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User information for Troy C.

Real Name Troy C.   
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Nickname PropheT
Email Concealed by request - Send Mail
ICQ None given.
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Homepage http://
Signed On Jul 17, 2000, 22:20
Total Comments 2188 (Senior)
User ID 6273
 
User comment history
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News Comments > Evening Consolidation
4. Re: Evening Consolidation Jul 16, 2013, 21:48 PropheT
 
Everything else aside, just the fact that even asking that question comes with any attached legitimacy at all means I don't want a Kinect in my house.

It's not really even them that I'm worried about, though. The potential for that sort of thing to be hacked or hijacked is more troublesome to me than the idea of the NSA finding out how boring I am.

 
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News Comments > U.K. Sales Charts
3. Re: U.K. Sales Charts Jul 15, 2013, 19:15 PropheT
 
NeOCidE wrote on Jul 15, 2013, 15:48:
I can't be on my own when I say I much prefer the single player experience over and above the "social" experience.
Never used to be like that. I loved the old quake 3 and unreal tournament days, but those days are gone for me. Too many shit bags online now that ruin the experience.

Nope, you're definitely not alone. I'd rather play against bots even in the MP type games like CS:GO than play online anymore.
 
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News Comments > Morning Consolidation
33. Re: Morning Consolidation Jul 15, 2013, 17:44 PropheT
 
Maybe they could just make the XB1 case a little bigger and stick a PS4 inside instead.  
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News Comments > Steam Top 10
24. Re: Steam Top 10 Jul 14, 2013, 17:52 PropheT
 
Rhino wrote on Jul 14, 2013, 16:57:
Exactly what I was thinking of doing. I kind of ended up the same way as you in BL1, my boredom stemming from it being too easy, as well as repetitive though that bothered me less as I expected it. The two combined, though, was a killer for me.

Seeing as we seem to have similar tastes in that regard then I probably will.

Eh, I'd better ask: are you playing solo or multi, because I'm looking to play this solo.

I didn't care for Borderlands that much but Borderlands 2 was excellent. It pretty much fixed every complaint I had about the first one by adding a lot of character and story to the things that were just sort of there in the first one. It has a great antagonist, a guy you'll really want to kill by the end of the game, and a number of parts that are actually really funny instead of just trying to be.

I'd actually suggest picking up the season pass DLC along with the main game during the sale while it's cheap. The season pass for $10 adds a lot of stuff to the game, and most of it is really well done. I played 80-90% of the game solo and had a great time with it; True Vault Hunter mode on your 2nd play through is much more difficult if you're looking for a real challenge out of it.

BL2 with the season pass for $20 is a crazy good deal.
 
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News Comments > Civilization V: Brave New World Demo
7. Re: Civilization V: Brave New World Demo Jul 11, 2013, 20:49 PropheT
 
jacobvandy wrote on Jul 11, 2013, 19:45:
Lots of good stuff

Mangled the quote for space, but you get the idea

It didn't seem likely that their cultural output was higher than the tourism, but that at least makes sense (maybe a temporary boost or something). I definitely wasn't complaining, it's just that the complexity of it requires a bit of time to get it all figured out and I haven't had enough to really dig into it.

I didn't know what the rearrangement of the works did, I'll have to check that out. I noticed the archaeology artifacts could be themed for particular civs but hadn't looked into why yet...that's good info.

Thanks for the tips, much appreciated.

 
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News Comments > Civilization V: Brave New World Demo
4. Re: Civilization V: Brave New World Demo Jul 11, 2013, 17:54 PropheT
 
jacobvandy wrote on Jul 11, 2013, 16:16:
In terms of a cultural victory, Tourism is your offense and Culture is your defense. Both of them contribute to a total score that accumulates throughout the entire match. When you generate a high enough Tourism score with another nation (there are modifiers that effect the rate for each other civ) that it overcomes their own Culture score, you are influential over them and they will say to you "Our people are buying your blue jeans and listening to your pop music... I worry the rest of the world will fall under the influence of your culture" blah blah blah.

