User comment history
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| News Comments > Elite: Dangerous Video Diary |
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| 3. |
Re: Elite: Dangerous Video Diary |
Nov 30, 2012, 21:29 |
DangerDog |
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Eirikrautha wrote on Nov 30, 2012, 20:47: Rainbows and sunshine...
How about some actual gameplay footage of this in action? I mean, we have another Kickstarter space game with a single person developing it that shows more than this... No mater how much money you throw at your screen it isn't coming out till 2014 |
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| News Comments > Ravaged Free DLC Plans |
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| 2. |
Re: Ravaged Free DLC Plans |
Nov 30, 2012, 17:09 |
DangerDog |
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They made a vehicle based combat first person shooter without investing enough time into making either of the two experiences fun.
It greatly suffers from feeling like an Unreal Tournament 3 mod, not a stand alone game.
These guys need to spend less time making fancy game trailers with "this is how we wish it would play" cinematics and more time figuring out ways to make it actually play that way.
It was 3.79 or 3.50 on a flash sale during the last steam sale, even that couldn't spark any interest.
interestingly when you click on "forums" from the steam page it doesn't take you to the steam forum for this game, just reloads the sales page. I guess they don't want uninformed people seeing the negative comments about it.
http://www.gametracker.com/search/ravaged/?sort=c_numplayers&order=DESC
This comment was edited on Nov 30, 2012, 17:41. |
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| News Comments > Far Cry 3 Uplay Workaround |
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| 24. |
Re: Far Cry 3 Uplay Workaround |
Nov 30, 2012, 14:52 |
DangerDog |
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Darks wrote on Nov 30, 2012, 12:44:
Pirating this game!!! yeah, I figure a lot of people will justify pirating the game because of this but I'm going to support it with a purchase.
Support the software developers. If you like this game, BUY IT! |
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| News Comments > Notch on 0x10c Subscriptions |
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| 6. |
Re: Notch on 0x10c Subscriptions |
Nov 29, 2012, 20:52 |
DangerDog |
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I've watched a few of the dev videos showing off the progress of this thing and I'm not seeing anything that would make me want to pay a subscription to it let alone buy it.
Limit Theory looks much more promising, being made by one guy.
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| News Comments > Intel Killing Off Desktop/Enthusiast PCs? |
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| 11. |
Re: Intel Killing Off Desktop/Enthusiast PCs? |
Nov 27, 2012, 11:31 |
DangerDog |
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NegaDeath wrote on Nov 27, 2012, 11:16:
Looks like the Ivy Bridge parts I ordered last night might be my last Intel upgrade. Ok AMD, you're up.
Edit: If its true AMD is getting out too, there was an article about them seeking a buyer for their IP and that they want to just focus on mobile devices. |
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| News Comments > Far Cry 3 Map Editor Trailer |
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| 9. |
Re: Far Cry 3 Map Editor Trailer |
Nov 27, 2012, 02:17 |
DangerDog |
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Cutter wrote on Nov 26, 2012, 22:45: Empowering PC gamers like this is always a good thing. A big F U to CoD/BF/Etc. except, it's just half backed mod support. No way to import new assets into it, no single player campaign making, no new multiplayer modes etc.
no dedicated servers either, multiplayer is peer-2-peer with "host migration".
this is more a single player game but it sucks they didn't put more effort into supporting the PC properly with dedicated servers at least. |
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| News Comments > DOOM 3 BFG Edition Patch and GPL Source Code |
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| 8. |
Re: DOOM 3 BFG Edition Patch and GPL Source Code |
Nov 26, 2012, 23:39 |
DangerDog |
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NamecaF wrote on Nov 26, 2012, 22:59: I'm not up on how this source code stuff works. But by releasing this, does that mean if you owned the original Doom 3, then got this source code and compiled it, you could use the original Doom 3 assets and resources with the new code to effectively get Doom 3 BFG edition for free? nope, they did mess around with the assets in the BFG edition plus added a few more levels.
ochentay4 wrote on Nov 26, 2012, 22:36:
netnerd85 wrote on Nov 26, 2012, 22:14: So, is it worth it now?
I have the original on the shelf collecting dust but unfinished... barely unplayed... I know... I know... Its the same game, if you got bored with it, you will get bored with this one. It has nicer gfx and thats it. actually there's mods that can make the game look better than what id released with their so called HD BFG version.
http://www.moddb.com/mods/perfected-doom-3-version-500 |
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| News Comments > Elite: Dangerous Video Diary |
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| 10. |
Re: Elite: Dangerous Video Diary |
Nov 25, 2012, 15:55 |
DangerDog |
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okay, thought he was just prototyping with cryengine. not sure how well that engine is suited to an open universe space game, maybe it'll just be large enough chunks of a game instanced with death penalties for going out of the combat zone.
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| News Comments > Sunday Consolidation |
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| 2. |
Re: Sunday Consolidation |
Nov 25, 2012, 14:39 |
DangerDog |
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I think they're already screwed regardless of what type of hardware they release with. Microsoft is rumored to be making a console-lite version of the xbox for casual gaming and streaming, if that takes off over the more expensive version then they've just double screwed console gamers.
