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User information for Troy C.

Real Name Troy C.   
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Nickname PropheT
Email Concealed by request - Send Mail
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Homepage http://
Signed On Jul 17, 2000, 22:20
Total Comments 2130 (Senior)
User ID 6273
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News Comments > TERA Server Merges
5. Re: TERA Server Merges Sep 5, 2012, 12:24 PropheT
Creston wrote on Sep 5, 2012, 11:03:
Subscription model MMOs are dead. Give up.

It has nothing to do with subscriptions.

Aside from the other reasons already mentioned, TERA has what can fairly be called the shittiest quest system of any modern MMO. It's very old-school, very hardcore and very asian game design...none of which have ever been monumentally successful here numbers wise.

As far as TES goes, I don't think they've released enough information to be hand wringing about WoW-clones or subscription models or that either would even cause it that much harm. By the time it comes out people are probably going to be looking for an outright replacement for WoW in earnest, and I can't be the only person who thinks the freemium model as seen in GW2 is horrible for the people playing.
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News Comments > Op Ed
10. Re: Op Ed Sep 4, 2012, 12:22 PropheT
It depends on the game. An easy mode would definitely destroy a game like Dark Souls. MMO's have suffered from dumbing down and simplifying content to make everything but portions of the games "easy mode" in order to accommodate everyone.

I have no problem with adding easier game modes to games, but the ones that do it against the vision of what the game is supposed to be are definitely ruining the game. A game about a struggle for survival quickly becoming a superhero stroll through the scenery loses the context of its setting.

Bottom line, you can't appreciate the victory without a struggle and the easy-mode "push button, receive reward" sort of instant gratification doesn't build anything memorable outside of the short term satisfaction you get before wanting the next instant reward.
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News Comments > Guild Wars 2 Status Report
27. Re: Guild Wars 2 Status Report Sep 2, 2012, 19:44 PropheT
jacobvandy wrote on Sep 2, 2012, 16:14:
It was ready at launch, well when early access began, but after a few hours of being pounded by several hundred thousand people, they took it down because it couldn't handle that kind of abuse. The fact that it was pretty stable during BWEs proves there wasn't nearly that much load on it before, and you can't just assume you'll need to accommodate millions of people because that would be an enormous waste of money.

They didn't have to assume, they had some pretty concrete numbers on pre-sales already so they should have known what they needed to support. That system didn't withstand the first day of people they had actual numbers for; it couldn't handle the pre-sales, preorders didn't get in until later and retail box no-preorder people weren't even a factor.

Shutting off their public access when the game went live didn't make me incredibly happy, either. Being forced to sift through 3rd party sites packed with account sniffing trojans for information because their forums were shut down for launch just smacks of a company that doesn't care about you after they got your money. Maybe that's just how these guys do things I guess, I haven't played GW1 in years.

As an aside to all of that, be really careful what sites you get information from. The infections on gaming sites have been rampant since Diablo 3 and they seem to have been repurposed to some degree for GW2, it's kind of nuts. At least the email authentication system helps here so the people whose systems I've looked at have been at least somewhat protected from the worst of it.

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News Comments > The Elder Scrolls V: Skyrim - Hearthfire Announced
11. Re: The Elder Scrolls V: Skyrim - Hearthfire Announced Aug 28, 2012, 14:12 PropheT
Fion wrote on Aug 28, 2012, 13:32:
Yep. I don't know about paying $20 for essentially the same thing as that mod (though by the sounds of this, it's more complex). I haven't even gotten Dawnguard yet because of all the poor reviews.

Dawnguard isn't bad, it's just not really $20 good either. It has some nice features to it and parts of it can be really fun, but it's kind of expensive for what it is since you can buy some full games for that now.
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News Comments > Evening Tech Bits
5. Re: Evening Tech Bits Aug 24, 2012, 21:24 PropheT
noman wrote on Aug 24, 2012, 20:04:
The second article rightly claims that Windows 8 is good for gaming. It really is, even in the release preview version. It's faster and more stable than Windows7, with lower memory footprint and better CPU/GPU resource usage.

It shows up on benchmarks, but only somebody really trying to push the positive like a salesman would ever stamp Windows 8 as being "faster and more stable" when it's an almost imperceptible difference. I'd argue the stability thing is outright false anyway, at least at this point; it's entirely likely that will change at or after release.

Either way, performance and stability aren't really at issue when talking about the problem with Windows 8, and the arguments he's making in the second article are bullshit viewed through rose colored glasses.

