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User information for Troy C.

Real Name Troy C.   
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Nickname PropheT
Email Concealed by request - Send Mail
ICQ None given.
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Homepage http://
Signed On Jul 17, 2000, 22:20
Total Comments 2103 (Senior)
User ID 6273
 
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News Comments > etc., etc.
5. Re: etc., etc. Aug 23, 2012, 23:16 PropheT
 
Cutter wrote on Aug 23, 2012, 21:53:
I don't see how that's possible given they've already blown over $50 mil and still have $30 mil in debt. That's why this whole thing with a mystery company reeks of utter BS so far.

Said the company: “OnLive, Inc.’s board of directors, faced with difficult financial decisions for OnLive, Inc., determined that the best course of action was a restructuring under an ‘Assignment for the Benefit of Creditors.’ The assignee of the company’s assets then sold all of OnLive, Inc.’s assets (including its technology, intellectual property, etc.) to the new company.”

In other words, they sold it to New Company (seriously), a shell that shields them from bankruptcy. At least, that's how I took it, especially since I can't find -anything- about this new company New Company anywhere.

Article
 
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News Comments > Steamships Ahoy - Dark Souls: Prepare To Die Edition
2. Re: Steamships Ahoy - Dark Souls: Prepare To Die Edition Aug 23, 2012, 23:01 PropheT
 
With Durante's fix it's pretty awesome, and fixes the only major issue I have with the port. I'm playing it with a 360 controller, though, and people forcing themselves to use KBM aren't incredibly happy. If you're thinking of picking it up, download Durante's fix (or whatever else comes soon, he's still working on it) and use a controller.

I'm horribly rusty after not touching the console version for a while :/

 
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News Comments > Guild Wars 2 Launch Schedule and Client Downloads
43. Re: Guild Wars 2 Launch Schedule and Client Downloads Aug 23, 2012, 18:06 PropheT
 
Dades wrote on Aug 23, 2012, 17:50:
Does anyone really expect every single person to 100% love this game?

I don't think anybody reasonable does, but it's been practically impossible to voice any criticism of it at all without getting jumped on. It's almost like saying something bad about a Blizzard game on their forums, except with this it's everywhere instead.

If nothing else it has set the level of expectations going into playing the game to a level that I'm not sure anything could really live up to. I haven't even followed the game and it's all I've heard about for months in chat while playing other games. It's part of why I bought it even though my beta impression wasn't positive...when something is built up that much it's hard not to go in looking for what's wrong with it, which pretty much guarantees a shitty time with a game.
 
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News Comments > Guild Wars 2 Launch Schedule and Client Downloads
31. Re: Guild Wars 2 Launch Schedule and Client Downloads Aug 23, 2012, 16:10 PropheT
 
Yakubs wrote on Aug 23, 2012, 15:36:
I think this game is a great suggestion of ways to evolve the genre but, for me, it was a total failure at actually implementing these suggestions.

I had the same experience with it, but... I bought it anyway. I guess that's what the no subscription fee gets me, since I wouldn't have if I knew I had to get my money's worth in a month's time.

I don't think it's worth even a fraction of the hype surrounding it, but it's the right thing at the right time. There's nothing out, and even though I'm really enjoying the shit out of TSW right now it's not a game you can channel endless hours into every day.

And hey, I don't think they're changing the MMO game style but they're trying, and that's worth something.
 
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News Comments > Morning Metaverse
3. Re: Morning Metaverse Aug 23, 2012, 12:15 PropheT
 
nin wrote on Aug 23, 2012, 10:05:
Tony Scott: Apple flogs old movies and profits from a man’s suicide.

That's disgusting...weren't they also the ones caught inflating the cost of Whitney Houston albums right after her death?

edit: Apparently that was Sony.


I don't know about inflating prices, but they've done the same "Death Sale" thing with Whitney Houston and with Amy Winehouse for sure, and probably others I didn't notice.
 
