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User information for Danger Dog

Real Name Danger Dog   
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Nickname DangerDog
Email Concealed by request
ICQ None given.
Description
Homepage http://
Signed On Jul 12, 2000, 17:57
Total Comments 4140 (Master)
User ID 6174
 
User comment history
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News Comments > Arma III Steam Exclusive
12. Re: Arma III Steam Exclusive Feb 21, 2013, 17:55 DangerDog
 
Sir Graves wrote on Feb 21, 2013, 17:34:
Boy, would an initial release date be nice. Even a rough guesstimate.

Are we, like, only a matter of a few weeks or month or so away, or will we still be waiting come May or June or beyond? Just cannot wait to play this and the curiosity's killing me and my gaming buds!

Last I read



They implemented PhysX 3.0 in Arma 3 only after having worked on getting PhysX 2.0 in the game, everything needed to be redone. The two imprisoned BiS devs were working on making Arma 3, probably caused a bit of a delay too.

There was suppose to be a release of a "community alpha" many months ago but the decision to switch to PhysX 3 was the reason given for the delay. A hint at a release date for this would be nice, maybe sometime this summer?

I think DayZ standalone took high priority over Arma 3 and it's still not out yet despite being hopeful about releasing it before the end of 2012.

I'm not expecting this to be released till very near the end of 2013.
 
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News Comments > Evening Consolidation
31. Re: More Big Picture Details Feb 20, 2013, 21:19 DangerDog
 
HorrorScope wrote on Feb 20, 2013, 21:05:
Ray Marden wrote on Feb 20, 2013, 20:56:
I saw nothing exciting today

8 Gig's alone means larger levels for us pc users, less loads... We've been bottle-necked/held back with 1/2 gig ram systems.

Not for your standard first person shooter, production costs are going to go sky high with the level of detail you'll need to put into a game.

I would also expect $70 price for games that can't be traded in/purchased used.

I saw a lot of the usual "this is what we hope our game plays like" rendered videos, nothing on the magnitude of a Randy Pitchford e3 presentation but still a lot of B.S.

 
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News Comments > Ships Ahoy - Crysis 3; Review Roundup
14. Re: Ships Ahoy - Crysis 3; Review Roundup Feb 20, 2013, 02:39 DangerDog
 
jacobvandy wrote on Feb 20, 2013, 01:04:
Yeah, seems you really shouldn't even bother with this unless you're aching for more Crysis multiplayer... At least not until it's cheaper than dirt.

They haven't unleashed the DLC bomb for the game yet but you can count on it happening, that'll put multiplayer out of commission completely.

The only sandbox element to the game is if they release the editor for it, there was a post on the mycrisis forums saying that they might release it after the DLC comes out.

not my screenshot but...

[url=http://cloud-2.steampowered.com/ugc/1117161796199045799/1371999A27561734CCEFA3E4AAA5CBCF6E1C285A/]
 
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News Comments > Ships Ahoy - Crysis 3; Review Roundup
4. Re: Ships Ahoy - Crysis 3; Review Roundup Feb 19, 2013, 20:15 DangerDog
 
Singleplayer campaign is short, five or six hours some probably longer if you stop to look at every nut and bolt in the game.

Despite the fact that Crytek put in a hard coded graphics card DX11 check you can disable all the features that DX11 brings - and it seems most people are if for no other reason to make the game look better by turning off post processing fx, if it weren't for that stupid check I would have bought the game.

I'm not on the warpath for a new graphics card just yet.

edit: yep, final code of the game. seems that another complaint is the number of night/dark maps outnumber the daylight ones. perhaps they did that to conceal the rough edges when played on consoles.
 
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News Comments > Ships Ahoy - Crysis 3; Review Roundup
1. Re: Ships Ahoy - Crysis 3; Review Roundup Feb 19, 2013, 19:42 DangerDog
 
Maybe it's just that first person shooters don't really have that deep of a toolbox when it comes to things you can have the player do besides shoot stuff but it's getting a little silly with the switch flipping and find the recorded message bit.

I watched some twitch.tv of the single player and while it looks impressive the gameplay just seems a bit flat, part of the problem is the way the nano-suit lets you easily defeat the AI. The enemy soldiers just seem like crash test dummies that are there for you to shoot at, moving targets barking meaningless orders.

I did think it was funny that they put wildlife in the game but when you kill any animal it has no rag-doll effect, just falls over to the right side - deer to squirrels just fall over like a statue made of stone. I did see an enemy AI try to walk through a shipping container, overall though nothing like Aliens:CM goofy AI.

really good looking demo for CryEngine 3 though.


