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User information for Danger Dog

Real Name Danger Dog   
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Nickname DangerDog
Email Concealed by request
ICQ None given.
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Homepage http://
Signed On Jul 12, 2000, 17:57
Total Comments 4763 (Master)
User ID 6174
 
User comment history
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News Comments > Battlefield Hardline Rewards Battlefield Veterans
3. Re: Battlefield Hardline Rewards Battlefield Veterans Feb 18, 2015, 20:44 DangerDog
 
Meh, xp boosting seems lame even though you use xp to "buy" stuff now.  
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News Comments > Steam Top 10
21. Re: Steam Top 10 Feb 15, 2015, 16:49 DangerDog
 
ForgedReality wrote on Feb 15, 2015, 15:14:
Surprised people are still buying GTA5. I thought everyone on Steam already bought it.

Now watch the Steam version just be a small download of the SocialNetwork launch program and you need to use that to actually download the game from Rockstar.
 
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News Comments > Saturday Crowdfunding Roundup
5. Re: Saturday Crowdfunding Roundup Feb 14, 2015, 15:03 DangerDog
 
Only backed two games, Elite Dangerous and Star Citizen. One I can play today the other is "too big to fail", well something will get released but it might not blow and wind up my skirt.  
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News Comments > Peter Molyneux's Vows of Silence
31. Re: Peter Molyneux's Vows of Silence Feb 14, 2015, 03:46 DangerDog
 
At first I thought, oh cool a new Populous game with updated graphics but after looking over the project which wasn't really anything but a facade of Populous and seeing mobile ios devices listed I closed the kickstarter page.

thank godus!

 
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News Comments > Matthew Higby Leaves Daybreak/PlanetSide 2
1. Re: Matthew Higby Leaves Daybreak/PlanetSide 2 Feb 13, 2015, 19:19 DangerDog
 
Well at least on his resume it won't say he was fired from is last job.

Looks like the new owners are trimming all the fat.
 
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News Comments > IL-2 Sturmovik: Battle of Moscow
1. Re: IL-2 Sturmovik: Battle of Moscow Feb 13, 2015, 14:52 DangerDog
 
I know that these are niche games/sims but I feel like they've priced themselves out of any chance of picking up people on the fringe that would be interested in buying but don't because of sticker shock.  
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News Comments > Game Reviews
13. Re: Game Reviews Feb 12, 2015, 16:55 DangerDog
 
Wow, Evolve has 12 variations on the same map? I was wondering why they didn't have any different map themes in any of the alpha tests.

50 gig install requirement, what the hell for?
 
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News Comments > Evolve Skin Costs Tallied
5. Re: Evolve Skin Costs Tallied Feb 11, 2015, 20:43 DangerDog
 
If people want to throw money at the developers because I guess they really like them or something, go for it.

The silly thing is that putting on fancy outfits for your hunters only benefits other people because only they can see it, aside from maybe a few cut scenes and perhaps looking at your dead character in kill cam you don't really even see what you look like.

For some, i'm sure this would drive their OCD into overdrive because they have to have everything in the game.

 
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News Comments > Elite: Dangerous Patch
2. Re: Elite: Dangerous Patch Feb 10, 2015, 22:27 DangerDog
 
They have stations with landing pads on the outside of them. This is more like 2001 Space Odyssey, not Star Wars.
 
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News Comments > Ship Ahoy - Evolve
35. Re: Ship Ahoy - Evolve Feb 10, 2015, 17:35 DangerDog
 
I know right, but seriously that trailer is some deceptive "we wish our game look and played like this" advertising.  
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News Comments > Morning Consolidation
12. Re: Morning Consolidation Feb 10, 2015, 15:24 DangerDog
 
I didn't think it sold that well, maybe it was a bigger deal on xbox because of the lack of games.

It would be cool if they did something more co-op campaign like for the story mode I suppose.
 
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News Comments > Ship Ahoy - Evolve
26. Re: Ship Ahoy - Evolve Feb 10, 2015, 15:11 DangerDog
 
DarkCntry wrote on Feb 10, 2015, 15:09:
I find it enjoyable, like I do most of the games I play.

I had the disposable income to purchase the $100 version cause I could.

Performance hasn't had any issues.

Bugs, outside of the loss of cursor, have been pretty much non-existent.

Solo play is great if you want to level up your character before going into multi.

It's a form of entertainment that I find entertaining, so yea.

cool dude, buy me a copy and you'll have at least one other guy to play with.

http://store.steampowered.com/stats/

from the look of the player population for the game you're going to need a hand full of friends to keep the ball rolling.
 
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News Comments > Ship Ahoy - Evolve
22. Re: Ship Ahoy - Evolve Feb 10, 2015, 14:59 DangerDog
 
Rattlehead wrote on Feb 10, 2015, 12:41:
Has anyone here played it yet? How is it? It's been getting good reviews.

