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User information for Troy C.

Real Name Troy C.   
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Nickname PropheT
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://
Signed On Jul 17, 2000, 22:20
Total Comments 2070 (Senior)
User ID 6273
 
User comment history
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News Comments > Morning Consolidation
22. Re: Morning Consolidation Jun 17, 2014, 19:19 PropheT
 
HorrorScope wrote on Jun 17, 2014, 17:12:
I'll go with this simple reason why it can work. I think a lot of players like to be immersed into their game. If this can help that as much as many think it can, well gameplay has just been enhanced.

In order for that to happen there needs to be a "killer app" that sells people on the technology; it gets to be problematic on a console because in order for that app to get made it generally has to be appeal to a broader audience than it might need to on a PC with something like the Oculus Rift.

There's nothing really wrong with the Kinect, either, but there's a reason why they're shipping XB1's without it now. There's no killer app for the device, and nobody is making one because there's not enough of a market for it with those systems. I'd be surprised if Sony doesn't run into the same roadblocks.
 
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News Comments > Line Of Defense $99 Early Access
28. Re: Line Of Defense $99 Early Access Jun 16, 2014, 19:36 PropheT
 
creatorswhim wrote on Jun 16, 2014, 18:35:
I think he knows better than to post things on random news websites nowadays. At least I hope so.

He used to post on GoneGold way back when that was around, and as often as he'd get shit (sometimes deserved, like any of us I guess) he usually had something interesting to say. Same when he posted here, but he always got a posting assault trying to get a rise out of him everywhere he went.

Sometimes you just shook your head at the posts, but I always kind of liked him.
 
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News Comments > Torment: Tides of Numenera Delayed Again
15. Re: Torment: Tides of Numenera Delayed Again Jun 13, 2014, 02:54 PropheT
 
Creston wrote on Jun 12, 2014, 22:46:
Most of the things you've backed have probably raked in a lot more money than they originally asked for/thought they were going to have, right? All this extra stuff takes time to develop and implement.

It doesn't take rocket surgery to see that if Wasteland 2 was going to take longer to develop, that Torment would get pushed back as well on virtually a 1:1 scale, since the entire Wasteland 2 team is needed to actually make Torment.

I have no issues with this whatsoever. They are clear and upfront about these delays, they have logical reasons for delaying, and in the end it leads to a better game.

I'm sure that's the case, anything I've seen get funded at all has well exceeded their stated goals.

I don't think that's much of an excuse, though. When you're tacking on stretch goals repeatedly and extending what's necessary to get the project out the door then you need to give a realistic measurement of an expected release date. It's not that I expect everything to always meet that date or else, but more than a few projects aren't even landing within a year of what they originally stated; an arena-battle minis game I funded projected a release date of around Christmas last year, for example, and I'm still getting emails with pictures of unfinished sculpts for the minis 6 months after they had said they would ship.

I don't see why being clear and upfront about delays is better than not being incredibly wrong about what the original release was supposed to be. If a designer can't accurately guess within a year of their release date I question how they're calculating their budget to pay their people and do everything else during development of their project. The longer the disparity there, the more likely it is that they either fold entirely or cut corners before they can get you what you funded.
 
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News Comments > GamersGate Summer Sale
8. Re: GamersGate Summer Sale Jun 12, 2014, 22:28 PropheT
 
Cutter wrote on Jun 12, 2014, 20:52:
Last time I bought something there I had to buy coins through paypal or some such nonsense so I've never used them since.

That and there's some weird unlock timer on your game after you buy it that I remember having to go through before I could start downloading. Never seen anything like it anywhere else.

It wasn't a bad deal, but there's just some odd things about the site that you don't have to deal with elsewhere.
 
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News Comments > Torment: Tides of Numenera Delayed Again
6. Re: Torment: Tides of Numenera Delayed Again Jun 12, 2014, 22:25 PropheT
 
Julio wrote on Jun 12, 2014, 21:06:
I backed this. No problem with the delay, get the game right.

I don't disagree, but holy damn does it get annoying. I can't think of anything I've backed or even looked at on Kickstarter that actually shipped in the same ballpark as when they said it would during fundraising.
 
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News Comments > Op Ed
20. Re: Op Ed Jun 11, 2014, 20:14 PropheT
 
Mashiki Amiketo wrote on Jun 11, 2014, 18:40:
The only games that I can think of that did romance right was BG2, and PS:Torment.

KOTOR and Mass Effect did pretty well, I thought (ME much better with some characters that others, obviously). Uncharted does pretty well, but those aren't player decision based; still, it does add something to the game that you don't often get in games.

I think most games don't do it well simply because they either don't attempt it, or because so many games come off like they're written by 12-year old fanfic authors.
 
