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User information for Troy C.

Real Name Troy C.   
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Nickname PropheT
Email Concealed by request - Send Mail
ICQ None given.
Homepage http://
Signed On Jul 17, 2000, 22:20
Total Comments 2285 (Senior)
User ID 6273
User comment history
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News Comments > Op Ed
18. Re: Op Ed Mar 31, 2014, 12:23 PropheT
gsilver wrote on Mar 31, 2014, 10:50:
Yes, too much innovation is why the hundredth iteration of Mario doesn't sell, while stuff like Papers, Please, The Stanley Parable, and Gone Home are big on the PC.

Yeah, exactly. Nintendo isn't exactly the bastion of innovation that it gets made out to be.

Gamers saying they want innovation doesn't mean we don't want more sequels for the games we like, it means we want them to find new things to do with them that keep them fresh and still exciting after revisiting that formula for the third or fourth time or more. It's simple things, like playing a new MMO and getting to fight real things early on instead of gathering 500 boar pelts or getting a new multiplayer shooter where instead of victories that disappear the second a match is over a persistent battlefield exists for people to gain and lose ground on.

Games that appeal to the mom-casual audience might make a big enough splash that you can sell those specific games and do well to a point, but it's the hardcore gamers that buy that game and then the three next to it and make these systems actually float. Hardcore gamers have never been particularly fond enough of large shifts in their gaming experience that they want their controls to be all but foreign when they pick up a game they like, and they aren't going to buy into tablets and motion controls to play Super Mario Bros. 87 if the old controller was better...and that mom-casual audience isn't going to keep buying Super Mario Bros. 87 because they already have 4 different versions of it and they aren't that different.

Innovation, yes. Innovation where it doesn't necessarily make the experience better? No, of course not, and that doesn't matter if it's games or a phone or WebTV or whatever. Mario or Metroid Prime are good examples because its 3D versions might sell worse, but they're also fundamental changes to the game that don't by themselves make the franchise better rather than different.
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News Comments > Company of Heroes 2: The Western Front Armies Announced
6. Re: Company of Heroes 2: The Western Front Armies Announced Mar 30, 2014, 01:56 PropheT
JAGUART wrote on Mar 29, 2014, 13:25:
The myriad of DLC for this has stomped on my interest in the game.

The first one is still a much better game and has held up well enough over time that I actually prefer the look of it to the sequel as well. I still play that one from time to time, but CoH 2 just doesn't scratch the same itch.
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News Comments > WildStar Bonus Beta Weekend
9. Re: WildStar Bonus Beta Weekend Mar 29, 2014, 11:44 PropheT
NKD wrote on Mar 28, 2014, 23:11:
There's a new UI coming next month.

They really should have had something on the beta forums about it. Thanks for the info, that'll at least mean that I'll come back and try it again after they update it.
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News Comments > WildStar Bonus Beta Weekend
2. Re: WildStar Bonus Beta Weekend Mar 28, 2014, 21:22 PropheT
Got invited to this and logged on to play a bit, and all I really had to say afterward was that the UI is godawful. Whether it was simple navigation on character creation menus, or trying to tell which chat bubble that was up on the screen was the one I was actually involved in, or figure out what a quest reward was from a 3 pixel icon it gives there's just nothing good about the UI. The entire thing needs to be scrapped completely and redone.

I think it plays ok, and it looks good, but interacting with the game is migraine inducing.
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News Comments > Evening Safety Dance
2. Re: Evening Safety Dance Mar 27, 2014, 21:33 PropheT
Systems should be upgraded, but they do have a good point.

"The vulnerable OS will be an easy target for hackers and be seen as a gateway to infect other non-XP operating systems," Avast COO Ondrej Vlcek wrote on the company's blog. "Our telemetry data shows that XP users are 6 times more likely to get attacked than Windows 7 users and once Microsoft stops issuing patches, this can worsen."

