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User information for Troy C.

Real Name Troy C.   
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Nickname PropheT
Email Concealed by request - Send Mail
ICQ None given.
Homepage http://
Signed On Jul 17, 2000, 22:20
Total Comments 2188 (Senior)
User ID 6273
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News Comments > Morning Tech Bits
7. Re: Morning Tech Bits Sep 20, 2012, 16:18 PropheT
Verno wrote on Sep 20, 2012, 13:12:
I don't think it is more difficult to use or troubleshoot given how familiar with the command line I am. Windows is no better in this regard, often hiding things between configuration files in different directories and adding the complexity of the registry hive.

There is a distinct difference, there, though. On a PC, it can in some cases be more difficult to configure something initially to get it running.

On a Mac, "things just work" in theory, and there's little configuration to be done.

The problem and differences become evident in the inevitable cases where things don't just work, which really has become increasingly more common in the last few years. On a PC, things are generally easy to fix and solutions (and experts) are easy to come by... even complex ones, with a little Google-fu. That's not the case on a Mac.

At the business help desk where I work, we have a low percentage of Mac users with actual Mac systems, but per person they generate more support calls than the PC users do with a much smaller closed call ratio and a MUCH longer call time (almost triple, which is huge). We're also inundated with calls over the last year to two years for iPhones since the decision was made to try and support their usage. Seriously, the call volume for these things and the manpower put into supporting them is just idiotic compared to the benefit they provide and that they're supposed to be so simple to configure and use.

Apple's shit has become much more common in usage over the last few years, and everyone agrees that it's a pain in the ass to maintain and support... the kicker to me is the number of users who complain about not being able to use them, and the difficulty we have actually helping with that. PC's break, but they're simple to fix. Apple's stuff, even the simple stuff like the iPhones, well...if it doesn't work, good luck.
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News Comments > Borderlands 2 DLC Clue
3. Re: More Big Picture Details Sep 20, 2012, 00:28 PropheT
Not sure about the injector, but you can use this:

Open WillowEngine.ini in C:/Users/yourprofile/My Games/Borderlands 2/WillowGame/Config/

and change:
DefaultPostProcessName=WillowEngineMaterials.Willo wScenePostProcess

DefaultPostProcessName=EngineMaterials.DefaultUIPo stProcess

I think it has problems with depth of field from what I read, but I had that turned off anyway, so...

I like the look of it much better. Takes out a lot of the thick black lines in the game and makes it blend a lot better. Looks pretty spiffy.
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News Comments > Resident Evil 6 for PC Status
17. Re: Resident Evil 6 for PC Status Sep 19, 2012, 19:39 PropheT
Rattlehead wrote on Sep 19, 2012, 18:28:
You do realize all of Capcom's games have been superior on PC?

Fucking morons, stop mouthing off like sheep and actually be knowledgeable about the topic.

RE5 on PC never saw any of the DLC that the console versions got.

SSFIV has some maddening things with its keybindings where even if you use a 360 controller, reworking buttons for fighting in game actually changes them on menus pre-game, too, making it a bitch to navigate.

Dead Rising 2 and DR2:OTR have an issue where if your sound isn't set to the right sample rate the game won't even launch. Has never been patched. Case 0 and Case West never made it to PC as far as I know, either.

Are they outright bad ports? No, not really. DR2 definitely plays better on PC since it ran like a dog on the Xbox. Each one of them has some kind of sloppy issue with it, though, or some kind of frustration, and a near total lack of after-launch support.

If they make it to PC at all, they get dumped on the platform and forgotten, hopefully soaking up enough money by name that they recoup the cost of the port. I love all those games, but even with better graphics and sometimes even running better on PC the only one I'd consider superior would be Dead Risinng 2 (and OTR, I suppose) just because it never ran well on the 360 in the first place.
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News Comments > BioWare Founders Retire
29. Re: BioWare Founders Retire Sep 18, 2012, 21:22 PropheT
Cutter wrote on Sep 18, 2012, 21:05:
RaZ0r! wrote on Sep 18, 2012, 19:34:
Neverwinter Nights was their peak, the rest has been their decline.

Spot on. They were done after NWN, so circa 2003/4 is when Bioware really ended.

Dragon Age is enough like their older games that I think it's hard to discount completely if you're looking for a timeline. It's almost a modern-day Baldur's Gate with their own license. The first at least, the second not so much.

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News Comments > BioWare Founders Retire
28. Re: BioWare Founders Retire Sep 18, 2012, 21:20 PropheT
xXBatmanXx wrote on Sep 18, 2012, 20:41:
So I have retired 5 times, since I have switched jobs to a different career? nope.

