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User information for Danger Dog

Real Name Danger Dog   
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Nickname DangerDog
Email Concealed by request
ICQ None given.
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Homepage http://
Signed On Jul 12, 2000, 17:57
Total Comments 4122 (Master)
User ID 6174
 
User comment history
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News Comments > Tomb Raider Gold
29. Re: Tomb Raider Gold Feb 8, 2013, 00:08 DangerDog
 
Looked good but it sounds like they forgot to put gameplay into their interactive movie.

[url=http://www.pcgamer.com/previews/tomb-raider-hands-on-a-lack-of-meaningful-interaction/]
 
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News Comments > Aliens: Colonial Marines Contact Trailer - Extended Cut
11. Re: Aliens: Colonial Marines Contact Trailer - Extended Cut Feb 7, 2013, 23:31 DangerDog
 
Wallshadows wrote on Feb 7, 2013, 21:31:
I'm more worried about the voice acting and whether or not what we heard in the last trailer release is what we should expect in the game. If it happens to be the case, I'll likely mute sounds and just have Aliens play in the background even if the scenes don't match up.

I would suggest watching this IGN preview, thankfully the voice acting in those trailers isn't in the game.

IGN first level playthrough

I didn't know they had the actual actors from Aliens do the voices for the game, mostly for the multiplayer per-order bonus at gamestop. hopefully just a timed exclusive. That's pretty cool.

They've really bungled the marketing of this game.
 
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News Comments > Aliens: Colonial Marines Contact Trailer - Extended Cut
2. Re: Aliens: Colonial Marines Contact Trailer - Extended Cut Feb 7, 2013, 21:22 DangerDog
 
Yeah, it's not even close to looking that good - maybe if they had used cryengine 3. I'm just crossing my fingers that they at least have an FOV adjustment in the game.  
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News Comments > Aliens: Colonial Marines "Bug Hunt" DLC Revealed?
42. Re: Aliens: Colonial Marines Feb 7, 2013, 14:33 DangerDog
 
Just picked up the main game from Getgamesgo for $30.49 (use code LV-426 at checkout) - code is set to expire 4pm GMT.

I'll give it a shot for $30 and if it's any good I'll pick up the season pass on the cheap later.



Getgamesgo is like greenmangaming, they take paypal etc I've purchased from them before 100% legit.

 
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News Comments > Morning Consolidation
33. Re: Morning Consolidation Feb 7, 2013, 02:39 DangerDog
 
Redmask wrote on Feb 6, 2013, 17:27:
I know people who would buy a lot less console games if they weren't able to trade in the duds so this would only hurt them in the long run. I doubt Gamestop would take that lying down, they would penalize any system that doesn't allow used sales by denying floor space and like them or not, they're a major presence in the videogame industry.

shovel ware may still exist on both systems but perhaps it's a decision the publisher makes as to if you can trade in / sell your used copy.
 
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News Comments > Evening Tech Bits
1. Re: Evening Tech Bits Feb 7, 2013, 02:37 DangerDog
 
I could never play a twitch game on a tablet, you would need to hook up a bluetooh mouse and keyboard - and then you just have a gimped PC.  
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News Comments > Valve/J.J. Abrams Collaboration? Half-Life or Portal Movie?
24. Re: Valve/J.J. Abrams Collaboration? Half-Life or Portal Movie? Feb 6, 2013, 17:54 DangerDog
 
JJ Abrams movie pitch for Half Life

Okay we open the movie on Xen which is now a remote island in the south pacific, huge lens flare washes across the screen...
 
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News Comments > Morning Consolidation
29. Re: Morning Consolidation Feb 6, 2013, 16:53 DangerDog
 
The only ones affected by MS forcing internet access for their next console will be people in rural areas.

but they're not really gamers.

http://www.youtube.com/watch?v=Up8siWU92yI

This comment was edited on Feb 6, 2013, 17:15.
 
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News Comments > Oculus Rift Vision Correction Support
22. Re: Oculus Rift Vision Correction Support Feb 6, 2013, 16:34 DangerDog
 
Ursor wrote on Feb 6, 2013, 15:40:
I tried the prototype version at a trade show in November 2012 in Orlando.

The good:

TOTAL immersion, 110 diagonal FOV. 3DOF tracker integrated into system. Used a game controller to navigate fwd/bckwd and head sensor for yaw and pitch. Lightweight and low cost.


The bad:

1. Total immersion with no outside reference points led to simulation adapation sickness within 1 minute of use. This will differ for eveyrone, but I feel it could be a deal breaker, especially for fast twitch games. I could not use it for any length of time.
2. Very big pixels due to cell phone displays being used. Not sure if they have designed in optics, probably not at that price point. The pixels blurred very bad with any head movement. Demo dude said this was being addressed in next prototype version. Large pixels and large FOV lead to very poor angular resolution. This means the graphics quality is good for close up virtual distances, in fact the demo took place in a closed virtual room. If if was setup for longer in game distances, like shooting more than 50 meters, there would be very low resolution, and things would look blocky. At farther virtual ranges, you would not be able to identify objects/people as foe or friend.

thanks for the mini review, mostly why I'm waiting for the production version which will hopefully address things like big pixels and motion blur.
 