It's already a problem, but part of the issue is that it's not just PC's that are using the operating system; you can find it on POS units (point of sale, not the other pos) and other systems that aren't easily upgraded without expensive hardware changes for companies that either can't afford the switch or don't understand the security ramifications of not doing so.

Pushing the adoption of newer systems is fine, and needs to be done, but there's a danger in this approach that widespread breaches can happen before an organization makes the shift; the Target data breach had infected XP systems that were part of the cause, for example, so seeing another attack like that as a result isn't a hard scenario to picture.
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News Comments > The Elder Scrolls Online Next Week: Early Access Details
30. Re: The Elder Scrolls Online Next Week: Early Access Details Mar 26, 2014, 16:24 PropheT
Darks wrote on Mar 26, 2014, 16:16:
Not understanding why you guys are so dead set against the game. I get that you many donít want to play it. But forming opinions about a beta that does not represent the final product is kind of strange to me. How can you guys claim to like Skyrim and not like this? What is not fun about exploring Tamriel? The entire island!

I don't have anything against the game, but most of the complaints are exactly because that's not what the game is. You can't just walk out of the dungeon at the beginning and pick a direction, explore any cave you wander past, walk to a town and start doing anything you find, and so on. It's really nothing like the single player games, and although it's a bit more open than a progressive MMO quest line it's still not as open as a Guild Wars 2's, either. It's not a big multiplayer Elder Scrolls game, it's an MMO set in the universe; that's a big enough difference for a lot of people to not like the direction it went.

As for forming opinions on beta releases, I've beta tested every MMO I've been interested in since UO came out and not one of them has been different from its last beta event to the actual release. Stress tests may as well be a demo.
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News Comments > Morning Consolidation
13. Re: Morning Consolidation Mar 26, 2014, 15:06 PropheT
Beamer wrote on Mar 26, 2014, 13:20:
They didn't get PS2 emulation working on the PS3, though. The PS3 that was backwards-compatible had a PS2 in it. They literally included the Emotion Engine on the motherboard.

There was a short-lived 80gb PS3 that had a sort of half and half job going on that did use software emulation for PS2 games. I don't think it worked particularly well, so it didn't stick around for long.
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News Comments > Facebook Acquires Oculus, Oculus Rift Minecraft Cancelled
96. Re: Facebook Acquires Oculus, Oculus Rift Minecraft Cancelled Mar 26, 2014, 03:35 PropheT
Sepharo wrote on Mar 26, 2014, 02:22:
More like it's not what you think they seem to think it is.

Maybe, but I'm having a hard time seeing how virtual reality competes as a social platform with reality reality to anyone who wasn't saying we'd all be talking on video phones and wearing shimmering silver pants by the year 2000.
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News Comments > Diablo III Reaper of Souls Launches; Future Plans Outlined
11. Re: Diablo III Reaper of Souls Launches; Future Plans Outlined Mar 25, 2014, 11:15 PropheT
Verno wrote on Mar 25, 2014, 10:46:
I hear a lot of mixed stuff about the Crusader too.

I love the Crusader so far. Her personality is different than the other characters; she's not arrogant or even violent personality-wise, seems respectful to people in conversations, and just has a completely different feel. All of the conversations are re-done and have full voice overs just like the other characters had... I don't know why I didn't expect that, but the original VA's did new work for all the crusader conversations.

The different armors I've gotten have been great looking, with one looking more or less like the knight set from Dark Souls, and she has some diversity in the gear she can use since 2-handed weapons are viable with a passive talent (you can still use a shield). As you level, the class can go from a melee-range tank to having mid-range abilities that basically allow you to set up a circle for yourself and kill anything as it comes into it...a caster-type, but you don't have to kite. Or you can just play as a smash-mouth tank, she has two builders that are melee range, one mid-range chain attack AOE and a single-target long range hammer throw.

