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User information for Danger Dog

Real Name Danger Dog   
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Nickname DangerDog
Email Concealed by request
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Homepage http://
Signed On Jul 12, 2000, 17:57
Total Comments 4896 (Master)
User ID 6174
 
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News Comments > Star Citizen FPS Health Detailed
14. Re: Star Citizen FPS Health Detailed Nov 23, 2014, 14:45 DangerDog
 
The FPS module is actually the most interesting thing the game offers so far, maybe it's because of the CryEngine they're using but I haven't been overly impressed with the space combat / ship racing modules shown off.

Sounds like this is going to try to be Rainbow Six in space, not sure if that slow of a paced shooter will work. It's a tricky balance between making it too realistic or too arcade. Realism requires an extremely mature player base, throw one or two extremely immature players and they can ruin everyone else's game.
 
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News Comments > Elite: Dangerous Goes "Gamma"
17. Re: Elite: Dangerous Goes Nov 23, 2014, 14:28 DangerDog
 
I guess you have to alter the definition of MMO, it's a single player game with some co-op options - the only MMO aspect is that other players now influence your game and if you go full online mode you can interact with a handful of other players at a time. There's no lobby where you can see everyone else jumping around your screen, you don't go on raids, no crafting or massive guilds or player created factions.

If you expect to see a linear progressive mission based space game with cinematic cut scenes this isn't your game. If you expect a massive PvP arena based space game this isn't your game.

I would consider the "Retail" release an early access, it's complete enough to call a game if you hold it up next to the original Elite but there's plenty left for them to add and work on.

Some might feel that its design is off putting when compared to today's play to complete the story gameplay but it's faithful to the original "space simulation" of having an open galaxy to explore and fight in with no defined ending. A more modern approach would have been to make Call of Duty with space ships, I'm sure any other publisher would have made it that way.

 
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News Comments > Elite: Dangerous Refunds Reconsidered
38. Re: Elite: Dangerous Refunds Reconsidered Nov 22, 2014, 20:58 DangerDog
 
HorrorScope wrote on Nov 22, 2014, 18:01:
Current Eula:

8. In-Game Advertising
The Game may incorporate technology (which may be provided by Frontier or third party service providers engaged by Frontier (each a "Dynamic Advertising Provider")) which enables advertising to be uploaded into the Game on your PC, and changed while the Game is being played on-line. In order that the Dynamic Advertising Provider is able to direct advertising appropriate to your Game and geographic region, as well as to the correct location within the computer game, certain non-personally identifiable data and information may be retrieved and retained by the Dynamic Advertising Provider including your I.P. address, geographic location, in-game position, and information concerning the appearance of advertising visible during your gameplay (for example, the length of time an item of advertising was visible, the dimensions of the advertisements). In addition, the Dynamic Advertising Provider may assign a unique identification number which is stored on your PC and which is used to monitor and calculate the number of views of dynamic advertising during gameplay. None of the information collected for this purpose including the identification number can be used to identify you.

The technology employed by Dynamic Advertising Providers may be located outside your country of residence (including outside of the European Union).

Where a Game incorporates dynamic advertising technology, the technology which serves the provision of dynamic in-game advertising is integrated within the Game. This means that if you do not want to receive dynamic advertising, you should only play the game when you are not connected to the Internet.

Yeah, they need to edit that part out obviously.

It probably wont amount to anymore than advertising skins for ships that you can buy from their e-store.

Just like what Valve is now doing with in game ads.

Valve sneaks in game ads into dota2
 
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News Comments > Counter-Strike: Global Offensive Pros Banned
9. Re: Counter-Strike: Global Offensive Pros Banned Nov 22, 2014, 17:05 DangerDog
 
even if you do somehow magically detect all the cheats you still have hardware manufactures offering up cheats to sell their products.

http://www.asus.com/microsite/2013/lcd/GamingMonitors/fast.htm

ASUS VG Gaming Series monitors feature the GamePlus hotkey with crosshair overlay and timer functions. Select from four different crosshairs to suit your gaming environment, and keep track of spawn and build times with the on-screen timer.

you can program a crosshair to show up on the monitor.
 
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News Comments > Counter-Strike: Global Offensive Pros Banned
3. Re: Counter-Strike: Global Offensive Pros Banned Nov 22, 2014, 14:54 DangerDog
 
e-sports needs to die in a fire, the whole concept is retarded.  
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News Comments > Elite: Dangerous Refunds Reconsidered
18. Re: Elite: Dangerous Refunds Reconsidered Nov 22, 2014, 02:26 DangerDog
 
Good news, they reopened that thread.



 
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News Comments > etc., etc.
1. Re: etc., etc. Nov 21, 2014, 21:56 DangerDog
 
are we heading for another "Atari" sized console market implosion?  
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News Comments > Elite: Dangerous Refunds Reconsidered
14. Re: Elite: Dangerous Refunds Reconsidered Nov 21, 2014, 21:53 DangerDog
 
I felt a great disturbance in the Force, as if millions of voices suddenly cried out in terror and were suddenly silenced.
 
