User comment history
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| News Comments > Out of the Blue |
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| 14. |
Re: Alien prequel- It's dead as disco. |
Jan 17, 2011, 08:39 |
The Pyro |
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advancements in cinematography since 1979 Have there been any advancements in cinematography since then? IMO the cinematography in Alien was perfect. I saw the movie in the theater when it was re-released a few years back and I was totally amazed at how well it has stood the test of time (especially the sound!). The Alien itself looks a wee bit fake in a couple scenes, but that's hardly a reason to redo the entire film. The creature only gets one or two minutes screen time anyway. |
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| News Comments > Portal 2 Interview |
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| 7. |
Re: Portal 2 Interview |
Nov 10, 2010, 09:34 |
The Pyro |
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necrosis wrote on Nov 9, 2010, 09:27: The game was way to slow getting into it. I'm not a rocket scientist but damn, I had the mechanics down by the second level. Why 5-7 of them to get the "alt" fire and another few to get to the actually challenging maps? I had the same experience, but then I watched a family member struggle with the first several training levels. He eventually "got it" and was able to complete the game, but the mechanics were not nearly as intuitive to him.
In short, pacing is not universal, and the majority of Valve's customer base is slower at this kind of stuff. |
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| News Comments > StarCraft II Race Trailers |
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| 2. |
Re: StarCraft II Race Trailers |
Nov 8, 2010, 19:01 |
The Pyro |
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Ok, I have not played SC2 or been that interested in it, but those who have .... did it live up to the hype or has it fallen short? The single-player campaign is very well done and definitely worth playing if you enjoyed SC1. By itself, though, the campaign probably doesn't justify the current $60 price point. If you only play single-player then I would recommend waiting until the price comes down.
If you have friends with whom you can enjoy the multiplayer portion of the game then the price is much more reasonable. The sheer variety of custom game types is staggering. Someone even managed to implement a racing game (similar to Mario-cart) as a custom map. There's tons of value in the multiplayer capabilities of SC2 that will only get better as the community continues to mature and produce new content. |
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| News Comments > StarCraft II Patched |
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| 3. |
Re: StarCraft II Patched |
Oct 15, 2010, 09:51 |
The Pyro |
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| This is slightly off-topic, but rushing (or rather anti-rushing) is one of the reasons I always liked Total Annihilation's 1v1 gameplay better than StarCraft. Each player's commander is so much more powerful than early units that rushing is almost never a threat (beyond minor economic harassment). |
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| News Comments > Steamships Ahoy - The Sacrifice DLC & Mac L4D2 |
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| 29. |
Re: Steamships Ahoy - The Sacrifice DLC & Mac L4D2 |
Oct 6, 2010, 09:08 |
The Pyro |
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Played through the new campaign in Versus mode twice last night. Overall it's a good campaign. As an L4D1 player, though, it feels really strange shooting zombies in broad daylight
We encountered bugs in both playthroughs. Not sure if that's because of the patch or the new campaign. In one game the auto shotgun was bugged such that character animations screwed up for anyone using it. This bug affected everyone on the server, not just me.
Also, the tank in the train car was somehow triggered before we opened the door which caused some confusion. Everyone was running away due to the tank music, but the big guy was still locked in the train.
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| News Comments > StarCraft II Patch Plans |
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| 18. |
Re: StarCraft II Patch Plans |
Sep 27, 2010, 10:45 |
The Pyro |
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I thought the campaign was very enjoyable. I liked the meta-game of choosing which upgrades to purchase with the money and tech you acquire by completing missions.
My only disappointment was in the cutscenes which were not pre-rendered. The pre-rendered cutscenes (there are about 3 of them IIRC) look great, but most missions begin and end with real-time rendered scenes which didn't look good on my machine. The shadows were far too blocky.
The plot and characters are average, but there's an excellent variety of missions to play through. Bonus objectives keep you on your toes, and there's multiple difficulty levels and a slew of achievements to keep even the best StarCraft players feeling challenged. |
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| News Comments > Software First Sale Doctrine Slashed |
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| 29. |
Re: Software First Sale Doctrine Slashed |
Sep 11, 2010, 09:03 |
The Pyro |
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Dev wrote on Sep 11, 2010, 05:32: Its like you got an UPGRADE copy of windows 7, which requires a previous full version of windows, we'll call it XP. One cannot then go and sell the old full XP license after installing windows 7, or else the upgrade license on win 7 becomes invalid. FYI, all of this is covered in clear language in the Windows EULA. There is a section called "SOFTWARE TRANSFER" which explicitly gives you the right to transfer your license (i.e. sell it) to a 3rd party, provided you uninstall it completely and include all applicable materials with the sale. And there is another section called "UPGRADES" which says, "After upgrading, you may no longer use the software that formed the basis for your upgrade eligibility." That means you cannot resell it, either.