Yes, particularly if it was your own business that you retired from like it was in this case or if you're giving up a certain field (retiring from gaming, which is I think is exactly how they describe it in their announcements).

They are retiring from Bioware and the gaming industry. That doesn't mean or suggest they are never to work again anywhere else, ever, and will instead while away the hours fishing on a yacht named for an old girlfriend and drinking overpriced coronas purchased from a aging marijuana smoking Jimmy Buffett fan who never seems to leave the pier at the marina.
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News Comments > Borderlands 2 Ships - Review Roundup
23. Re: Borderlands 2 Ships - Review Roundup Sep 18, 2012, 12:45 PropheT
Yakubs wrote on Sep 18, 2012, 11:04:
I asked about this on another forum and I got the opposite response, lol. They were saying Siren's ability is lame until you get deep into the skill tree and only lasts for a short time.

Whatever. I guess I have to just try it myself and restart if it sucks.

I think it's borderline overpowered, actually. It has a fairly short cooldown and it completely immobilizes anything I've run into so far to the point where you can just head shot critical them to death, usually before they can break out of it.

BL2 is more of the same, but it's a good more of the same. Hell, it doesn't crash constantly like BL1 did when it first came out on PC. It feels better, and the humor isn't jarring and actually seems to work. I'm not terribly far into it, but it feels like BL1 with the kinks worked out and some better writing.

I did like the dig at BL1's ending in the opening cinematic, too.
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News Comments > Out of the Blue
5. Re: Out of the Blue Sep 17, 2012, 14:30 PropheT
They didn't break any rules, but it baffles me that anyone is arguing that it was anything but unsportsmanlike.  
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News Comments > Guild Wars 2 Patched
43. Re: Guild Wars 2 Patched Sep 14, 2012, 12:53 PropheT
I was on when the patch went live last night, and noticed an immediate difference in performance when I logged back on. No idea what they did, but the game runs better now than it did before and some textures actually look better as well.  
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News Comments > Evening Metaverse
4. Re: More Big Picture Details Sep 13, 2012, 23:09 PropheT
jdreyer wrote on Sep 13, 2012, 22:43:
Study after study after study have shown that multitasking is a net negative for multiple reasons.

That's hard to argue with. So is HorrorScope, unfortunately.

I have to multitask constantly at my job. I always have someone on my phone, have to type and navigate a program at the same time, and usually have something else going on or another conversation going on through other means.

There's not much choice when my employer requires it. I also recognize that after years of doing this... I have serious problems with concentration that I did not have prior to this job. Even a three day weekend shows signs of improvement, though; I can recover from it, with a break or a vacation, at least for a period of time.

The scary part is if what this guy suggests is true, then kids would be so integrated into the multitasking life that they couldn't disconnect from it later on. Being able to relate that to how I feel on a daily basis due to work, and being able to recover after a break enough to understand the effects of it, it's a horrible thought to have a generation who can't repair that deficiency.
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News Comments > Guild Wars 2 Sells 2 Million
69. Re: Guild Wars 2 Sells 2 Million Sep 13, 2012, 18:13 PropheT
Quinn wrote on Sep 13, 2012, 11:02:
I'm not going to flame GW2 anymore. I've spend a fair amount of time doing that already in an earlier topic. What I have come to realize is that, quite simply, at this moment there are 2 types of MMO players: Those that like the WoW types and those that like the GW2 types.

I think there are two types of MMO players. Those that like the WoW types, those that like GW2 types, and those that like both types.


I didn't like GW2 at first but have been playing the crap out of it the last week or so. I hated WoW at first, too, and wound up playing it for years. I like most of the MMO's that have come out in some way or another, honestly, from GW1 to Warhammer.

The two games aren't disparate, it's not like we're talking Second Life to Guild Wars here. There's bound to be considerable overlap in player base among fantasy MMORPG's of any kind.
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News Comments > Guild Wars 2 Sells 2 Million
59. Re: Guild Wars 2 Sells 2 Million Sep 13, 2012, 17:12 PropheT
NewMaxx wrote on Sep 13, 2012, 16:53:
It was much less noticeable in the MMO's of old, where you had either dedicated and professional players, raids of 40 people, or different mechanics entirely. What you have in its place is a stale and modern standard that ultimately is casual in its reliance. That's why DPS is the king of the Trinity now - people like to do damage more than they like to heal or tank. It's just more flashy, and easier to level. So this is very much a symptom of underlying issues in the entire paradigm.

