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User information for Troy C.

Real Name Troy C.   
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Nickname PropheT
Email Concealed by request - Send Mail
ICQ None given.
Homepage http://
Signed On Jul 17, 2000, 22:20
Total Comments 2297 (Senior)
User ID 6273
User comment history
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News Comments > Op Ed
15. Re: Op Ed Sep 6, 2013, 13:15 PropheT
Cutter wrote on Sep 6, 2013, 13:06:
There is no such thing as free speech. There is protected speech. Big difference. I'll never understand the mentality of these self-entitled 'It's America so I can do whatever the fuck I want and fuck personal responsibility!' attitude. Krahulik needs a severe beating. Like a year in a hospital, major surgeries, crippled for life kind of beating. Then he might just realize there are consequences to actions.

I've got to be honest, when I see a post like that it makes me wonder why I'd ever want to be part of the same community it comes out of.
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News Comments > etc., etc.
7. Re: etc., etc. Sep 5, 2013, 23:27 PropheT
beigemore wrote on Sep 5, 2013, 23:10:
I've happily moved on to board games.

Yeah but the stories there aren't any better, unless Battleship's story just wasn't done any justice with the movie.

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News Comments > etc., etc.
1. Re: etc., etc. Sep 5, 2013, 20:59 PropheT
I really don't know anything about Hotline Miami or what was shown, but stories like that make me wonder if we'll ever see anything other than the safe and marketable stories games have now. Even gamers can't seem to agree on whether they actually want adult stories, like you get from movies or books, or not.

It's like game writers have to censor themselves right out of being able to work with the same canvas that other entertainment mediums get to use.
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News Comments > Into the Black
6. Re: Into the Black Sep 4, 2013, 22:39 PropheT
I really want to like Gravity, but the only thing I can think when I see the trailer is that it really was about time someone shot Sandra Bullock out into space.  
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News Comments > Steam Hardware Survey & Linux
12. Re: Steam Hardware Survey & Linux Sep 4, 2013, 17:38 PropheT
Dagnamit wrote on Sep 4, 2013, 10:11:
It's the monitor resolution numbers that are the most interesting. only 33% at 1080 seems shocking to me.

Judging by the other specs it's because of a high number of laptops being part of the system pool checked.
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News Comments > Op Ed
15. Re: Op Ed Sep 3, 2013, 23:17 PropheT
Redmask wrote on Sep 3, 2013, 22:58:
Krahulik pointlessly reopened the issue, showing all of the maturity of a 13 year old so it's hard to get mad at people for reacting appropriately.

I don't know, the argument is with someone who thinks that the only thing the creators of Child's Play have done right was to pull merchandise related to a comic they made that didn't really say what she made it out to say.

All he did was to essentially say that it was a mistake to try and talk with people who weren't actually attempting to discuss anything.

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News Comments > Op Ed
7. Re: Op Ed Sep 3, 2013, 22:27 PropheT
Wow, I think that second article sums up exactly why he said what he did in the first one.

Considering all of their success and that they're pretty much a product of the internet, maybe people are just on board with them because they're tired of everyone finding new ways to be offended by anything they can be.

I thought the original "dickwolves" comic was one of the funnier ones they did because it was a good representation of the ridiculous nature of MMO questing. It wasn't any more offensive than the fruit fucker or other stuff they've had on the site.

I don't like everything they do, and don't even get half of their comics, but part of the reason I like them is because they seem like just average real people who aren't trying to be the public face of an organization marketing and packaging itself to be sterile and PC to appeal to the largest group of customers they can find. Maybe people who are marketed to 24/7 are just relieved to find something that's not just something being sold to them as another brand name.

That rude humor is more popular than the Family Circus really shouldn't be surprising for an enterprise based on a medium where you're always two clicks from hardcore porn.

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News Comments > Morning Consolidation
37. Re: Morning Consolidation Sep 3, 2013, 21:13 PropheT
Redmask wrote on Sep 3, 2013, 19:23:
People buy Nintendo systems for Nintendo software, third party stuff is just a bonus if it exists. Nintendos problem was not bringing the Nintendo software, not the lack of COD. Their market isn't really COD users. The Wii proved that third parties will chase weak hardware if the base is there anyway so they just need to start building it with their own titles.

CoD: Ghost is coming out on the Wii U. Their market is anyone who will buy the console; they're not trying to turn away 3rd parties, but they've been unsuccessful at courting them when EA has already sworn off of Wii U development and there's rumblings of the others dropping support next year if this Christmas doesn't go well.

3rd party developers flocked to the Wii because it sold almost 3 times as many consoles as the Wii U in the same amount of time after release. There were a lot of potential customers there that aren't for the Wii U, and 3rd party support and the console's momentum died off hard when the attach rate proved to be poor enough that developers stopped going after it and stuck with the PS3 and 360.