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News Comments > Jay Wilson Apologies for Diablo III Comment; Discusses Game's Future
15. Re: Jay Wilson Apologies for Diablo III Comment; Discusses Game's Future Aug 22, 2012, 22:18 PropheT
 
shinchan0s wrote on Aug 22, 2012, 21:19:
He's like the director of the Total Recall remake - putting his own "vision" on an already pretty great thing which turns out to be doing the exact opposite of what made the original so great. Where do they find these guys?

I actually liked that remake better than the original. All Schwarzenegger movies are pretty much the same :p

I do agree with your point, though, which I think was the same one Brevik seemed to be making.
 
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News Comments > Ubisoft: PC Piracy Rate 93-95%
124. Re: Ubisoft: PC Piracy Rate 93-95% Aug 22, 2012, 20:24 PropheT
 
Alamar wrote on Aug 22, 2012, 19:33:
Software isn't a physical thing... So stealing it doesn't affect it's sales (outside of the lesser desire to buy it at that point), as you're not taking the chance to buy it away from someone else (as opposed to the five finger discount in a store).

-Alamar

...Do you actually believe that?

Of all the excuses and dodges I've seen to justify piracy that might be the dumbest I've ever read. Under that same logic digital distribution has no effect on retail sales, and I think we can all agree that would be a pretty stupid statement.

 
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News Comments > Ubisoft: PC Piracy Rate 93-95%
59. Re: Ubisoft: PC Piracy Rate 93-95% Aug 22, 2012, 12:32 PropheT
 
The important part of all of this is that if the publishers think they're losing that amount of sales to piracy, then piracy is as big of a problem as they say it is. They're the ones sending the content out, they're the ones controlling if they even make the games to distribute on PC in the first place; if they don't feel they'll make a return on investment whether due to actual piracy or perceived piracy the end result for us is the same.

I've been working in IT for about 15 years now, and anyone who does knows that piracy is rampant among that crowd of people. 90%+ is not hard to believe, at least among IT workers (who are almost always gamers to some degree)...I'm the -only- gamer in any of the groups I've been with over the last ten years that buys all the games I play. It has always baffled me how obstinately opposed gaming forums always seem to be that piracy is a real problem for not just the guys making money off of the games but for PC gamers as a result.

It doesn't even matter if they're really losing sales for each pirated copy, as long as piracy is seen as the problem it is by the publishers we're getting the console scraps, MMO's, or free to play games because anything else is too much of a risk.
 
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News Comments > Steamships Ahoy - Counter-Strike: Global Offensive
38. Re: Steamships Ahoy - Counter-Strike: Global Offensive Aug 21, 2012, 22:28 PropheT
 
bhcompy wrote on Aug 21, 2012, 21:14:
PropheT wrote on Aug 21, 2012, 14:35:
Because CS:S has a load of problems that were never and would never be fixed...which was exactly why the population was segmented in the first place, since people wouldn't migrate to Source when 1.6 played better.

Fairly subjective statement considering CS:S was the best release of CS since 5.2

Well, I didn't release a statement to the press on behalf of anybody stating that one version was better than another, so...yeah, obviously it's subjective.

In any case, I'm talking about responsiveness and hitboxes, issues that were always problems in CS:S. There's videos all over about it. There's still a healthy population playing the original CS instead of CS:S due in part to those issues. It's been a complaint/argument as long as CS:S has been around.

And... it's really not an issue in GO, from what I've seen.
 
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News Comments > Steamships Ahoy - Counter-Strike: Global Offensive
29. Re: Steamships Ahoy - Counter-Strike: Global Offensive Aug 21, 2012, 18:06 PropheT
 
xXBatmanXx wrote on Aug 21, 2012, 17:57:
Since it has GG, i feel for it - now wish I hadn't. The gun mechanics are all messed up and doesn't "feel" right. Headshots are still way to high of a % and most of the COF doesn't make sense for the gun. It is as though they randomly assign a COF for a type of gun that doesn't fit it at all.....

oh well. I never learn I guess.

I really can't agree with any of that at all, especially that any of the gun mechanics are messed up in any way. They mostly feel like they did with other versions of CS, only with working hitboxes that mean you're actually hitting what you're aiming at. It's definitely a step in the right direction over what CS:S was doing.

