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User information for Troy C.

Real Name Troy C.   
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Nickname PropheT
Email Concealed by request - Send Mail
ICQ None given.
Homepage http://
Signed On Jul 17, 2000, 22:20
Total Comments 2288 (Senior)
User ID 6273
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News Comments > Ships Ahoy - BioShock Infinite
31. Re: Ships Ahoy - BioShock Infinite Mar 26, 2013, 14:54 PropheT
Redmask wrote on Mar 26, 2013, 14:33:
What are the differences between the difficulties? I bought this but won't be able to play until the weekend so I want to be ready to go by then.

Normal is pretty easy. I don't know how far into the game I am, but I haven't died, or even really felt all that threatened despite quite a bit of combat. Normal is what I'd recommend for someone who has played shooters, but wants to see the story with just enough challenge to keep fighting interesting without slowing them down a great deal.

The game is fantastic, though, especially the first introduction to Columbia. I walked around and looked at things for a long time before really progressing anywhere, listening to music and seeing what people were saying and kind of falling in love with the place. And then the real game starts with a jarring gut punch that really lets you in on what you've been looking at in a way that really hasn't been in a game before this one.

I definitely don't want to give any spoilers, but with how big of a deal some media made out of the non-issues of things like same-sex relationships in ME3 I'll be curious to see what stories are written about this game, considering the sensitivity of some of the imagery it invokes. I didn't follow the game at all, so had no idea what to expect and was sort of surprised at how much it bothered me when I ran into it (in the emotional response to storytelling sort of way, not in the offended sense). It might be the first real unapologetic adult-oriented game I've played before.
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News Comments > BioShock Infinite Reviews Soar
28. Re: BioShock Infinite Reviews Soar Mar 25, 2013, 16:30 PropheT
netnerd85 wrote on Mar 25, 2013, 12:24:
Playing Bioshock atm, bit of eh. Maybe it's because I've seen it all and the "shock" has warn off, which means, it's not a good game. Good games stand the test of time. Bioshock 2 seems more appealing atm.

I'm in the minority, I think, but I definitely enjoyed Bioshock 2 more than the first game.

Infinite looks great, but I'm kind of struggling with whether or not I want to pay full price for games anymore. A free copy of Xcom to give to my brother is a nice bonus, though (Steam pre-order deal).
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News Comments > Morning Interviews
8. Re: Morning Interviews Mar 22, 2013, 12:00 PropheT
Ozmodan wrote on Mar 22, 2013, 11:30:
Jordan sucked huh? Well I beg to differ, he was as good as Martin is.

For the first 4 books of the WoT series, maybe, but after that? You could literally skip two or three books and still read the next without feeling lost.

Then again, book 4 of Martin's series is completely forgettable at best. At least the fifth was better, if slow-paced at times; it felt like it was going somewhere. If he manages a 6th book that goes nowhere I might agree with you, but I don't see that happening. Unfortunately it's obvious it won't happen to a 7th book because we'll all either be dead or having our great grandchildren read it to us by the time it comes out.
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News Comments > Might & Magic X Legacy Announced
4. Re: Might & Magic X Legacy Announced Mar 21, 2013, 15:56 PropheT
No way.

Here's my money, good sirs.
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News Comments > Morning Legal Briefs
3. Re: Morning Legal Briefs Mar 20, 2013, 12:32 PropheT
SimplyMonk wrote on Mar 20, 2013, 12:01:
With the multiple ways there are to track someones movements in this day and age, I don't really see this as being a concern. Sure. This was a publicly available method but with a little more ingenuity you can still achieve the same effect if you really wanted to keep tabs on someone's movements. If anything, this may just be a way for the government to not be held liable if the data they track and make publicly available is used to facilitate a crime.

Secondly, why should a mayor, a public figure, be concerned about people tracking their movements? I'm pretty sure you could just call the Mayor's office and ask what functions they will be attending that day and achieve the same end result.

What I fear is governments making bans on companies, such as Google, making use of tracking data from their services to facilitate innovations like their self-driving car. Yeah, I can see sense in not giving the data out for free to the public, but don't ban it altogether.

I think all of that is answered by who requested the data at the end of the article. Companies like Datalytics shouldn't be able to use the local government to collect data for their company. It's not about keeping track of one individual, which you could do fairly easily anyway, it's private companies building entire neighborhood demographics and specially targeted data based on government information that was never intended for that purpose.

Basically, the government had a technological capability to track people and was giving the resulting information away to whoever asked for it. Ignoring the question of whether they should be doing it in the first place, that's still a worst case usage of that information and shouldn't have been happening at all.
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News Comments > Op Ed
3. Re: Op Ed Mar 20, 2013, 03:38 PropheT
I wish I hadn't read that.

