User comment history
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| News Comments > More on BF3 and Steam |
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| 118. |
Re: More on BF3 and Steam |
Jul 18, 2011, 18:01 |
PropheT |
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vrok wrote on Jul 18, 2011, 17:53: These are some of the reasons I own several EA games and not one single steamworks game. Why would anyone listen to you when you admit to not having any experience with Steam and clearly don't know what you're talking about, then? Steam is about as intrusive as a background process in Windows.
You are also aware that EA is doing this to push Origin, their new extra client that you need to run? |
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| News Comments > Quoteworthy: EA Interactive |
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| 3. |
Re: Quoteworthy: EA Interactive |
Jul 13, 2011, 23:30 |
PropheT |
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| Not sure why it's funny, he's right. If (when) something comes along and makes Facebook tank like MySpace eventually did, EA is set up a hell of a lot better than Zynga. |
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| News Comments > Quotable - Christoph Hartmann |
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| 4. |
Re: Quotable - Christoph Hartmann |
Jul 12, 2011, 23:46 |
PropheT |
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| In other news, their lead designer and art director just left. To use an example of music artists, it's like what would have happened if Cash went back to do the American Recordings albums and someone told Rubin that Cash had to sound more like music today, so Rubin quit to go do something good instead. |
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| News Comments > etc., etc. |
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| 7. |
Re: etc., etc. |
Jul 11, 2011, 22:31 |
PropheT |
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Sepharo wrote on Jul 11, 2011, 22:01: If not, at least their next console will have Windows 8/9 right? I'd be surprised if it didn't anyway. The way they're going, a PC would be an overdone platform capable of doing what it does now, and the next Xbox is likely to be a full-blown HTPC with static specifications and a simple frontend like the 360's home screen. Games are designed for the Xbox HTPC, they sell access to the games on Windows 8+ for regular PC users for a subscription cost, or roll it into Xbox Live's subscription model.
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| News Comments > Trion on Free RIFT Transfers |
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| 19. |
Re: Trion on Free RIFT Transfers |
Jul 5, 2011, 17:42 |
PropheT |
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Zadig wrote on Jul 5, 2011, 16:44: Designing a MMO to use dozens of realms needs to stop. Instead they can abandon the archaic leveling concept and expand the game world horizontally as the population increases. It would also save developers from having the very embarrassing mass server merges a few months after launch. It just plain would not work with most of these games, especially Rift where zone events wouldn't really work if there weren't zones in the first place.
Expanding the game world would also require having something for them to do in the expanded areas. It's not just a matter of space that warrants the limit of players per area.
And besides, I like leveling. |
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| News Comments > Trion on Free RIFT Transfers |
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| 14. |
Re: Trion on Free RIFT Transfers |
Jul 5, 2011, 14:36 |
PropheT |
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zerobytes wrote on Jul 5, 2011, 12:33: Yes, monetary loss is the negative consequence to a lot of things in life--including being a dick in games. The point was that making money off of disruptive players isn't an appropriate way to deal with those players from a customer service standpoint. If it's even a secondary reason for charging for the transfers then you're punishing legitimate players in order to contain players that they should be dealing with and suspending/banning in the first place. |
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| News Comments > Trion on Free RIFT Transfers |
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| 8. |
Re: Trion on Free RIFT Transfers |
Jul 5, 2011, 12:29 |
PropheT |
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zerobytes wrote on Jul 5, 2011, 12:25: Free transfers remove the only deterrent to extremely obnoxious behavior. Money is the only deterrent to obnoxious behavior in other MMO's, then? Because you can do that in other games, too, you just have to pay for it. |
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| News Comments > Xonar Audio Card Drivers |
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| 4. |
Re: Xonar Audio Card Drivers |
Jun 29, 2011, 16:19 |
PropheT |
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What do you think of your card?
Was considering buying one of these because of the bleh onboard audio I have been using, but it's hard to justify the money these days. |
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| News Comments > Hear Yee, Hear Yee |
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| 22. |
Re: Hear Yee, Hear Yee |
Jun 27, 2011, 18:52 |
PropheT |
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ViRGE wrote on Jun 27, 2011, 18:15: Frankly, I find the former difficult to do without the latter, which is why (lord help me) I agree in principle with Yee's bills - though the rhetoric can go to hell. Violent games should be locked up just like R rated movies; stores should not be selling them to minors. If parents want to let their kids play violent games, then they can buy the game for their kids.
Having stores selling these games to anyone sidesteps the parenting process. When it comes to teenagers you have to give them some freedom, so even with good parenting there are going to be chunks of times they're going unsupervised. That means the restriction mechanism needs to be the acquisition of the game, not the time to play it. R-rated movies aren't locked up, either, so I'd say games are already locked up just like R-rated movies.
