User comment history
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| News Comments > Xonar Audio Card Drivers |
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| 4. |
Re: Xonar Audio Card Drivers |
Jun 29, 2011, 16:19 |
PropheT |
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What do you think of your card?
Was considering buying one of these because of the bleh onboard audio I have been using, but it's hard to justify the money these days. |
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| News Comments > Hear Yee, Hear Yee |
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| 22. |
Re: Hear Yee, Hear Yee |
Jun 27, 2011, 18:52 |
PropheT |
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ViRGE wrote on Jun 27, 2011, 18:15: Frankly, I find the former difficult to do without the latter, which is why (lord help me) I agree in principle with Yee's bills - though the rhetoric can go to hell. Violent games should be locked up just like R rated movies; stores should not be selling them to minors. If parents want to let their kids play violent games, then they can buy the game for their kids.
Having stores selling these games to anyone sidesteps the parenting process. When it comes to teenagers you have to give them some freedom, so even with good parenting there are going to be chunks of times they're going unsupervised. That means the restriction mechanism needs to be the acquisition of the game, not the time to play it. R-rated movies aren't locked up, either, so I'd say games are already locked up just like R-rated movies.
Stores already voluntarily prevent minors from buying games. In a recent study done by the gaming industry, less underage people were able to buy video games without intervention than they were R-rated movies for that matter. Hell, I get carded buying games when I do it by retail and I haven't been a teenager for decades now (sadly).
I am a parent of two teenagers, and even with large chunks of unsupervised time there's no way that I would worry about them buying a violent video game. First of all, they're teenagers...if they aren't able to deal with a video game by the time they're a teenager then it's pretty unlikely they're going to be able to deal with it once they turn 18, either. Second, video games aren't cheap; if my kids spent $40-60 on -anything- I'd know about it, even more so when they were younger. If they're 16+ years old and have their own job and their own source of income, are video games really your biggest concern? They could be buying cigarettes and alcohol at that point if they really wanted to...
Stores being legally required to lock up their games would be harder on me than it would be on my kids. It's a bullshit law and there's a reason it and its brothers and sisters fail in every state they're launched in.
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| News Comments > Ships Ahoy - Dungeons & Dragons: Daggerdale |
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| 4. |
Re: Ships Ahoy - Dungeons & Dragons: Daggerdale |
Jun 24, 2011, 16:02 |
PropheT |
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| I have the 360 version and wasn't impressed with it. Graphics are muddy and fairly bad, gameplay wasn't anything special, environments were pretty boring from what I played before I quit. Was kind of disappointing. |
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| News Comments > Windows L.A. Noire This Fall |
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| 54. |
Re: Windows L.A. Noire This Fall |
Jun 23, 2011, 20:40 |
PropheT |
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Ray Marden wrote on Jun 23, 2011, 17:40: Noting everybody commends the character speech mapping, Ray I wouldn't. It's some real uncanny valley stuff, distracting as hell; it sort of reminds me of A Scanner Darkly, where you're watching people but you're not. It's an interesting try and it, and I like seeing something new like that, but it seems just off somehow and I didn't enjoy it.
I absolutely hated the gameplay of the game, though, and the interview's reliance on the facial tech was frustrating more than fun...so, take that for what it's worth. |
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| News Comments > Morning Tech Bits |
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| 3. |
Re: Morning Tech Bits |
Jun 22, 2011, 12:21 |
PropheT |
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Prez wrote on Jun 22, 2011, 09:57: I use Amazon - it's awesome. I only go to Walmart (or Walmart.com) if I absolutely have to. Same here. The only reason I ever set foot in Walmart is if I need to stop and get something after work, and that's because it's the only place that's open to get it at that time of night |
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| News Comments > Ships Ahoy - Alice: Madness Returns |
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| 3. |
Re: Ships Ahoy - Alice: Madness Returns |
Jun 14, 2011, 21:11 |
PropheT |
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Cutter wrote on Jun 14, 2011, 20:29: Bleh too bad this is such a console game. It's not much different from the first game, though, which was a PC title.
Then again, I bought it for the 360 since Steam didn't have it available when I looked. I'd probably be playing it with the same controller either way. |
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| News Comments > Consoles Lead Skyrim Development |
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| 36. |
Re: Consoles Lead Skyrim Development |
Jun 8, 2011, 16:15 |
PropheT |
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Prez wrote on Jun 8, 2011, 16:09: In other news, it has been determined that people want money and sex. I can get money and sex with my PC, lets see you do that with your Xbox filthy console peasants!
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| News Comments > RIFT Sells Nearly 1 Million |
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| 13. |
Re: RIFT Sells Nearly 1 Million |
Jun 8, 2011, 13:10 |
PropheT |
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Tumbler wrote on Jun 8, 2011, 12:50: Does it ever break out into a battlefront style massive free for all where people can just do whatever they want and have fun? It can, and there are plenty of open world areas to do it and objectives to be taken and controlled if the players are willing to go out and do it. They generally aren't, though, and I haven't seen players go after these things since the first or second month of the game's release. I wouldn't be terribly surprised if they had Warhammer/DaoC-style RvR combat in the pipe for the future though.