I'm so tired of gaming articles written about how terrible gaming is, written by people who clearly hate all of it. People piss and moan and cry and whine about these things endlessly, and yet somehow have still played all of it and either like to post everywhere that it was just as shitty as they thought it was going to be when they put in their credit card number, or create articles that only people who agree with them are ever going to read in the first place to complain about it.

The process to fixing this is a pretty simple 2-step:

1) Get sick of gaming and the way that companies sell games and DLC
2) Stop buying into it.

Except, you have to wonder if that hasn't already happened since we've been talking about this for years now... an entire generation of consoles has come and is soon to be gone and this has only magnified over time, meaning it's pretty clear that people are buying it. The war about DLC is already over, and the people writing articles like this already lost five years ago and don't seem to have realized it yet.

If gamers really agreed that DLC was an evil that needed to be squashed, was an affront to gaming like he says here, or that only idiots ever paid money after the initial game then we wouldn't even be talking about it anymore.

Hell, sometimes I wonder if I'm really starting to lose my enjoyment of games or if it's just that I get depressed about the hobby because of the poisonous atmosphere everywhere you go to read about it.

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News Comments > Game Reviews
6. Re: Game Reviews Mar 15, 2013, 12:41 PropheT
Verno wrote on Mar 15, 2013, 11:38:
Many small sites have to take the publisher line otherwise they risk losing all access and potential ad revenue in the future. Not saying it's ok but I get it.

Also there is the possibility that they just disagree with others, however remote

I think it's more likely that they actually liked the game. Reviews coming out at this point are by sites that weren't provided review copies in the first place, something smaller sites don't often get.

It really hasn't gotten bad reviews, even from people who have just been playing it, just a lot of bad press for the online-only component causing so many problems. To be fair, I haven't played it, but it's not universally reviled aside from the connectivity issues.

EA buys review scores from some larger places, I don't doubt that. The idea that every good review score is bought, though, or that only the reviews that reinforce a negative opinion on the game are accurate...not sure what to say about that, other than to wonder why someone would even bother with a review when their mind is already made up.
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News Comments > etc., etc.
2. Re: etc., etc. Mar 15, 2013, 00:23 PropheT
I love his stuff, especially the Skyrim soundtrack, but that fundraiser is a good example of what I don't like about Kickstarters. What exactly is it funding? What's the difference between if they raise $50k or $100k or only manage $25k? Why should I chip in for $50 instead of the $15 it takes to just buy the CD, when no goals are set and no examples of what the funding is actually paying for are provided?

Just too many questions are there and I really, really hate the mentality of "I like this, so let's throw money at it" that so many projects seem to require in blind trust from backers.
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News Comments > New Warhammer 40,000 TBS Game Planned
11. Re: New Warhammer 40,000 TBS Game Planned Mar 15, 2013, 00:15 PropheT
Wow coo...oh wait, Slitherine? Who's that?

(checks previous games library)

... oh, well.
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News Comments > Game Reviews
3. Re: Game Reviews Mar 14, 2013, 15:13 PropheT
Well, maybe aside from the turd in the middle the rest of the sandwich is really good.

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News Comments > WoW Free Character Moves
3. Re: WoW Free Character Moves Mar 14, 2013, 15:11 PropheT
NKD wrote on Mar 14, 2013, 10:43:
It's hard to believe they haven't started server merges yet.

They did, sort of. CRZ (Cross Realm Zones) let you play in all the normal world zones with people from the same battlegroup, with only the new Pandaria zones being excluded. All the benefit of merges with none of the bad press.

On a side note, aren't those all PvP servers? And a couple of the low pop ones used to be extremely high population.
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News Comments > Alice 3 Possibilities Raised
15. Re: Alice 3 Possibilities Raised Mar 14, 2013, 15:07 PropheT
dheer wrote on Mar 14, 2013, 10:17:
I guess I'm in the minority but I loved both Alice games. Madness Returns, while repetitive in some spots, felt like a solid step forward.

I'd back it on kickstarter, no doubt.

I really liked them both, too. The only complaint I'd have about the 2nd one is an odd gripe that it's too long.

I'd go in for a 3rd, but something tells me that if the interest was actually high enough to make it the likelihood of EA giving up the license would be slim to none.
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News Comments > Evening Q&As
10. Re: Evening Q&As Mar 14, 2013, 00:40 PropheT
Paranoid Jack wrote on Mar 13, 2013, 23:14:
All his points are valid. I agree with pretty much everything he said. The CoD games are fun to play but they are shallow. And as you get older you get to the bottom of that shallow a lot faster then when you were younger and just needed the adrenaline rush. CoD is the modern day Unreal Tournament.

Yup. I really don't even play shooters online anymore, due in large part to everything being like CoD and the randomness removing the skill gap like he says.