I didn't read the original articles... did the AutoCad EULA omit this stuff? 'Cause its kindof important. |
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| News Comments > Neverwinter Announced |
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| 7. |
Re: Neverwinter Announced |
Aug 23, 2010, 12:55 |
The Pyro |
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| Seriously - with all the cults, demons, plagues, and undead attacks I'm surprised that people keep moving back into Neverwinter. Is the city sitting on a gold mine or something? |
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| News Comments > L4D2 DLC Announcement Nears? |
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| 9. |
Re: L4D2 DLC Announcement Nears? |
Aug 20, 2010, 10:13 |
The Pyro |
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| Unfortunately high-quality community content is hard to come by. A few years ago I made several Quake 2 / 3 maps, and it was incredibly time-consuming even then. A good Left 4 Dead campaign must have 100x more detail than the stuff I did. |
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| News Comments > QuakeCon Done Quick |
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| 4. |
Re: QuakeCon Done Quick |
Aug 3, 2010, 08:32 |
The Pyro |
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QuakeCon has always been free thanks to generous sponsors. It's probably a good deal for the sponsors also; you've got several thousand hard-core gamers crammed into one venue, and for a sponsor like NVIDIA you can be sure that nearly 100% are interested in purchasing a GPU, either now or in the near future. |
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| News Comments > RAGE Trailers |
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| 51. |
Re: RAGE Trailers |
Jun 18, 2010, 08:51 |
The Pyro |
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I enjoyed Doom 3 thoroughly, despite the monster closets. Nightmare mode is the way the game is meant to be played: fast, and almost always near death. I think a lot of people got bored with the game because they played it too "safely" (ie slow).
Install one of the flashlight mods (if you have to) and try doing a speed run. It's a blast But by all means, make do without a flashlight as much as possible. Just aim for the glowing red eyes. Constantly swapping between a flashlight and your gun is not how the game's intended to be played, IMO. You gotta learn to fight in the dark.
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| News Comments > Why Didn't You Buy GSB? |
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| 63. |
Re: Why Didn't You Buy GSB? |
Jun 6, 2010, 09:07 |
The Pyro |
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I liked the concept - it sounded exactly like a game that I would have written myself. I even tried the demo. The demo, however, did not leave me wanting more. It wasn't as much fun as I thought it would be.
I not certain why this is, but I can speculate.
First of all, I think the pace of battles was a too slow for me. The ships appear to move very slowly across the battlefield (even the fast ones) and it takes forever for something to die (especially as the battle drags on and half your fleet is damaged). I do understand, though, that the relatively slow movement puts more emphasis on the strategy of your initial fleet deployment.
Secondly, as another posted mentioned, there was very little to do once a battle started. And while the graphics were beautiful, it was also difficult for me to visually understand why certain ships were performing so well or poorly.
Finally, at some point during the demo (while trying to achieve more honor) I got to the point where I didn't even care about watching the battle. I just wanted to click the "run" button and then immediately find out if I won.
I did like a few things: 1) The humor was great. I laughed out loud several times. After hearing all of the jokes, though, this was no longer a selling point. 2) The graphics were indeed beautiful, especially the progressive ship damage.
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| News Comments > Portal 2 Surprise Planned |
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| 36. |
Re: Portal 2 Surprise Planned |
Jun 2, 2010, 10:54 |
The Pyro |
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Creston wrote on Jun 2, 2010, 10:09: while 877 billion Seekers (IIRC) are continuously destroying that ball That's why you're supposed to kill the Hunters *before* launching a ball at a Stalker I quite enjoyed the final battle. |
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| News Comments > Dwarf Fortress Makes Money |
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| 2. |
Re: Dwarf Fortress Makes Money |
May 17, 2010, 22:55 |
The Pyro |
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I wish Tarn all the best, but $3200 per month is only about $38k a year *before taxes*, and comes with *no benefits* (ie health insurance, which by law he'll soon be required to purchase if he doesn't have it already). I assume he must also share some of the money with his brother, who helps him out quite a bit. His revenue stream is extremely erratic and self-employment taxes are much higher than what a salaried employee would pay. In short, he may be scraping by, but I wouldn't call it "making money."
He must be happy doing what he's doing, though, because I'm sure someone with his education and talents could be making much better money doing almost anything else. Like writing ultra-detailed stock market simulations with insane, 3 foot tall, booze-guzzling investors scrambling to become millionaires. |
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| News Comments > Out of the Blue |
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| 28. |
Re: Out of the Blue |
May 13, 2010, 16:42 |
The Pyro |
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Seriously, how the **** do people get infected? Normally I'm completely paranoid about security, but one of my machines was infected about a year ago. I'm pretty certain I know how; it was a malicious PDF file which was embedded in an ad. The PDF file took advantage of a zero-day exploit in Adobe Reader and proceeded to own my system.
All of this could have been prevented if I had turned off Javascript in Acrobat and configured Firefox to always save PDFs instead of opening them in the browser. Even better, I could have been using a 3rd-party PDF reader instead of Adobe's.
I fell victim to the above incident for a few other reasons:
1) The ad with the exploit was embedded on a site that I visit almost daily. I've never had problems with the site before. Unfortunately the owner of the site apparently didn't have much control over which ads were inserted by the ad network.
2) I didn't have to click on anything because Firefox, in its default configuration, automatically opens PDF files in the browser.
3) I was already running the latest version of Acrobat and Firefox. This was a zero-day exploit, meaning that there was no patch available yet.
4) I wasn't running live antivirus at the time, but I don't think it would have helped. Antivirus software is awful in general at catching new exploits (before they are analyzed by the company). Also, in my experience none of the antivirus programs out there can successfully clean a machine that's been infected with several of the common, nastier types of malware. When cleaning malware off of others' computers, I frequently have to try three or four different antivirus vendors before all the crud is cleaned off.
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| News Comments > Steam Bestsellers |
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| 4. |
Re: Steam Bestsellers |
May 9, 2010, 18:16 |
The Pyro |
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| But what's the point of pre-ordering a digital download? It's not like they're going to run out of copies in the first week. |
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225 Comments. 12 pages. Viewing page 5.
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