Metro is mostly optional; you can revert to the familiar desktop at any time. Your Steam apps will work exactly the same as they always have. Were you really going through your file hierarchy in the Start Menu and selecting your Steam games like that? Or were you using shortcuts, or just launching through Steam? Because you can still do that. Windows 8 doesn't change that. Or you can just press the Start key, and type out the first few letters of a game's name, just like the old Start Menu. Then press enter. Not much has changed.

Mostly optional means it isn't optional, and it's not. You can revert to the old desktop, sort of. Your apps will run like they always did; sort of.

Basically, you really need to customize everything about the way your system is set up in order to get it in an order that's comfortable to use, and even then it's awkward. I can do this stuff no problem, since I've been messing with this stuff since before there was a GUI to work with...but to the average user? It's clunky as hell and isn't as simple to use as the straightforward interface people used on 7 (or anything else since 95, really).

Additionally, people like Notch are worried that the arrival of the Windows store will mean heavy regulations that will negatively affect indie developers.

But how? Sandboxing, one of the more controversial parts of the walled garden approach Apple and Microsoft seem to be taking with desktop apps, doesn't really affect games in the same way it does general apps, since games don't require deep permissions as do-it-all apps.

Here's the key point to Metro apps and games: They're dirt simple for you, the user.

Ok. With a straight face, tell me you've never run into a problem with running a game on a PC. Tell me that you've never had to run compatibility mode, with admin rights, or had to install some kind of app alongside a game to make it work.

Bluntly, I think the author of the second article not only doesn't know what the hell he's talking about but sugar coats everything under a guise of "just trust MS, Apple is successful so if MS is too then it'll all be great!". Except there's already examples of how that isn't true. Gamers love GFWL, right? Xbox Live is a perfect example of a closed environment for distribution...right?

It's all pretty easy to sum up. Think about what you like about Windows and the environment that PC's have enjoyed over the last ten years, and then consider if those things you really liked would be possible on Apple's closed platform. Or if you prefer, consider why the scenario for gaming on a Mac is so different, i.e, worse, than it is on a PC (here's a hint, it's not just user base).

Win8 is a step in a really wrong, really bad direction. It's not that it's bad for gaming, it's that it's bad for anyone who's not Microsoft.
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News Comments > Out of the Blue
15. Re: Out of the Blue Aug 24, 2012, 14:45 PropheT
That Wartune ad that pops up on the site today is kind of hilarious. I'm not sure what kind of tagline "You Deserve An Orgy Today!" is for a game, but it sure sounds interesting  
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News Comments > Dark Souls Resolution Hack
12. Re: Dark Souls Resolution Hack Aug 24, 2012, 14:35 PropheT
entr0py wrote on Aug 24, 2012, 14:25:
And, is Namco planning to actually support it with official patches? Or did they just decide to cut their losses, release it unfinished, and move on?

I don't think they were cutting their losses at all, I just don't think they had any kind of budget or team to really work on it any more than getting a PC version out the door. I'm surprised (but happy) it actually made it to PC at all.

It did look pretty rough without this fix/hack, at least on a high res monitor. With it, though, and with a steady framerate...I'm really happy with it. Gwyn and Orenstein and Smaugh gave me a really hard time on the console version so I'm dreading those a bit, but I'm really curious to see if the new bosses stomp me hard. Or if some of the glitches with other bosses like the Ceaseless Discharge still work on PC...
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News Comments > etc., etc.
5. Re: etc., etc. Aug 23, 2012, 23:16 PropheT
Cutter wrote on Aug 23, 2012, 21:53:
I don't see how that's possible given they've already blown over $50 mil and still have $30 mil in debt. That's why this whole thing with a mystery company reeks of utter BS so far.

Said the company: “OnLive, Inc.’s board of directors, faced with difficult financial decisions for OnLive, Inc., determined that the best course of action was a restructuring under an ‘Assignment for the Benefit of Creditors.’ The assignee of the company’s assets then sold all of OnLive, Inc.’s assets (including its technology, intellectual property, etc.) to the new company.”

In other words, they sold it to New Company (seriously), a shell that shields them from bankruptcy. At least, that's how I took it, especially since I can't find -anything- about this new company New Company anywhere.

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News Comments > Steamships Ahoy - Dark Souls: Prepare To Die Edition
2. Re: Steamships Ahoy - Dark Souls: Prepare To Die Edition Aug 23, 2012, 23:01 PropheT
With Durante's fix it's pretty awesome, and fixes the only major issue I have with the port. I'm playing it with a 360 controller, though, and people forcing themselves to use KBM aren't incredibly happy. If you're thinking of picking it up, download Durante's fix (or whatever else comes soon, he's still working on it) and use a controller.