It also does something to restore a lost art in MMO gaming with the support class. I -lurve- support classes, and they've been mostly dead since WoW came out since the new breed of MMO player had no idea what to do with them or no appreciation for what they did since you can't quantify them on a damage meter like you can a straight DPS. They aren't raw support like an Enchanter in EQ was, since I don't think that's possible in healthy PvP, but it's possible to build around it and be successful with it. And desirable.

I don't know how I feel about "the trinity" being gone. I think it generalizes classes a bit more than I like, honestly. But it does allow for another breed of class that was disappearing when the focus was just on DPS with the big 3, since it's not just about the two core characters in a group making it so the DPS were maximizing their's everyone doing something important and beneficial for everyone else.

Or it should be, anyway. There's still a lot of people who are trying to force the tank/healer role onto their characters in GW2 with mixed success at best.
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News Comments > The Secret World Lead Laid Off
17. Re: The Secret World Lead Laid Off Sep 11, 2012, 12:29 PropheT
Hellbinder wrote on Sep 11, 2012, 12:01:
this is completely their own fault. You don't advertize a game as "the most amazing FTP game ever made" and how its going to "take over and revolutionize the FTP space" as i saw in many an early interview. Then crap all over your fan base by changing it to a full price game, with a monthly fee and a cash shop and expect to stay in business.

Post a link, because that didn't happen anywhere but in your head.
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News Comments > Guild Wars 2 Patch Notes
3. Re: Guild Wars 2 Patch Notes Sep 9, 2012, 15:13 PropheT
Creston wrote on Sep 9, 2012, 15:00:
They really fucked with cooking in yesterday's patch. They removed quite a few of the basic ingredients from the cooking master, and put them in as loot. So now you have to find sticks of fucking butter out of bandit bags and such. I mean... what?

People were getting banned for buying ingredients with karma and then converting the product to gold by selling what they made. That was pretty screwed up by itself, but their solution to this "exploit" (which, unless I'm missing something, I still don't get as being an exploit in the first place) was to make the karma ingredients drops instead.

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News Comments > Guild Wars 2 Password Attacks
31. Re: Guild Wars 2 Password Attacks Sep 8, 2012, 14:50 PropheT
1AngryGamer wrote on Sep 8, 2012, 11:41:
The guy below is an idiot:

He throws in a bit more hyperbole than is probably warranted, but he's not wrong either.

The graphics aren't outstanding. I play maxed at 2560x1440 and it looks ok, but I've never had a moment that made me really stop and think it was beautiful before.

There are some great areas, though, if you get out of the human starting areas where most people seem to have gone. I'm guessing they developed those areas and humans first, and as other races came along they developed better animations and areas. It's obvious if you've played humans for a while and then switch to a sylvari, for example; the animations are better (a lot better, in some cases), the areas are more fleshed out and complex, and so on.

All in all, it reminds me of Warhammer. A lot. It looks sort of like it, where it was very crisp and detailed but lacking in personality until you get somewhere that's more fantasy than reality where the artwork can really start to shine. Hell, it even plays like Warhammer with the PvE AI turned on (I don't mean that as an insult, I loved Warhammer). Warhammer's graphics weren't incredible, either, but they got the job done and had a style to them that made things stand out.
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News Comments > Guild Wars 2 Password Attacks
2. Re: Guild Wars 2 Password Attacks Sep 7, 2012, 20:41 PropheT
eRe4s3r wrote on Sep 7, 2012, 20:34:
maybe wouldn't be a problem if their password system accepted the full range of ASCII symbols and not just keyboard typable symbols....

Since they're getting the passwords from another site and just matching that password and username to the GW2 account, it wouldn't make any difference at all if the person attacked had the same info on both systems.
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News Comments > etc., etc.
11. Re: etc., etc. Sep 6, 2012, 03:02 PropheT
Mashiki Amiketo wrote on Sep 5, 2012, 22:31:
Yeah it happens everywhere. Though to be honest, in a down turn economy, there's no such thing as normal. Every company will push what they couldn't get away with 5-6 years before hand because there is a glut of employees out there who will take the job if you quit.

My place of employment cut jobs because of the downturn when it first started (amid profits and expected growth I might add). Then they realized that they could just work us harder with less staff and make/save more money that way, and hey, people aren't going to quit when jobs are scarce, right? So basically, for the last three years they've been making more money by working less of us harder.

Same thing where my brother works, same thing where my dad works, all different industries. The companies are doing great by not hiring, and they're retaining workers because nobody wants to leave when there isn't any guarantee of where to go.

