why this would take so much time to port to the PC. It sounds like something a game dev could whip out in an hour or two.  
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News Comments > Saturday Metaverse
3. Re: Groupon Nov 4, 2012, 11:20 Frijoles
 
Groupon is basically QVC on a phone, IMO.  
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News Comments > On Sale
4. Re: On Sale Nov 2, 2012, 23:23 Frijoles
 
Thought about grabbing Dungeon Defender 2. Not sure I can really get in to these decade+ old games though.  
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News Comments > Ships Ahoy - Natural Selection 2
2. Re: Ships Ahoy - Natural Selection 2 Oct 31, 2012, 15:57 Frijoles
 
I believe Savage (from S2) was built similar to this game years ago. I remember it being shit when your commander was horrible. I suspect that's true here as well? I think I'm getting too old for MP competitive games.  
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News Comments > Steam Top 10
16. Re: Steam Top 10 Oct 28, 2012, 22:54 Frijoles
 
jacobvandy wrote on Oct 28, 2012, 14:07:
Not to mention, they've given the game away for free to everyone that bought the first one, which obviously will have a significant effect on their sales figures (the core fanbase doesn't need to buy it).

This would be my reason for not buying it. Not sure I would have, otherwise. But glad they gave it to me. As others said, it's a great game. No crashes yet. AI is improved. Still some annoying bits with the game, but overall it's a lot of fun.
 
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News Comments > Ships Ahoy - Elemental: Fallen Enchantress
6. Re: Ships Ahoy - Elemental: Fallen Enchantress Oct 23, 2012, 15:02 Frijoles
 
Yay! Free game! Now I just need some free time.  
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News Comments > King's Bounty: Warriors of the North This Month
2. Re: King's Bounty: Warriors of the North This Month Oct 16, 2012, 10:47 Frijoles
 
Here's the link to it:

http://store.steampowered.com/app/203350/

I couldn't get in to the previous games, despite enjoying HoMM. I may grab it eventually though. One thing I didn't like is that the stores didn't appear to replenish their supply of NPCs/creatures to purchase. Unless I just didn't wait long enough.
 
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News Comments > League of Legends Soars
8. Re: League of Legends Soars Oct 12, 2012, 13:21 Frijoles
 
I enjoyed DOTA2. Biggest issue I have with it is that I don't have enough time to play. The game requires at least an hour of my time with no interruptions, something that is rare. Still fun though. I've only played maybe a dozen matches and was lucky enough not to get a bunch of shit for sucking.

As for LoL, I signed up but never played. I guess I'm counted in that 70 million.
 
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News Comments > Game Developers Choice Online Award Results
2. Re: Game Developers Choice Online Award Results Oct 11, 2012, 13:08 Frijoles
 
The story instance things were new. At least how they worked. Dunno if the dialogs offered much in the way of choice. TOR sucked, but I did enjoy the personal storyline.  
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News Comments > Ships Ahoy - Planets Under Attack
1. Re: Ships Ahoy - Planets Under Attack Oct 11, 2012, 11:18 Frijoles
 
I was eying this game a few weeks ago (before the plethora of new games came out) and it looked interesting. Anyone have any thoughts on it? It looks a bit like Eufloria, which I loved.  
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News Comments > World of Warcraft Patch Plans and Hotfixes
4. Re: World of Warcraft Patch Plans and Hotfixes Oct 7, 2012, 01:32 Frijoles
 
Cutter wrote on Oct 6, 2012, 19:57:
Is MoP a flop like LoP?

They've certainly added a lot of shit to do.
 
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News Comments > WoW Passes 10M Subscribers Again
24. Re: WoW Passes 10M Subscribers Again Oct 4, 2012, 13:15 Frijoles
 
Smellfinger wrote on Oct 4, 2012, 12:08:
Why have do we need quests at all? Why bother crafting a massive world if you force players to follow the same path from beginning to end?

Tried that before WoW. DAoC had no quests. AC had no quests. Dunno about EQ (I played AC). Grinding bunnies until you level up to foxes until you level up to zombies SUCKED. Quests were new in WoW when it came out. Other games had them, but not nearly as many and not with the sole purpose of leveling up. Go back to grinding mobs? No thanks.