 
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News Comments > Counter-Strike Map Legal Threat
15. Re: Counter-Strike Map Legal Threat Feb 19, 2013, 18:05 DangerDog
 
ugly map, just don't use the logo and there's nothing they can do.

I prefer satire over the real thing anyway, if I were to make a map parody of Burger King I would call it Horse King with posters claiming burgers made with 100% Horse Beef.
 
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News Comments > GeForce GTX TITAN Announced
43. Re: GeForce GTX TITAN Announced Feb 19, 2013, 14:43 DangerDog
 
{PH}88fingers wrote on Feb 19, 2013, 14:14:
I bought one of those 27" korean monitors 2560x1440 on ebay for like $300 (included 2 day DHL shipping) and it was one of the best purchases I have ever made. Seriously the thing kicks ass, no idea why you all wouldn't jump- Had it over 6 months now, I guess time will tell if it holds up.

So yeah, not saying this gfx card is needed, but at those resolutions and my love of single gpu gaming(tried SLI on two occasions in the past and will never go back) I welcome high end cards.

(I currently have a gtx 570 and the 1.2gb of ram is probably on the limit considering my resolution)

Hello there fellow 27" korean monitor owner, I too think this was the most kick ass upgrade I made last year. I spend a little over $300 for a "pixel perfect" one - some say it doesn't matter and it's just luck of the draw but it ended up being 100% pixel perfect.

They're not for everyone though, the screen glare needs to be offset by proper lighting in your room, warranty support is not going to happen due to expensive shipping - if your monitor arrives DOA it's an instant $100 shipping bill to send it back. You have to navigate a bunch of ebay sellers and do a bunch of research on who to buy from, bought mine from "red cap".

As for this graphics card, if it boosted rendering performance for 3D programs like Max, Maya, Modo greatly then it could be an asset to people outside of gaming. Ability to render out complex video scenes from After Effects realtime?

For gaming there is the Oculus Rift headset which the developers say they need solid 60 frames per second for fluid feedback. If they get the 1080p screen in the retail version then needing a super-high performing graphics card might be needed.

Verno wrote on Feb 19, 2013, 14:23:
monitors with missing settings menus

The lack of an on board hardware scaler (you let your graphics card do the scaling work) and no on screen menu is a good thing as you get a monitor with a faster response time. It also means that you can't effectively use these monitors in a single display setup, you'll need another monitor that does have hardware scaler to see your bios setup information.

They're not in the same league as a Dell, but then you're not paying $1000 for one either. The lack of anti-glare coating is a plus now that I've experienced the clarity of a screen without it. It's dependent on how you have your monitor setup with regards to natural light from windows of course.

This comment was edited on Feb 19, 2013, 14:51.
 
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News Comments > Bungie on PC Destiny Possibilities and How Nobody Wants to Play with Mouse/KB
20. Re: Bungie on PC Destiny Possibilities and How Nobody Wants to Play with Mouse/KB Feb 18, 2013, 21:11 DangerDog
 
What happened to xim360? Just took a look and it's a dead url.  
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News Comments > Bungie on PC Destiny Possibilities and How Nobody Wants to Play with Mouse/KB
1. Re: Bungie on PC Destiny Possibilities and How Nobody Wants to Play with Mouse/KB Feb 18, 2013, 20:06 DangerDog
 
So then that would be a no to a PC version.
 
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News Comments > Morning Consolidation
24. Re: Morning Consolidation Feb 18, 2013, 16:25 DangerDog
 
I really don't understand the logic behind rehashing Crysis 2 again, it's more or less the same setting and you're still fighting the same looking enemies. This one feels more like a showcase for their engine than any sort of evolution to the series.

 
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News Comments > Open Source Natural Selection 2 Lua Toolkit Released
3. Re: Open Source Natural Selection 2 Lua Toolkit Released Feb 17, 2013, 14:49 DangerDog
 
They have an update to the game in the works called "gorgeous", announcement is targeted as "soon" according to posts on the official forums.  
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News Comments > Star Trek: The Video Game Trailer
15. Re: Star Trek: The Video Game Trailer Feb 16, 2013, 15:10 DangerDog
 
Jivaro wrote on Feb 16, 2013, 14:40:
I think people nit pick too much. I'll leave it at that. I think this is just meant to market the license and have some fun. It definitely isn't aimed at diehard fans of the original series.