LOL it is?

http://steamcommunity.com/app/273350/reviews/

I know that's just page after page of people raging over the DLC marketing nonsense, most are reviews of the alpha gameplay but has it really changed that much from then? The "theme" of the game sounded okay on paper, I think somewhere along the way it didn't quite "evolve" into a fun game though.

Let's take a classic monster game like the arcade classic Rampage, you get to be a monster, smashing buildings, eating people now imagine if you could have something like that in a Grand Theft Auto type setting where you have four people trying to take down a monster that's actually doing classic monster things in environments that are full of wonderful over the top destruction with little AI computer people running from you while you stomp them into the ground, swallow them whole or turn a whole crowd into a mini monster BBQ buffet with your fire breathing creature. You could still have your sci-fi setting for your "hunters".

What they've created here though is an arena based, spastic, button mashing fighting game where they thought that for some strange reason would make an awesome e-sports game? what?
 
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News Comments > Ship Ahoy - Evolve
19. Re: Ship Ahoy - Evolve Feb 10, 2015, 14:36 DangerDog
 
Holy false advertising batman!

Their "launch trailer" has just trumped all of the B.S. marketing Gearbox pulled on Aliens Colonial Marines, in fact this makes Randy Pitcford look like a stand up honest guy by comparison.

not a single "*actual gameplay not shown" disclaimer.

 
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News Comments > Morning Consolidation
9. Re: Morning Consolidation Feb 10, 2015, 14:15 DangerDog
 
Titanfall 2?

*blinks*

why?
 
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News Comments > Alien: Isolation Lost Contact Found
4. Re: Alien: Isolation Lost Contact Found Feb 10, 2015, 13:57 DangerDog
 
Even if they had recycled most of the areas from the main game a better experience would have been to have had them be single player story DLC from different character perspectives.

I still want to play Newt during the initial Alien outbreak on LV426 up to the point of being "rescued" by the marines.
 
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News Comments > Interstellar Marines Free Weekend
8. Re: Interstellar Marines Free Weekend Feb 10, 2015, 00:39 DangerDog
 
have they added the walking sharks to the game?  
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News Comments > Battlefield Hardline Beta Details
35. Re: Battlefield Hardline Beta Details Feb 9, 2015, 23:48 DangerDog
 
I suppose there are people who do pay the full suggested retail price but it doesn't take that much ingenuity to find better prices and I'm not talking about shady cd-key venders. GMG constantly runs at least 20% off codes on a revolving basis.

I don't even care about the single player, I'll play it but it's just a light snack compared to the main entree which is multiplayer.

 
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News Comments > Battlefield Hardline Beta Details
29. Re: Battlefield Hardline Beta Details Feb 9, 2015, 17:08 DangerDog
 
harlock wrote on Feb 9, 2015, 16:58:
yeh its just inconsistent - you can blow up walls on plenty of those buildings

Just a few, it's only a bad thing because it was so much damn fun in Bad Company 2 to just use your grenade launcher to "make a hole".

[anmilhamCreative Director BFH 11 points 5 days ago

Here's what all say. Everything comes from one big bucket, performance-wise. Given that explosives are much more rare in our game, we made trade offs on some maps where we thought we could spend that performance somewhere else.

When something is destructible, it means it can't be an occluder to help the renderer, and the destruction states themselves are very expensive.

So it depends on what we're going for. I will say we do have maps where it's much more prominent. "The Block" is an example where we made micro and macro destruction part of the point of the map and planned for it. It features many destructible walls and has fully destructible (as in, to the ground) buildings.

so the lack of destruction on some of the maps is down to performance issues, if you recall in Bad Company 2 they had lots of occlusion with the maps broken up into zones and they were almost all long and narrow with limited view distance.
 
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News Comments > Battlefield Hardline Beta Details
27. Re: Battlefield Hardline Beta Details Feb 9, 2015, 16:47 DangerDog
 
Slick wrote on Feb 9, 2015, 15:53:

actually they did a complete overhaul of destruction, they removed virtually all of it. there's no micro destruction, there's no macro destruction. you can shoot out windows and doors, and some rooftops and boarded up windows, but that's about it. feels a lot more "oldskool" this way, and i'm not against it at all. *edit* oh i see what you were saying, no that's not going to change with any patches.

I thought the same thing at first but then I took another look and there's plenty of micro destruction, it's less obvious at first because everyone is just focusing on being able to bring buildings down to their foundation - which you can't. If you shoot any of the decorations inside the homes on dust bowl something is going to happen, chairs fall apart, the oven gets wrecked, the TV set blows up, cardboard boxes explode.

The problem is the lack of consistency, you can jump through the windows at the hotel and you'll break through them like an action scene from a movie, in the other homes scattered around you can't break the window frame even with explosives.

It's still better destruction than most games offer which is nothing or next to it.
 
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4763 Comments. 239 pages. Viewing page 9.
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