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User information for Danger Dog

Real Name Danger Dog   
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Nickname DangerDog
Email Concealed by request
ICQ None given.
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Homepage http://
Signed On Jul 12, 2000, 17:57
Total Comments 4348 (Master)
User ID 6174
 
User comment history
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News Comments > Out of the Blue
26. Re: Out of the Blue Aug 18, 2014, 02:23 DangerDog
 
xXBatmanXx wrote on Aug 17, 2014, 17:08:
nin wrote on Aug 17, 2014, 16:37:
Pretty sure people are giving money, dude.


Good, cause what I was seeing and hearing was making me plenty mad.

I just wonder if the money will get gobbled up by people paying themselves too much at the top.
 
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News Comments > Sunday Legal Briefs
4. Re: Sunday Legal Briefs Aug 17, 2014, 18:13 DangerDog
 
You're only covered if you have Old Glory insurance.  
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News Comments > Evolve is Big Gamescom Winner
22. Re: Evolve is Big Gamescom Winner Aug 17, 2014, 04:19 DangerDog
 
|RaptoR| wrote on Aug 16, 2014, 21:20:
Clicking on a comment thread on bluesnews is akin to wading into a cesspit voluntarily. You all are some negative motherfuckers, for serious

Oh, I'm sorry were we suppose to praise this garbage game because "gamescom" gave it a bunch of awards?

 
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News Comments > Star Citizen at $50 Million; New Commercial
36. Re: Star Citizen at $50 Million; New Commercial Aug 16, 2014, 17:54 DangerDog
 
VogelAP wrote on Aug 16, 2014, 17:21:
Raise your hand if you're tired of seeing it raise money, and are ready to see tangible, playable results (instead of "commercials"). Yeah, it's wonderful that it's the universe's most successful Kickstarter and all, but ... isn't it time to produce something actually playable and fun? Nothing I've see so far -- NOTHING -- indicates that this will be fun. A hanger to walk around in? Yawn.

<raises hand>

But didn't they give you a towel in your virtual hanger to wipe away those virtual tears?
 
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News Comments > Star Citizen at $50 Million; New Commercial
16. Re: Star Citizen at $50 Million; New Commercial Aug 16, 2014, 15:19 DangerDog
 
Parias wrote on Aug 16, 2014, 14:24:
DangerDog wrote on Aug 16, 2014, 13:58:
No denying they have talented artists working for them but I would rather see extremely crude graphics with proof of concept that they've overcome the technical limitations that usually face developers when they try to do multi-crew vehicles over an internet connection, the sync issues alone usually makes everything so jittery and laggy you can't even move.

Ask and ye shall receive:

https://www.youtube.com/watch?v=qL1RXbZLHAI

This was something else shown at Gamescom. It still looks early and incomplete, but seemed to be working pretty well from my perspective. As far as I can tell, they do have multi-crew functionality in and working in a pretty smooth manner with multiple players in a combat environment.

Over a lan connection, no problemo - well actually they did crash that demo the first time they ran it.

Now let's see them do that over an internet connection with people connecting from different parts of the world using crappy generic ISP cable/dsl connections.

Then let's do the same test and instead of playing against AI NPC's throw in a handful of other real players into the mix.

Can they pull that miracle off? If they're relying on crytek's netcode I somehow doubt it.

The only game I know of that barely made walking around on a moving ship while still being able to do "stuff" was Battlefield 2142 and even then it wasn't always a smooth experience in fact eventually many servers disabled the ability to move the titan ships.



 
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News Comments > Saturday Interviews
8. Re: Saturday Interviews Aug 16, 2014, 15:11 DangerDog
 
nin wrote on Aug 16, 2014, 14:29:
Pigeon wrote on Aug 16, 2014, 14:26:
Oooo please say it's a 3rd person cover based squad tactics shooter!!! Or maybe an FPS where you mash the E key to solve puzzles./sarcasm

Maybe zombies will invade the kingdom???


Only as a DLC add-on
 
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News Comments > Saturday Interviews
5. Re: Saturday Interviews Aug 16, 2014, 14:02 DangerDog
 
harlock wrote on Aug 16, 2014, 13:37:
does that mean they are going back to the text parser? because that would be fucking awesome

I suspect it'll be a string of "quick time events" strung together.

I would fall out of my chair if they even put an inventory system in the game.
 
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News Comments > Star Citizen at $50 Million; New Commercial
10. Re: Star Citizen at $50 Million; New Commercial Aug 16, 2014, 13:58 DangerDog
 
No denying they have talented artists working for them but I would rather see extremely crude graphics with proof of concept that they've overcome the technical limitations that usually face developers when they try to do multi-crew vehicles over an internet connection, the sync issues alone usually makes everything so jittery and laggy you can't even move.