Headshot percentage is high because that's what everyone is aiming for and practically everyone playing has had years of practice at doing it.

Which firing cone seems strange? The only weapons I absolutely cannot stand are the shotguns; they seem even more worthless than they used to be, but everything else seems pretty good with a balance between mobility and spread. If something has too much of a spread, stop and fire or crouch and fire and it fixes it.
 
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News Comments > Steamships Ahoy - Counter-Strike: Global Offensive
10. Re: Steamships Ahoy - Counter-Strike: Global Offensive Aug 21, 2012, 14:35 PropheT
 
deqer wrote on Aug 21, 2012, 13:52:
Did we ask for another Counter-strike? Nope. I think people are still enjoying the other one. And why change that now with a new CS? Why change everything these players have been learning and getting a feeling for. because you need to make more money? Welp, that's not our problem. So, don't make it our problem by shoving another CS product down our throats.

Because CS:S has a load of problems that were never and would never be fixed...which was exactly why the population was segmented in the first place, since people wouldn't migrate to Source when 1.6 played better.

They seem to have fixed that with GO. You aren't going to have to get a feel for it if you've already been playing CounterSrike in some form; it's so familiar that there's literally no adjustment time at all.

The hitboxes work. It looks great, without being overly taxing. It plays perfectly, in the way that Source was always meant to but never did. The maps are perfect upgrades of the old versions, with a few new twists thrown in that (in my opinion at least) makes them better.

Basically for $15 it's the game that CS:S was supposed to be.

 
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News Comments > Out of the Blue
17. Re: Out of the Blue Aug 19, 2012, 20:55 PropheT
 
I've found that I actually like the HFC sodas better, with the exception of Coke. Our local grocery store always has glass bottle sodas available, the real sugar types, for a handful of both Pepsi and Coke flavors...not sure if it's because there's bottlers near here or what it is, but can't complain.

 
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News Comments > Diablo Creator on Diablo III
18. Re: Diablo Creator on Diablo III Aug 19, 2012, 20:47 PropheT
 
Tumbler wrote on Aug 19, 2012, 14:45:
Building the game around the auction house was a bad idea. The earlier games were built around loot. In this game the loot you really want is in the auction house. The stuff you get in the game is largely trash that you need to turn into gold then go buy what you'd hope to see dropped in your game.

It's no fun to stop playing the game all the time to go browse the auction house for hours. And the whole multi day auction ala ebay...that is just laughably stupid.

That's probably the biggest problem but it's not the only one. I haven't touched Diablo 3 in months mostly because the random levels aren't, and the story in the game is so ridiculously bad that I have no interest in revisiting it (repeatedly) to play through all the difficulty levels. For a game that's intended to play all the way through multiple times right from the get-go, I just never felt compelled to replay it once normal was done.

The loot and auction house is terrible and I hate that probably most of all, but the game has a lot more wrong with it than just that issue, to the point where I'm not sure I'd bother going back to it again even if they corrected that somehow.
 
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News Comments > Op Ed
3. Re: Op Ed Aug 17, 2012, 12:20 PropheT
 
Prez wrote on Aug 17, 2012, 11:59:
Oh, I misunderstood. I thought it would be a mode that would help gamer nerds attract girlfriends.

Every game has that, it's just unfortunately enabled by turning the game off
 
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News Comments > World of Warcraft: Mists of Pandaria Cinematic
16. Re: World of Warcraft: Mists of Pandaria Cinematic Aug 16, 2012, 18:19 PropheT
 
Jonny wrote on Aug 16, 2012, 13:43:
There's no point bothering. It's been "lol Kungfu Pandas!!!" for the last year regardless of how monumentally boring that's got. Inevitably someone will escalate to "Pandas? lol WoW kids stuff now!1!! I r too manly and just too fuckin' cool for Pandas!!"

Well, since you seem to be more or less replying to me with that, take a step back and look at what they have here. People have indeed been "lol Kungfu Pandas!!!" for the last year.

And then, with no attempt at dissuading that, Blizzard approaches that by releasing this Kung Fu Panda trailer.

