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User information for Dennis

Real Name Dennis   
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Nickname Grokk
Email grokk@thehouseofgrokk.com
ICQ 36449305
Description I play Games, manage unix servers and write programs.
Homepage http://www.thehouseofgrokk.com
Signed On Aug 13, 2000, 23:56
Total Comments 229 (Novice)
User ID 6672
 
User comment history
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News Comments > Steam for Linux Leaves Beta
22. Re: Steam for Linux Leaves Beta Feb 14, 2013, 19:02 Grokk
 
crypto wrote on Feb 14, 2013, 18:40:
SirKnight wrote on Feb 14, 2013, 15:58:
The NVIDIA linux driver is closed and not free ...

Drivers are free.

He meant the other free.

The drivers might not actually cost anything, but you're still installing a compiled product with proprietary code in it.

Eg: You're able to use them without spending any money, but you cannot modify / reverse engineer or do other things to make it better or different.
 
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News Comments > X3: Reunion Linux Beta
2. Re: X3: Reunion Linux Beta Jan 29, 2013, 03:14 Grokk
 
I might have to give this a try.  
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News Comments > GarageGames Game Development Kit Kickstarter
8. Re: GarageGames Game Development Kit Kickstarter Jan 4, 2013, 00:44 Grokk
 
I've recently started development on a game myself using the Unity engine.
Previously I had worked a bit with the Torque engine and it was quite reasonable at the time, but it had nothing on how well Unity works today.

Perhaps Garagegames can make a bit of a comeback with this, but I'm not holding my breath.

As for the cost of doing things in Unity, that all comes down to how much you're williing to put in to it. There's no way it needs to cost millions.
That said, you do need some knowledge on programming as well as all the 3d stuff (assuming a 3d rather than 2d game).
There are many sites around that provide "assets" for a reasonable price. Some can literally be dropped in to the engine and away they go. ie: the Unity Store. (Only available from inside the editor)


My issue at the moment is more along the lines of how far I feel like taking this experiment of mine, with how easy it is nowadays to get your hands on everything you need to create games at zero cost. I could employ a few people and make a good quality game, or I can keep going solo and hack together a developer type build with some awesome stuff, but leaving it a little light on the graphics/sound/animations etc...
Right now I'm not ready to commit to more than a weekend project, but the further I get in to it, the more it looks like a small investment from kickstarter and I could be heading up a new development company.
 
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News Comments > Steam for Linux Beta Opens
17. Re: Steam for Linux Beta Opens Dec 20, 2012, 02:26 Grokk
 
SirKnight wrote on Dec 20, 2012, 00:43:
I like Ubuntu, but I can't fucking stand Unity. That is why the first thing I always do after installing Ubuntu is install Xfce and KDE. The last time I tried to install GNOME Classic on the latest version of Ubuntu it would give me a blank screen and somehow caused Unity to be very unstable.

I'd like to know if Steam will work on Fedora. I still haven't put it on my linux disk yet but I've always preferred Red Hat and would always go back to it.

There have been a lot of posts about people that have it working on all sorts of different distros. Fedora being one of them.
The catch is that you need to know just a little more about linux than "download file" "click file to install" to make it work on anything else.
The installer is still a .deb file, so unless you're using a a distro that recognises them as standard then you'll have to figure a few things out.

I might also add that they've linked to some newer versions of libraries than RHEL for instance installs by default. Fedora shouldn't have this problem, but using a stable enterprise version might mean updating to some unofficial versions of stuff.

The bottom line is that it should work on any distro. It's just a matter of how much time you want to spend making that happen.
I'd expect within days for there to be tutorials and stuff all over about how to install it on this and that.
 
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News Comments > Steam for Linux Beta Opens
9. Re: Steam for Linux Beta Opens Dec 20, 2012, 00:09 Grokk
 
I spent most of last night pissing about with RHEL6_x64 and part of the time was spent trying to get steam working.

Mostly I just ran into issues with missing 32bit libs and stuff and at one point I had the thing working to the point that it tried to update but failed after that.

My original plan was to use ubuntu when I got the original steam linux invite, but after installing it, I remembered why I didn't like debian/ubuntu and scrapped it.

Once I get skype working tonight I'll have another hack at steam.
I haven't played anything on linux in years, but I have some nice memories of how smooth opengl games ran on Linux a decade ago.
 
