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User information for Roger Norris

Real Name Roger Norris   
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Nickname The Pyro
Email Concealed by request - Send Mail
ICQ None given.
Description Software developer, long-time Blue's reader
Homepage None given.
Signed On Jul 10, 2000, 20:19
Total Comments 270 (Amateur)
User ID 6134
User comment history
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News Comments > etc.
1. Re: Ten Rules... May 14, 2012, 11:17 The Pyro
Re: Rule #1, IIRC Diablo 3 has a built-in clock. Hooray for adequate sleep!  
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News Comments > DOTA Trademark Settled
8. Re: DOTA Trademark Settled May 11, 2012, 17:39 The Pyro
Frijoles wrote on May 11, 2012, 16:53:
The sound you hear is hundreds of lawyers crying out in anguish.

Not necessarily. The announcement says nothing about whether money changed hands. Somebody may have gotten a big payday here.
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News Comments > Portal 2 Perpetual Testing Initiative Released
8. Re: Portal 2 Perpetual Testing Initiative Released May 8, 2012, 16:26 The Pyro
The low sale price must be effective, as I've seen Valve do the exact same thing with other games such as L4D2. The games will go on sale for 66% off on the same day that new (free) DLC is released.  
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News Comments > Diablo III Auctions Detailed
1. Re: Diablo III Auctions Detailed May 1, 2012, 21:13 The Pyro
15% off the top, plus another 15% to transfer money to PayPal, plus PayPal's cut on top of that? Wow... that's... brazen? I think that's the word I'm looking for...

Not that I'm interested in real-money transaction anyway, but if Blizzard's goal was to incentivize more legitimate channels for real-money transactions then these figures seem counter-productive.

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News Comments > Out of the Blue
5. Re: Out of the Blue Apr 25, 2012, 10:30 The Pyro
The only advice I'll offer is to carefully consider job stability before relocating! I've known too many people who packed everything up only to lose their jobs less than a year later. I personally made the mistake of buying a house to be close to the office. The office moved to the other side of town shortly thereafter.
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News Comments > Diablo III Beta Open to All Accounts?
17. Re: Diablo III Beta Open to All Accounts? Apr 18, 2012, 11:56 The Pyro
StarCraft 2 has a free starter edition as well. I'd appreciate it if Blizzard did something similar for Diablo III; I'm not ready to fork over $60 on release day but I'd definitely try a demo.

I think for me to enjoy D3 I'd need to play it with friends. But as my group of friends has gotten older, a free demo is almost a requirement to get them to try stuff Price is less of an issue than time commitment, TBH.
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News Comments > Valve Confirms Hardware Plans
30. Re: Valve Confirms Hardware Plans Apr 13, 2012, 12:58 The Pyro
I don't think a peripheral would make sense because hardware just isn't that profitable on its own, and it wouldn't strengthen Valve's core business.

The only way Valve can grow its revenue is by selling more games on Steam. Their existing customers already buy lots of games, so Valve needs to grow their customer base. That means increasing the number of gaming-capable machines. A bare-bones PC/SteamBox which connects to a TV is a logical choice.

Although hardware isn't profitable (Apple products excepted), Sony and Microsoft are unlikely partners; the PlayStation and XBOX platforms are direct competitors with a strong interest in controlling digital distribution. Therefore Valve needs their own box to ensure that they can control the digital distribution service (i.e. Steam), which is how they make all their money.

I doubt Valve would want to compete with Dell et al for sales of actual PCs. Therefore it's more likely that Valve is working on some sort of Steam-enabled console with a price point similar to the XBOX.
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News Comments > Tribes Ascend: Launches
51. Re: Tribes Ascend: Launches Apr 12, 2012, 20:49 The Pyro
Sounds to me like "free-to-play" is just a thinly veiled demo in this instance. I don't see why people have a problem with that; the full price for unlocking everything is very reasonable, and it's great that they even allow you to grind the unlocks if you don't want to pay for it. I was going to try the game but the website appears to be down at the moment.
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News Comments > The Elder Scrolls V: Skyrim Beta Patch
6. Re: The Elder Scrolls V: Skyrim Beta Patch Mar 16, 2012, 10:47 The Pyro
Rhino wrote on Mar 16, 2012, 10:13:
As an archer I'm slightly curious to see just how many ways that there are to show "arrow slamming into a guy" in a cinematic fashion.

Our hero stoops in the cover of dense foliage and draws his bowstring taught. A dark hood shields his eyes from the high noon sun, casting his face in shadow as he lines up the shot.

With a gentle and almost casual precision, the string is released and the arrow springs from the bow.

We see now from the arrow's perspective as it races toward its mark. Only the target is in focus; all else is a blur. Caught completely unaware, the victim stands almost motionless until the arrow connects with his flesh. Then the pain hits him.

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News Comments > Out of the Blue
3. Re: Out of the Blue Mar 10, 2012, 13:39 The Pyro
I'd vote for year-round DST. I hate not having any daylight hours after getting home from work.  
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News Comments > Terraria Grounded
10. Re: Terraria Grounded Feb 23, 2012, 11:33 The Pyro
The end of official new content can actually be a good thing if you think about it. Modders no longer have to worry about future changes breaking their mods, so they're free to improve more aspects of the game.

I agree that the volume of content added since release is quite impressive. I find it ridiculous that anyone would stop their feet and demand more, especially given the game's low price point.