The zonewide events are huge and still amass a large chunk of players, but if they devolve into large scale pvp fights it's usually at the expense of victory in the zone event so they stay pretty neutral. |
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| News Comments > RIFT Sells Nearly 1 Million |
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| 10. |
Re: RIFT Sells Nearly 1 Million |
Jun 8, 2011, 12:39 |
PropheT |
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It's a great game, I'm still enjoying it a lot. They do need to do something to differentiate themselves at the level cap, though; I wasn't interested in dungeon grinding/raiding in WoW and it's the same thing at the cap here.
My server in Rift is a hell of a lot more active than the one I played on in WoW these days, though. My brother still plays there and watching him it was pretty unreal how much of a ghost town it was; everyone knows that the NA population isn't half of what Blizzard touts as the total number of accounts and Rift isn't affecting the Asian market where the majority of their numbers come from. |
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| News Comments > Dungeon Siege III Demo |
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| 84. |
Re: Dungeon Siege III Demo |
Jun 7, 2011, 21:53 |
PropheT |
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noman wrote on Jun 7, 2011, 19:52: One of the biggest strengths of PC gaming is the presence of all these peripherals and how games from all genres can be enjoyed using the most optimized input method. I have never understood this dislike of non keyboard/mouse control schemes. I actually agree with your point here, but the keyboard/mouse controls still shouldn't be overlooked or irrelevant on any decent PC game.
It's actually pretty simple to fix the controls in DS3; reset the turning keys to strafe and set the RMB to control the camera and it works like every other game in the genre. Even if a controller works better here, there's no reason why the controls should be forced into the counterintuitive scheme they're using right now in the demo.
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| News Comments > Evening Consolidation |
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| 1. |
Re: Evening Consolidation |
Jun 7, 2011, 21:49 |
PropheT |
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| It's not as simple as don't play it when the time, money, and effort that developers are putting into tacked-on gimmicks would be better spent elsewhere. Epic might not be tacking it on but other developers are. |
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| News Comments > Duke Nukem Forever Demo |
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| 90. |
Re: Duke Nukem Forever Demo |
Jun 3, 2011, 22:50 |
PropheT |
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Pete wrote on Jun 3, 2011, 22:43: So what you guys are saying is wait for it go go on sale for 20 bucks or so? I have to admit I wasn't expecting much when I downloaded it, but if someone offered me $20 to play it when it came out I'd say no. I sure as hell wouldn't pay money for it.
I thought it was really terrible. The graphics, controls, and sound aren't good and it's not funny. If there are any redeeming qualities to the game I sure didn't see them.
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| News Comments > Playable Catwoman in Batman: Arkham City |
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| 4. |
Re: Playable Catwoman in Batman: Arkham City |
Jun 2, 2011, 00:01 |
PropheT |
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Cutter wrote on Jun 1, 2011, 23:05: I hate when devs do this. Just focus on getting more content in and getting it right than another character to play the same game in. She was originally supposed to be the co-op character, so this isn't a recent addition. I have a magazine cover somewhere with both her and Batman on the cover from about a year or so ago. |
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| News Comments > The Witcher 2 Patched, DRM Removed |
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| 33. |
Re: The Witcher 2 Patched, DRM Removed |
May 26, 2011, 20:53 |
PropheT |
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CJ_Parker wrote on May 26, 2011, 20:43: *except maybe for those who paid extra for the buggy shit but as I said it's not gonna happen again... The Witcher 3 including all DLC (pre-order and CE and whatnot) will be mine for free. YAAAARRRR! Other than 1 item, all of the DLC was always going to be free for the game. They said so a while ago. You're really that upset about the 1 useless virtual item?
Have you considered emailing the address they set up for your item instead of raging on a game forum about how you'll pirate their next game instead?
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| News Comments > Game Reviews |
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| 13. |
Re: Game Reviews |
May 26, 2011, 16:16 |
PropheT |
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Verno wrote on May 26, 2011, 11:42: I think they should have had the sign tutorials earlier and a bit more in depth but anyone who spends 5 minutes reading the manual or keybinding menu should have a clue how to play the game after a bit of trial and error. Hell you should have a clue how to play it without the manual or tutorials. You can fight for 5 minutes and use your basic reasoning skills to figure out what works and doesn't, that's not unreasonable either. Some people are acting like this is Demons Souls level of unassisted gameplay which is absurd. The Witcher 2 just throws you into combat situations that require you to know more abilities than they've show you, though, which is way different and actually less forgiving than Demon Souls. Demon Souls might punish you for not knowing how to handle a particular fight, but in this game you're punished for not knowing what all your abilities do despite having never had the chance to use them and having never been shown even that you have them to use... a big problem especially if you hadn't really played the first game.
It's not a matter of hand holding, it's a problem with inadequate tooltips, poorly paced and designed tutorials and fights overbalanced for the level of the player during the prologue. Older gamers might struggle through it to get to the meat underneath, but that doesn't excuse the poor design of that introduction to the game.
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1601 Comments. 81 pages. Viewing page 29.
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