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News Comments > Morning Metaverse
9. Re: Morning Metaverse Nov 21, 2014, 11:52 DangerDog
 
I've read that google is going to do the same thing with youtube, pay to not see ads.

seems like all they need to do is flip a switch to detect that you're using ad block and "block" you if you are.
 
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News Comments > Steamships Ahoy - App Game Kit 2
2. Re: Steamships Ahoy - App Game Kit 2 Nov 21, 2014, 11:02 DangerDog
 
I see there's no additional licensing fees for selling apps but can you release ad supported apps with this?  
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News Comments > Assassin's Creed Unity Crash Workaround
2. Re: Assassin's Creed Unity Crash Workaround Nov 21, 2014, 10:43 DangerDog
 
This game is a train wreck  
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News Comments > Elite: Dangerous Refund Policy
122. Re: Elite: Dangerous Refund Policy Nov 20, 2014, 17:10 DangerDog
 
WaltC wrote on Nov 20, 2014, 17:05:
Creston wrote on Nov 20, 2014, 12:39:
PunkiBastardo wrote on Nov 20, 2014, 09:53:
Even though I don't like these offline-scraping news, at this point they've put themselves against a wall. They can't really refund the people who have played already or massive amounts of customers are just gonna ask for a refund to their overpriced alpha/beta purchase and get the much cheaper release version in a few weeks.

That's actually a very good point.

Not really...in that case, the refund people *should* be the price of the "much cheaper release version" purported to be released in a few weeks. That's it. That way they've paid for the *beta* software they've played and not for the final release software they have yet to receive. That would be the way to handle it: partial refunds for those who have paid & played but are disappointed in the no off-line mode, out-of-the-blue unpleasant surprise. Seems 100% fair. Those who don't care about off-line won't care about the partial refund.

IMO, the whole thing about "no offline mode" is just plain silly. When you add to the online mode, you simply add what of that that you can to the offline mode and make it available as an off-line-mode only patch. What's the big deal? You are going to make it available online, so you have the data, so just put it into a patch. They know it is possible else they'd never have mentioned it from day one. On-line things that are are *only possible online* won't be available offline--but nobody who is playing the game off-line will expect them to be, will they? OF COURSE the online game will be somewhat different from the offline game--they always are! Red herring Alert!


This sounds like much more worry about online DRM than it is about technical feasibility.


They're using the "cloud" argument, in that they need the power of the "cloud" to make the game function - or at least work in the way they envisioned it.
 
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News Comments > Elite: Dangerous Refund Policy
121. Re: Elite: Dangerous Refund Policy Nov 20, 2014, 17:07 DangerDog
 
jdreyer wrote on Nov 20, 2014, 16:49:
DangerDog wrote on Nov 20, 2014, 16:22:
Where is the internet petition brigade when you need them?

jdreyer wrote on Nov 20, 2014, 16:21:
DangerDog wrote on Nov 20, 2014, 14:33:
I just don't believe all these sob stories about not being able to play the game with the online requirement.

Because everyone is online all the time, right Adam?

You're probably using up more bandwidth posting on blues news than you would playing Elite Dangerous solo mode.

It's not bandwidth. It's availability. I have a solid connection here at work (obviously), and can jump on Blues 5m here and there to read up on stuff and post, but I can't play E:D at work can I? Then when I go home to my intermittent connection, or I'm on the road staying at a hotel with little or no connectivity, and I can't play, I'm screwed.

I'm far too addicted to the internet to live where I can't have a decent connection, in fact I did move to get away from dial up many years ago. I only see things getting worse not better for the internet, in the US anyway. South Korea is looking better and better all the time.
 
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News Comments > Elite: Dangerous Refund Policy
105. Re: Elite: Dangerous Refund Policy Nov 20, 2014, 16:22 DangerDog
 
Where is the internet petition brigade when you need them?

jdreyer wrote on Nov 20, 2014, 16:21:
DangerDog wrote on Nov 20, 2014, 14:33:
I just don't believe all these sob stories about not being able to play the game with the online requirement.

Because everyone is online all the time, right Adam?

You're probably using up more bandwidth posting on blues news than you would playing Elite Dangerous solo mode.

This comment was edited on Nov 20, 2014, 16:32.
 
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News Comments > Call of Duty: Advanced Warfare 2014's "Biggest Entertainment Launch"; Series Tops $10B
20. Re: Call of Duty: Advanced Warfare 2014's Nov 20, 2014, 15:15 DangerDog
 
xXBatmanXx wrote on Nov 20, 2014, 09:38:
hahahahaah PR machien go! Notice they didn't mention any video games. I don't think this game sold as well as any of their previous titles. The Guitar Hero effect is kicking in.

I assume the apex of the series was probably Modern Warfare 2, but even if it's flat lined - that one hell of a flat line.
 