In the future I hope to see more mods which improve the world generation process. There's a lot of room for cool stuff there - I'd love to dive into it myself if I had time.
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News Comments > Dwarf Fortress Patch
7. Re: Dwarf Fortress Patch Feb 15, 2012, 07:44 The Pyro
If you take the time (and it really doesn't take much) to learn the symbols, you'll soon discover why many other roguelike players prefer ASCII over graphics: symbols are actually easier on the eyes and quicker to identify compared to sprites at that size. That's not necessarily the case on a larger scale, but with Dwarf Fortress you want the tiles to be relatively small.

I do recommend, however, that you use a different tileset than the default font. I prefer a 16x16 tileset by Savok that can be downloaded from the DF wiki.
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News Comments > Out of the Blue
6. Re: Out of the Blue Feb 9, 2012, 12:51 The Pyro
How does freezing enhance the flavor?

I'm wondering because generally, freezing messes up food by the expanding water particles punching holes in cells (for meat/plants) then when it thaws, proteins and fluids etc escape from those holes

I have no idea why it works. Most foods do not taste as good to me after being frozen, but a few things actually taste better. In particular there's a spaghetti meat sauce recipe my family eats which definitely tastes better after freezing it.
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News Comments > A Game of Dwarves Details; Trailer
1. Re: A Game of Dwarves Details; Trailer Jan 21, 2012, 16:43 The Pyro
Toady One (developer of Dwarf Fortress) has mentioned that he's been approached a few times with proposals for making a more commercial Dwarf Fortress. I wonder if this game is from one of the companies that approached him.  
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News Comments > Half-Life 3 ARG?
25. Re: Half-Life 3 ARG? Dec 12, 2011, 14:35 The Pyro
Jerykk wrote on Dec 12, 2011, 12:33:
You guys are acting like Portal 1 was demanding or something. Portal 1 was a joke.

You may laugh, but my wife needed help to get past some of the later puzzles. She knew what she needed to do but didn't have enough mouse skill to pull it off. It was very frustrating for her. Fortunately she was able to navigate all the way through Portal 2 without assistance, and the game was very enjoyable for her.
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News Comments > Half-Life 3 ARG?
16. Re: Half-Life 3 ARG? Dec 12, 2011, 12:25 The Pyro
Matshock wrote on Dec 12, 2011, 11:56:
Tiny map slices and no demands made on mouse/keyboard users took much of the excitement out of the gameplay.

On the other hand, there's a very large audience (my wife included) who love solving puzzles but have zero mouse/keyboard skills. I think Valve made the right decision by making Portal 2 more accessible to that market, as it's not primarily an action game.

Also, note that Portal games do not have a difficulty setting. Newbies would have no recourse for enjoying the game if their mouse/keyboard skills aren't up to snuff.

I'm sure if HL3 or Episode 3 comes out then there will be plenty of demand placed on mouse/keyboarder skills. How about lobbing Magnusson devices at Striders from 100 yards away? And you can always crank up the difficulty in an FPS.
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News Comments > Sale; Empire Earth for Free
3. Re: Sale; Empire Earth for Free Dec 12, 2011, 11:55 The Pyro
The sale must have been succesful... I can't buy anything off their site due to servers being too busy.  
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News Comments > BioWare Developing C&C Generals 2 for 2013
17. Re: BioWare Developing C&C Generals 2 for 2013 Dec 11, 2011, 19:32 The Pyro
Rossafur wrote on Dec 11, 2011, 16:57:
There's nothing in the term "Real-Time Strategy" that mandates base-building.

The term doesn't necessarily imply base-building, but the decision tree which follows from base-building is what typically distinguishes strategy games from tactical simulators. In both turn-based and real-time strategy games the players must "fight against the clock" to implement their strategies quickly, and base-building is one of the ways that real-time strategy games ensure that the clock keeps ticking.

For example, in chess the players fight to develop their strong pieces and also protect their King in as few moves as possible; if either player is too slow to implement their strategy then the opposing player can take advantage of vulnerabilities to create a tactical advantage.

Similarly, in Starcraft players must optimize their build order to quickly establish the technology and economy needed for their end-game strategy. If you build your base inefficiently then you will be outgunned, outnumbered, or both. The strategy of the game is not just how you move your units or which units you build, but also how you plan to efficiently obtain that technology without dying.

So basically the base-building component acts as a sort of timer in RTS games. If you play too slowly or if your strategy is inefficient then your opponent's macro will overwhelm you. Without the base-building aspect then it becomes a simple war of attrition which offers less depth of strategy.
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News Comments > EA's Command & Conquer Domain Spree
29. Re: EA's Command & Conquer Domain Spree Dec 5, 2011, 14:48 The Pyro
I never tried the C&C franchise, despite being a pretty big Total Annihilation fan. I like Starcraft, too, but the multiplayer isn't as appealing to me because of the heavy focus on mechanics (lol, and yet I watch SC2 all the time). How does C&C gameplay compare to those titles?

With TA I could play a multiplayer game at at a more relaxed pace and the mechanics left me enough time to actually think. With SC2 it feels like I'm playing speed chess... strategy is secondary to memorized timings and execution speed.
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News Comments > Steam Top 10
30. Re: Steam Top 10 Nov 21, 2011, 07:37 The Pyro
Skyrim does have insane amounts of content. I'm level 27, don't know how many dozens of hours played, a zillion quests pending on my log, and I've barely started the main quest. And I haven't seen a single dragon yet.

I think you need to do the first quest for the Jarl of Whiterun before random dragon encounters start happening (this quest is kindof your introduction to dragon-slaying). That's just a guess, though.
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270 Comments. 14 pages. Viewing page 5.
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