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User information for Troy C.

Real Name Troy C.   
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Nickname PropheT
Email Concealed by request - Send Mail
ICQ None given.
Homepage http://
Signed On Jul 17, 2000, 22:20
Total Comments 2103 (Senior)
User ID 6273
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News Comments > Borderlands 2 Ships - Review Roundup
23. Re: Borderlands 2 Ships - Review Roundup Sep 18, 2012, 12:45 PropheT
Yakubs wrote on Sep 18, 2012, 11:04:
I asked about this on another forum and I got the opposite response, lol. They were saying Siren's ability is lame until you get deep into the skill tree and only lasts for a short time.

Whatever. I guess I have to just try it myself and restart if it sucks.

I think it's borderline overpowered, actually. It has a fairly short cooldown and it completely immobilizes anything I've run into so far to the point where you can just head shot critical them to death, usually before they can break out of it.

BL2 is more of the same, but it's a good more of the same. Hell, it doesn't crash constantly like BL1 did when it first came out on PC. It feels better, and the humor isn't jarring and actually seems to work. I'm not terribly far into it, but it feels like BL1 with the kinks worked out and some better writing.

I did like the dig at BL1's ending in the opening cinematic, too.
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News Comments > Out of the Blue
5. Re: Out of the Blue Sep 17, 2012, 14:30 PropheT
They didn't break any rules, but it baffles me that anyone is arguing that it was anything but unsportsmanlike.  
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News Comments > Guild Wars 2 Patched
43. Re: Guild Wars 2 Patched Sep 14, 2012, 12:53 PropheT
I was on when the patch went live last night, and noticed an immediate difference in performance when I logged back on. No idea what they did, but the game runs better now than it did before and some textures actually look better as well.  
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News Comments > Evening Metaverse
4. Re: More Big Picture Details Sep 13, 2012, 23:09 PropheT
jdreyer wrote on Sep 13, 2012, 22:43:
Study after study after study have shown that multitasking is a net negative for multiple reasons.

That's hard to argue with. So is HorrorScope, unfortunately.

I have to multitask constantly at my job. I always have someone on my phone, have to type and navigate a program at the same time, and usually have something else going on or another conversation going on through other means.

There's not much choice when my employer requires it. I also recognize that after years of doing this... I have serious problems with concentration that I did not have prior to this job. Even a three day weekend shows signs of improvement, though; I can recover from it, with a break or a vacation, at least for a period of time.

The scary part is if what this guy suggests is true, then kids would be so integrated into the multitasking life that they couldn't disconnect from it later on. Being able to relate that to how I feel on a daily basis due to work, and being able to recover after a break enough to understand the effects of it, it's a horrible thought to have a generation who can't repair that deficiency.
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News Comments > Guild Wars 2 Sells 2 Million
69. Re: Guild Wars 2 Sells 2 Million Sep 13, 2012, 18:13 PropheT
Quinn wrote on Sep 13, 2012, 11:02:
I'm not going to flame GW2 anymore. I've spend a fair amount of time doing that already in an earlier topic. What I have come to realize is that, quite simply, at this moment there are 2 types of MMO players: Those that like the WoW types and those that like the GW2 types.

I think there are two types of MMO players. Those that like the WoW types, those that like GW2 types, and those that like both types.


I didn't like GW2 at first but have been playing the crap out of it the last week or so. I hated WoW at first, too, and wound up playing it for years. I like most of the MMO's that have come out in some way or another, honestly, from GW1 to Warhammer.

The two games aren't disparate, it's not like we're talking Second Life to Guild Wars here. There's bound to be considerable overlap in player base among fantasy MMORPG's of any kind.
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News Comments > Guild Wars 2 Sells 2 Million
59. Re: Guild Wars 2 Sells 2 Million Sep 13, 2012, 17:12 PropheT
NewMaxx wrote on Sep 13, 2012, 16:53:
It was much less noticeable in the MMO's of old, where you had either dedicated and professional players, raids of 40 people, or different mechanics entirely. What you have in its place is a stale and modern standard that ultimately is casual in its reliance. That's why DPS is the king of the Trinity now - people like to do damage more than they like to heal or tank. It's just more flashy, and easier to level. So this is very much a symptom of underlying issues in the entire paradigm.