The culture vs. tourism offense/defense I got, but there seems to be other factors that have an effect on how fast your tourism works toward influence with other civilizations. Sometimes you can be putting out +40 tourism against a civ that doesn't seem to have much for culture output, but it'll show as "falling" in the status. I think it might be a combination of trade routes, the type of artifacts held, social policies and ideologies, religion and so on making it a little harder to track just what the exact effects of your tourism output are on a particular civ.

It's less of a big deal if you discover all the other civs fairly early but on a big random map with lots of ocean you can be forced to try and micromanage it a bit with some civs to catch up late-game.
 
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News Comments > Civilization V: Brave New World Demo
1. Re: Civilization V: Brave New World Demo Jul 11, 2013, 15:52 PropheT
 
I can't believe how much stuff this expansion added to the game...or how much longer it takes me to finish one since I got it :p

Really enjoying it, but the tourism vs. culture thing seems confusing on just what exactly is influencing the progress you make toward victory with it.
 
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News Comments > Morning Consolidation
22. Re: Morning Consolidation Jul 11, 2013, 13:38 PropheT
 
Merlot C wrote on Jul 11, 2013, 13:14:
Sounds like Sonys "share" is nothing more than what has been present on the 360 for years. Nothing like the family share that MS had to cancel because of the whiners.

I really don't get people who are lamenting features like the family share because of "whiners" as if the complaints about the XB1 were unjustified. Hell, they didn't even tell you how much you would have been paying for that feature; the family plan MS previously had was canceled in the spring of this year to make room for whatever they planned on doing with it at the launch of the new console so for all you know they'd be charging a couple hundred a year for the plan and a service charge for every game you shared.

As a side note, you could share games like that on the PS3 as well. It wasn't exactly a Microsoft innovation.
 
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News Comments > On Sale
7. Re: On Sale Jul 10, 2013, 23:40 PropheT
 
Alice is a good game, but sort of weird in that it's too long. I don't know how many games I like that I'd say that about, but it just would have been better if it were shorter.

Jerykk's review of it is pretty much spot on, in any case. It's a solid game for $5.
 
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News Comments > Evening Safety Dance
2. Re: Evening Safety Dance Jul 10, 2013, 22:19 PropheT
 
If AT&T and Verizon weren't making that money from the government you can bet people would be reporting "wiretap convenience fees" on their monthly bills instead  
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News Comments > Morning Consolidation
24. Re: Morning Consolidation Jul 10, 2013, 15:26 PropheT
 
""A new wave of gaming where you could buy games digitally, then trade, share or sell those digital licenses. Essentially, it was Steam for Xbox. But consumers were uninformed, and railed against it, and it was taken away because Sony took advantage of consumers uncertainty."

More like intelligent gamers were able to see it for what it was, and that the idea that it was a new wave of gaming that was actually good for us was all just BS.

Steam for Xbox would require competitors, and there would be none. End of story, thanks for playing, nothing else to even talk about. The idea of trading, sharing and selling the games didn't even come from Microsoft, it came from the guy who claimed to be a developer that posted the long-winded rant against gamers not falling in love with the idea after Microsoft changed their tune about the DRM a while back.
 
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News Comments > World of Warcraft PTR Updated - Microtransactions Confirmed
10. Re: World of Warcraft PTR Updated - Microtransactions Confirmed Jul 9, 2013, 12:28 PropheT
 
Dagnamit wrote on Jul 9, 2013, 12:11:
Why would Blizzard go to a F2P model when subs are still pulling in $100 million+ per month?

They aren't and they never have been, although people throw that out there really often. The majority of their players aren't in a market that pays $15 a month to play; NA+EU numbers are more like around 3-3.5 million and have been dropping. The majority of active accounts in the game are in Asia and aren't paying a $15 a month fee to play the game.