So without the grind, what? Skyrim has you doing quests, so Skyrim is a bad example in your opinion. What other game would you model your MMO after? Dark Souls? I'm pretty sure I was grinding a shit ton of mobs in that game. What if we just replace all quests in your MMO with "Kill X mobs" quests and just not give you a quest log. That'd be the same, wouldn't it?
 
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News Comments > WoW Passes 10M Subscribers Again
11. Re: WoW Passes 10M Subscribers Again Oct 4, 2012, 11:34 Frijoles
 
Kythlyn wrote on Oct 4, 2012, 11:12:
The biggest problem with Panda is Guild Wars 2. Going back to a quest log from dynamic questing is jarring.

The two biggest things I wish they'd take from GW2 is getting rid of mob tagging and instanced nodes. I really hope they make that change for Titan. I also enjoyed using Dodge in GW2, which you can kind of use on the Monk character.

A lot of WoW quests are still the boring kill X quests. But they break that up from time to time with unique quests. For example, sniping Hozen so your Dwarf buddy can infiltrate an enemy camp. You just don't see those types of quests in other MMOs. Dynamic events are still "go here and kill X, escort Y, or harvest Z."

I still love GW2 though. WoW cities have nothing on Divinity's Reach.
 
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News Comments > WoW Passes 10M Subscribers Again
2. Re: WoW Passes 10M Subscribers Again Oct 4, 2012, 10:54 Frijoles
 
I know people will bitch, but Mists is awesome. They did an outstanding job on quest and zone design, and the monk class is a lot of fun. Most of my guild has returned and we're hoping to start raiding soon.  
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News Comments > A Valley Without Wind 2 Announced; Free for Owners of Original
8. Re: A Valley Without Wind 2 Announced; Free for Owners of Original Oct 1, 2012, 23:24 Frijoles
 
yuastnav wrote on Oct 1, 2012, 18:36:
All NPCs that lived in the settlments had a number of action points per turn and you could order them to either go explore a cave and bring back other NPCs or make them build stuff or just chop up wood and what not.

I liked this idea in theory, but hated the implementation of it. The happiness thing (I think it was) didn't work out very well IMO. My guys were always pissed. I understand building the special buildings to improve that, but I never really bothered. I didn't get that really figured out until just before I quit playing due to some other big game coming out. Took a lot of forum reading to make any sense of various parts of the game.

Still, I was very addicted for several hours.
 
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News Comments > A Valley Without Wind 2 Announced; Free for Owners of Original
4. Re: A Valley Without Wind 2 Announced; Free for Owners of Original Oct 1, 2012, 15:24 Frijoles
 
Flatline wrote on Oct 1, 2012, 15:17:
In my 90 minutes or so I built... ZERO buildings. I didn't even collect half the resources to build *one* building.

Not to defend it (the game did have a lot of issues), but buildings actually dropped as loot. You could build your own, but they were crazy expensive. If you didn't take the time to figure out the map system, and I can't blame you for not doing so, then you'd miss a lot of special loot. The map system was interesting once I figured it out, but it was still a huge mess and very unfriendly to use.

I put about 6 hours in to the game, which was enough to build a few things, get some specialists, and upgrade some spells. It was really repetitive, the mobs made no sense to me (you're fighting a weird energy ball thing?), and I couldn't really see the point (push back the wind, I guess).

I'll look at #2, but I really hope it's cleaned up a fair amount.
 
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News Comments > A Valley Without Wind 2 Announced; Free for Owners of Original
2. Re: A Valley Without Wind 2 Announced; Free for Owners of Original Oct 1, 2012, 15:08 Frijoles
 
Dunno how it worked in beta, but there's still some building in release (or there was a month ago). It's more like, "Build a wind farm so you can go over here" .. "Build a farm so you can get more people" .. I never really used it much because it felt a bit tacked on. I like the concept though.  
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News Comments > Borderlands 3 Mentioned
6. Re: Borderlands 3 Mentioned Oct 1, 2012, 10:44 Frijoles
 
I'd like to see some sidekicking.. unless it already has it. Bring the gun damage down/up to the damage range of your buddy. All my friends are about 10 - 15 levels higher than me at this point.  
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2112 Comments. 106 pages. Viewing page 19.
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