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News Comments > Mists of Pandaria Sales Disappointing?
37. Re: Mists of Pandaria Sales Disappointing? Sep 28, 2012, 02:06 Grokk
 
I used to be passionate about a lot of gaming stuff too.
Nowadays I just have too much to play and no time to play it.

As far as pandaland goes however, I'm still in control of a guild that I created back in 2004? We have a few of the slightly harder core players, but nothing like it was back then. Mostly we're just a community of like minded wetards that spend far more time talking shit than actually achieving anything in game.
We keep trundling forward like a bunch of zombies for every patch/expansion that blizzard releases, and we only do it because it's the best way to stay in contact with people while having something to fill in the downtime between people coming on/offline.

Regardless of what the nutbags complain about, the game has lost it's hardcore appeal. (Something that was barely there to being with). And it's now pretty much winding down and only continuing for the majority which is the casual playerbase. I'm fine with this. 5 years ago, not so much, but I'm older and tired'er now.

I'd go on about the whole hardcore thing, but in all honesty they're the gaming 1%, and nobody gives a shit about their wants or needs.
 
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News Comments > Ads in Titan?
13. Re: Ads in Titan? Jan 23, 2012, 22:45 Grokk
 
is it possible this is a free to play mmo?
That would make sense to have ads in it.

Looking at what they've done with monetization in both Wow (Store pets to ingame AH) and the upcoming auction house for diablo, it is plausible that they're going all down that road for the casual market.
 
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News Comments > Australia Syndicate Classification Refusal Explained
2. Re: Australia Syndicate Classification Refusal Explained Dec 20, 2011, 22:50 Grokk
 
Yep, and won't become law for a few more months it seems.

The explanation was the same reason a previous game was banned *(refused classification). I can't remember the name of it, but it was the second in the series, and the game itself was crap, but the dismemberment/blood squirts etc.. made it mostly playable.
 
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News Comments > Steam Top 10
20. Re: Steam Top 10 Dec 5, 2011, 02:48 Grokk
 
So I was in Windhelm last night and I had just killed an Elder Dragon that ended up being a corpse in the middle of town.
Nothing too amazing about that in itself, but while I was just sitting there after killing the dragon, a heap of townspeople ran over and were standing in awe at the amazing feat that had just happened in front of them.
They stood there chatting about the dragon and me being a dragonborne etc...

To me, that was amazing to see, and I explained to my son that it's the little details like that, which make a good game great.
Those are the features that probably all developers talk about by the watercooler or whatever, but as time pushes on and it gets closer to release, it's those same awesome tidbits that get dropped in the end.
 
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News Comments > Minecraft Version 1.0
6. Re: Minecraft Version 1.0 Nov 19, 2011, 05:13 Grokk
 
Vulkan wrote on Nov 19, 2011, 02:06:
I'm still extremely impressed by what Mojang managed to accomplish, hats off to them.

^^ This.

Though the community has had a lot of input into the game and the different addons and things are what really makes it as good as it is.
 
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News Comments > On Minecraft Mod Support
6. Re: On Minecraft Mod Support Nov 16, 2011, 01:38 Grokk
 
There are a couple of mods that add 'plugin' support, so you can just drop other compatible plugins into a plugin folder and they just work.

The catch I guess, is you still need to inject the initial mod into the jar file before the rest works.
 
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News Comments > WoW Guardian Cub Tradable Pet Available
6. Re: WoW Guardian Cub Tradable Pet Available Nov 2, 2011, 08:30 Grokk
 
Dades wrote on Nov 2, 2011, 07:18:
Bindable, buyable swords within a year.

I don't think they'd go there for anything useful, however it wouldn't suprise me to see some new gear and stuff for transmogrification hit the online store.
Much in the same way that SoE did with EQ2 and all the crap you can buy for your house and alternate look tab.

What I'd like to see though is an ingame transaction option for buying gametime. The Eve-online method works pretty well, but then again that game does have some serious isk sinks in it.

I don't much care either way though. I don't mind the nickel and diming on trash items. Just as long as it doesn't ruin the game(s) that they do it with.

D3 will be the interesting one to keep an eye on.
 
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News Comments > WoW Guardian Cub Tradable Pet Available
2. Re: WoW Guardian Cub Tradable Pet Available Nov 2, 2011, 02:39 Grokk
 
Sempai wrote on Nov 1, 2011, 23:58:
To a single character? Is this not going backwards Bliztard?