They'd go free to play because they're bleeding subscribers this year, projected that they would continue to do so in their last earnings statement. F2P, like it or not, would revitalize the game with new players.
 
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News Comments > Sunday Metaverse
7. Re: Sunday Metaverse Jul 7, 2013, 16:09 PropheT
 
Prez wrote on Jul 7, 2013, 15:36:
I was confused by this arfticle. Amazon is the best thing to happen to books since the printing press. Publishers can fuck off and die; they are longer needed, and they've never been wanted.

That pretty much covers it.

Publishers have often been an obstacle to getting work published rather than a facilitator, especially in the age of target demographics and megamarketing. Their going away isn't just good for authors but it's good for readers, too, in that we get stories in their intended form rather than a great premise watered down to move more units.

The downside is that you have to weed through the crap to find the gems, but that's a small price to pay in my opinion.
 
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News Comments > Evening Metaverse
4. Re: The U.S. is Creating a Massive New Cable Broadband Monopoly. Jul 5, 2013, 22:53 PropheT
 
LittleMe wrote on Jul 5, 2013, 22:02:
One user comment made me lol, complaining that regulation was needed. He/she is forgetting that regulation is exactly what got us into this mess. The duopoly IS market regulation.

That sort of glosses over the issue a bit I think. The reason the companies are changing like this is because government subsidies of the landlines are going away by 2020 under the funding from the USF and instead the subsidies are going toward mobiles. There's a small amount, relatively, going toward wireless broadband, but it's only applicable in areas where providers refuse to cover otherwise.

It's not as if deregulation is going to fix this rather than make it worse. Some of these programs are the only reason non-urban areas even have internet access in the first place; the problem is that there's no regulation protecting the consumers in those areas from the companies that own the lines that we paid to build for them. We build the infrastructure in many cases, they charge us to use it, and make money from the government and from renting out those lines to anyone crazy enough to sell us actual services so the prices rise even more while quality suffers.

Hell, outside of urban areas there isn't and hasn't been competition for as long as broadband has existed. DSL has been a bundled service as long as it has been in the town where I live, and in a city of about 2000 people not too far from here the only broadband access available is the shitty access the phone company has, because it's owned by the city and they won't allow any competition to even start there. I'm lucky to have the 30mbps service I have here...for $20 a month more than the same service would cost me in the nearest large city, and even though that's 100,000+ people they barely have any more competition than I have here in a town of 2400. It's just a different pair of companies.

tl;dr: Sad truth is that companies aren't going to do right by consumers in a lot of areas unless they're made to.
 
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News Comments > WoW Plans Microtransaction-fuelled XP Boosts?
20. Re: WoW Plans Microtransaction-fuelled XP Boosts? Jul 5, 2013, 17:49 PropheT
 
Trevellian wrote on Jul 5, 2013, 15:12:
But on the TBC issue he is correct. The way raids worked in TBC was the way it should have been done. Complete 1 raid to get attuned for the next raid. It's called progression. It wasn't tedious.

Whereas where they went after that was the "Invite everyone and his brother who has never played the game to the highest raid currently in game" as well as "Queueing for dummies"

My glasses are not rose colored. I quit the game after it was obvious they were making it a casual experience.

There is literally zero point in devoting the resources gained from everyone's monthly fee to content that only 5-10% of the people playing will ever use.
 
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News Comments > Morning Consolidation
17. Re: Morning Consolidation Jul 5, 2013, 12:28 PropheT
 
Creston wrote on Jul 5, 2013, 11:19:
Anyway, don't listen to him, it's a fucking GREAT game.

I actually thought he was overly nice to it. It's disappointing that The Last of Us is what passes for a great game right now, as it doesn't do a single thing that it does better than other games that did that function before it. Deus Ex had better stealth. And shooting. And a better story, actually. And some choice on how to go about it and whether you actually did want to stealth or shoot, which I appreciated. Elizabeth from Bioshock Infinite actually worked as a companion that followed you everywhere; it's not a stealth game at all, but if you're working your way through an area she can be spotted by enemies. In the actual stealth game, though, Ellie can be derping along and walk directly into an enemy and he'll just say "excuse me" and walk around her after she moves.

