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User information for Troy C.

Real Name Troy C.   
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Nickname PropheT
Email Concealed by request - Send Mail
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Signed On Jul 17, 2000, 22:20
Total Comments 2285 (Senior)
User ID 6273
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News Comments > etc., etc.
16. Re: etc., etc. Mar 18, 2014, 21:49 PropheT
Panickd wrote on Mar 18, 2014, 18:57:
And, like I said, the bracket is meaningless. None of the companies that have been featured on it have ever done thing one to fix their shitty public images, and they still make tons of money so they have no impetus to change.

There's not a publicly traded company in the world that wouldn't care about being on a worst list. The only ones that I can see not being worried about damaging their brand would be the banks, because really what the hell can any one actually do to them. Most, if not all, of these companies spend a fairly serious amount of money on PR; part of the reason EA gets as much hate as it does is just because the people they're dealing with are the customers directly rather than a Monsanto that's typically selling to distributors and doesn't usually have direct contact with their end consumer like EA does.
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News Comments > Diablo III Auction Houses Closed
42. Re: Out of the Blue Mar 18, 2014, 18:37 PropheT
Axis wrote on Mar 18, 2014, 15:36:
Yea I'm talking this last week, been on V2, had the game for 5 days now. The lag has been terrible every night I've played.

I haven't noticed any lag at all recently, and I've played quite a bit since the loot update. I don't get to play prime time because of my work hours, but the hours I've been on (including the weekends) it's been fine.
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News Comments > etc., etc.
8. Re: etc., etc. Mar 18, 2014, 18:31 PropheT
EA winning this like they have speaks more about the gaming community than it does about them. It makes gamers look like spoiled brats if EA wins this annually when up against companies on the list that are doing things that actually ruin people's lives and damage communities.  
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News Comments > Evening Previews
4. Re: Evening Previews Mar 17, 2014, 22:35 PropheT
Cutter wrote on Mar 17, 2014, 21:00:
And it was just so pathetic, the rationalizations from the fanboys actually stupid enough to buy this thing. 'Oh no, this build is several months old, the latest build is near perfect and has way more stuff!' Yeah? Wow, what a brilliant marketing plan. Hey let's put out a final beta weekend that's a complete POS and that'll guarantee us sales! Derp!

Yeah, that one kind of kills me. People have been saying it since the first test I played in months ago, too, so three months ago they were saying the actual game was on 4.01 or whatever the version number was. Then the next test would roll around and we'd be on 4.01, but the actual game was on 4.03 where everything would be better... even though nothing had really changed since the last version and the 4.01 that we were now on that was supposed to fix everything last test. I'm convinced they're the same people who were trying to convince everyone that SE held back content from FFXIV before it launched and the beta didn't have everything (it did).

I'll play this game, and have kind of enjoyed it after getting over the initial disappointment with it, but it's hard to argue against the complaints. This past weekend's test was actually buggier than the test a few weeks ago, and release is fast approaching...
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News Comments > Morning Consolidation
17. Re: Morning Consolidation Mar 17, 2014, 16:24 PropheT
Beamer wrote on Mar 17, 2014, 15:05:
But they're supposed to be like minions from a MOBA game. They've kind of been upfront about that from the start. Every time someone has complained about the AI I've pointed this out, but no one seems to care.

The problem I have with that is this: Titanfall’s A.I. Is “Processed in the Cloud” For All Versions, Says Respawn

If the AI is only mindless MOBA-minion bots...what's the point? You're either offloading something that doesn't need to be offloaded from the client side, or the functions they intended to be possible with cloud-based AI processing aren't worth the trouble.

Something doesn't click with the explanation. There's no point in offloading the AI to the cloud if you're not going to do anything with it.
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News Comments > Morning Consolidation
7. Re: Morning Consolidation Mar 17, 2014, 13:54 PropheT
From what they were talking about that I read pre-launch, the cloud comes in to assist with AI in the game... and everyone I've seen talk about that says it's braindead.

He's not even talking about cloud here from what I can tell, he's describing virtualization. That does let them do cool things, like save a lot of money on hosting, but I'm not sure where the consumer-end interest really is supposed to materialize from that.
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News Comments > Sunday Consolidation
13. Re: Sunday Consolidation Mar 16, 2014, 23:02 PropheT
Redmask wrote on Mar 16, 2014, 16:13:
PropheT wrote on Mar 16, 2014, 15:48:
I think gamers have been misled over the quality of Dark Souls 2 in general. I'm curious to see what people are saying about it a month from now once the new-game shine wears off.

The same thing they said about Demons Souls and Dark Souls? The games are rarely a big departure from each other.

DS2 feels and handles differently to a much higher degree than anything I've read suggests it does. It doesn't control like the first two games; it's not as tight, it's faster, there's far more gotcha moment encounters designed to kill the player and it doesn't favor the methodical defensive approach that the other games had by instead preferring a fast-paced survival horror vibe.