I'm only level 22-23, somewhere in there, but so far this is the class that the game was missing to me. I like the aesthetics of it, the VA is good and the personality works for me, and it plays really well and has options for play style in a way that the other classes don't. I'm really happy with the class, it's better than I expected.
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News Comments > Evening Interviews
3. Re: Evening Interviews Mar 24, 2014, 22:45 PropheT
There'd have to be a shift from If/Then dialog trees to facilitate what he's talking about, or an adoption of modular game systems to give designers time and resources to focus on integrating the gigantic trees of possible interactions in a game like that.

It also assumes that the journey is more important than the destination, which while true in a Civilization game I'm not sure it still holds to that in a Mass Effect since the narrative would ultimately lead to the same place anyway... unless you're able to implement a legion of end results in the same way that you're able to shuffle NPC's to fit into separate parts of the narrative without breaking up the flow into something meaningless.

For an open world game, it's a great idea. I'm just not sure something that free-form is realistic with current technologies without building a base game, and then expanding on that game through sequels that are essentially added as modules onto the existing game in order to change and modify it into something else like what modders do with Skyrim.
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News Comments > Diablo III Reaper of Souls Launch Party
37. Re: Diablo III Reaper of Souls Launch Party Mar 24, 2014, 18:14 PropheT
MoreLuckThanSkill wrote on Mar 24, 2014, 17:52:
I don't know about non-expansion people joining expansion games, etc.

I'm just guessing at this since it's not live yet, but since it's the same patch that's live right now as the active expansion when it hits tonight (you don't even need to log out) there's no reason why someone shouldn't be able to join the game of someone who's playing with the expansion as long as you weren't in Act V.
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News Comments > Sunday Metaverse
6. Re: Sunday Metaverse Mar 23, 2014, 22:21 PropheT
jdreyer wrote on Mar 23, 2014, 20:39:
I think part of the problem is that it was a he-said-she-said issue, since people were just guessing that ISPs were throttling traffic.

At least on Comcast's network, it wasn't; there was something like a 30% performance difference over a 3-month time span at the end of last year for Netflix's traffic on their network that came to a head when House of Cards released and traffic hit a peak rate. Then the ransom was paid, and the problem went away...except it didn't violate the FCC ruling on Comcast that they couldn't block until 2018 because they just created the bottleneck on Cogent's network instead by not allowing the traffic through to theirs.

The problem overall would just seem to be that Netflix is publicly operating at profit margins that lets the cable companies see blood in the water. If they force Netflix to buy into the exchanges by data rate like they're Google or Microsoft or Facebook, Netflix is either going to have to raise prices or start having problems. It's self-serving when the cable companies that control those networks want Netflix and streaming to fail and are in control of the bandwidth they use to compete.

Netflix was already paying Level 3 and Cogent for their exchanges, so stuff like AT&T's response where he rambles about Netflix wanting a free ride is bullshit. Nothing is going to happen favorably unless the FCC steps in, but the odds of that happening when their hands are firmly in the cable companies' pockets seems pretty low...and the record of government capability for handling any high-tech rulings in a timely manner isn't exactly stellar anyway.
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News Comments > etc., etc.
15. Re: etc., etc. Mar 22, 2014, 01:57 PropheT
He is kind of right here. He might have deserved a lot of the hate he got, minus the death threats and whackjob nerdraging obviously, but not everyone does.

I still don't think it's exclusive to gaming, though. The smartest thing that creators can do right now, whether it's books or TV or games, is to not read internet feedback and just focus on their vision of what they want to create. Part of the reason feedback got to be the way it has been is because content creators started reading that feedback and started trying to please everyone, which pleased no one and just made everyone bitter. More bitter.

It's sort of like the line from the Hitchhiker's Guide to the Galaxy that went something like, "In the beginning the universe was created, which made people very angry and has been widely regarded as being a bad move." People are never happy, so just make your game and if you do it well it'll matter to the people it should matter to.
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News Comments > Diablo III Double XP Weekend
33. Re: Diablo III Double XP Weekend Mar 22, 2014, 01:48 PropheT
Quinn wrote on Mar 21, 2014, 22:50:
The best legendaries will be replaced with better normal rare drops in RoS and paragon levels only start making a real difference after you've reached a pretty hardcore paragon level. Correct me if I'm wrong.