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News Comments > Oculus Rift Vision Correction Support
16. Re: Oculus Rift Vision Correction Support Feb 6, 2013, 14:27 DangerDog
 
Which of these two setups do you want?

http://i.imgur.com/ZMuXW.gif

I think people are going to sit around on the forums discussing ways to remove the red ring around your face from wearing the Oculus Rift for hours on end.
 
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News Comments > Oculus Rift Vision Correction Support
15. Re: Oculus Rift Vision Correction Support Feb 6, 2013, 14:14 DangerDog
 
I'll be sporting a couple of D cups for sure.

Panickd wrote on Feb 6, 2013, 10:15:
Why is everyone so interested in this? Strapping motion controlled monitors to your head doesn't sound like the truly immersive experience I was promised with VR technology so long ago.

Until we completely figure out how the human brain works we're not going to be putting some hat on our heads and beaming images and sound right to our brain.

The potential for this is whatever you make of it, if you just want the experience of having a view that completely envelops your peripheral view you could disable the motion tracking and just use it as a replacement screen. Enable the motion sensors and go nuts with creating a VR experience.

http://www.pcgamer.com/2013/02/04/half-life-2-modded-for-oculus-rift-support/

not sure how he's doing the movement.

This comment was edited on Feb 6, 2013, 14:21.
 
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News Comments > Borderlands 2 Sales Near 6 Million; DLC Bundle Announced
4. Re: Borderlands 2 Sales Near 6 Million; DLC Bundle Announced Feb 6, 2013, 02:29 DangerDog
 
Tiny Tina needed her own expansion pack, something for those whiny bitches to cry about.

I'm still puzzled as to how they could have done a bang up job on this game but from all the media released for Aliens:CM it looks so much lower in quality.
 
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News Comments > Ships Ahoy - Dead Space 3
8. Re: Ships Ahoy - Dead Space 3 Feb 6, 2013, 02:23 DangerDog
 
robdot wrote on Feb 6, 2013, 02:19:
Im a console gamer who reads blues every day. All you guys ever do is bitch. And talk about all the games your not gonna buy. You endlessly whine about anti pirate techniques while you pirate every thing you can. pc gaming is dead. pc's are dead. no one even makes pc's any more. and no one makes pc games any more, and no one cares.My ps3 plays in 3d on my 60 inch plasma. Book stores are gone. Music stores are gone. Time moves on. Very soon publishers will stop making ports for you to steal ,or bitch about, or declare you wont buy.

stand back, looks like we've got a bad ass here
 
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News Comments > DayZ Video Blog
11. Re: DayZ Video Blog Feb 5, 2013, 17:01 DangerDog
 
The underlying tech isn't up to the task of having a never ending persistent world. An end game scenario helps alleviate this problem with a much needed reset after hours of gameplay.

This is still using the Arma 2 engine, too clunky for most gamers, lack of decent physics.
 
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News Comments > DayZ Video Blog
9. Re: DayZ Video Blog Feb 5, 2013, 15:31 DangerDog
 
The main problem for with DayZ is there's no end game goal, the survival bit should just be the meta game but there needs to be a larger goal to end the scenario. Release a virus that kills all the zombies in the world, it shouldn't be easy but it needs something.  
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News Comments > Morning Mobilization
3. Re: Morning Mobilization Feb 4, 2013, 14:40 DangerDog
 
iOS 6.2 jailbreak fix arriving soon after  
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News Comments > Borderlands 2 Racism Discussion
43. Re: Borderlands 2 Racism Discussion Feb 3, 2013, 16:28 DangerDog
 
Dumb conversation, what should have been asked is why is the voice acting for Aliens:CM is complete crap when they did a decent enough job with Borderlands?  
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News Comments > Saturday Consolidation
3. Re: Saturday Consolidation Feb 3, 2013, 02:55 DangerDog
 
Kobalt wrote on Feb 3, 2013, 00:07:
So are the new consoles called future generation? Will the 360 and ps3 still be called next gen years from now? And what will the ps5 be called?

My mind can't process this.

They'll be called last gen, ps4 and 720 will be next gen. Nintendo WiiU doesn't bring enough pizzazz to the table so it's going to mostly just be ignored.
 
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News Comments > Morning Tech Bits
12. Re: Morning Tech Bits Feb 1, 2013, 14:09 DangerDog
 
netnerd85 wrote on Feb 1, 2013, 13:17:
DangerDog wrote on Feb 1, 2013, 13:05:
XNA games on windows suck donkey balls, if I see a game using it I pass it over like it's the plague.

That's just stupid, check out Underrail

MooseDrewl
MooseDrewl 18hours 9mins ago said:

This looks very fun! Any chance of a mac version?
+1 vote reply to
StygSoft
StygSoft 3hours 36mins ago replied:

No, sorry. Not possible.

If it uses XNA then that was a dumb decision, game looks like it would be a perfect match for the ipad.
 
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News Comments > Morning Tech Bits
7. Re: Morning Tech Bits Feb 1, 2013, 13:05 DangerDog
 
XNA games on windows suck donkey balls, if I see a game using it I pass it over like it's the plague.

 
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4122 Comments. 207 pages. Viewing page 43.
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