All of that is just sort of nitpicking, though, because the main point is that the game just isn't any fun and 90% of the ginormous love-fest reviews that it got sound like they were written by Naughty Dog's marketing department.
 
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News Comments > Independence Day Consolidation
24. Re: Independence Day Consolidation Jul 4, 2013, 15:11 PropheT
 
Tom wrote on Jul 4, 2013, 12:06:
Ok, I RTFA AND the source it links to and I'm having a tough time understanding how "[Xbox One] is going to have advertising in mind" (what they actually said) equals "Xbox One is built for advertising" (what you said they said).

Seriously, I hate the XBONE as much as anyone (never owned an MS console and hope I never will) but I would suggest that folks stop putting words in their mouth. It just makes you look hysterical and reflects poorly on the Internet community. Not that we have much to lose there...

Are you being serious? The headline is word for word the title above the article that you said you read. Seriously, click the link...it's in big letters at the top of the page.
 
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News Comments > Ships Ahoy - Mortal Kombat Komplete Edition
6. Re: Ships Ahoy - Mortal Kombat Komplete Edition Jul 3, 2013, 23:13 PropheT
 
ItBurn wrote on Jul 3, 2013, 20:14:
I'm buying this the instant there's one positive critic review.

I'm not a particularly big MK fan, but I agree with SirKnight. It's pretty good. Assuming the port is well done, it's an easy game to recommend if you haven't played it yet.
 
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News Comments > Morning Consolidation
42. Re: Morning Consolidation Jul 2, 2013, 17:14 PropheT
 
jdreyer wrote on Jul 2, 2013, 14:13:
Right, you don't need the most powerful hardware to be successful, just look at the Wii. That's the least of MS's problems right now.

The problem there is that the Wii stopped selling years before their more powerful competitors did, never sold as much software in the first place to match the system sales, and the Wii U has already come out for their next generation and hasn't exactly torn up the sales charts. If anything, the Wii is a good example of being able to sell a system based on a popular gimmick but that you need the more powerful hardware in order to drive software sales through an extended console generation.

 
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News Comments > Op Ed
12. Re: Op Ed Jul 1, 2013, 12:14 PropheT
 
MUGWUMP wrote on Jul 1, 2013, 09:51:
Didn't read the story, but the title reminded me of my first experience with EverQuest compared to Wow etc.

I remember the first time I made the journey from Qeynos to Freeport. That was one of those gaming experiences I'll never forget. Fast forward a couple years and I remember losing a corpse in Plane of Fear for over a week. I was freaking out. Heh. Good times.

I usually think of the same thing whenever this subject comes up. Finding your way through the woods between Misty Thicket and the Commonlands in the dark was harrowing, and then once you passed the thicket you had to go through the gorge where you could crest a rise right into the face of what looked like a beholder...

I'm not sure if that's really difficulty, though, as much as that so many MMO's these days don't have any sense of exploration to them. There are no vast runs across varied areas; instead, there's tightly packed petting zoos full of level-appropriate quest creatures for you to fill bars with, and each one shuttles you to the next when finished so that you can stay on the guided walkway.

The magic of EQ wasn't that it was difficult or even that you could lose your corpse (which I hated, actually), but that you really could just start walking and find something new. It wasn't separated into specific compartments for you so that you always knew which one your level fit into, and even when you did find things that were your level there was almost always other places you could go anyway.

They had atmosphere. These days the idea of putting a level 50 griffon in a zone where level 10 people do things is insane, but I'm willing to bet that most of the people who played EQ still remember the one that flew around the commonlands near Freeport and the reactions of the people who were in the zone with them when it was around.
 
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2188 Comments. 110 pages. Viewing page 27.
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