On the PC people are already pushing the envelope way beyond what the next gen consoles can bring, upgrading from 1920x1080 to 2560x1440 is just one of those things that you can do today and will be even more mainstream going forward.
Meanwhile even next gen consoles might be struggling to support 1920x1080. |
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| News Comments > Elite: Dangerous Video Diary |
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| 5. |
Re: Elite: Dangerous Video Diary |
Nov 25, 2012, 14:33 |
DangerDog |
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Even if it were a 1:1 version of the original with just upgraded graphics and physics it would be awesome to have.
There have been attempts by individuals to do this but they just don't have the flair of a polished game.
Hasn't Roberts cheated a little bit by showing in game graphics of Star Citizen using Cryengine 3, or is that the engine he's going to use for the game.
I hope this gets funded too, the more space fantasy combat games the better. |
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| News Comments > Steam Autumn Sale |
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| 39. |
Re: Steam Autumn Sale |
Nov 22, 2012, 23:21 |
DangerDog |
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Alamar wrote on Nov 22, 2012, 16:59: I said it a few times, and I finally did it...
I bought Rage... for $5...
Not sure when I'll get to it, and I know just about nothing about the game, so for $5, I expect to be pleasantly surprised... Sometime this year (maybe), though quite likely post winter-sale...
-Alamar
seta com_videoRam "1024" //sets the Video Card memory Set this to the amount you have in MB seta com_maxfps "60" //limits the frames to 60 can be changed to what you desire seta image_anisotropy "4" //Using the highest setting here but you can set as 2, 4 or 8 seta image_usecompression 0 seta image_filter "GL_LINEAR_MIPMAP_LINEAR" //filtering for light maps seta image_preload "1" //Use preload images when ever possible seta image_lodbias "-1" //LoD settings seta image_ignoreHighQuality "0" //Sets up for using HQ gfx seta image_ignoreLowQuality "1" //ignores the low textures seta image_useCache "1" //Enabled Cache to allow the textures to load properly without popping seta image_cacheMegs "125" //Cache size in Megabytes seta image_cacheMinK "50" //Cache minimum size in kilobytes seta r_swapInterval 1 //VSYNC 1 enabled, 0 diabled seta r_useHighQualityPostProcess "1" //Fore High Quality post proccessing seta r_shadowsHighQuality "1" //Fore High Quality shadows seta r_displayRefresh "0" //keep it so the engine doesn't double render a frame seta r_renderer "best" //highest rendering options seta r_multiSamples "8" //Set this to 16 or 8 if you're having low-fps as 32 is the Max Multi-sampling seta r_useHBAO "1" //Ambient occlusion seta r_useRenderThread "1" // 0 Disable or 1 Enable threaded rendering useful for newer cards to increase performance. seta r_visDistMult "1" seta r_useMotionBlur "0" //use blur seta r_skipBump "0" seta r_skipSpecular "0" seta r_skipNewAmbient "0" seta r_shadows "1" seta r_cgFragmentProfile "best" seta r_cgVertexProfile "best" seta vt_lodBias "-1" //LoD settings sera vt_maxPPF 1 seta g_fov 85 //below is cache settings seta vt_pageimagesizeuniquediffuseonly2 "8192" seta vt_pageimagesizeuniquediffuseonly "8192" seta vt_pageimagesizeunique "8192" seta vt_pageimagesizevmtr "8192"
There's probably utilities that help you tweak your settings now but that's my rageConfig.cfg file, it goes in Steam\steamapps\common\rage\base folder. Helped make the game look much better for me using a 1gig 285gtx nvidia card. |
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| News Comments > Black Ops II Patch Increases FOV |
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| 21. |
Re: Black Ops II Patch Increases FOV |
Nov 22, 2012, 23:00 |
DangerDog |
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inveigle88 wrote on Nov 22, 2012, 16:47: Too bad this game sucks, IMHO. This is the worst gaming purchase I have made in some time. I haven't touched single player, zombies is meh but I've had a bit of fun with the multiplayer this time. |
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| News Comments > Black Ops II Patch Increases FOV |
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| 11. |
Re: Black Ops II Patch Increases FOV |
Nov 22, 2012, 15:17 |
DangerDog |
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coldcut wrote on Nov 22, 2012, 14:04: Correct FOV has nothing to do with screen size, but depends on viewer's distance to the screen roughly because of peripheral vision (in addition, some people perceive this differently and might need slight adjustments to not get dizzy).
A good explanation is in this great tutorial video: http://www.youtube.com/watch?v=blZUao2jTGA Nice effort but I would think the main reason that consoles are 60 to 65 is it creates an artificial zoom effect, it's less about the peripheral view and more about the focal distance and wanting to make things on the TV screen bigger / easier to see.
the boost in FPS performance can't be ignored either. |
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3482 Comments. 175 pages. Viewing page 19.
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