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User information for Danger Dog

Real Name Danger Dog   
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Nickname DangerDog
Email Concealed by request
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Homepage http://
Signed On Jul 12, 2000, 17:57
Total Comments 4362 (Master)
User ID 6174
 
User comment history
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News Comments > Borderlands The Pre-Sequel Trailer
5. Re: Borderlands The Pre-Sequel Trailer Sep 23, 2014, 22:15 DangerDog
 
At least it shows actual gameplay, I'll give them props for that.  
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News Comments > Evening Previews
1. Re: Evening Previews Sep 23, 2014, 21:52 DangerDog
 
Look like a cool game but those graphics, can these indie guys step it up to at least 16bit?  
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News Comments > Battlefield Hardline Progress Report
10. Re: Battlefield Hardline Progress Report Sep 23, 2014, 21:31 DangerDog
 
It's obvious that they used BF4 as the jump off point for creating Hardline. I see it more as a 2142 type game, same engine but different theme.

The asset recycling is going to be pretty hard to avoid given the theme is so close to a military shooter.
 
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News Comments > Battlefield Hardline Progress Report
8. Re: Battlefield Hardline Progress Report Sep 23, 2014, 21:13 DangerDog
 
I'm pretty sure these guys are also in charge of the "community test environment" for BF4 and so they should have a good idea of what to add to Hardline that people want in a Battlefield game.

I've read the improved handling of vehicles they've supposedly implemented in Hardline since the beta version is going to get integrated into a patch for BF4.

Of course they've also painted themselves in a corner in terms of what they can do since they still have to support Xbox 360 & PS 3 in whatever they make.

 
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News Comments > Battlefield Hardline Progress Report
2. Re: Battlefield Hardline Progress Report Sep 23, 2014, 20:57 DangerDog
 
I doubt they can shake the "this is just a BF4 mod!!!" tainted image that people have judged this game to be.  
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News Comments > Borderlands The Pre-Sequel Trailer
1. Re: Borderlands The Pre-Sequel Trailer Sep 23, 2014, 20:38 DangerDog
 
They've sort of priced themselves beyond a reasonable amount for a 4 pack, not that I've seen one offered yet.

 
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News Comments > etc., etc.
1. Re: etc., etc. Sep 22, 2014, 19:48 DangerDog
 
BF2 had some really funny idle animations, I think the sniper stuck his finger into a ring on the gun and gets it stuck.  
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News Comments > Morning Interviews
2. Re: Morning Interviews Sep 22, 2014, 17:31 DangerDog
 
Industrial things like remote surgery using VR headset aside, on the consumer front I don't think he offers a convincing argument.

I don't get the virtual meeting thing, what would be so special about being in VR for that? I can only see the panoramic video thing working for special things like virtual trips through museums. I'm more than content with watching 2d screens for movies, I don't need to sit in a virtual theater to enhance the experience - I don't even like going to the theater anymore as it is.

That really sounds like a technology gimmick looking for a solution to a problem that doesn't exist.

Everyone to the basement for some VR Halo on my Nintendo!
 
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News Comments > PC GTA5 First-Person Support?
18. Re: PC GTA5 First-Person Support? Sep 22, 2014, 12:55 DangerDog
 
It was a cool mod for GTAIV, really brings the game to life if you ask me. I still prefer 3rd person for the driving parts though, or front bumper cam view.  
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News Comments > New Oculus VR Unit; Carmack's VR Talk
9. Re: New Oculus VR Unit; Carmack's VR Talk Sep 21, 2014, 17:41 DangerDog
 
I just hope it's a full 1440p and not using any sort of custom mode that stretches out on the edges like he was mentioning in the video.  
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News Comments > New Oculus VR Unit; Carmack's VR Talk
7. Re: New Oculus VR Unit; Carmack's VR Talk Sep 21, 2014, 17:16 DangerDog
 
Screw VR, when can I download Carmack's brain?

I didn't know that Oculus were so deep in the trenches helping out Samsung's Gear VR. I can appreciate the desire for an untethered VR experience but I'm not sure I would want to strap a cellphone to the front of my head for hours on end. I'll let others be the guinea pig for that great experiment.

The big question is will the consumer version of Oculus be the higher res unit?
 
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News Comments > Elite: Dangerous Beta 2 This Month
42. Re: Elite: Dangerous Beta 2 This Month Sep 19, 2014, 21:09 DangerDog
 
harlock wrote on Sep 19, 2014, 19:14:
does anyone know if there are plans for player owned stations or factories or something like that?

pretty sure that this won't happen, I can't remember the specifics as to why not.