Hated the game at release. Bought the expansion today. Great improvements since the initial release.

You don't really need an extremely high paragon level to make a difference. I'm at 35, which doesn't seem incredibly high, but it's 5% run speed and some life on hit and resistances... it's not game-changing for sure, but I notice. That'd be fairly easy to get to in a weekend with 100% XP bonus.

When they originally announced the expansion it just made me kind of sad because of how disappointing the game was, but now I'm excited for Tuesday. I totally understand where people still might not want to jump into it, especially if the always-online part was a major factor, but Blizzard sticking with the game and improving it like they have is admirable and appreciated.

Now if they can make the story in the expansion not be as embarrassingly stupid like the first four acts I'd buy them all a beer
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News Comments > Evening Metaverse
9. Re: Evening Metaverse Mar 21, 2014, 00:03 PropheT
Cutter wrote on Mar 20, 2014, 22:09:
We don't negotiate with terrorists.

No kidding.

I think "ransom" would be the appropriate wording since they were basically holding Netflix's traffic hostage until they were paid.
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News Comments > Evening Consolidation
4. Re: Evening Consolidation Mar 20, 2014, 22:26 PropheT
I didn't realize it was episodic, all the information I'd seen earlier today seemed to suggest it was just a big add-on patch. That's...kind of cool, actually, and a good idea to give legs to the game.

I'm really hoping I can get it downloaded in a reasonable amount of time after work tonight since I pre-ordered directly from PSN, but not holding my breath. Tomorrow will be good, though.
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News Comments > GDC Award Winners
22. Re: GDC Award Winners Mar 20, 2014, 20:18 PropheT
Beamer wrote on Mar 20, 2014, 15:09:
God, The Walking Dead is unwatchable muck.

The Last of Us has a gruff, tough, largely silent male protagonist... that's not exactly pushing boundaries.

I was talking more about the Telltale games than the TV series, I'd actually agree with you about that.
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News Comments > GDC Award Winners
14. Re: GDC Award Winners Mar 20, 2014, 13:54 PropheT
Jivaro wrote on Mar 20, 2014, 12:42:
I think that is due to the technical quality of the game as well as the exemplary writing and voice acting, none of which can be argued as being anything other than fantastic.

Yeah, it can. The writing is nothing special at all, and I'll forever be amazed that people think otherwise when it does nothing that you haven't seen anywhere else multiple times before. If you've seen a zombie movie you aren't going to be surprised by anything in the game; the story isn't terribly different from the Walking Dead in a lot of ways, and those games are much better at telling it.

From a technical standpoint, the AI in the game is oblivious to your companion, lending to situations where you can be trying to hide from someone but she'll just stand there as they literally walk right into her and nothing happens; Bioshock Infinite did this better, and it came out around the same time, and people complain. Ico did it better and it came out years ago.

Still, I can understand TLOU winning a lot of awards since gaming awards are basically a big popularity contest anyway. The ambassador award thing makes me want to throw up.
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News Comments > Into the Black
1. Re: Into the Black Mar 19, 2014, 21:45 PropheT
I can't find a video, but all I could think of when I saw that is the old Adam West Batman movie where the Bat-copter gets shot down by the Riddler and they're lucky enough to crash land at a foam mattress convention.  
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News Comments > WildStar Preorders
13. Re: WildStar Preorders Mar 19, 2014, 19:06 PropheT
NewMaxx wrote on Mar 19, 2014, 18:25:
Wildstar is here to refine something certain players savor, not introduce anything new. In that respect I think it's helping herald the endpoint of one fork of the MMO storyline.

That's basically what WoW did when it came out, too, so if Wildstar can actually do that I'd be pretty impressed.

I like MMO's and I have no doubt I'll play it, but for some reason though I'm having trouble actually getting excited for it.
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2285 Comments. 115 pages. Viewing page 18.
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