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User information for Troy C.

Real Name Troy C.   
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Nickname PropheT
Email Concealed by request - Send Mail
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Homepage http://
Signed On Jul 17, 2000, 22:20
Total Comments 2078 (Senior)
User ID 6273
 
User comment history
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News Comments > Facebook Acquires Oculus, Oculus Rift Minecraft Cancelled
96. Re: Facebook Acquires Oculus, Oculus Rift Minecraft Cancelled Mar 26, 2014, 03:35 PropheT
 
Sepharo wrote on Mar 26, 2014, 02:22:
More like it's not what you think they seem to think it is.

Maybe, but I'm having a hard time seeing how virtual reality competes as a social platform with reality reality to anyone who wasn't saying we'd all be talking on video phones and wearing shimmering silver pants by the year 2000.
 
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News Comments > Diablo III Reaper of Souls Launches; Future Plans Outlined
11. Re: Diablo III Reaper of Souls Launches; Future Plans Outlined Mar 25, 2014, 11:15 PropheT
 
Verno wrote on Mar 25, 2014, 10:46:
I hear a lot of mixed stuff about the Crusader too.

I love the Crusader so far. Her personality is different than the other characters; she's not arrogant or even violent personality-wise, seems respectful to people in conversations, and just has a completely different feel. All of the conversations are re-done and have full voice overs just like the other characters had... I don't know why I didn't expect that, but the original VA's did new work for all the crusader conversations.

The different armors I've gotten have been great looking, with one looking more or less like the knight set from Dark Souls, and she has some diversity in the gear she can use since 2-handed weapons are viable with a passive talent (you can still use a shield). As you level, the class can go from a melee-range tank to having mid-range abilities that basically allow you to set up a circle for yourself and kill anything as it comes into it...a caster-type, but you don't have to kite. Or you can just play as a smash-mouth tank, she has two builders that are melee range, one mid-range chain attack AOE and a single-target long range hammer throw.

I'm only level 22-23, somewhere in there, but so far this is the class that the game was missing to me. I like the aesthetics of it, the VA is good and the personality works for me, and it plays really well and has options for play style in a way that the other classes don't. I'm really happy with the class, it's better than I expected.
 
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News Comments > Evening Interviews
3. Re: Evening Interviews Mar 24, 2014, 22:45 PropheT
 
There'd have to be a shift from If/Then dialog trees to facilitate what he's talking about, or an adoption of modular game systems to give designers time and resources to focus on integrating the gigantic trees of possible interactions in a game like that.

It also assumes that the journey is more important than the destination, which while true in a Civilization game I'm not sure it still holds to that in a Mass Effect since the narrative would ultimately lead to the same place anyway... unless you're able to implement a legion of end results in the same way that you're able to shuffle NPC's to fit into separate parts of the narrative without breaking up the flow into something meaningless.

For an open world game, it's a great idea. I'm just not sure something that free-form is realistic with current technologies without building a base game, and then expanding on that game through sequels that are essentially added as modules onto the existing game in order to change and modify it into something else like what modders do with Skyrim.
 
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News Comments > Diablo III Reaper of Souls Launch Party
37. Re: Diablo III Reaper of Souls Launch Party Mar 24, 2014, 18:14 PropheT
 
MoreLuckThanSkill wrote on Mar 24, 2014, 17:52:
I don't know about non-expansion people joining expansion games, etc.

I'm just guessing at this since it's not live yet, but since it's the same patch that's live right now as the active expansion when it hits tonight (you don't even need to log out) there's no reason why someone shouldn't be able to join the game of someone who's playing with the expansion as long as you weren't in Act V.
 
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News Comments > Sunday Metaverse
6. Re: Sunday Metaverse Mar 23, 2014, 22:21 PropheT
 
jdreyer wrote on Mar 23, 2014, 20:39:
I think part of the problem is that it was a he-said-she-said issue, since people were just guessing that ISPs were throttling traffic.

At least on Comcast's network, it wasn't; there was something like a 30% performance difference over a 3-month time span at the end of last year for Netflix's traffic on their network that came to a head when House of Cards released and traffic hit a peak rate. Then the ransom was paid, and the problem went away...except it didn't violate the FCC ruling on Comcast that they couldn't block until 2018 because they just created the bottleneck on Cogent's network instead by not allowing the traffic through to theirs.

The problem overall would just seem to be that Netflix is publicly operating at profit margins that lets the cable companies see blood in the water. If they force Netflix to buy into the exchanges by data rate like they're Google or Microsoft or Facebook, Netflix is either going to have to raise prices or start having problems. It's self-serving when the cable companies that control those networks want Netflix and streaming to fail and are in control of the bandwidth they use to compete.

Netflix was already paying Level 3 and Cogent for their exchanges, so stuff like AT&T's response where he rambles about Netflix wanting a free ride is bullshit. Nothing is going to happen favorably unless the FCC steps in, but the odds of that happening when their hands are firmly in the cable companies' pockets seems pretty low...and the record of government capability for handling any high-tech rulings in a timely manner isn't exactly stellar anyway.
 