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News Comments > Female Lead Cut from Assassin's Creed: Unity
55. Re: Female Lead Cut from Assassin's Creed: Unity Jun 11, 2014, 18:40 PropheT
 
Cutter wrote on Jun 11, 2014, 14:43:
I'll give you that one. But I haven't seen any other female lead that I've wanted to play. Let's face it, the only reason boys like gals like Lara - bewbs, Bayonetta - shades of dominatrix librarian fantasies, etc.

So you only play male characters because you want to see a dude cut like Channing Tatum shake his money maker on your screen?

Either way you cut that idea it comes out being pretty laughable.

NKD wrote on Jun 11, 2014, 17:52:
The problem is that when you're going historical, any time before like the 1960s the character being female is going to have to be a significant element in their experience or you're being historically dishonest. I can see how writers would get tired of having to weave that into the narrative, and they've already done it once in AC: Liberation.

The Assassin's Creed games are about as historical as Ancient Aliens. Sure, they talk about stuff that happens historically, but there's a fairly healthy dose of fantasy inserted there.
 
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News Comments > Female Lead Cut from Assassin's Creed: Unity
31. Re: Female Lead Cut from Assassin's Creed: Unity Jun 11, 2014, 13:49 PropheT
 
shinchan0s wrote on Jun 11, 2014, 10:59:
I never buy the "I'd rather look at a girl's ass while I'm playing cuz I'm totally an alpha male" tripe either. Any guy who's that insistent on playing females secretly wants to become one. There's nothing else to it.

I don't get this argument. It seems to me that the only type of person that would make it is either afraid he'll catch the gay if he plays a female character or just so insecure that he thinks that playing a muscled alpha-male badass somehow has some bearing in his real-life self.

I always play female characters given the choice. Why? Because I like them better, since practically every story in the genres I enjoy are dominated by cookie-cutter male protagonists with no defining personality characteristics. Video games are so heavily oriented toward male characters that just having a female protagonist is an interesting design hook that gives some personality to characters and storylines that are often devoid of anything imaginative. Hell, take Watch_Dogs; if you played as Clara, who saw the things happen to Aiden's family and took action instead of playing as just another generic Aiden searching for vengeance that'd be far more interesting than what's actually there.

Or maybe I just need to break it to my wife and kids that I want a sex change. I've always told her I was a lesbian trapped in a man's body.

 
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News Comments > Evening Tech Bits
9. Re: Evening Tech Bits Jun 10, 2014, 21:41 PropheT
 
jdreyer wrote on Jun 10, 2014, 20:15:
I'd rather have the Hz than the extra pixels of a 4K monitor.

Same here.

Things don't seem to be changing on the front of needing a pretty ridiculous video card to get a decent experience out of 2560x1440 as it is, either, so pushing a higher resolution does me no good since I'm not about to SLI $500 video cards in order to use one... but I would get use out of an affordable 120hz 1440p monitor.
 
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News Comments > Diablo III Patch Ditches Legendary Crafting Materials
13. Re: Diablo III Patch Ditches Legendary Crafting Materials Jun 10, 2014, 21:12 PropheT
 
Rhett wrote on Jun 10, 2014, 20:03:
Pretty much just added/modified Death's Breath to them... Still costs 2 souls for any legendary, and the mat costs didn't seem to change much if at all beyond the breaths.

Ahh, interesting... I was somehow under the impression that this part hadn't been done yet, but if that's what they did I have a bunch of crafting to do now
 
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News Comments > Diablo III Patch Ditches Legendary Crafting Materials
4. Re: Diablo III Patch Ditches Legendary Crafting Materials Jun 10, 2014, 19:53 PropheT
 
Rattlehead wrote on Jun 10, 2014, 19:12:
Thank god, these crafting uniques were just too much of a hassle to find.

I wouldn't get too excited until we see what their requirements were replaced with, it seems like it'd just be replacing one grind with another.
 
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News Comments > Op Ed
18. Re: Op Ed Jun 10, 2014, 18:56 PropheT
 
Overon wrote on Jun 10, 2014, 17:55:
The problem is consumer expectations. Consumers don't seem to expect much from publishers, their expectations low so they buy buggy incomplete broken games. You have to change the consumer's expectations for the publishers to notice and improve.

That's part of it, but it makes more sense when you're looking at what actually comprises that $21 billion industry. When everything even somewhat gaming related gets lumped into that sum in order to inflate the number to make it seem that big, you start to lose track of the fact that most of the gaming we talk about is still a pretty niche product.

There's a huge chunk of shitty games out there that are poorly put together, unfinished, or whatever. The idea that there aren't a lot of books and movies like that is what I don't understand, because there absolutely are tons of them and they tend to hit the market in a similar fashion; it's only the big publishers or movie studios putting out AAA fare, and everyone else has their occasional hits interspersed with fifty other forgettable bits (particularly in niche categories, like sci-fi).

I think the only type of person who thinks games need to increase their standard of quality to that of books and movies is someone who only sees the handful of big sure-hit movies a year and the smallest handful of books that hover for a year on the top-10 list and assumes that's what those industries are like.