Honestly what the fuck are you people smoking over there?

Jesus Christ the idiocy/greed of Blizzard is nearing epic proportions.

Yeah, it sucks that everyone must buy one of these to continue playing the game right. What a scam!!

*sigh*
 
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News Comments > Blue's Diablo III Beta Preview
46. Re: Blue's Diablo III Beta Preview Oct 4, 2011, 23:38 Grokk
 
Excellent write up Blue.  
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News Comments > Morning Metaverse
2. Re: Morning Metaverse Oct 3, 2011, 10:47 Grokk
 
Forget about the passwords, how big are the titties in Russia!  
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News Comments > Star Wars: The Old Republic December Launch; Pricing Details
37. Re: Star Wars: The Old Republic December Launch, Pricing Details Sep 24, 2011, 21:15 Grokk
 
I'm still on the bench with this one. Like some others, everytime I see new media for the game I still think it's missing a hell of a lot of polish that mmo's have nowadays.
The world looks square/straight/sharp/stagnant. This isn't helped by teh shitty quality videos they put on their site.

A while back, I was going to sign up day one, but now I'm thinking I might wait until it's been out a couple of months.

I really want it to be great, but there's no chance most of my wow friends will play it, so I might just buy it for the single player aspect, and quit after hitting level cap.
 
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News Comments > Diablo III Auction House to Use Paypal
15. Re: Diablo III Auction House to Use Paypal Sep 15, 2011, 03:39 Grokk
 
LightAssassin wrote on Sep 14, 2011, 23:58:
Grokk wrote on Sep 14, 2011, 23:05:
As far as PvP balance goes, what difference does it make if you spend 3 weeks farming the best gear, or 12 minutes buying it?
Balance is based on gear+skill v's gear+skill.
Where that gear comes from is completely irrelevant.

Assuming they use a ranked match type scenario, then you're not going to get ranks with gear alone, and it could well see the people that are buying gear never make the top of the list due to missing the skill component.

You must not have played World of Warcraft Arena PVP then.... top levels skill is what really matters, but there are massive swings on the lower tiers of those who have the best items vs those you just have normal ones (ie, pvp only gear vs pvp mixed with specialised pve gear).

Uhh thats pretty much what I said. Unless you're referring to Blizz trying to balance the lower tier PvP.

You don't get to the top level wearing shitty gear, everyone has the exact same stuff. At this level skill is the defining factor it's also exactly where you would work out the balance.

A pound of butter and a pound of meat still weigh the same. That's why they balance on a set of scales.
 
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News Comments > Scrolls Lawsuit Update
8. Re: Scrolls Lawsuit Update Sep 14, 2011, 23:10 Grokk
 
I'm not boycotting anything either.

Mostly I couldn't care less about lawsuits over names, I just want to play games.
If they create good games without all the bullshit, then I'll gladly pay them.
 
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News Comments > Diablo III Auction House to Use Paypal
4. Re: Diablo III Auction House to Use Paypal Sep 14, 2011, 23:05 Grokk
 
Fion wrote on Sep 14, 2011, 22:59:
I think it's big ball of bad idea this payed AH in the first place. So I probably won't even touch it. I don't know how they plan on making PvP remotely balanced when you can just go and spend cash on the best gear for your class. Not to mention the shear amount of advertisement that is likely to take place in the 'hub' areas.

As far as PvP balance goes, what difference does it make if you spend 3 weeks farming the best gear, or 12 minutes buying it?
Balance is based on gear+skill v's gear+skill.
Where that gear comes from is completely irrelevant.

Assuming they use a ranked match type scenario, then you're not going to get ranks with gear alone, and it could well see the people that are buying gear never make the top of the list due to missing the skill component.
 
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News Comments > Diablo III Auction House to Use Paypal
3. Re: Diablo III Auction House to Use Paypal Sep 14, 2011, 23:00 Grokk
 
I'm not sure they had the ability to make an actual cash-out from the battle.net account. Best case from what I could see was that you could earn credit on your battle.net account from items sold.

It's definitely an interesting path they are taking, and I think it will work out pretty well for all involved, however I still have no interest in using paypal for any transactions when I can get away with it.
Personally I would rather link my credit card to my batle.net account (as is done when you pay by CC anyway) and have the credits transferred straight back to my bank account via mastercard/visa etc..
 
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229 Comments. 12 pages. Viewing page 6.
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