 
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News Comments > Battleborn Co-op Video
1. Re: Battleborn Co-op Video Sep 19, 2014, 20:25 DangerDog
 
I have a feeling that rather than putting much effort into enemy AI they'll just buff their stats to make them harder to take down and deal more damage.

 
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News Comments > Elite: Dangerous Beta 2 This Month
35. Re: Elite: Dangerous Beta 2 This Month Sep 19, 2014, 18:05 DangerDog
 
If you never played Elite before then I guess the lack of a linear story mode might seem confusing but you can't say that there's no content in the game worthy of buying because it lacks that kind of structure.

It's not a game that you have a "winning" condition, maybe you could set a goal to become "Elite" but there's no end game cinematic once you achieve that goal.
 
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News Comments > Elite: Dangerous Beta 2 This Month
28. Re: Elite: Dangerous Beta 2 This Month Sep 19, 2014, 16:19 DangerDog
 
Sho wrote on Sep 19, 2014, 16:10:
Hey, can I ask something stupid and basic?

Does this game offer anything for folks who like story-driven singleplayer, or is it purely sandbox when played alone? Is there any sort of story campaign?

It's sandbox, the 'story' is about whatever you do in the game. I have read though that there will be missions that sound sort of like they might be laid out in a campaign structure that will be added at some point. Most likely when you join one of the military branches you'll be given missions that are focused around that element or theme.
 
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News Comments > SQUARE ENIX's Cloud Plans
6. Re: SQUARE ENIX's Cloud Plans Sep 19, 2014, 14:49 DangerDog
 
Unless internet providers change their evil ways this is dead on arrival. Way too many providers impose bandwidth caps that are insanely limited and now they want to put speed caps on your data as well essentially throttling you dependent on the content you want to access.

Good luck getting your game streaming service off the ground in such a hostile consumer unfriendly environment that the internet is quickly eroding into.
 
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News Comments > New GeForce GPUs & Drivers
32. Re: New GeForce GTX 980 & 970 GPUs & Drivers Sep 19, 2014, 14:29 DangerDog
 
I'm not ready for 4k yet, I'll wait for a die shrink that's suppose to hit next year.

This will probably be the entry level card needed to make VR actually playable since you need solid 60fps.

I second the recommendation of buying an Asus or MSI with higher end components and much quieter cooler than reference boards. I have an Asus and really like how quiet it is.
 
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News Comments > Elite: Dangerous Beta 2 This Month
17. Re: Elite: Dangerous Beta 2 This Month Sep 19, 2014, 14:16 DangerDog
 
Bundy wrote on Sep 19, 2014, 14:11:
I'm liking the progress of this one. Unlike another PC space game that shall remain nameless.

Was this the game where if you buy into the beta, you still have to pay for the game when it comes out, minus some small discount? Or am I thinking of something else?

If you were a backer of the game on kickstarter you could opt in to testing Elite at various stages, the alpha was really expensive and the beta was something like an extra $25. If you buy the beta version for $75 that includes the retail version as well.
 
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News Comments > Elite: Dangerous Beta 2 This Month
15. Re: Elite: Dangerous Beta 2 This Month Sep 19, 2014, 14:11 DangerDog
 
The price of the game is the least of your worries, you really need a HOTAS joystick setup, maybe not full on with rudder pedals but at least a joystick and throttle.

My preference is the CH products combat stick + throttle and rudder pedals, the CH throttle has a little joystick for your thumb that really comes in handy when doing micro thruster adjustments.

To round off the experience I would also highly recommend some form of TrackIR head tracking, the game supports six axis tracking so keep that in mind. Simple left right up and down tracking is only part way there. It just brings the game to life in a way that's hard to explain and it's actually helpful in a user interface sort of way as you can just move your head slightly left or right to get interface screens to pop up.

I'm sure you could play the game with just mouse and keyboard if you practiced long enough with it but personally I can't fly for shit without a joystick and throttle.

I've read that they plan for a 'Gamma' release phase after the Beta is over, they'll reset everyone back to square one at Gamma and again at Retail.

 
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News Comments > Battlefield Hardline Hotwire Multiplayer Gameplay Trailer
3. Re: Battlefield Hardline Hotwire Multiplayer Gameplay Trailer Sep 18, 2014, 21:04 DangerDog
 
You mean like just about every cop vs robber chase movie ever made, besides if you want to draw parallels from reality I'm sure you can do far worse things in GTA V.  
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4362 Comments. 219 pages. Viewing page 5.
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