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News Comments > etc., etc.
15. Re: etc., etc. Mar 22, 2014, 01:57 PropheT
 
He is kind of right here. He might have deserved a lot of the hate he got, minus the death threats and whackjob nerdraging obviously, but not everyone does.

I still don't think it's exclusive to gaming, though. The smartest thing that creators can do right now, whether it's books or TV or games, is to not read internet feedback and just focus on their vision of what they want to create. Part of the reason feedback got to be the way it has been is because content creators started reading that feedback and started trying to please everyone, which pleased no one and just made everyone bitter. More bitter.

It's sort of like the line from the Hitchhiker's Guide to the Galaxy that went something like, "In the beginning the universe was created, which made people very angry and has been widely regarded as being a bad move." People are never happy, so just make your game and if you do it well it'll matter to the people it should matter to.
 
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News Comments > Diablo III Double XP Weekend
33. Re: Diablo III Double XP Weekend Mar 22, 2014, 01:48 PropheT
 
Quinn wrote on Mar 21, 2014, 22:50:
The best legendaries will be replaced with better normal rare drops in RoS and paragon levels only start making a real difference after you've reached a pretty hardcore paragon level. Correct me if I'm wrong.

Hated the game at release. Bought the expansion today. Great improvements since the initial release.

You don't really need an extremely high paragon level to make a difference. I'm at 35, which doesn't seem incredibly high, but it's 5% run speed and some life on hit and resistances... it's not game-changing for sure, but I notice. That'd be fairly easy to get to in a weekend with 100% XP bonus.

When they originally announced the expansion it just made me kind of sad because of how disappointing the game was, but now I'm excited for Tuesday. I totally understand where people still might not want to jump into it, especially if the always-online part was a major factor, but Blizzard sticking with the game and improving it like they have is admirable and appreciated.

Now if they can make the story in the expansion not be as embarrassingly stupid like the first four acts I'd buy them all a beer
 
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News Comments > Evening Metaverse
9. Re: Evening Metaverse Mar 21, 2014, 00:03 PropheT
 
Cutter wrote on Mar 20, 2014, 22:09:
We don't negotiate with terrorists.

No kidding.

I think "ransom" would be the appropriate wording since they were basically holding Netflix's traffic hostage until they were paid.
 
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News Comments > Evening Consolidation
4. Re: Evening Consolidation Mar 20, 2014, 22:26 PropheT
 
I didn't realize it was episodic, all the information I'd seen earlier today seemed to suggest it was just a big add-on patch. That's...kind of cool, actually, and a good idea to give legs to the game.

I'm really hoping I can get it downloaded in a reasonable amount of time after work tonight since I pre-ordered directly from PSN, but not holding my breath. Tomorrow will be good, though.
 
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News Comments > GDC Award Winners
22. Re: GDC Award Winners Mar 20, 2014, 20:18 PropheT
 
Beamer wrote on Mar 20, 2014, 15:09:
God, The Walking Dead is unwatchable muck.

The Last of Us has a gruff, tough, largely silent male protagonist... that's not exactly pushing boundaries.

I was talking more about the Telltale games than the TV series, I'd actually agree with you about that.
 
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News Comments > GDC Award Winners
14. Re: GDC Award Winners Mar 20, 2014, 13:54 PropheT
 
Jivaro wrote on Mar 20, 2014, 12:42:
I think that is due to the technical quality of the game as well as the exemplary writing and voice acting, none of which can be argued as being anything other than fantastic.

Yeah, it can. The writing is nothing special at all, and I'll forever be amazed that people think otherwise when it does nothing that you haven't seen anywhere else multiple times before. If you've seen a zombie movie you aren't going to be surprised by anything in the game; the story isn't terribly different from the Walking Dead in a lot of ways, and those games are much better at telling it.

From a technical standpoint, the AI in the game is oblivious to your companion, lending to situations where you can be trying to hide from someone but she'll just stand there as they literally walk right into her and nothing happens; Bioshock Infinite did this better, and it came out around the same time, and people complain. Ico did it better and it came out years ago.


Still, I can understand TLOU winning a lot of awards since gaming awards are basically a big popularity contest anyway. The ambassador award thing makes me want to throw up.
 
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News Comments > Into the Black
1. Re: Into the Black Mar 19, 2014, 21:45 PropheT
 
I can't find a video, but all I could think of when I saw that is the old Adam West Batman movie where the Bat-copter gets shot down by the Riddler and they're lucky enough to crash land at a foam mattress convention.  
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News Comments > WildStar Preorders
13. Re: WildStar Preorders Mar 19, 2014, 19:06 PropheT
 
NewMaxx wrote on Mar 19, 2014, 18:25:
Wildstar is here to refine something certain players savor, not introduce anything new. In that respect I think it's helping herald the endpoint of one fork of the MMO storyline.

That's basically what WoW did when it came out, too, so if Wildstar can actually do that I'd be pretty impressed.

I like MMO's and I have no doubt I'll play it, but for some reason though I'm having trouble actually getting excited for it.
 