Then you look at what Elite Dangerous is doing and you get a feeling of real development progress going on, working on core gameplay systems before adding in layers of eye candy. With Star Citizen it feels like they're just targeting the next game show demo presentation and it's all held together with rubber bands and shoe strings.

I hope I'm wrong but I've got a bad feeling about this.
 
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News Comments > Evolve is Big Gamescom Winner
7. Re: Evolve is Big Gamescom Winner Aug 16, 2014, 13:43 DangerDog
 
This winning "best" anything is a joke, I would hand it to Witcher 3 before this mess of a game.

I think they got the whole "evolve" part wrong, you should maybe start out like a tiny monster and you know... evolve. All you seemed to do was unlock new abilities. I thought at the very least there would be some sort of level progression where you would sort of travel through maps in chunks while keeping the action somewhat focused and not the round-robbin race track map design they had in the alpha.

Rampage would have made a better conversion to FPS than what they have here, at least in that game you get to do cool stuff like destroy buildings and eat people.

The game was delayed so maybe they can correct the ship but with stories like this pumping them up with a false sense of accomplishment I'm guessing they'll spend the extra time on performance issues and more DLC.
 
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News Comments > The Witcher 3: The Wild Hunt Trailers
20. Re: The Witcher 3: The Wild Hunt Trailers Aug 14, 2014, 15:32 DangerDog
 
Creston wrote on Aug 14, 2014, 10:54:
Please don't pull a Ubisoft and the final game looks only half as good as this...

It does look too good to be true, what's the budget for this game anyway?
 
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News Comments > Battlefield Hardline Modes Revealed
7. Re: Battlefield Hardline Modes Revealed Aug 13, 2014, 17:29 DangerDog
 
Looks pretty good to me, I still think the cops vs robbers is a good match for Battlefield.

 
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News Comments > BioWare Announces Shadow Realms
29. Re: BioWare Announces Shadow Realms Aug 13, 2014, 15:09 DangerDog
 
Some sort of portal like cross over to a D&D world from a modern one, will I be able to take my M16+grenade launcher into battle against skeleton warriors?

 
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News Comments > Rise of the Tomb Raider Xbox-clusivity "Has a Duration"
6. Re: Rise of the Tomb Raider Xbox-clusivity Aug 13, 2014, 15:01 DangerDog
 
Do people really follow Tomb Raider enough to warrant making it "timed" exclusive for the xbone?

 
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News Comments > Armored Warfare Trailer
2. Re: Armored Warfare Trailer Aug 12, 2014, 21:59 DangerDog
 
They can keep the game private too.  
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News Comments > SEGA Offers Aliens Lawsuit Settlement
10. Re: SEGA Offers Aliens Lawsuit Settlement Aug 12, 2014, 15:17 DangerDog
 
Now SEGA needs to get their pound of flesh from Gearbox, or maybe they already did behind closed doors.

Randy and Co. were the ones that screwed the pooch with their E3 demo and saying how everything you see is in game, I did notice SEGA sanitized their site of all that footage as soon as the pitchforks started to come out but by that time it was too late.

I pre-ordered ACM and while it was a let down it wasn't the worst game ever.
 
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News Comments > More King's Quest Details
5. Re: More King's Quest Details Aug 12, 2014, 15:04 DangerDog
 
Mashiki Amiketo wrote on Aug 12, 2014, 14:57:
Bill Borre wrote on Aug 12, 2014, 11:52:
But will the game punish you with death for exploring the environment and then mock you?
Nope, because a lot of the "kids" today would throw a hissy fit.

I'd love to see the return of a text parser.

I just don't even see point and click adventure games being popular anymore, unless it's the sublimely simplified mechanic of pointing and clicking to kill things. I don't hold out any hope for a hyper realistic game that can be played on Rift either.
 
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News Comments > Call of Duty: Advanced Warfare Multiplayer Details; Video
3. Re: Call of Duty: Advanced Warfare Multiplayer Details; Video Aug 11, 2014, 19:55 DangerDog
 
More like the knee jerk reaction to Titanfall.  
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News Comments > Call of Duty: Advanced Warfare Multiplayer Details; Video
1. Re: Call of Duty: Advanced Warfare Multiplayer Details; Video Aug 11, 2014, 19:11 DangerDog
 
They've taken it as far as it can go and have finally jumped the shark, next one is probably going to be a reboot back to WWII.  
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News Comments > System Shock 2 Turns 15
4. Re: System Shock 2 Turns 15 Aug 11, 2014, 19:06 DangerDog
 
I only finished the game with a cheat that turned off the weapon degradation and never ending monster spawns.

Shame that the original ending cinematic went up in smoke with a hard drive crash.
 
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News Comments > John Romero's New Shooter Plans
8. Re: John Romero's New Shooter Plans Aug 11, 2014, 19:01 DangerDog
 
key word "collaborator"

Doom and Quake were both lightning in a bottle type moment in time.
 
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4348 Comments. 218 pages. Viewing page 9.
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