It also does something to restore a lost art in MMO gaming with the support class. I -lurve- support classes, and they've been mostly dead since WoW came out since the new breed of MMO player had no idea what to do with them or no appreciation for what they did since you can't quantify them on a damage meter like you can a straight DPS. They aren't raw support like an Enchanter in EQ was, since I don't think that's possible in healthy PvP, but it's possible to build around it and be successful with it. And desirable.

I don't know how I feel about "the trinity" being gone. I think it generalizes classes a bit more than I like, honestly. But it does allow for another breed of class that was disappearing when the focus was just on DPS with the big 3, since it's not just about the two core characters in a group making it so the DPS were maximizing their's everyone doing something important and beneficial for everyone else.

Or it should be, anyway. There's still a lot of people who are trying to force the tank/healer role onto their characters in GW2 with mixed success at best.
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News Comments > The Secret World Lead Laid Off
17. Re: The Secret World Lead Laid Off Sep 11, 2012, 12:29 PropheT
Hellbinder wrote on Sep 11, 2012, 12:01:
this is completely their own fault. You don't advertize a game as "the most amazing FTP game ever made" and how its going to "take over and revolutionize the FTP space" as i saw in many an early interview. Then crap all over your fan base by changing it to a full price game, with a monthly fee and a cash shop and expect to stay in business.

Post a link, because that didn't happen anywhere but in your head.
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News Comments > Guild Wars 2 Patch Notes
3. Re: Guild Wars 2 Patch Notes Sep 9, 2012, 15:13 PropheT
Creston wrote on Sep 9, 2012, 15:00:
They really fucked with cooking in yesterday's patch. They removed quite a few of the basic ingredients from the cooking master, and put them in as loot. So now you have to find sticks of fucking butter out of bandit bags and such. I mean... what?

People were getting banned for buying ingredients with karma and then converting the product to gold by selling what they made. That was pretty screwed up by itself, but their solution to this "exploit" (which, unless I'm missing something, I still don't get as being an exploit in the first place) was to make the karma ingredients drops instead.

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News Comments > Guild Wars 2 Password Attacks
31. Re: Guild Wars 2 Password Attacks Sep 8, 2012, 14:50 PropheT
1AngryGamer wrote on Sep 8, 2012, 11:41:
The guy below is an idiot:

He throws in a bit more hyperbole than is probably warranted, but he's not wrong either.

The graphics aren't outstanding. I play maxed at 2560x1440 and it looks ok, but I've never had a moment that made me really stop and think it was beautiful before.

There are some great areas, though, if you get out of the human starting areas where most people seem to have gone. I'm guessing they developed those areas and humans first, and as other races came along they developed better animations and areas. It's obvious if you've played humans for a while and then switch to a sylvari, for example; the animations are better (a lot better, in some cases), the areas are more fleshed out and complex, and so on.

All in all, it reminds me of Warhammer. A lot. It looks sort of like it, where it was very crisp and detailed but lacking in personality until you get somewhere that's more fantasy than reality where the artwork can really start to shine. Hell, it even plays like Warhammer with the PvE AI turned on (I don't mean that as an insult, I loved Warhammer). Warhammer's graphics weren't incredible, either, but they got the job done and had a style to them that made things stand out.
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News Comments > Guild Wars 2 Password Attacks
2. Re: Guild Wars 2 Password Attacks Sep 7, 2012, 20:41 PropheT
eRe4s3r wrote on Sep 7, 2012, 20:34:
maybe wouldn't be a problem if their password system accepted the full range of ASCII symbols and not just keyboard typable symbols....