They can't sell their consoles just as new Mario and Zelda machines, plain and simple. With no 3rd party publisher support, the system is dead in the water. Nintendo's problem isn't that they didn't bring the software, it's that no one did...and many aren't even planning to try to. The only hope they have is that their 1st party games move a lot of systems, because without the income from the 3rd parties they can't even realistically drop the price on the console as it's already selling at a loss.

Bottom line, you can't have a successful console with no 3rd party support.
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News Comments > Morning Consolidation
34. Re: Morning Consolidation Sep 3, 2013, 18:27 PropheT
Redmask wrote on Sep 3, 2013, 18:18:
The Wii U launched without system selling software, so did the 3DS and that is now kicking ass. It has nothing to do with age, that's a thinly veiled insult from a brainless twit.

The 3DS has 3rd party software support, and it has its market cornered. Those are two things that the Wii U will never have. The 3DS also launched without system selling software, but it had games in development for it. The Wii U doesn't have that, either, meaning that the problem isn't going away any time soon.
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News Comments > Sunday Consolidation
24. Re: Sunday Consolidation Sep 2, 2013, 16:06 PropheT
robdot wrote on Sep 1, 2013, 17:07:
Kinect sports sold more than, oblivion, fallout 3 , assassins creed brotherhood and revelations, borderlands, batman arkham city,etc, you guys simply don't know a fucking thing about what your talking about. Dance central sold more than call of duty 3 or mass effect. Gee, I wonder why Microsoft wants to include a kinect? Fucking duh.

The attach rate of software to Kinect sales isn't high, and those games only represent that people who have the hardware have purchased a game for it (there's your duh). Correlating the attach of the Kinect to the XB1 isn't going to mean that Kinect games will suddenly be huge sellers, that the XB1 will be more successful due to the addition of that device for casual market games, or whatever else it is you might be suggesting.

Since the newest articles I could find were from a couple of years ago, and they were all about the dismal 1:1 attach rate of games to the device, and nothing else has really released to change that since... I really think you have no idea what you're talking about, or even what the numbers you're bringing up actually mean.

Simply put, a device with a 1:1 attach rate isn't going to foster either sales or development of games and it sure as hell isn't going to do it when the casual market games that did sell on it aren't going to be a driver for $500 system sales. Publishers would have to be outright stupid to start developing for the thing knowing that core games will be driving the sales of a $500 console, and those same gamers would be stupid to buy into it when there's not a single Kinect game to date that's broken into that market.

Oh, and by the way; Dance Central 3 released about a year ago and has sold around 630,000 copies to date, or around 20% of what CoD: Ghost is likely to do the day it comes out.

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News Comments > Borderlands 2 Level Caps Explained
16. Re: Borderlands 2 Level Caps Explained Aug 30, 2013, 19:49 PropheT
Gadzooks wrote on Aug 30, 2013, 12:03:
Apparently basic math IS rocket science. Good thing they provided a chart.

On a side note... who ever thought it was so hard to make 3 friends over the interweb. /mind.... blown.

Im an introvert, and my steam friends list is huge just from playing with random people, who often later turn out to be really nice people.

Cant say I agree with someone who isnt even willing to do this, but then complains about the game being balanced around 4 people.

It's not asking much for the game to balance around a single person when playing it as a single person when it ramps up based on the number of people you add past that. It changes going one way, but not the other.

Most of the random people you get for a game are fucktards on the best of days, and in a game where loot tables aren't individualized it sucks to get loot even in some LAN-type games with only friends. As for playing with other people, no thanks. Forcing people to play with other people doesn't make them just suck it up and do it, it makes them go play something else.

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News Comments > Morning Consolidation
6. Re: Morning Consolidation Aug 30, 2013, 13:58 PropheT
"Twitch, I know it's on both platforms, but there's a camera requirement to it, so I don't know what you do with a console that doesn't have a camera," he said, "when you think about what we're doing in terms of letting you capture."

Well, the four people interested in that will probably just buy the camera.

PS4 exclusive: Deep Down. If this is Dragon's Dogma 2 I'd buy a PS4 just for that one game, not gonna lie.
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News Comments > Diablo III 2.0 Details
32. Re: Diablo III 2.0 Details Aug 29, 2013, 21:01 PropheT
eRe4s3r wrote on Aug 29, 2013, 20:23:
For me, ARPG's next big innovation gotta be Immersion.

To be clear, when I say story I mean exactly what you're saying here. There needs to be something that draws people in and makes them want to play, even more so for a game that you're meant to replay more than once.

In Diablo it was simple; you're a badass who's out to stop Diablo by ramming a soulstone into your head. It's pointedly vague, and lets you fill in the blanks yourself to get involved. Diablo 2 tells more lore, and then throws you into the middle of it while really giving you the sense of a desperate fight for the survival of everyone.