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News Comments > etc., etc.
16. Re: etc., etc. Mar 18, 2014, 21:49 PropheT
 
Panickd wrote on Mar 18, 2014, 18:57:
And, like I said, the bracket is meaningless. None of the companies that have been featured on it have ever done thing one to fix their shitty public images, and they still make tons of money so they have no impetus to change.

There's not a publicly traded company in the world that wouldn't care about being on a worst list. The only ones that I can see not being worried about damaging their brand would be the banks, because really what the hell can any one actually do to them. Most, if not all, of these companies spend a fairly serious amount of money on PR; part of the reason EA gets as much hate as it does is just because the people they're dealing with are the customers directly rather than a Monsanto that's typically selling to distributors and doesn't usually have direct contact with their end consumer like EA does.
 
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News Comments > Diablo III Auction Houses Closed
42. Re: Out of the Blue Mar 18, 2014, 18:37 PropheT
 
Axis wrote on Mar 18, 2014, 15:36:
Yea I'm talking this last week, been on V2, had the game for 5 days now. The lag has been terrible every night I've played.

I haven't noticed any lag at all recently, and I've played quite a bit since the loot update. I don't get to play prime time because of my work hours, but the hours I've been on (including the weekends) it's been fine.
 
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News Comments > etc., etc.
8. Re: etc., etc. Mar 18, 2014, 18:31 PropheT
 
EA winning this like they have speaks more about the gaming community than it does about them. It makes gamers look like spoiled brats if EA wins this annually when up against companies on the list that are doing things that actually ruin people's lives and damage communities.  
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News Comments > Evening Previews
4. Re: Evening Previews Mar 17, 2014, 22:35 PropheT
 
Cutter wrote on Mar 17, 2014, 21:00:
And it was just so pathetic, the rationalizations from the fanboys actually stupid enough to buy this thing. 'Oh no, this build is several months old, the latest build is near perfect and has way more stuff!' Yeah? Wow, what a brilliant marketing plan. Hey let's put out a final beta weekend that's a complete POS and that'll guarantee us sales! Derp!

Yeah, that one kind of kills me. People have been saying it since the first test I played in months ago, too, so three months ago they were saying the actual game was on 4.01 or whatever the version number was. Then the next test would roll around and we'd be on 4.01, but the actual game was on 4.03 where everything would be better... even though nothing had really changed since the last version and the 4.01 that we were now on that was supposed to fix everything last test. I'm convinced they're the same people who were trying to convince everyone that SE held back content from FFXIV before it launched and the beta didn't have everything (it did).

I'll play this game, and have kind of enjoyed it after getting over the initial disappointment with it, but it's hard to argue against the complaints. This past weekend's test was actually buggier than the test a few weeks ago, and release is fast approaching...
 
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News Comments > Morning Consolidation
17. Re: Morning Consolidation Mar 17, 2014, 16:24 PropheT
 
Beamer wrote on Mar 17, 2014, 15:05:
But they're supposed to be like minions from a MOBA game. They've kind of been upfront about that from the start. Every time someone has complained about the AI I've pointed this out, but no one seems to care.

The problem I have with that is this: Titanfall’s A.I. Is “Processed in the Cloud” For All Versions, Says Respawn

If the AI is only mindless MOBA-minion bots...what's the point? You're either offloading something that doesn't need to be offloaded from the client side, or the functions they intended to be possible with cloud-based AI processing aren't worth the trouble.

Something doesn't click with the explanation. There's no point in offloading the AI to the cloud if you're not going to do anything with it.
 
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News Comments > Morning Consolidation
7. Re: Morning Consolidation Mar 17, 2014, 13:54 PropheT
 
From what they were talking about that I read pre-launch, the cloud comes in to assist with AI in the game... and everyone I've seen talk about that says it's braindead.

He's not even talking about cloud here from what I can tell, he's describing virtualization. That does let them do cool things, like save a lot of money on hosting, but I'm not sure where the consumer-end interest really is supposed to materialize from that.
 
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News Comments > Sunday Consolidation
13. Re: Sunday Consolidation Mar 16, 2014, 23:02 PropheT
 
Redmask wrote on Mar 16, 2014, 16:13:
PropheT wrote on Mar 16, 2014, 15:48:
I think gamers have been misled over the quality of Dark Souls 2 in general. I'm curious to see what people are saying about it a month from now once the new-game shine wears off.

The same thing they said about Demons Souls and Dark Souls? The games are rarely a big departure from each other.

DS2 feels and handles differently to a much higher degree than anything I've read suggests it does. It doesn't control like the first two games; it's not as tight, it's faster, there's far more gotcha moment encounters designed to kill the player and it doesn't favor the methodical defensive approach that the other games had by instead preferring a fast-paced survival horror vibe.

I'm sure some people will love it, but even though I liked the first two quite a bit I don't feel the same way about this one because it is more different from the first two than I expected. It sort of looks and acts like the other Souls games but I don't think it feels like them.
 
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2078 Comments. 104 pages. Viewing page 8.
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