Since they're getting the passwords from another site and just matching that password and username to the GW2 account, it wouldn't make any difference at all if the person attacked had the same info on both systems.
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News Comments > etc., etc.
11. Re: etc., etc. Sep 6, 2012, 03:02 PropheT
Mashiki Amiketo wrote on Sep 5, 2012, 22:31:
Yeah it happens everywhere. Though to be honest, in a down turn economy, there's no such thing as normal. Every company will push what they couldn't get away with 5-6 years before hand because there is a glut of employees out there who will take the job if you quit.

My place of employment cut jobs because of the downturn when it first started (amid profits and expected growth I might add). Then they realized that they could just work us harder with less staff and make/save more money that way, and hey, people aren't going to quit when jobs are scarce, right? So basically, for the last three years they've been making more money by working less of us harder.

Same thing where my brother works, same thing where my dad works, all different industries. The companies are doing great by not hiring, and they're retaining workers because nobody wants to leave when there isn't any guarantee of where to go.

Long story short, I've never worked in a shittier environment than this business model creates for employees. Even the people who don't complain about their job hate coming in every day when it's like this, and even the most gung-ho yes men hate their bosses because of it.
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News Comments > Quoteworthy - EA Hates Single-Player Games, Or Not
21. Re: Quoteworthy - EA Hates Single-Player Games, Or Not Sep 6, 2012, 02:53 PropheT
Since EA primarily focuses on the Xbox crowd and that group flips their shit if a game doesn't have multiplayer, it's probably just good business for them.

I like single player games far better than multi, and rarely even bother with the multiplayer component of games with both, but when every single review you see for a single-player only game whines about how it's not worth $60 because its longevity is impacted by lack of multiplayer publishers aren't going to normally release things without it. Most don't even bother to ask if it's worthwhile, just check the box for value if it's present.
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News Comments > TERA Server Merges
12. Re: TERA Server Merges Sep 5, 2012, 17:01 PropheT
Creston wrote on Sep 5, 2012, 13:00:
Eh, yeah, you probably are. God what a horrible model, where I just paid for my game, and can play it for free, indefinitely! I need to put $15 somewhere so I can get no content updates and expect the dev to just completely overhaul the way my class works every year!

I'm not, I think maybe you're just had enough of their kool-aid to be unable admit that there's a downside to it.

You pay your money to get the game, but get drops that require real money to open. You can pay gold to buy gems to get things, but then the game becomes a bit of a job. Content will be designed around being able to cash in on it instead of free updates like you see in subscription MMO's.

There are more MMO's than Warcraft, and WoW is the only one I know that completely changes how the game works every expansion...and even then I find it hard to argue that reworking the game does anything but keep you interested. Many others, like Rift as an example, have had huge additions to their game without any additional fee for them. Will that happen with GW2? Not without buying a new game.

Anyway, cash shops that have more than cosmetic stuff suck and for most players the gold/gem conversion isn't going to mean dick. There wouldn't be much point to the cash shop if it was an easy conversion, they wouldn't make any money. Companies wouldn't be shifting to free to play if they were losing money on the deal, so who is it really better for?

TERA, actually, has chronoscrolls btw; a system where you can spend gold to buy items that will give you subscription time. But fuck subscription based games GW2's model rules all, blah blah. Cash shops are only awesome if they're in a game you like I guess.

PHJF wrote on Sep 5, 2012, 12:33:
Exactly like every other MMORPG, you mean? Go here, kill 50 of these guys, collect 25 of those things? I spent a month on TERA... had a pretty good time of it, for what it's worth. Aside from the grindy nature (of which every MMORPG is guilty) the presentation was stellar and the melee combat was pretty fun.

No, not really. There are three types of quests in TERA, kill quest and fed-ex quest, and rare escort quests. I don't think there's been another MMO released in the U.S. in the last ten years that had that basic of a questing system, at least not that I'm aware of (and I played most).