/edited for clarity, I hope.
 
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News Comments > Xbox One Controller Windows Drivers
20. Re: Xbox One Controller Windows Drivers Jun 5, 2014, 23:11 PropheT
 
jdreyer wrote on Jun 5, 2014, 19:05:
What's my motivation to go get once of these for my PC when I have 3 360 controllers already that I'm perfectly happy with?

I'd replace it with an XB1 controller if they last longer. I swear I wear out a controller every other game I buy that I actually use one with, or something stops working on it, or whatever. I'm guessing my results aren't typical, but the failure rate on the 360 controllers I've used on my PC has been insane.
 
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News Comments > Watch Dogs Conspiracy! DLC Released
12. Re: Watch Dogs Conspiracy! DLC Released Jun 5, 2014, 15:22 PropheT
 
SpectralMeat wrote on Jun 5, 2014, 13:48:
That DLC didn't take long to come out

I think it's the one that came with one of the special editions, so it was available on release; this is just so people who didn't get that version can buy it separately.
 
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News Comments > Dead Rising 3 Steam Plans?
2. Re: Dead Rising 3 Steam Plans? Jun 4, 2014, 23:52 PropheT
 
It would be, but Microsoft paying to keep it an XB1 exclusive wouldn't be strange either.  
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News Comments > Defiance Now Free-to-Play
7. Re: Defiance Now Free-to-Play Jun 4, 2014, 23:51 PropheT
 
Trevellian wrote on Jun 4, 2014, 21:55:
The game was very meh at best. I actually liked the guy who played the main character in the show, but the show itself was also very meh, did they even renew it for a second season? I mean I know it's tied into the MMO and all but still not sure

Second season is starting in a week or two here I think, it was renewed. If they cut out the unnecessary characters in the show and focused on the good ones I think it'd be ok.

I liked the game well enough, there just wasn't enough content for it to be a long term kind of thing. I haven't even tried it in months now, though.
 
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News Comments > NVIDIA Enhancing Ubisoft PC Games
18. Re: NVIDIA Enhancing Ubisoft PC Games Jun 4, 2014, 19:02 PropheT
 
commonperson wrote on Jun 4, 2014, 18:15:
You may want to fact check your hyperbole. Just using steam hardware survey alone shows that they have actually around 50% with AMD at 30% and the difference being mainly Intel.(http://store.steampowered.com/hwsurvey/)

Just out of curiosity, did you actually read what you linked to? It shows at the top by manufacturer about 52% Nvidia, 30.76% ATI, and the rest mostly Intel... but if you add up the actual results down below the type of cards it's:
11.65% AMD
36.37% Nvidia
and 15.34% Intel with Other as the remaining 36.65% of the cards that were tracked by model there.

Ignoring that 50-30 is a pretty commanding lead anyway, and even if you for some reason give the R9 cards that aren't listed there an unrealistic 3-1 lead over a comparable Nvidia card, that means that there's more like an approximately 3-1 lead for Nvidia if you're looking at discrete cards or gaming capable mobiles based on the numbers listed.

You might want to dial back the "let people take you more seriously" quips when you aren't even reading the links you're posting.

 
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News Comments > Evening Metaverse
4. Re: Evening Metaverse Jun 3, 2014, 23:57 PropheT
 
jdreyer wrote on Jun 3, 2014, 20:03:
John Oliver is a genius.

He always seems like he's trying too hard to be Jon Stewart.

If it actually works, though, that's good enough for me.
 
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News Comments > WildStar Launches - Free Realm Transfers
15. Re: WildStar Launches - Free Realm Transfers Jun 3, 2014, 18:49 PropheT
 
Steele Johnson wrote on Jun 3, 2014, 16:41:
I think due to the impending video game crash, this game will do fairly well since there aren't a whole lot of triple-A games to play these days (there's still a lot of gamers who only want to play triple-A titles).

The game will do pretty well because it's had mostly positive word of mouth, WoW is old, and the type of game this is appeals to a group of people within the MMO community that haven't had a serious entry that catered to their likes any time recently. It's coming out at a more or less perfect time to succeed.

It wasn't my cup of tea, but if FFXIV can be successful then this should be a home run... if WoW is the Yankees, then this is the Red Sox, EA's MMO's are the Cubs and FFXIV is a Tokyo League team.
 
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News Comments > Mortal Kombat X Announced
3. Re: Mortal Kombat X Announced Jun 2, 2014, 20:38 PropheT
 
I thought it looked pretty good. The animation with MK has always been kind of jerky and this trailer at least looks fairly smooth assuming it's actual gameplay.

I've never been the biggest MK fan, but MK9 was surprisingly fun and one of the only fighters I've enjoyed in recent years. If it comes with all the bells and whistles MK9 did it should be a pretty safe bet.

 
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2070 Comments. 104 pages. Viewing page 3.
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