User comment history
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| News Comments > Christmas Day Q&A |
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| 6. |
Whatevs. |
Dec 25, 2005, 17:37 |
Azraelot |
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Speaking as someone who didn't care much for NWN, I'm actually looking forward to this, if only because I hear you can actually individually control most of your party this time around. Having AI teammates is pretty damn retarded in an RPG, if you ask me, whether it's NWN or Final Fantasy XII - that's a trend that needs to be nipped in the bud.
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| News Comments > Dragonshard MP Demo Soon |
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| 1. |
Dammit. |
Jul 11, 2005, 22:28 |
Azraelot |
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What's the deal with so many RTS demos being multiplayer only? I guess they're easier to put together rather than having to worry about scripting and AI, but I never play RTS's for the multiplayer.
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| News Comments > BF2 Linux Server Issue? |
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| 27. |
Hopefully... |
Jun 23, 2005, 15:26 |
Azraelot |
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They'll patch the retail with whatever they did to the demo pretty soon. The demo's version number is 2446.12, I think, while the retail is at 2442.0. I have a weird crash issue with retail, myself, where everytime I hit Q and try to Spot something I'll go straight to the desktop. Doesn't happen in the demo.
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| News Comments > Guild Wars Patch, Bans |
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| 1. |
Well. |
Jun 9, 2005, 12:08 |
Azraelot |
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Well that sounds ominous. Oh well, I haven't even played since before E3. After that I just kind of stopped playing WOW and GW and haven't really missed them...
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| News Comments > Gold - Dungeon Lords |
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| 11. |
el demo. |
Apr 30, 2005, 03:29 |
Azraelot |
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I believe that the demo actually was taken from old code, a few months removed from when it actually went out. That said, there's no excuse for the state it was in. My particular favorite bug was spawning into the demo, then having every monster and enemy for a mile around spontaneously knowing where I was and coming to attack me, and dying more or less instantly. Combat seemed pretty crappy anyway.
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| News Comments > Evening Q&As |
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| 8. |
Re: Sith Lords |
Jan 25, 2005, 00:33 |
Azraelot |
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It is quite long - you can actually get up to level 30 in this game. It's still pretty easy, though.
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| News Comments > Evening Q&A |
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| 1. |
Wow. |
Dec 6, 2004, 23:55 |
Azraelot |
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"You can blow up a wall with an alien behind it in UFO: Aftershock!"
Good job on including a feature that was in X-Com ELEVEN YEARS AGO.
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| News Comments > SÖLDNER Beta Patch |
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| 6. |
Re: Hmm.... |
Nov 14, 2004, 21:47 |
Azraelot |
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Yeah, unless they've improved it a thousandfold since launch, you should pretty much disregard the existence of singleplayer in Soldner. Just pretend it doesn't exist. Some of the worst AI I've ever seen; we're talking tanks that actually couldn't fire their turrets and would have to run you down in order to kill you. Stuff like that. Bad times.
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| News Comments > SÖLDNER Beta Patch |
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| 1. |
Man. |
Nov 14, 2004, 13:09 |
Azraelot |
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If ever a game was in need of multiple and drastic patches, it was Soldner at launch. Has anyone played it recently? Are there more than like 200 people online at a time? Did it ever become any fun to play?
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| News Comments > etc. |
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| 10. |
Re: 320 pages for Half Life 2 game guide |
Nov 11, 2004, 12:21 |
Azraelot |
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I believe the Morrowind guide for the three-in-one version of the game for Xbox was around 420 pages.
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| News Comments > Morning Q&As |
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| 2. |
Re: No subject |
Nov 2, 2004, 11:44 |
Azraelot |
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Yeah, it looks pretty good. I won't have time to play it any time soon, but I'm hoping it'll turn out well.
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| News Comments > Civ IV Confirmation |
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| 6. |
Re: Globe? |
Oct 22, 2004, 13:40 |
Azraelot |
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X-Com had a really nice zoomable globe, well before there was any kind of 3D on PCs. I don't know much about tiles, as I've never played Civilization (unless you count Master of Magic), but I don't see why it'd be impossible to implement them on a globe...
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596 Comments. 30 pages. Viewing page 1.
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