I'm sure some people will love it, but even though I liked the first two quite a bit I don't feel the same way about this one because it is more different from the first two than I expected. It sort of looks and acts like the other Souls games but I don't think it feels like them.
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News Comments > Sunday Consolidation
3. Re: Sunday Consolidation Mar 16, 2014, 15:48 PropheT
I think gamers have been misled over the quality of Dark Souls 2 in general. I'm curious to see what people are saying about it a month from now once the new-game shine wears off.  
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News Comments > Saturday Legal Briefs
3. Re: Saturday Legal Briefs Mar 16, 2014, 01:59 PropheT
jdreyer wrote on Mar 15, 2014, 16:46:
The RIAA can suck raw eggs. At least Google has it's head on straight:

Not to mention it's a little nuts to expect Google to police every site that they link to. If a copyright holder can't be bothered to watch for issues with their own content I don't understand why they think Google should do it for them. I'd be tempted to answer their request by de-listing anything the RIAA touches for a period of time just to get the point across on who's holding all the cards.
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News Comments > Morning Metaverse
24. Re: Morning Metaverse Mar 13, 2014, 13:21 PropheT
avianflu wrote on Mar 13, 2014, 11:32:
Mixed feeling about this: I order a lot from Amazon and with Prime. It is really "2 business day" delivery and even that limitation comes with several caveats about holidays not counting, and exactly when in the day the order is placed, etc. With Prime, too many times I've ordered on Monday and not seen the package until the next Monday.

The shippers don't deliver on non-business days, and holidays aren't business days. That's the same no matter where you get anything, it's sure not an Amazon thing. The time of day thing is an odd argument, too, since obviously they have to work with their shipping on that; despite that, it's not unusual that I can buy something at 6pm and have it the next morning if I wanted. There's nowhere else on the internet I can do that.

I've had one thing take a week to arrive before, and that was after the ice storm in the south this winter that had UPS backed up like a fat guy on a cheese-only diet. If it's something actually sold by and stocked by Amazon, the one or two cases where it took longer than advertised was because UPS or FedEx didn't deliver it on time.

I've also never had anything ship USPS from them before if 2-day was selected, and I buy from them all the time.
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News Comments > BAFTA Winners
21. Re: BAFTA Winners Mar 12, 2014, 23:45 PropheT
eRe4s3r wrote on Mar 12, 2014, 22:19:
But that point is exactly why these games are so great, to some/many. Last of us has you connect to a character while Papers Please makes you realize that if you sat there, doing that exact job in that situation, you'd become corrupt faster than you can scream "decency" and "never".

All of these games, require you to connect to the situation on a psychological level. And I can fully understand if some people don't like that. I do love it though Maybe you will be converted once full VR is realized, with good "Presence"

The Last of Us, in my mind at least, did the equivalent of showing you a puppy. See how cute that is? Of course you do, it's a puppy. Now I'm going to do bad things with it, because everyone loves puppies and that's guaranteed to get a response. It's like a click-bait article, you lure them in with a guaranteed emotion grabber and then rattle it around to stir them up... it just never holds up later, or if you recognize it and feel scammed in the first place. The intro sequence to the game with Joel's daughter is powerful, but it's cheapened because you know exactly where it's going. The rest of the game isn't any different to me, it's been done before.

I completely understand that that's what they were going for, but my problem is that they feel like that's what they were going for. I have a teenage daughter, I know what it's like to deal with it every day; I didn't like Ellie. I didn't like Joel. It sort of made it impossible to empathize when them or reach the conclusion that the game wanted you to where you were ok with everything because you saw it from their perspective.

Papers, Please does a good job of what it's intending to do. It just isn't a fun game to me, unfortunately. It makes its point, and it's a good one, but it's not much of a game so once you've accepted what that point is there's no real pull to continue.

I don't like games I can't connect to on a psychological level (or emotional, at least). I don't like games, movies, or books with characters I can't empathize with. I'm just not fond of the heavy handed approach to storytelling, and being told what to feel doesn't work for me.
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News Comments > BAFTA Winners
11. Re: BAFTA Winners Mar 12, 2014, 21:26 PropheT
The only game on that entire list that I kind of enjoyed was Bioshock Infinite (I haven't played GTA V or FIFA).

The Last of Us is easily the most overrated game I've ever seen. I'm just not sure what people see in it... the gameplay wasn't particularly good and has been done better by other stealth games like Splinter Cell, Dishonored, or Deus Ex. The story is cliche and not all that interesting, using ham-fisted tropes to show just how much you're supposed to care at any given time and hammer into you each moment that you're supposed to be upset instead of trusting you enough to let you feel it on your own. I know people love it, for whatever reason, but goddamn I hated it and that it's being held up as example of what other games should be like.