Diablo 3... you fight a lot of really incompetent demons on the way to killing an incompetent Diablo, and all there is left to drive the adventure is getting more loot (which, like you point out, isn't done well either). There's no desperation there, no sense of an overwhelming fight against evil... it's more like cleaning up after a mess.

Either way, just clicking on a lot of stuff isn't a reason to play the game. I played Diablo 2 for ten years, and I don't think any of it was because I really enjoy clicking on things.

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News Comments > Diablo III 2.0 Details
27. Re: Diablo III 2.0 Details Aug 29, 2013, 18:54 PropheT
My problem with the game was never the game systems, it was the context you do it in. The story and everything you interact with is bad enough that I don't care why I'm playing, so I never got invested in it and was bored. My first playthrough was fun because we did it 4-player co-op right on through, but nobody wanted to play it again after that.

I don't think that's even something that can really be fixed with an expansion, not that it seems like they even recognize it as being a problem in the first place.
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News Comments > Morning Consolidation
13. Re: Morning Consolidation Aug 29, 2013, 12:44 PropheT
NegaDeath wrote on Aug 29, 2013, 12:32:
I had the analog drift issue with my wired 360 pad. Made it impossible to play any older game without 360 controller support built in, apparently with those they take drift into account and give it a bigger deadzone.

It's really, really noticeable when hooked up to my PS3. Dragon's Crown uses the right stick controlled mouse to find hidden objects and do rune combinations, and it's a nightmare trying to click things because of the drift.

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News Comments > FF14 Sales Suspended Due to Positive Response
53. Re: FF14 Sales Suspended Due to Positive Response Aug 28, 2013, 19:25 PropheT
HorrorScope wrote on Aug 28, 2013, 18:46:
Compared to good SP games, it's crap content for a solo in a MMO. IMO

I think we'll just have to agree to disagree. I've played the Batman games and finished them, I've played through Skyrim 3 or 4 times, and had fun with them. It's not the same kind of experience.

I prefer reading the book as opposed to seeing the movie in a lot of cases, but that doesn't necessarily mean one option is inherently better than the other. It's just different.

Not to mention that, like with SP games and MMO's, I can just do both.
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News Comments > FF14 Sales Suspended Due to Positive Response
49. Re: FF14 Sales Suspended Due to Positive Response Aug 28, 2013, 18:33 PropheT
HorrorScope wrote on Aug 28, 2013, 18:25:
Cram wrote on Aug 28, 2013, 13:37:
Can you play solo in this game if you want?

Buy a single player game.... they have a story that revolves around you and better game mechanics in general. Your welcome.

They're also over by the time you hit you'd hit level 10 in an MMO. There's really nothing that compares, even Skyrim etc., in my opinion at least. I've been soloing in MMO's since EQ 1 came out and it's been pretty enjoyable in all but a few.

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News Comments > FF14 Sales Suspended Due to Positive Response
43. Re: FF14 Sales Suspended Due to Positive Response Aug 28, 2013, 16:07 PropheT
Cutter wrote on Aug 28, 2013, 09:50:
Acleacius wrote on Aug 28, 2013, 09:15:
Marketing ploy or good game?

Marketing ploy for sure.

It's neither, they're doing it because no one can log in past a certain point. It's certainly popular enough to cause the issue, but I don't think that means good game either.

It's not a marketing ploy, though, they're doing it because of the login issues. They had to limit the logins because the duty finder breaks under load if they don't... but they created a situation where you're lucky to find a server to create a character on as of last night (*all* of the NA servers disallowed it when I tried last night) and even if you can, you're lucky to log in. The queue sometimes works, but usually it just tells you you're SOL and try again later. Since early access started, I've been able to get on and play a few hours and went for two days without being able to log in at all.

It's better than it was with 1.0 but it's still not good. It might make casual FFXI fans happy, but not the hardcore ones, and I don't know who else would pay $15 to play it over virtually any other MMO out there.
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News Comments > Op Ed
3. Re: Op Ed Aug 27, 2013, 23:08 PropheT
Cutter wrote on Aug 27, 2013, 22:23:
So far only Turbine has done F2P mostly right.

Trion's implementation of RIFT's free to play is by far the best I've seen, actually. Still, in both cases they're PTP games that went free to play and weren't developed that way to begin with; I've yet to see a game actually developed as truly F2p that had the same quality to it.
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News Comments > Ships Ahoy - Sid Meier's Ace Patrol & Space Ace
3. Re: Ships Ahoy - Sid Meier's Ace Patrol & Space Ace Aug 27, 2013, 23:02 PropheT
Cutter wrote on Aug 27, 2013, 22:10:
Holy shit talk about a trip in the way back machine. I remember playing Space Ace in the arcades. I fucking hated it.

lol, I said the same thing when I saw it on Steam earlier.

"Wow, I remember playing that! God, I hated that game."
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2297 Comments. 115 pages. Viewing page 29.
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