I do actually still like UT, however, since it's probably the closest thing to Quake's MP since... Quake, I guess. I don't think I've really enjoyed online multiplayer shooters since Quake 1 and TF 1, though, so maybe that makes me odd in itself.
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News Comments > Out of the Blue
13. Re: Out of the Blue Mar 12, 2013, 13:37 PropheT
SimplyMonk wrote on Mar 12, 2013, 13:14:
Meh. WoW really shouldn't of been on there. Personally, it was one of the smoother launches that I ever participated in. Wait Queues were the only thing annoying that came to mind.

Loot lag, Captain Placeholder, server queues, server outages. You don't remember bending down to loot a corpse of something you killed and being stuck there for a couple of minutes because the database servers had to catch up? That didn't get fixed until well into spring of the year after WoW launched. The boats broke, and were eventually replaced with Captain Placeholder so that people could get across the sea. Queues were huge, and annoying isn't what I'd call them; they were 2-3 hours in length most days for months, making the game completely unplayable if you were a day-shift person who could only play at night. People were also finding ways to crash zones on a regular basis, causing "world server unavailable" problems if you were frequenting populated areas like Ironforge.

The number of MMO's with a good and clean launch can probably be counted on one hand, but WoW's problems extended for much of its first six months in existence.
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News Comments > Op Ed
15. Re: Op Ed Mar 11, 2013, 19:14 PropheT
I feel like I should be surprised we still talk about this, but...

If you make the picture on a page, it's art.
If you write the story on a page, it's art.
If you join the two and make them move, and then let people interact with it... it stops being art?

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News Comments > SimCity: Now With 92% Less Crashing; Maxis Walks Back from Offline Comment
87. Re: SimCity: Now With 92% Less Crashing; Maxis Walks Back from Offline Comment Mar 11, 2013, 19:01 PropheT
Steele Johnson wrote on Mar 11, 2013, 18:29:
I'm surprised about all the news for this title. A crappy game usually gets a couple posts, and then it's gone for good. Why the extra news content for this failure of a game? Oh that's right, Blue is not a big fan of EA. lol

Same reason Diablo 3 still gets press; it's a big game, from a big name, that's a long-time staple of PC gaming and sells a lot on name alone.

At the very least, readers are getting what they want. Look at all the comments, we clearly love to complain about this stuff
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News Comments > Tomb Raider Patched
24. Re: Tomb Raider Patched Mar 11, 2013, 17:59 PropheT
Jraptor59 wrote on Mar 11, 2013, 13:16:
This game also doesn't support SLI.

Use the newest beta drivers and the Hitman: Absolution SLI profile and it should work.
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News Comments > Tomb Raider Patched
12. Re: Tomb Raider Patched Mar 11, 2013, 13:04 PropheT
ochentay4 wrote on Mar 11, 2013, 11:08:
TR is comparable to Uncharted. Its shorter though.

It feels more like Batman:AA crossed with Tomb Raider than Uncharted to me, especially since there's a lot more exploration and time between fights than Uncharted has anywhere in the series.

None of the Uncharted games took me more than 8 hours to finish, either, and TR took me 17 according to my Steam profile.
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News Comments > EA Adds SimCity Servers; Promises Free Game
68. Re: Which free game? Mar 9, 2013, 20:02 PropheT
SpectralMeat wrote on Mar 9, 2013, 18:10:
Creston wrote on Mar 9, 2013, 17:53:
William Usher wrote on Mar 9, 2013, 14:57:

HAHAHAHAHAA. So typically EA, fantastic. "Simcity UK: Fantastic Game! Worth Every Penny!"

They are so fucking pathetic.


ROFL !!!

Might be worth pointing out that SimCity UK is a fan site and not EA, so at least that second screenshot doesn't mean what you or the person responding to it thinks it does.
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News Comments > SimCity Pares Down Features to Meet Demand
29. Re: SimCity Pares Down Features to Meet Demand Mar 7, 2013, 22:41 PropheT
Verno wrote on Mar 7, 2013, 22:35:
This is really the kind of thing where people post "durrr Blues is so biased about EA" and you can just point to this whole episode and not even say another word.

I like to point out how people here hate on practically everything, but in this case I think it's been justified ever since they announced it. Blizzard announced the same thing, and it was worth seeing how it'd work out, but when that failed spectacularly in that first week it wasn't a tough prediction to see that this would be just as bad off...if not worse, considering the resources and companies involved and the lack of real world stress testing on server loads.

To me, that's the worst thing about this entire mess...that everyone knew it was coming and said so for months, but it still happened and maybe even worse than the doubters predicted it would. Maybe now that two high profile games have laid a big turd on their opening week with the always-online thing we can put the final nail in the coffin for this approach.

/edit for clarity, good lard I shouldn't post when distracted.
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2288 Comments. 115 pages. Viewing page 37.
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