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News Comments > Elite: Dangerous Refund Policy
81. Re: Elite: Dangerous Refund Policy Nov 20, 2014, 15:10 DangerDog
 
gilly775 wrote on Nov 20, 2014, 14:51:
Flatline wrote on Nov 20, 2014, 14:42:
Prez wrote on Nov 20, 2014, 14:16:
I think the refunds should be offered to everyone, not just people who haven't played yet. They failed to deliver on what I understand is a promised feature, and that means the ethical thing to do would be to offer everyone who wants one a refund. I played Planetary Annhilation online when it was Early Access because it was the opnly way to try out the game so I could give my feedback, but the only reason I backed it was because of the promised offline mode. I assume that would be the case with some people who were in the Beta. They are burning up a lot of their trust with gamers.

I kind of feel that kickstarters should get a refund opportunity period, since beta was free.

But if you paid a premium for the beta, which I did, that was to participate in the beta process. Even if the end product isn't something that meets it's promises, you got your beta money's worth and there's no reason why you should get that refunded.

I didn't hear about the KS until when the beta released, so when I read that the KS promised offline mode, I paid in for the PB. I bought the game mainly for offline mode since where I live in the sticks, I barely have a solid connection most of the time with the local ISP. So, yeah, I feel I was lied to knowing an offline mode was promised.

Also, I have no played the game since the end of May. One other time I tried, my inet connection went down and other, offline games took over from there. I was holding out for that offline mode to pick it up again.

I feel for you, I used to live in the sticks and the internet options sucks. But you really shouldn't have bought into a game, especially for a "premium online beta" which was intended to test "online" functionality of the game. It sounds like you can still play solo online if the 10kbps requirement holds true.
 
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News Comments > Elite: Dangerous Refund Policy
77. Re: Elite: Dangerous Refund Policy Nov 20, 2014, 14:56 DangerDog
 
Flatline wrote on Nov 20, 2014, 14:42:
Prez wrote on Nov 20, 2014, 14:16:
I think the refunds should be offered to everyone, not just people who haven't played yet. They failed to deliver on what I understand is a promised feature, and that means the ethical thing to do would be to offer everyone who wants one a refund. I played Planetary Annhilation online when it was Early Access because it was the opnly way to try out the game so I could give my feedback, but the only reason I backed it was because of the promised offline mode. I assume that would be the case with some people who were in the Beta. They are burning up a lot of their trust with gamers.

I kind of feel that kickstarters should get a refund opportunity period, since beta was free.

But if you paid a premium for the beta, which I did, that was to participate in the beta process. Even if the end product isn't something that meets it's promises, you got your beta money's worth and there's no reason why you should get that refunded.

Only to those who backed it at the 50 or above level, otherwise you had to buy in to the alpha or beta separate. You have to go up to the 90 backers before you see the "DRM Free" version listed as one of the perks, so really only at that level and above are allowed to whine about it.
 
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News Comments > Elite: Dangerous Refund Policy
66. Re: Elite: Dangerous Refund Policy Nov 20, 2014, 14:33 DangerDog
 
I just don't believe all these sob stories about not being able to play the game with the online requirement. It feels like a bunch of people that are having "buyers regret" over spending so much money on the alpha version of the game which if you did so it's because of you being inpatient. You played the alpha/beta online so your argument for needing offline is null and void - even if you can't play the game all the time you at least have proved that you can play it with the online requirement.

Now, if you were a backer and never bought into the alpha/beta I would slot you into the "pre-order" category which is entitled to a refund. I imagine though that represents a very small percent of their customers, most who backed probably bought in at the alpha or beta stages.

I still think the decision was to stop piracy, and also there is a section in the EULA that mentions the possibility for in game advertisement.

https://store.elitedangerous.com/ed-eula/

section 8.

The Game may incorporate technology (which may be provided by Frontier or third party service providers engaged by Frontier (each a "Dynamic Advertising Provider")) which enables advertising to be uploaded into the Game on your PC, and changed while the Game is being played on-line. ...

Of course the game will benefit slightly from not being as static as previous Elite games were but even if the "offline" game were just Elite II or whatever with this new engine many would have been fine with that I'm sure.

I backed it, bought the beta and I'm looking forward to seeing what else they have planned for the game post release. It's a very cool game and looks amazing. Also, there's no micro-transactions in game or out - you can buy "skins" for your ship from their online store but that's it. You're free to earn credits in game to buy and upgrade parts on your ship but not with real money, unlike what they're doing with Star Citizen. Speaking of which, the "offline" version of Star Citizen won't probably amount to more than a four hour linear game - they're focusing on the online experience too.
 
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News Comments > Morning Consolidation
22. Re: Morning Consolidation Nov 19, 2014, 15:26 DangerDog
 
GTA V: Hot Espresso  
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News Comments > Morning Consolidation
18. Re: Morning Consolidation Nov 19, 2014, 13:58 DangerDog
 
PHJF wrote on Nov 19, 2014, 12:15:
Controversial sex? What, like between a man and a horned owl?

Because that was completely consensual.

Including the axe to the head at the end of the session.

 
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4896 Comments. 245 pages. Viewing page 25.
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