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User information for Victor Chow

Real Name Victor Chow   
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Nickname Elder_MMHS
Email Concealed by request
ICQ None given.
Description Nice Guy.
Homepage http://www.bigswords.com/victor
Signed On Jul 20, 2000, 03:08
Total Comments 12 (Suspect)
User ID 6334
 
User comment history
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News Comments > S.T.A.L.K.E.R. Delayed Again
21. Re: I dont follow this game anymore.. Feb 2, 2005, 13:58 Elder_MMHS
 
I stand corrected.  
-Victor Chow (Elder_MMHS)
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News Comments > S.T.A.L.K.E.R. Delayed Again
19. Re: I dont follow this game anymore.. Feb 2, 2005, 13:53 Elder_MMHS
 
Hmm.. I think I've heard of this game, isn't this the one with the guy and the girl that keeps following him around? Been so long since I actually read about it...

That's a game called Ico for the PS2. Unless there was more.

-Victor Chow (eLDeR_MMHS)
 
-Victor Chow (Elder_MMHS)
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News Comments > New EA Studio
16. Re: Kickass Aug 13, 2003, 15:11 Elder_MMHS
 
Uh, that would be the Ubi Soft Montreal office I was referring to.

http://www.ubisoft.ca/en/produits/gp.php?id=21

-Victor Chow (eLDeR_MMHS)
 
-Victor Chow (Elder_MMHS)
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News Comments > New EA Studio
13. Re: No subject Aug 13, 2003, 14:39 Elder_MMHS
 
Montreal is cheaper to live in.
I wouldn't be surprised if SARS was a factor.
Also, I think Ubi Soft has offices in Montreal, as do some DCC companies like SoftImage and Autodesk/Kinetix.

-Victor Chow (eLDeR_MMHS)
 
-Victor Chow (Elder_MMHS)
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News Comments > Ultima X?
13. Re: So... May 3, 2003, 12:55 Elder_MMHS
 
Their CS skills and how they deal with hax/griefers etc. is just abysmal.

I didn't know "hax/griefers" were considered terrorist acts.

-Victor Chow (eLDeR_MMHS)
 
-Victor Chow (Elder_MMHS)
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News Comments > On Doom III & the Xbox
61. Re: ps2 d3 Apr 6, 2003, 21:08 Elder_MMHS
 
Chance,

There was no doubt in my mind that the X-BOX and Game Cube are, overall, *technologically* superior to the PS2 for the reasons you mention and more.

I was just responding to the general "ohmygod-ps2-sux0rs b/c it has a$$ grafix!" style of bashing. My personal basis for a "sucky" console is that it would lack games I enjoy or has some serious user-level technical issues like a poorly-designed controller or troublesome physical aspects (I am not alluding to any particular console).

-Victor Chow (eLDeR_MMHS)
 
-Victor Chow (Elder_MMHS)
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News Comments > On Doom III & the Xbox
37. Re: ps2 d3 Apr 6, 2003, 17:35 Elder_MMHS
 
-It should be obvious that Sony has an excellent marketing strategy.
-Game quality should generally be independent of the platform it plays on.
-It is not possible to generalize all graphics based solely on the console platform. There exists games with excellent graphics on all platforms. It is arguable that because the PS2 is older, its graphics are not as "good." Fair enough when comparing upcoming cross-platform releases and some recent cross-platform games, but like all technology, the PS2 was out well before the GameCube or X-BOX launched and would exhibit more of its age (limits) as time progresses.
-That said, graphics are not the only factor in game quality. I assert excellent gameplay is a large factor (i.e. pretty games are useless if they don't have good gameplay to complement it).

Dantastic, your statements are full of holes and unsubstantiated claims.


-Victor Chow (eLDeR_MMHS)
This comment was edited on Apr 6, 17:36.
 
-Victor Chow (Elder_MMHS)
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News Comments > Mac SoF2 Patch
4. Re: No subject Feb 26, 2003, 18:55 Elder_MMHS
 
Apple alone did not develop Firewire. Like most shared technologies (in recent memory, these include stuff like USB, Serial ATA, wireless LAN/802.x, etc.), it was a collaboration of competitors that formed the IEEE 1394 standard which Apple calls Firewire, Sony calls i.LINK, etc.

But yeah, I know my cousin is anxious for this patch. He has been playing SOF2 on his Mac by copying the PC SOF2 gold PK3 files heh.

-Victor Chow (eLDeR_MMHS)
 
-Victor Chow (Elder_MMHS)
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News Comments > GameSpy Security Issue?
12. Re: wow Jan 17, 2003, 16:33 Elder_MMHS
 
It might have been more sensible to e-mail the actual software developer (GameSpy Industries) instead of a game publisher that GSI signed a pact with (EA). Or maybe they did but just didn't note it. That is the obvious thing to do, right?

-Victor Chow (eLDeR_MMHS)
 
-Victor Chow (Elder_MMHS)
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News Comments > New 40-Series Win2K/XP Detonator Drivers
19. Re: 40.xx ???? Aug 29, 2002, 14:44 Elder_MMHS
 
Of course, these breaks every refresh rate fix I've tried.

Compressed Mode Strings. There's a nice PDF about them on NVIDIA's site.

-Victor Chow (eLDeR_MMHS)
 
-Victor Chow (Elder_MMHS)
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News Comments > id Interview
4. Re: Doom3 multiplayer Aug 23, 2002, 11:04 Elder_MMHS
 
I'm pretty sure you can still implement a 1v1/2v2 scheme with this restriction. The big difference would probably occur at the conclusion of a match. Instead of having the winner stay and challengers queued up at runtime, all players return to some sort of lobby with the winner announced, and the next challengers are queued up automatically for a synchronous launch. So basically, "Rocket Arena-style" lobbies would occur offline, outside the actual game where they should be.

The largest disadvantage I see is the spectator issue as you pointed out, Olli. Frankly, there doesn't seem to be any real-time spectating (unless you join with the game launch) but if id is floating towards Blizzard's "battle.net" style of things, you will have several short skirmishes that you can record demos of that will hopefully contain all the necessary playback data.

Of course, they could do something like Red Alert 2 (moving from Blizzard to Westwood now; this RTS-FPS tech melding is interesting) and have a fifth spot for a single spectator proxy. This proxy can potentially collect all the data, replicate it and re-broadcast the game to anxious spectators in real-time. This alleviates the need to have numerous spectators in the game while placing the burden of bandwidth on the spectator proxy and not the ongoing game itself. This is akin to watching a game on TV versus being there in the stadium/arena. There are "cheating" issues with this method but that's apart from the actual technical feasibility.

I'm personally just hoping something neat like four-player co-op (still considered a rare jewel IMO) will emerge. Or was that already shot down some time ago because of the cinematic/cut-scene issues?

Anyways, enough babble from my end. Just a bunch of positive ideas I hope to see that will allow for similar, continuing competitive gameplay.

-Victor Chow (eLDeR_MMHS)
 
-Victor Chow (Elder_MMHS)
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News Comments > Sniper: Path of Vengeance Ships
8. Lovely ad on the Sniper front page Aug 20, 2002, 20:14 Elder_MMHS
 
I love how if you just MOUSE OVER the the ad (currently showing Alienware stuff) and NOT even CLICK it, the thing automatically opens a new link for you.

*grumble grumble*

A new low in website design? I'm sure we haven't hit rock-bottom yet.

As for the game, seems MOTS.

-Victor Chow (eLDeR_MMHS)
 
-Victor Chow (Elder_MMHS)
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12 Comments. 1 pages. Viewing page 1.
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