They had a chance to do something that woos people back to the game and reminds everyone that this is World of Warcraft, with epic battles and For the Horde! and the perseverance of the Alliance in the face of these evils, and instead... you get reinforcement of the Kung Fu Panda meme.

Maybe it's just me, but I left after Cataclysm and this does absolutely nothing that suggests to me that they care if I come back. That's disappointing.

 
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News Comments > World of Warcraft: Mists of Pandaria Cinematic
7. Re: World of Warcraft: Mists of Pandaria Cinematic Aug 16, 2012, 12:45 PropheT
 
I'm a little stunned. Instead of coming out at critics calling this the Kung Fu Panda expansion, they full-on embraced it as kung fu panda.
I'd probably be excited if I was 8.

I'd sort of been considering going back to see it and level one more character again, if they showed that it was something more than "the kung fu panda expansion", and instead they go with a trailer that says that's exactly what it is. It seems impossibly arrogant, in a way; a few years ago the challenge that everyone was going to play it anyway was probably true but now I'm not so sure.
 
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News Comments > Guild Wars 2 Stress Test Tomorrow
5. Re: Guild Wars 2 Stress Test Tomorrow Aug 14, 2012, 22:33 PropheT
 
jacobvandy wrote on Aug 14, 2012, 22:11:
Turglar wrote on Aug 14, 2012, 21:54:
Cool so I only have to pay full box price to stress test their servers. Where do I sign up?

Maybe if you took your head out of your ass, you'd be able to think more clearly about the thousands of people who pre-purchased already in order to play early during beta weekend events. Many of them are more than happy to have these stress tests (of which there have been many, about one per week) as an excuse to play for a few more hours before the release date finally comes.

I'm still trying to figure out the part where any of that invalidates the point he was making.
 
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News Comments > Evening Safety Dance
2. Re: Why hacked Blizzard passwords aren’t as hard to crack as company says. Aug 14, 2012, 02:29 PropheT
 
Considering how many people have had their accounts hacked since Diablo 3 went live, it's easy to believe that this has been going on for a lot longer than last Thursday.  
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News Comments > Shadowrun Online Kickstarter Homestretch
10. Re: Shadowrun Online Kickstarter Homestretch Aug 14, 2012, 02:21 PropheT
 
Creston wrote on Aug 13, 2012, 21:49:
And anything that's designed to work well on tablets and PC and Android and Ouya and your mom's washing machine and your pocket watch just doesn't fill me with much confidence that it'll be a great PC experience. I mean, seriously? Ouya? Maybe you can plan to port it to the Phantom while you're at it?

That's what made me leery of it as well. Something about this one seems like promising a full MMO-kind of game but delivering an iPhone quickie. Some people really like that stuff, but I don't see the depth and gameplay to make it worth throwing in as much money as I would for a AAA boxed game.

Then again, that same issue could probably be considered for most of the Kickstarter game projects I've seen so far. After contributing to a couple I came to the conclusion that it feels too much like pre-purchasing a game I'm not even sure I'm going to want when it finally comes out.

 
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News Comments > Gatherings & Competitions
7. Re: Gatherings & Competitions Aug 10, 2012, 22:52 PropheT
 
Eirikrautha wrote on Aug 10, 2012, 21:23:
Funny, I've never seen, heard of, or even been a part of a game or gaming community that even asked the sexuality of the players, much less targeted gamers based on their sexual preference.

So, you've never played an online game before, ever? Because I have no idea how you wouldn't have seen everything from anti-gay to anti-semitism with a whole lot of racism smacked in the middle for a big ole' rednecky hate speech sandwich otherwise.

Online Games: A Free Fire Zone for Hate Speech?
Hate Speech Corrodes Online Games
NSFW: New Research Looks at Hate Speech on Xbox Live

Just in case the whole "it doesn't happen" argument actually still seemed valid to anyone at all, there's a few links that were remarkably easy to find. I have a hard time believing that any gamer looking at this objectively would have trouble understanding where the people behind GaymerCon are coming from with this.
 
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2103 Comments. 106 pages. Viewing page 38.
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