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User information for Danger Dog

Real Name Danger Dog   
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Nickname DangerDog
Email Concealed by request
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Homepage http://
Signed On Jul 12, 2000, 17:57
Total Comments 4710 (Master)
User ID 6174
 
User comment history
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News Comments > More BF4 DLC Planned
5. Re: More BF4 DLC Planned Dec 9, 2014, 23:24 DangerDog
 
MoreLuckThanSkill wrote on Dec 9, 2014, 21:15:
Well, I'm all for it if they are releasing it for free. If they don't, they're really screwing people over who bought premium near release day, like myself, who basically paid a hefty sum to beta test their game.

It would have to be a full expansion pack like the good old says or maybe something like BF2143 conversion. I'd pay more for that.
 
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News Comments > No Elite: Dangerous Launch Wipe
86. Re: No Elite: Dangerous Launch Wipe Dec 9, 2014, 21:20 DangerDog
 
Julio wrote on Dec 9, 2014, 20:25:
Isn't Elite Dangerous the game that wiped out your cash if you were a backer and wanted a refund?

Even the ones that were crying the loudest about the switch to online only have since gone with the flow and have accepted the change.

Being such a niche market segment I don't think they can afford to give the game away for free which is what they would have done with an offline version.
 
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News Comments > More BF4 DLC Planned
1. Re: More BF4 DLC Planned Dec 9, 2014, 21:08 DangerDog
 
They may do a classic remake pack but I think they're working on stuff like custom red dot's for weapons and being able to change your hud colors.

I don't know if the vehicle physics adjustments from Hardline have made their way into a BF4 patch but supposedly that's in the works too.
 
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News Comments > Morning Tech Bits
8. Re: Morning Tech Bits Dec 9, 2014, 18:46 DangerDog
 
Windows DLC mode enabled, (tap tap) I see you want to play that movie file you just downloaded - click here to get the entertainment expansion pack for $39.99  
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News Comments > No Elite: Dangerous Launch Wipe
75. Re: No Elite: Dangerous Launch Wipe Dec 9, 2014, 17:03 DangerDog
 
Ant wrote on Dec 9, 2014, 16:57:
Why? Start clean!! Also, Linux port please!

No Linux port planed, mac port is delayed.
 
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News Comments > No Elite: Dangerous Launch Wipe
71. Re: No Elite: Dangerous Launch Wipe Dec 9, 2014, 16:27 DangerDog
 
Slick wrote on Dec 9, 2014, 16:11:
no it's obviously not as bad in practise, but it does in fact average out to 4,000,000 star systems per player, with 100,000 people playing and 400 billion star systems, that's just some cold hard maths right there.

however everyone starts in the same area, and there are distinct places of interest, trade routes, that should help keep things more populated. and there's the absolute speed that people can get away from the starting system, if everyone's going at max speed, and fanning out in all directions, the bubble can only be so big.

give it a few years to have people distributed more evenly throughout the galaxy, and then watch how sparse it becomes.

I know a lot of people object to the idea of having an "arena" style multiplayer team-deathmatch mode but I think it wouldn't be a bad idea. I don't even see why you couldn't have it be accessible only through the online universe itself. Go to this system and fight for the glory of X team vs Y team.
 
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News Comments > No Elite: Dangerous Launch Wipe
67. Re: No Elite: Dangerous Launch Wipe Dec 9, 2014, 16:20 DangerDog
 
Bundy wrote on Dec 9, 2014, 14:27:
I'm still concerned though. The lack of things to do is still there. They never really addressed it. All we have is the promise that they'll be injecting some life into the galaxy at some unknown future date.

I think too many people lose scope of what this game "remake" was targeted at, people who played the original Elite and loved it.

http://www.giantbomb.com/elite/3030-10902/

It seems feature complete for a modern update to the original, don't get me wrong I do hope they implement some sort of waring faction based gameplay into the release version, and they keep teasing about the yet to be seen "Thargoids".
 
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News Comments > H1Z1 Early Access Next Month
2. Re: H1Z1 Early Access Next Month Dec 8, 2014, 20:45 DangerDog
 
Day Z was cool as a mod for Arma but the whole "man simulator" aspect of Arma doesn't transcend well to a game for the masses.  
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News Comments > King's Quest Trailer
2. Re: King's Quest Trailer Dec 7, 2014, 01:30 DangerDog
 
A season pass for Kings Quest  
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News Comments > No Man's Sky Trailer
10. Re: No Man's Sky Trailer Dec 6, 2014, 14:08 DangerDog
 
I think they've been too busy just making the tech work to concentrate on the "game" part, which it will have a story mode game but it also is going to have the same setup as Elite Dangerous where it's a pseudo MMO with other players influencing your universe, I think they've also teased at an "offline mode" so we'll see how that works out. The idea is that you'll make discoveries that will be attributed to you in game and other people can then use that information too.

