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User information for Danger Dog

Real Name Danger Dog   
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Nickname DangerDog
Email Concealed by request
ICQ None given.
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Homepage http://
Signed On Jul 12, 2000, 17:57
Total Comments 4206 (Master)
User ID 6174
 
User comment history
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News Comments > Michael Abrash Joins Oculus
15. Re: Michael Abrash Joins Oculus Mar 28, 2014, 15:45 DangerDog
 
MoreLuckThanSkill wrote on Mar 28, 2014, 15:33:
"Please log in to your Facebook account to use your Oculus goggles!"

This will end poorly, I suspect.

even if they ever attempted that how long do you think it would be before someone hacked that shit out.
 
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News Comments > Michael Abrash Joins Oculus
6. Re: Michael Abrash Joins Oculus Mar 28, 2014, 15:11 DangerDog
 
Hopefully before they ruin it by making Facebook login a requirement to use the device they release something decent enough to work with the soon to be released games that'll support it, like Elite Dangerous.

I do like the idea that they have enough money to actually build a unit with custom parts rather than trying to do a bolt-on with existing cell phone hardware.

The fact that you need a beast of a machine to run it properly will keep it in the niche market for quite some time.
 
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News Comments > Into the Black
1. Re: Into the Black Mar 27, 2014, 21:05 DangerDog
 
Bill Murray was in that picture, somewhere.  
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News Comments > Evening Tech Bits
2. Re: Evening Tech Bits Mar 26, 2014, 20:37 DangerDog
 
Seems a refund is only applicable if they didn't deliver what they purchased through kickstarter, the version 1 dev kit for example.

 
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News Comments > Titanfall Cheaters Must Play With Themselves
3. Re: Titanfall Cheaters Must Play With Themselves Mar 26, 2014, 20:32 DangerDog
 
My cheats > your cheats

let the battle begin!
 
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News Comments > Morning Interviews
2. Re: Morning Interviews Mar 26, 2014, 18:24 DangerDog
 
I'll be disappointed if dipping bird doesn't show up somewhere in the game.  
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News Comments > New Titanfall Game Modes Coming
27. Re: New Titanfall Game Modes Coming Mar 26, 2014, 16:16 DangerDog
 
Creston wrote on Mar 26, 2014, 15:55:
So new game modes will be in the DLC, but you'll get them even if you don't buy the DLC. So... why would people buy the DLC then?


new maps, maybe gadgets.
 
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News Comments > Evening Tech Bits
9. Re: Evening Tech Bits Mar 26, 2014, 03:29 DangerDog
 
Task wrote on Mar 25, 2014, 23:02:
Lol guys and gals, the 3000 dollar video card is a workstation card. You know, like something you put in a development box to develop games or work in CAD or whatever.

or play Star Citizen
 
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News Comments > Facebook Acquires Oculus, Oculus Rift Minecraft Cancelled
51. Re: Facebook Acquires Oculus, Oculus Rift Minecraft Cancelled Mar 25, 2014, 22:49 DangerDog
 
http://brandsumo.com/files/facebookvr.jpg

got to recoup that 2billion somehow right?
 
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News Comments > PC Battlefield 4 Naval Strike Delayed
16. Re: PC Battlefield 4 Naval Strike Delayed Mar 25, 2014, 16:31 DangerDog
 
Cutter wrote on Mar 25, 2014, 16:18:
Wildone wrote on Mar 25, 2014, 09:59:
LOL it didn't stop them before!

Yeah, but things change when you get sued...by your own shareholders.

Not really, that went nowhere fast.
 
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News Comments > PC Battlefield 4 Naval Strike Delayed
14. Re: PC Battlefield 4 Naval Strike Delayed Mar 25, 2014, 15:43 DangerDog
 
Task wrote on Mar 25, 2014, 13:43:
fix an issue, yeah ok

the titan mode in 2142 was better

In this Naval Strike mode they had to cut content due to console limitations that PC's don't have.

I'm not sure that's due to a console limitation, from the videos it seems the aircraft carriers are really cramped quarters with long tight corridors. Getting out of the carrier would just be a long boring walk back out again. It's really just conquest with a rush mini-game that you can play or not, it's it's not like 2142 where you actually had to blow up the reactor.

The real console limitation is that almost all the maps are designed around max 24 players on older consoles, they make no concessions for 64 player matches for modes like Rush. Unless the teams are stacked it's hard to get a win on the Rush maps.
 
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News Comments > Into the Black
2. Re: Into the Black Mar 24, 2014, 20:49 DangerDog
 
That's some Final Destination shit right there.  
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News Comments > Evening Tech Bits
4. Re: Evening Tech Bits Mar 24, 2014, 20:47 DangerDog
 
Titanfall had a reasonably smooth launch, now if you want to dig into them with what they did with the microtransactions in the portable version of Dungeon Keeper, be my guest.

 
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News Comments > Steamships Ahoy - Betrayer
19. Re: Steamships Ahoy - Betrayer Mar 24, 2014, 20:24 DangerDog
 
El Pit wrote on Mar 24, 2014, 17:05:
Creston wrote on Mar 24, 2014, 09:38:
Is this that weird black & white thing?

This is only a bad thing for all you c00l kids with your modern color monitors. My monochrome crt is still l33t! And now I'm boing back to playing some more Pong in fabulous b/w! Weeeeeeeeeeeeeeeeeeeee!

Now if I could just remember where I put my Hercules graphics card.
 
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News Comments > Out of the Blue
4. Re: Out of the Blue Mar 23, 2014, 22:29 DangerDog
 
Kosumo wrote on Mar 23, 2014, 17:19:
Speaking of the Flintstones ... I don't think they have aged very well - to much sterotyping when it was not done as a joke.

Wasn't it aimed at adults originally, they even had the characters pushing cigarettes early on.
 
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News Comments > Saturday Interviews
2. Re: Saturday Interviews Mar 22, 2014, 16:54 DangerDog
 
It doesn't amount to much when the environment is still linear and closed off from exploration or decisions on where you can go.

 
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News Comments > Next CoD Sledgehammer's "Most Ambitious, Most Creative" Game
17. Re: Next CoD Sledgehammer's Mar 21, 2014, 19:54 DangerDog
 
Wall running confirmed  
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News Comments > DirectX 12 Announced
10. Re: DirectX 12 Announced Mar 20, 2014, 19:46 DangerDog
 
Xbox One doesn't even do tessellation, I somehow doubt we'll see any AAA games requiring DX12 until they release the Xbox Two.  
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News Comments > CryENGINE Subscriptions Announced
13. Re: CryENGINE Subscriptions Announced Mar 20, 2014, 14:51 DangerDog
 
And all you need is thousands of dollars in other software and the knowledge to use that software to make a game. Oh, and you'll need talent which is pretty much impossible to "learn".  
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News Comments > Unreal 4 Engine Released; $19/Month Licensing
6. Re: Unreal 4 Engine Released; $19/Month Licensing Mar 19, 2014, 19:45 DangerDog
 
Beamer wrote on Mar 19, 2014, 19:29:
$19 per plus 5% for full source code?
That's better than UDK in some ways, as you get full source code, but less good in that, with UDK, you could work for months without paying anything.

apparently you can cancel your subscription without having UE4 stop working, you just won't get updates.
 
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4206 Comments. 211 pages. Viewing page 15.
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