WoW style questing has been standard and around since the time it came out (EQ2 had it before WoW, technically, but close enough not to matter). It's improved since then, with Rift's public events and Warhammer's public quests, or Conan's storyline quests being a predecessor to TOR and TSW. It's not like something better in that department hadn't been around for years already before TERA released.
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News Comments > TERA Server Merges
5. Re: TERA Server Merges Sep 5, 2012, 12:24 PropheT
Creston wrote on Sep 5, 2012, 11:03:
Subscription model MMOs are dead. Give up.

It has nothing to do with subscriptions.

Aside from the other reasons already mentioned, TERA has what can fairly be called the shittiest quest system of any modern MMO. It's very old-school, very hardcore and very asian game design...none of which have ever been monumentally successful here numbers wise.

As far as TES goes, I don't think they've released enough information to be hand wringing about WoW-clones or subscription models or that either would even cause it that much harm. By the time it comes out people are probably going to be looking for an outright replacement for WoW in earnest, and I can't be the only person who thinks the freemium model as seen in GW2 is horrible for the people playing.
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News Comments > Op Ed
10. Re: Op Ed Sep 4, 2012, 12:22 PropheT
It depends on the game. An easy mode would definitely destroy a game like Dark Souls. MMO's have suffered from dumbing down and simplifying content to make everything but portions of the games "easy mode" in order to accommodate everyone.

I have no problem with adding easier game modes to games, but the ones that do it against the vision of what the game is supposed to be are definitely ruining the game. A game about a struggle for survival quickly becoming a superhero stroll through the scenery loses the context of its setting.

Bottom line, you can't appreciate the victory without a struggle and the easy-mode "push button, receive reward" sort of instant gratification doesn't build anything memorable outside of the short term satisfaction you get before wanting the next instant reward.
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News Comments > Guild Wars 2 Status Report
27. Re: Guild Wars 2 Status Report Sep 2, 2012, 19:44 PropheT
jacobvandy wrote on Sep 2, 2012, 16:14:
It was ready at launch, well when early access began, but after a few hours of being pounded by several hundred thousand people, they took it down because it couldn't handle that kind of abuse. The fact that it was pretty stable during BWEs proves there wasn't nearly that much load on it before, and you can't just assume you'll need to accommodate millions of people because that would be an enormous waste of money.

They didn't have to assume, they had some pretty concrete numbers on pre-sales already so they should have known what they needed to support. That system didn't withstand the first day of people they had actual numbers for; it couldn't handle the pre-sales, preorders didn't get in until later and retail box no-preorder people weren't even a factor.

Shutting off their public access when the game went live didn't make me incredibly happy, either. Being forced to sift through 3rd party sites packed with account sniffing trojans for information because their forums were shut down for launch just smacks of a company that doesn't care about you after they got your money. Maybe that's just how these guys do things I guess, I haven't played GW1 in years.

As an aside to all of that, be really careful what sites you get information from. The infections on gaming sites have been rampant since Diablo 3 and they seem to have been repurposed to some degree for GW2, it's kind of nuts. At least the email authentication system helps here so the people whose systems I've looked at have been at least somewhat protected from the worst of it.

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News Comments > The Elder Scrolls V: Skyrim - Hearthfire Announced
11. Re: The Elder Scrolls V: Skyrim - Hearthfire Announced Aug 28, 2012, 14:12 PropheT
Fion wrote on Aug 28, 2012, 13:32:
Yep. I don't know about paying $20 for essentially the same thing as that mod (though by the sounds of this, it's more complex). I haven't even gotten Dawnguard yet because of all the poor reviews.

Dawnguard isn't bad, it's just not really $20 good either. It has some nice features to it and parts of it can be really fun, but it's kind of expensive for what it is since you can buy some full games for that now.
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News Comments > Evening Tech Bits
5. Re: Evening Tech Bits Aug 24, 2012, 21:24 PropheT
noman wrote on Aug 24, 2012, 20:04:
The second article rightly claims that Windows 8 is good for gaming. It really is, even in the release preview version. It's faster and more stable than Windows7, with lower memory footprint and better CPU/GPU resource usage.