I see it as an advanced version of a really old space exploration game called Starflight which despite the primitive technology back in the day encompassed a massive universe with planets to explore and encounters with different aliens on one 5 1/4 floppy disk. Just like that game there wont be any strict linear story but a universe to explore and find pieces of information find that will need to piece together to solve some over arching background story.
 
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News Comments > Far Cry 4 Editor Trailer
2. Re: Far Cry 4 Editor Trailer Dec 4, 2014, 19:05 DangerDog
 
Or how about a map where two teams go at each other in Deathmatch mode?

oh, you can't do that? They want to sell multiplayer maps as DLC?

Far Cry 4 – like all Far Cry games before it – will ship with a map editor. But unlike other games in the series this one will not support editing and creating maps intended for the competitive multiplayer mode.

A Twitch stream of the game revealed that the map editor only supports challenge maps. Which resulted in many angry fans taking to the official forums to complain about the missing feature.

Game director Alex Hutchinson explained the reason on Twitter, saying that it was due to budget and prioritising.

“We’re going to keep supporting the game so hopefully we can get it done post release. No promises but we will try,” he added.
 
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News Comments > Morning Tech Bits
1. Re: Morning Tech Bits Dec 4, 2014, 16:04 DangerDog
 
I would think people that can code in ASM would be paid the best.  
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News Comments > LucasArts Vet Heads New 2K Studio, Hangar 13
12. Re: LucasArts Vet Heads New 2K Studio, Hangar 13 Dec 4, 2014, 15:56 DangerDog
 
So their first project will be a free-to-play Dota clone?  
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News Comments > Into the Black
12. Re: Into the Black Dec 3, 2014, 22:48 DangerDog
 
A while back Cameron gave reference to the Alien franchise being ruined because so many people have pissed in the soup it's no longer soup. I feel the same way about Terminator.  
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News Comments > Evolve Videos and Previews
8. Re: Evolve Videos and Previews Dec 3, 2014, 17:18 DangerDog
 
I had a hard time evolving monsters due to the small levels, some of which had 1/3 of the space generally a useless no-go water zone. The robot hunter could fly around the map using it's head as a UAV.

from that moment on it was no place to run, no place to hide. when hunters deployed a trap you were toast most of the time, you should be able to take down the trap "device", but nope.

the level design seemed so repetitive.

they're spouting off about 800 bazillion combinations in that evacuation trailer, sounds like marketing BS to me.
 
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News Comments > Evolve Videos and Previews
4. Re: Evolve Videos and Previews Dec 3, 2014, 13:20 DangerDog
 
SimplyMonk wrote on Dec 3, 2014, 10:49:
"We’re happy to announce that Evacuation will be playable exclusively in the Xbox One open beta in January."

Booooooo.

Although this does get me one step closer to playing it on release. At least a campaign with L4D's depth would probably cement the deal.

not surprising, they're going to have timed Xbox one exclusive DLC as well.

the only promising thing is they've said they won't split the community with paid DLC map packs. However, if that means a really slow release of new maps then that could also be a bad thing.

I wasn't impressed with hunt mode, fun for only a short while and when you got to the later stages of unlocks for the hunters it really seemed to unbalance the game.
 
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News Comments > London-based Assassin's Creed: Victory Next Year
3. Re: London-based Assassin's Creed: Victory Next Year Dec 2, 2014, 20:27 DangerDog
 
Pre-order now!  
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News Comments > Evening Consolidation
1. Re: Evening Consolidation Dec 2, 2014, 20:15 DangerDog
 
I bet Chris Roberts is the one playing secret Santa to Crytek.

another free to play fail game bites the dust.
 
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News Comments > Steam Broadcasting Beta
7. Re: Steam Broadcasting Beta Dec 2, 2014, 19:12 DangerDog
 
I don't think my internet speed is sufficient to play a game and stream too. I wonder if it works with non steam games.  
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News Comments > Morning Tech Bits
5. Re: Morning Tech Bits Dec 2, 2014, 13:57 DangerDog
 
Don't worry, Skynet will solve the problem for us.  
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4710 Comments. 236 pages. Viewing page 14.
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