I'm horribly rusty after not touching the console version for a while :/

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News Comments > Guild Wars 2 Launch Schedule and Client Downloads
43. Re: Guild Wars 2 Launch Schedule and Client Downloads Aug 23, 2012, 18:06 PropheT
Dades wrote on Aug 23, 2012, 17:50:
Does anyone really expect every single person to 100% love this game?

I don't think anybody reasonable does, but it's been practically impossible to voice any criticism of it at all without getting jumped on. It's almost like saying something bad about a Blizzard game on their forums, except with this it's everywhere instead.

If nothing else it has set the level of expectations going into playing the game to a level that I'm not sure anything could really live up to. I haven't even followed the game and it's all I've heard about for months in chat while playing other games. It's part of why I bought it even though my beta impression wasn't positive...when something is built up that much it's hard not to go in looking for what's wrong with it, which pretty much guarantees a shitty time with a game.
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News Comments > Guild Wars 2 Launch Schedule and Client Downloads
31. Re: Guild Wars 2 Launch Schedule and Client Downloads Aug 23, 2012, 16:10 PropheT
Yakubs wrote on Aug 23, 2012, 15:36:
I think this game is a great suggestion of ways to evolve the genre but, for me, it was a total failure at actually implementing these suggestions.

I had the same experience with it, but... I bought it anyway. I guess that's what the no subscription fee gets me, since I wouldn't have if I knew I had to get my money's worth in a month's time.

I don't think it's worth even a fraction of the hype surrounding it, but it's the right thing at the right time. There's nothing out, and even though I'm really enjoying the shit out of TSW right now it's not a game you can channel endless hours into every day.

And hey, I don't think they're changing the MMO game style but they're trying, and that's worth something.
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News Comments > Morning Metaverse
3. Re: Morning Metaverse Aug 23, 2012, 12:15 PropheT
nin wrote on Aug 23, 2012, 10:05:
Tony Scott: Apple flogs old movies and profits from a man’s suicide.

That's disgusting...weren't they also the ones caught inflating the cost of Whitney Houston albums right after her death?

edit: Apparently that was Sony.

I don't know about inflating prices, but they've done the same "Death Sale" thing with Whitney Houston and with Amy Winehouse for sure, and probably others I didn't notice.
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News Comments > Jay Wilson Apologies for Diablo III Comment; Discusses Game's Future
15. Re: Jay Wilson Apologies for Diablo III Comment; Discusses Game's Future Aug 22, 2012, 22:18 PropheT
shinchan0s wrote on Aug 22, 2012, 21:19:
He's like the director of the Total Recall remake - putting his own "vision" on an already pretty great thing which turns out to be doing the exact opposite of what made the original so great. Where do they find these guys?

I actually liked that remake better than the original. All Schwarzenegger movies are pretty much the same :p

I do agree with your point, though, which I think was the same one Brevik seemed to be making.
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News Comments > Ubisoft: PC Piracy Rate 93-95%
124. Re: Ubisoft: PC Piracy Rate 93-95% Aug 22, 2012, 20:24 PropheT
Alamar wrote on Aug 22, 2012, 19:33:
Software isn't a physical thing... So stealing it doesn't affect it's sales (outside of the lesser desire to buy it at that point), as you're not taking the chance to buy it away from someone else (as opposed to the five finger discount in a store).


...Do you actually believe that?

Of all the excuses and dodges I've seen to justify piracy that might be the dumbest I've ever read. Under that same logic digital distribution has no effect on retail sales, and I think we can all agree that would be a pretty stupid statement.

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News Comments > Ubisoft: PC Piracy Rate 93-95%
59. Re: Ubisoft: PC Piracy Rate 93-95% Aug 22, 2012, 12:32 PropheT
The important part of all of this is that if the publishers think they're losing that amount of sales to piracy, then piracy is as big of a problem as they say it is. They're the ones sending the content out, they're the ones controlling if they even make the games to distribute on PC in the first place; if they don't feel they'll make a return on investment whether due to actual piracy or perceived piracy the end result for us is the same.

I've been working in IT for about 15 years now, and anyone who does knows that piracy is rampant among that crowd of people. 90%+ is not hard to believe, at least among IT workers (who are almost always gamers to some degree)...I'm the -only- gamer in any of the groups I've been with over the last ten years that buys all the games I play. It has always baffled me how obstinately opposed gaming forums always seem to be that piracy is a real problem for not just the guys making money off of the games but for PC gamers as a result.

