User comment history
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| News Comments > Magic: The Gathering - Battlegrounds Announced |
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| 3. |
Re: No subject |
May 14, 2003, 15:42 |
Azraelot |
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I think there are just enough cards and differing mechanics to make Magic all but impossible for a modern AI to grasp. I remember when the first Magic PC game came out; the thing would be at 3 life, see that you had a monster with five attack out, and bust out an Earthquake for five, killing itself at the same time.
I personally could care less about the Magic universe - the day I read one of those licensed novels is the day I start listing my religion as "Jedi" on the census form - so I can't say I'm excited about licensed products like this. The game is fun, but it really is just an extension of a fairly generic fantasy universe.
http://www.matthewrorie.com http://users.ign.com/collection/Azraelot |
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| News Comments > Halo PC Preview |
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| 23. |
Re: No subject |
May 12, 2003, 13:35 |
Azraelot |
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It's fairly linear. Ten levels that are pretty big; mostly the standard shooting monsters thing. Unfortunately it becomes apparent that Bungie was rushing it out the door for the XBox launch, because eventually the levels become full of the exact same kinds of rooms, and there's also a bit of backtracking which adds gameplay time without needing any new levels.
It's still pretty fun, especially when you get into a Warthog (most of the time). The last level, though, has to be one of the worst in any FPS that I can remember. Kind of exciting, but hilariously frustrating.
http://www.matthewrorie.com http://users.ign.com/collection/Azraelot |
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| News Comments > Jedi Academy Info |
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| 9. |
Re: Ghoul II, eh? |
Apr 28, 2003, 18:51 |
Azraelot |
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I don't know why it was disabled by default for SP....
One word: Lucasarts. I doubt dismemberment will be enabled in this game, either; if LA saw what the realistic combat code did in the first game, who knows if there'll even be a code for it in Jedi Academy.
And btw, there was dismemberment in the game if you didn't use a code for it; it was just hands and arms that came off, and that was very rarely. But it did happen. The realistic combat code just made it happen much more often.
http://www.matthewrorie.com http://users.ign.com/collection/Azraelot This comment was edited on Apr 28, 18:52. |
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| News Comments > Half-Life 2 Hints? |
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| 15. |
Well |
Apr 14, 2003, 17:10 |
Azraelot |
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They must've been doing something for the last, what, like five years? When did Half-Life 1 come out? It must be either four and a half or three and a half years now.... I only remember that it was a little before Thanksgiving because I started playing it one evening, stayed up through the night, drove home from college for break, and then set up my computer at my house and finished it without sleeping.
Frankly, I'd be happy with an above-average game that follows the Half-life mold fairly carefully. Though everyone said that "Scripted events are going to be in every game from now on!", you still don't see many games with the density of interesting pre-made events that HL had (emphasis on "interesting"). And the AI still stands up to that of games of today, in my opinion, especially those commandoes.
Whatever. I doubt it'll be out before Deus Ex 2, so that's what I'm concentrating on. But it's always been a no-brainer that it would be coming out, so here's hoping that they've spent the time making it good.
http://www.matthewrorie.com http://users.ign.com/collection/Azraelot |
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596 Comments. 30 pages. Viewing page 10.
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