User comment history
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| News Comments > A Valley Without Wind 2 Announced; Free for Owners of Original |
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| 2. |
Re: A Valley Without Wind 2 Announced; Free for Owners of Original |
Oct 1, 2012, 15:08 |
Frijoles |
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| Dunno how it worked in beta, but there's still some building in release (or there was a month ago). It's more like, "Build a wind farm so you can go over here" .. "Build a farm so you can get more people" .. I never really used it much because it felt a bit tacked on. I like the concept though. |
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| News Comments > Borderlands 3 Mentioned |
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| 6. |
Re: Borderlands 3 Mentioned |
Oct 1, 2012, 10:44 |
Frijoles |
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| I'd like to see some sidekicking.. unless it already has it. Bring the gun damage down/up to the damage range of your buddy. All my friends are about 10 - 15 levels higher than me at this point. |
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| News Comments > World of Warcraft: Mists of Pandaria Launches |
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| 23. |
Re: World of Warcraft: Mists of Pandaria Launches |
Sep 25, 2012, 11:29 |
Frijoles |
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Tim Collins wrote on Sep 25, 2012, 10:26: This is the kind of game that people are embarrassed to play nowdays I'm happy to be playing again. I'm doing pet battles while the mass of people move out of the new areas. I needed a break from GW2 anyway. |
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| News Comments > Game Reviews |
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| 13. |
Re: Game Reviews |
Sep 23, 2012, 01:38 |
Frijoles |
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eRe4s3r wrote on Sep 22, 2012, 22:55: Imo, a rogue like should not be easily winnable Nor should it be over in a couple of hours. I enjoyed FTL, but it had flaws. I hated the pursuing rebels (although there is a mod to remove that). I can understand they didn't want you to get too strong, but it just feels like a lame mechanic. I also ended my first game at the final boss with my shit starter weapons. I thought, "This is the end?" .. and it was.
It was worth the $10 price, though. Fun for a short period of time. Just no desire to return to it though. |
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| News Comments > Anno 2070 Patch |
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| 12. |
Re: Guild Wars 2 Launches |
Sep 18, 2012, 11:18 |
Frijoles |
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This game has a massive meta-game on top of it, so I can't see them patching out the online requirement. You basically get votes depending on what you do in the game. The votes help guide the overall game somehow. I never made it far enough to get in to that, though.
The game itself is very similar to Dawn of Discovery. Kind of similar to Settlers. It's a resource management game, spread out over islands. So you have to set up shipping routes for goods. Personally I didn't care much for the game, but I just get bored with that type of gameplay. It was a pretty game though. Worth $25 (with 50% coupon)? Not to me. Just couldn't hold my interest. |
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| News Comments > Borderlands 2 Ships - Review Roundup |
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| 10. |
Re: Borderlands 2 Ships - Review Roundup |
Sep 18, 2012, 11:13 |
Frijoles |
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I don't care much for the inventory interface. Seems like a chore to compare items (click weapon, push 'e', mouse over other weapons, repeat for everything). They also could have expanded it to 2 or 3 columns wide instead of one long column that requires scrolling.
Game itself is fun, though. It's weird going from uber-powerful character in Borderlands 1, someone with huge shield, recharging health, unlimited ammo.. to this new char with none of that.
Also, Claptrap is awesome. |
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| News Comments > Metro 2033 Film Plans |
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| 4. |
Re: Metro 2033 Film Plans |
Sep 14, 2012, 11:48 |
Frijoles |
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Spoiler question:
It's been a while since I played the game, but they didn't really do much with the ghosts outside of that one tunnel, did they? I think that was probably my favorite segment of the game. My memory is a bit fuzzy. Did they explain that in more detail somewhere in the game or was it just the initial time when you met the guy who guided you through?
I need to replay 2033 it seems. Great game. |
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| News Comments > Guild Wars 2 Patched |
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| 9. |
Re: Guild Wars 2 Patched |
Sep 14, 2012, 11:40 |
Frijoles |
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Castle lord, bodyguards, and capture point for Stonemist Castle moved to the first floor. Odd change. I wonder why they moved the Lord. I rather enjoyed having to fight up to the second floor. Defending was also a lot of fun due to the ramps. |
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| News Comments > Guild Wars 2 Patch Notes |
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| 16. |
Re: Guild Wars 2 Patch Notes |
Sep 9, 2012, 23:01 |
Frijoles |
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Darks wrote on Sep 9, 2012, 22:06: No, this is still stupid. You still have to put those items in the bank tab from the resourse tab. So what’s the fricking difference if you still have to move them from one section to the other? NONE!!! It’s still a task to do it. Lame!!! Maybe I'm confused, but I know I saw a lot of recipes with a count on them and I had no crafting items in my inventory. It was definitely pulling them from somewhere else. In which case, I'm confused by what you mean. I'll have to double-check. |
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| News Comments > Guild Wars 2 Patch Notes |
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| 7. |
Re: Guild Wars 2 Patch Notes |
Sep 9, 2012, 16:42 |
Frijoles |
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Players can now do the production portion of crafting without having to pull the resources from their bank. THANK GOD. Glad to see they're working on getting discovery to work the same way. |
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| News Comments > Op Ed |
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| 7. |
Re: Op Ed |
Sep 7, 2012, 23:25 |
Frijoles |
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| Also, I read that games can still get distribution through Steam using the old method of reaching out to Valve (or Valve reaching out to developers). The $100 just speeds that process along if your game isn't the hottest game-of-the-week on social media. |
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| News Comments > Guild Wars 2 Password Attacks |
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| 12. |
Re: Guild Wars 2 Password Attacks |
Sep 7, 2012, 23:22 |
Frijoles |
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| Divinity's Reach is a good example of mind-blowing graphics. Absolutely stunning how alive they made that city feel. If you lower the graphics all the way to the bottom, it does look meh. But on full, there's no MMO that compares to it IMO. It'd do well even in a single-player contest of graphics. |
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| News Comments > XCOM: Enemy Unknown Preorders; System Specs |
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Re: XCOM: Enemy Unknown Preorders; System Specs |
Sep 7, 2012, 09:42 |
Frijoles |
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| I _really_ don't want to see these fucking "unlocks" in pre-purchases depending on how many people preorder it. It makes sense with Kickstarter... they have more money to add more to the game. But on a pre-purchase? Fuck right off and die. |
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| News Comments > Steam Greenlight Adding Listing Fee |
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| 7. |
Re: Steam Greenlight Adding Listing Fee |
Sep 5, 2012, 12:17 |
Frijoles |
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I tried out the new listing features this morning. I like it a lot more. It doesn't tell me there are 700+ to review, it just gives me a small list of 10. And you can set which type of games you'd like to review. After you do 10, you can queue up more if you like. They've also added some text to the thumbs-down to indicate "would you buy this on steam". Makes it easier for me to say no.
And very happy with the fee. There was so much crap it wasn't worth looking at. Now we can hopefully stick to real games. |
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1834 Comments. 92 pages. Viewing page 6.
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