Papers, Please seems overrated to me as well. Like the Stanley Parable, it's interesting for about half an hour and then it's forgettable since it's made its point and isn't particularly fun to play once that's over.
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News Comments > Out of the Blue
19. Re: Out of the Blue Mar 12, 2014, 16:24 PropheT
jdreyer wrote on Mar 12, 2014, 14:21:
NASA setting stage for asteroid mission.

Piloted by Bruce Willis?

Seems like an extreme way to keep Ben Affleck from playing Batman, but I guess if it works it works.
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News Comments > Evening Patches
2. Re: Evening Patches Mar 11, 2014, 22:15 PropheT
Are you sure that's a bug? It seems to be more with the way that the damage rating is being represented on items than 2H items not having the appropriate damage. The ones I've seen have the right weapon damage, but their overall damage rating as represented matches up to 1-handers of the same level...I'd think that's how it's supposed to be.  
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News Comments > More Elder Scroll Online Invites
7. Re: More Elder Scroll Online Invites Mar 11, 2014, 22:13 PropheT
Panickd wrote on Mar 11, 2014, 20:32:
Just wandering around the continent is more fun than actually playing the game or progressing.

To be fair, that's largely true of all the Elder Scrolls games.

My son and I came to the same conclusion when playing last beta, though, on that same point; the game is more fun when there's no one else around. We did have some fun with it, but a high population area rapidly hits the point where it's just not worth fighting the crowds to do things.
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News Comments > Game Reviews
25. Re: Game Reviews Mar 11, 2014, 15:15 PropheT
They're really not a bad review site, although I think many will find their morality meter kind of useless. At least they're not shilling games based on advertising dollars and hype like so many of the others.

The game in general is...yeah. If someone is offended by anything at all, you're probably going to find something that offends you in the game. That's not much different than the show itself, anymore, though it's strange to see The Stick of Truth push boundaries like that in a game since it's so damn rare to see a video game actually take risks like that.
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News Comments > Evening Safety Dance
2. Re: Evening Safety Dance Mar 10, 2014, 22:57 PropheT
He's talking more about embracing coveillance rather than surveillance, which is just a nice way of saying that you can embrace the always-monitored status of life by broadcasting yourself via Facebook and Twitter or emergent systems that do the same. His view is that surveillance is inevitable so we might as well embrace it by doing the job for the people who would do it ourselves.

Seems like utter horseshit to me, personally, for nothing else but the simple fact that people use Facebook and Twitter for you to see what they want you to see and only what they want you to see. The idea that a human impulse to share outweighs a human impulse for privacy is ridiculous when the personas that people paint online, even on social networks, are virtually never what that person is actually like in a face to face reality.

There's a big difference between a person that you can see at the moments of their choice and a person you can see at any given time. One, people are comfortable with...the other I can guarantee they aren't.
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News Comments > The Incredible Adventures of Van Helsing II Next Month
8. Re: The Incredible Adventures of Van Helsing II Next Month Mar 10, 2014, 20:54 PropheT
Efflixi wrote on Mar 10, 2014, 20:16:
I enjoyed the hell out of it.

Me too, I thought it was very good. I loved the music in the game.
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News Comments > Titanfall Reviews
11. Re: Titanfall Reviews Mar 10, 2014, 20:48 PropheT
Trevellian wrote on Mar 10, 2014, 20:08:
While ya'll are sitting here being crotchety as fuck for no good reason I'm going to enjoy the best fast paced FPS I've played (in BETA) in years.

But nobody really was doing that.

From the Gamespot review:
Chris Watters played Titanfall for two days straight at a review event run by EA, where he encountered server issues allegedly caused by small player population.

From the Gamesradar review:
Listen, I know you're worried about Titanfall's servers, and… I actually don't know how well they'll work just yet. In my 20 odd hours with the game dropped connection a few times and had problems connecting with players, and most people who tried to play the beta with friends found they spent more time fighting the servers than they did enemy titans. How will it all shake out? No one will know for sure until it launches, but I don't blame you for waiting a week or two to see how the servers hold up.

So, nobody here was really saying anything that wasn't in the reviews that were linked here anyway.

It'd be a bad idea to just jump into another EA game without worries about the server stability; people get burned by it repeatedly, so taking a tentative approach with the next shiny thing that comes out instead of just saying "but I LOVE shiny things!" seems kind of smart.

I think it's interesting that of the reviewers who list that they played it at the EA event, only some point out the issues while others never mention them at all (Polygon, surprise).

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News Comments > Sunday Tech Bits
7. Re: Sunday Tech Bits Mar 9, 2014, 22:40 PropheT
Pigeon wrote on Mar 9, 2014, 13:02:
The changes are all focused around mouse and keyboard users, to make certain features more accessible to the mouse.

You really have to wonder why that would be happening now at this point rather than before a release candidate was ever even put out.

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2285 Comments. 115 pages. Viewing page 19.
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