Stores already voluntarily prevent minors from buying games. In a recent study done by the gaming industry, less underage people were able to buy video games without intervention than they were R-rated movies for that matter. Hell, I get carded buying games when I do it by retail and I haven't been a teenager for decades now (sadly).
I am a parent of two teenagers, and even with large chunks of unsupervised time there's no way that I would worry about them buying a violent video game. First of all, they're teenagers...if they aren't able to deal with a video game by the time they're a teenager then it's pretty unlikely they're going to be able to deal with it once they turn 18, either. Second, video games aren't cheap; if my kids spent $40-60 on -anything- I'd know about it, even more so when they were younger. If they're 16+ years old and have their own job and their own source of income, are video games really your biggest concern? They could be buying cigarettes and alcohol at that point if they really wanted to...
Stores being legally required to lock up their games would be harder on me than it would be on my kids. It's a bullshit law and there's a reason it and its brothers and sisters fail in every state they're launched in.
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| News Comments > Ships Ahoy - Dungeons & Dragons: Daggerdale |
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| 4. |
Re: Ships Ahoy - Dungeons & Dragons: Daggerdale |
Jun 24, 2011, 16:02 |
PropheT |
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| I have the 360 version and wasn't impressed with it. Graphics are muddy and fairly bad, gameplay wasn't anything special, environments were pretty boring from what I played before I quit. Was kind of disappointing. |
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| News Comments > Windows L.A. Noire This Fall |
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| 54. |
Re: Windows L.A. Noire This Fall |
Jun 23, 2011, 20:40 |
PropheT |
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Ray Marden wrote on Jun 23, 2011, 17:40: Noting everybody commends the character speech mapping, Ray I wouldn't. It's some real uncanny valley stuff, distracting as hell; it sort of reminds me of A Scanner Darkly, where you're watching people but you're not. It's an interesting try and it, and I like seeing something new like that, but it seems just off somehow and I didn't enjoy it.
I absolutely hated the gameplay of the game, though, and the interview's reliance on the facial tech was frustrating more than fun...so, take that for what it's worth. |
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| News Comments > Morning Tech Bits |
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| 3. |
Re: Morning Tech Bits |
Jun 22, 2011, 12:21 |
PropheT |
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Prez wrote on Jun 22, 2011, 09:57: I use Amazon - it's awesome. I only go to Walmart (or Walmart.com) if I absolutely have to. Same here. The only reason I ever set foot in Walmart is if I need to stop and get something after work, and that's because it's the only place that's open to get it at that time of night |
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| News Comments > Ships Ahoy - Alice: Madness Returns |
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| 3. |
Re: Ships Ahoy - Alice: Madness Returns |
Jun 14, 2011, 21:11 |
PropheT |
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Cutter wrote on Jun 14, 2011, 20:29: Bleh too bad this is such a console game. It's not much different from the first game, though, which was a PC title.
Then again, I bought it for the 360 since Steam didn't have it available when I looked. I'd probably be playing it with the same controller either way. |
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| News Comments > Consoles Lead Skyrim Development |
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| 36. |
Re: Consoles Lead Skyrim Development |
Jun 8, 2011, 16:15 |
PropheT |
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Prez wrote on Jun 8, 2011, 16:09: In other news, it has been determined that people want money and sex. I can get money and sex with my PC, lets see you do that with your Xbox filthy console peasants!
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| News Comments > RIFT Sells Nearly 1 Million |
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| 13. |
Re: RIFT Sells Nearly 1 Million |
Jun 8, 2011, 13:10 |
PropheT |
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Tumbler wrote on Jun 8, 2011, 12:50: Does it ever break out into a battlefront style massive free for all where people can just do whatever they want and have fun? It can, and there are plenty of open world areas to do it and objectives to be taken and controlled if the players are willing to go out and do it. They generally aren't, though, and I haven't seen players go after these things since the first or second month of the game's release. I wouldn't be terribly surprised if they had Warhammer/DaoC-style RvR combat in the pipe for the future though.
The zonewide events are huge and still amass a large chunk of players, but if they devolve into large scale pvp fights it's usually at the expense of victory in the zone event so they stay pretty neutral. |
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| News Comments > RIFT Sells Nearly 1 Million |
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| 10. |
Re: RIFT Sells Nearly 1 Million |
Jun 8, 2011, 12:39 |
PropheT |
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It's a great game, I'm still enjoying it a lot. They do need to do something to differentiate themselves at the level cap, though; I wasn't interested in dungeon grinding/raiding in WoW and it's the same thing at the cap here.
My server in Rift is a hell of a lot more active than the one I played on in WoW these days, though. My brother still plays there and watching him it was pretty unreal how much of a ghost town it was; everyone knows that the NA population isn't half of what Blizzard touts as the total number of accounts and Rift isn't affecting the Asian market where the majority of their numbers come from. |
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1628 Comments. 82 pages. Viewing page 30.
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