It doesn't even matter if they're really losing sales for each pirated copy, as long as piracy is seen as the problem it is by the publishers we're getting the console scraps, MMO's, or free to play games because anything else is too much of a risk.
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News Comments > Steamships Ahoy - Counter-Strike: Global Offensive
38. Re: Steamships Ahoy - Counter-Strike: Global Offensive Aug 21, 2012, 22:28 PropheT
bhcompy wrote on Aug 21, 2012, 21:14:
PropheT wrote on Aug 21, 2012, 14:35:
Because CS:S has a load of problems that were never and would never be fixed...which was exactly why the population was segmented in the first place, since people wouldn't migrate to Source when 1.6 played better.

Fairly subjective statement considering CS:S was the best release of CS since 5.2

Well, I didn't release a statement to the press on behalf of anybody stating that one version was better than another, so...yeah, obviously it's subjective.

In any case, I'm talking about responsiveness and hitboxes, issues that were always problems in CS:S. There's videos all over about it. There's still a healthy population playing the original CS instead of CS:S due in part to those issues. It's been a complaint/argument as long as CS:S has been around.

And... it's really not an issue in GO, from what I've seen.
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News Comments > Steamships Ahoy - Counter-Strike: Global Offensive
29. Re: Steamships Ahoy - Counter-Strike: Global Offensive Aug 21, 2012, 18:06 PropheT
xXBatmanXx wrote on Aug 21, 2012, 17:57:
Since it has GG, i feel for it - now wish I hadn't. The gun mechanics are all messed up and doesn't "feel" right. Headshots are still way to high of a % and most of the COF doesn't make sense for the gun. It is as though they randomly assign a COF for a type of gun that doesn't fit it at all.....

oh well. I never learn I guess.

I really can't agree with any of that at all, especially that any of the gun mechanics are messed up in any way. They mostly feel like they did with other versions of CS, only with working hitboxes that mean you're actually hitting what you're aiming at. It's definitely a step in the right direction over what CS:S was doing.

Headshot percentage is high because that's what everyone is aiming for and practically everyone playing has had years of practice at doing it.

Which firing cone seems strange? The only weapons I absolutely cannot stand are the shotguns; they seem even more worthless than they used to be, but everything else seems pretty good with a balance between mobility and spread. If something has too much of a spread, stop and fire or crouch and fire and it fixes it.
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News Comments > Steamships Ahoy - Counter-Strike: Global Offensive
10. Re: Steamships Ahoy - Counter-Strike: Global Offensive Aug 21, 2012, 14:35 PropheT
deqer wrote on Aug 21, 2012, 13:52:
Did we ask for another Counter-strike? Nope. I think people are still enjoying the other one. And why change that now with a new CS? Why change everything these players have been learning and getting a feeling for. because you need to make more money? Welp, that's not our problem. So, don't make it our problem by shoving another CS product down our throats.

Because CS:S has a load of problems that were never and would never be fixed...which was exactly why the population was segmented in the first place, since people wouldn't migrate to Source when 1.6 played better.

They seem to have fixed that with GO. You aren't going to have to get a feel for it if you've already been playing CounterSrike in some form; it's so familiar that there's literally no adjustment time at all.

The hitboxes work. It looks great, without being overly taxing. It plays perfectly, in the way that Source was always meant to but never did. The maps are perfect upgrades of the old versions, with a few new twists thrown in that (in my opinion at least) makes them better.

Basically for $15 it's the game that CS:S was supposed to be.

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News Comments > Out of the Blue
17. Re: Out of the Blue Aug 19, 2012, 20:55 PropheT
I've found that I actually like the HFC sodas better, with the exception of Coke. Our local grocery store always has glass bottle sodas available, the real sugar types, for a handful of both Pepsi and Coke flavors...not sure if it's because there's bottlers near here or what it is, but can't complain.

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News Comments > Diablo Creator on Diablo III
18. Re: Diablo Creator on Diablo III Aug 19, 2012, 20:47 PropheT
Tumbler wrote on Aug 19, 2012, 14:45:
Building the game around the auction house was a bad idea. The earlier games were built around loot. In this game the loot you really want is in the auction house. The stuff you get in the game is largely trash that you need to turn into gold then go buy what you'd hope to see dropped in your game.

It's no fun to stop playing the game all the time to go browse the auction house for hours. And the whole multi day auction ala ebay...that is just laughably stupid.

That's probably the biggest problem but it's not the only one. I haven't touched Diablo 3 in months mostly because the random levels aren't, and the story in the game is so ridiculously bad that I have no interest in revisiting it (repeatedly) to play through all the difficulty levels. For a game that's intended to play all the way through multiple times right from the get-go, I just never felt compelled to replay it once normal was done.

The loot and auction house is terrible and I hate that probably most of all, but the game has a lot more wrong with it than just that issue, to the point where I'm not sure I'd bother going back to it again even if they corrected that somehow.
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2130 Comments. 107 pages. Viewing page 39.
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