Long story short, I've never worked in a shittier environment than this business model creates for employees. Even the people who don't complain about their job hate coming in every day when it's like this, and even the most gung-ho yes men hate their bosses because of it.
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News Comments > Quoteworthy - EA Hates Single-Player Games, Or Not
21. Re: Quoteworthy - EA Hates Single-Player Games, Or Not Sep 6, 2012, 02:53 PropheT
Since EA primarily focuses on the Xbox crowd and that group flips their shit if a game doesn't have multiplayer, it's probably just good business for them.

I like single player games far better than multi, and rarely even bother with the multiplayer component of games with both, but when every single review you see for a single-player only game whines about how it's not worth $60 because its longevity is impacted by lack of multiplayer publishers aren't going to normally release things without it. Most don't even bother to ask if it's worthwhile, just check the box for value if it's present.
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News Comments > TERA Server Merges
12. Re: TERA Server Merges Sep 5, 2012, 17:01 PropheT
Creston wrote on Sep 5, 2012, 13:00:
Eh, yeah, you probably are. God what a horrible model, where I just paid for my game, and can play it for free, indefinitely! I need to put $15 somewhere so I can get no content updates and expect the dev to just completely overhaul the way my class works every year!

I'm not, I think maybe you're just had enough of their kool-aid to be unable admit that there's a downside to it.

You pay your money to get the game, but get drops that require real money to open. You can pay gold to buy gems to get things, but then the game becomes a bit of a job. Content will be designed around being able to cash in on it instead of free updates like you see in subscription MMO's.

There are more MMO's than Warcraft, and WoW is the only one I know that completely changes how the game works every expansion...and even then I find it hard to argue that reworking the game does anything but keep you interested. Many others, like Rift as an example, have had huge additions to their game without any additional fee for them. Will that happen with GW2? Not without buying a new game.

Anyway, cash shops that have more than cosmetic stuff suck and for most players the gold/gem conversion isn't going to mean dick. There wouldn't be much point to the cash shop if it was an easy conversion, they wouldn't make any money. Companies wouldn't be shifting to free to play if they were losing money on the deal, so who is it really better for?

TERA, actually, has chronoscrolls btw; a system where you can spend gold to buy items that will give you subscription time. But fuck subscription based games GW2's model rules all, blah blah. Cash shops are only awesome if they're in a game you like I guess.

PHJF wrote on Sep 5, 2012, 12:33:
Exactly like every other MMORPG, you mean? Go here, kill 50 of these guys, collect 25 of those things? I spent a month on TERA... had a pretty good time of it, for what it's worth. Aside from the grindy nature (of which every MMORPG is guilty) the presentation was stellar and the melee combat was pretty fun.

No, not really. There are three types of quests in TERA, kill quest and fed-ex quest, and rare escort quests. I don't think there's been another MMO released in the U.S. in the last ten years that had that basic of a questing system, at least not that I'm aware of (and I played most).

WoW style questing has been standard and around since the time it came out (EQ2 had it before WoW, technically, but close enough not to matter). It's improved since then, with Rift's public events and Warhammer's public quests, or Conan's storyline quests being a predecessor to TOR and TSW. It's not like something better in that department hadn't been around for years already before TERA released.
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News Comments > TERA Server Merges
5. Re: TERA Server Merges Sep 5, 2012, 12:24 PropheT
Creston wrote on Sep 5, 2012, 11:03:
Subscription model MMOs are dead. Give up.

It has nothing to do with subscriptions.

Aside from the other reasons already mentioned, TERA has what can fairly be called the shittiest quest system of any modern MMO. It's very old-school, very hardcore and very asian game design...none of which have ever been monumentally successful here numbers wise.

As far as TES goes, I don't think they've released enough information to be hand wringing about WoW-clones or subscription models or that either would even cause it that much harm. By the time it comes out people are probably going to be looking for an outright replacement for WoW in earnest, and I can't be the only person who thinks the freemium model as seen in GW2 is horrible for the people playing.
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News Comments > Op Ed
10. Re: Op Ed Sep 4, 2012, 12:22 PropheT
It depends on the game. An easy mode would definitely destroy a game like Dark Souls. MMO's have suffered from dumbing down and simplifying content to make everything but portions of the games "easy mode" in order to accommodate everyone.

I have no problem with adding easier game modes to games, but the ones that do it against the vision of what the game is supposed to be are definitely ruining the game. A game about a struggle for survival quickly becoming a superhero stroll through the scenery loses the context of its setting.

Bottom line, you can't appreciate the victory without a struggle and the easy-mode "push button, receive reward" sort of instant gratification doesn't build anything memorable outside of the short term satisfaction you get before wanting the next instant reward.
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2188 Comments. 110 pages. Viewing page 41.
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