Have diehard Star Trek fans accepted the reboot on a whole? I found it to be atrocious, the recasting of most of the characters was decent enough but everything else felt so opposite of what Star Trek should be. Just look at that freeze frame from this video clip, pretty movie accurate. How did something that god awful ever get approved.
 
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News Comments > Star Trek: The Video Game Trailer
14. Re: Star Trek: The Video Game Trailer Feb 16, 2013, 14:59 DangerDog
 
They've masterfully captured the blinding lens flare effect from the movies.  
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News Comments > Crysis 3 Preorders Soar
9. Re: Crysis 3 Preorders Soar Feb 16, 2013, 00:13 DangerDog
 
This looks like a good candidate for those "lets play" youtube videos, the repetition of shooting generic aliens and soldiers might induce sleepiness, or coma.

still, very nice looking tech demo they've made.
 
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News Comments > BioShock Infinite Trailer
14. Re: BioShock Infinite Trailer Feb 15, 2013, 19:07 DangerDog
 
what? System Shock 2 was the best game he has made.

I'm not too keen on this one though, I bought into the dark underwater atmosphere of Bioshock but the setting for this game just seems really off for some reason.
 
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News Comments > etc.
14. Re: etc. Feb 15, 2013, 14:54 DangerDog
 
The problems with this game run much deeper than any lighting or texture improvement can overcome.

The first few levels makes you wonder why everyone is being so super critical of the game but after you get to the back end of the game you can see that they really dropped the ball.

The game itself plays like a highly polished mod, for a triple A title it feels like they needed at least two or three more passes to polish everything, add in some scripted events like they showed in the demo where marines are pulled into vents and killed, improve the AI of the Aliens and replace the apparent placeholder objects they put in the game to fill in dead space.

You could make a drinking game for every time you come across a cup with pencils and scissors in it or a generic craftsman toolbox and be shitface drunk half way through the game. With many of these objects floating above tables.

I still can't get over the six years of development and how far off the final game is from that early E3 demo.

 
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News Comments > Tribes Ascend Game of the Year Edition
1. Re: Tribes Ascend Game of the Year Edition Feb 14, 2013, 20:13 DangerDog
 
Still can't believe how badly they ruined the skiing and player movement from the original starsige tribes.

another once great gaming franchise cast against the rocky shores with unmitigated incompetence.
 
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News Comments > Aliens: Colonial Marines Patched
75. Re: Aliens: Colonial Marines Patched Feb 13, 2013, 22:01 DangerDog
 
bigspender wrote on Feb 13, 2013, 18:18:
Anyone else think this is the 80s Atari ET of 2013? This might even cause a video game crash haha

There most certainly will be a landfill full of unsold copies of this game from consoles.
 
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News Comments > Aliens: Colonial Marines Patched
74. Re: Aliens: Colonial Marines Patched Feb 13, 2013, 21:58 DangerDog
 
MattyC wrote on Feb 13, 2013, 17:52:
netnerd85 wrote on Feb 13, 2013, 17:38:
nin wrote on Feb 13, 2013, 16:23:
Honestly, after seeing the difference in quality between the "demo" and the "final" I will never order a gearbox product until there's a clear consensus on what the final game looks like.


that is extremely shocking, absolutely disgusting.

Does it ever show anything 'shocking'? I moved on after they talked about minor lighting changes for 2 minutes. I thought the well lit glass tunnel looked better than the one from the demo anyway.

From reviews I have seen there doesn't seem to be any reason to get the game either way.

this video breaks it down a little bit more.

http://www.destructoid.com/jimquisition-a-lie-ns-colonial-marines-244882.phtml

granted this is all from the E3 Demo but this same footage was used in advertising and labeled as "100% in game footage".

bait and switch, simple as that.
 
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News Comments > Aliens: Colonial Marines Patched
55. Re: Aliens: Colonial Marines Patched Feb 13, 2013, 17:55 DangerDog
 
Tumbler wrote on Feb 13, 2013, 17:43:
nin wrote on Feb 13, 2013, 16:23:
Honestly, after seeing the difference in quality between the "demo" and the "final" I will never order a gearbox product until there's a clear consensus on what the final game looks like.

Well that is pretty amazing. I don't remember watching any of that, no wonder people are upset.

That's the one thing Randy and Co. have going for them, people have short memory, if it weren't for the instant recall of youtube almost nobody would be calling them out on it. Yeah, myself included.
 
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4140 Comments. 207 pages. Viewing page 42.
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