It shows up on benchmarks, but only somebody really trying to push the positive like a salesman would ever stamp Windows 8 as being "faster and more stable" when it's an almost imperceptible difference. I'd argue the stability thing is outright false anyway, at least at this point; it's entirely likely that will change at or after release.

Either way, performance and stability aren't really at issue when talking about the problem with Windows 8, and the arguments he's making in the second article are bullshit viewed through rose colored glasses.

Metro is mostly optional; you can revert to the familiar desktop at any time. Your Steam apps will work exactly the same as they always have. Were you really going through your file hierarchy in the Start Menu and selecting your Steam games like that? Or were you using shortcuts, or just launching through Steam? Because you can still do that. Windows 8 doesn't change that. Or you can just press the Start key, and type out the first few letters of a game's name, just like the old Start Menu. Then press enter. Not much has changed.

Mostly optional means it isn't optional, and it's not. You can revert to the old desktop, sort of. Your apps will run like they always did; sort of.

Basically, you really need to customize everything about the way your system is set up in order to get it in an order that's comfortable to use, and even then it's awkward. I can do this stuff no problem, since I've been messing with this stuff since before there was a GUI to work with...but to the average user? It's clunky as hell and isn't as simple to use as the straightforward interface people used on 7 (or anything else since 95, really).

Additionally, people like Notch are worried that the arrival of the Windows store will mean heavy regulations that will negatively affect indie developers.

But how? Sandboxing, one of the more controversial parts of the walled garden approach Apple and Microsoft seem to be taking with desktop apps, doesn't really affect games in the same way it does general apps, since games don't require deep permissions as do-it-all apps.

Here's the key point to Metro apps and games: They're dirt simple for you, the user.

Ok. With a straight face, tell me you've never run into a problem with running a game on a PC. Tell me that you've never had to run compatibility mode, with admin rights, or had to install some kind of app alongside a game to make it work.

Bluntly, I think the author of the second article not only doesn't know what the hell he's talking about but sugar coats everything under a guise of "just trust MS, Apple is successful so if MS is too then it'll all be great!". Except there's already examples of how that isn't true. Gamers love GFWL, right? Xbox Live is a perfect example of a closed environment for distribution...right?

It's all pretty easy to sum up. Think about what you like about Windows and the environment that PC's have enjoyed over the last ten years, and then consider if those things you really liked would be possible on Apple's closed platform. Or if you prefer, consider why the scenario for gaming on a Mac is so different, i.e, worse, than it is on a PC (here's a hint, it's not just user base).

Win8 is a step in a really wrong, really bad direction. It's not that it's bad for gaming, it's that it's bad for anyone who's not Microsoft.
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News Comments > Out of the Blue
15. Re: Out of the Blue Aug 24, 2012, 14:45 PropheT
That Wartune ad that pops up on the site today is kind of hilarious. I'm not sure what kind of tagline "You Deserve An Orgy Today!" is for a game, but it sure sounds interesting  
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News Comments > Dark Souls Resolution Hack
12. Re: Dark Souls Resolution Hack Aug 24, 2012, 14:35 PropheT
entr0py wrote on Aug 24, 2012, 14:25:
And, is Namco planning to actually support it with official patches? Or did they just decide to cut their losses, release it unfinished, and move on?

I don't think they were cutting their losses at all, I just don't think they had any kind of budget or team to really work on it any more than getting a PC version out the door. I'm surprised (but happy) it actually made it to PC at all.

It did look pretty rough without this fix/hack, at least on a high res monitor. With it, though, and with a steady framerate...I'm really happy with it. Gwyn and Orenstein and Smaugh gave me a really hard time on the console version so I'm dreading those a bit, but I'm really curious to see if the new bosses stomp me hard. Or if some of the glitches with other bosses like the Ceaseless Discharge still work on PC...
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2103 Comments. 106 pages. Viewing page 37.
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