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User information for Roger Norris

Real Name Roger Norris   
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Nickname The Pyro
Email Concealed by request - Send Mail
ICQ None given.
Description Software developer, long-time Blue's reader
Homepage None given.
Signed On Jul 10, 2000, 20:19
Total Comments 270 (Amateur)
User ID 6134
User comment history
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News Comments > Out of the Blue
4. Bubbles! Jul 10, 2004, 12:58 The Pyro
Rats, I got a high score of 1947, but the submit doesn't seem to work... just gets stuck on "processing..."

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News Comments > Dungeon Siege II Website
11. Re: Did Dungeon Siege do well? Apr 20, 2004, 10:28 The Pyro
DS was the reason I bought my pair of 3D glasses. DS looked absolutely incredible with them.

Alas, now I can't use them because they're not compatible with ATI video cards

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News Comments > UT2004 Bonus Maps
41. Slap in the face to Epic Apr 2, 2004, 23:43 The Pyro
After all the hard work Epic put into making UT2004 run on Linux and Mac?! What a slap in the face to the poor Epic developers!

It's a LOT of extra work getting a game to run on multiple platforms, and I'm sure the payoff doesn't even come close to the extra development cost. It's disgusting that someone would try to undermine Epic's great platform independent work by releasing "XP only" maps. UT is NOT an XP-only game.

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News Comments > BF1942 to Bust Punks
1. Punkbuster annoyances Dec 1, 2003, 16:21 The Pyro
Punkbuster has been the bane of my existance almost every time I try to play Quake 3 Arena multiplayer. I can't help but cringe when I hear that Punkbuster is being added to yet another game. Has anyone else had difficulties with it? Is the support more transparent in other game titles?

I only have Punkbuster experience via Quake 3 Arena, so I may not be getting the full picture.

There are two main frustrations I have with the software.

First of all, you have to EXIT the game in order to turn it off! If I'm playing on server A (with punkbuster enabled) and then want to switch to server B (without punkbuster), I can't just hop on... I have to completely exit the game and restart it. That's a completely unacceptable user experience.

Second of all... I have NEVER seen Punkbuster successfully update itself. Every single time they release an update, I can't play Q3A until I go off and manually update it. And it's not like I'm running some obscure configuration, here. Just a normal Q3A installation and the latest point release installed on top of it.

Do those two issues plague other titles? If so, I still don't think Punkbuster is ready for prime time... I'd rather compete with the occasional cheater than go through all the frustrations caused by the anti-cheat software.

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News Comments > Registered DX: Invisible War Demo
68. Re: Demo problems Nov 22, 2003, 11:43 The Pyro
I just get a blank screen when I start it up...

Found a solution! I had DirectX 9.0a installed. Updating to DirectX 9.0b seems to have fixed it.

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News Comments > Registered DX: Invisible War Demo
63. Demo problems Nov 22, 2003, 00:44 The Pyro
Can't get the demo to run :/

P4 2.8 GHz
ATI Radeon 9700 Pro (3.9 Catalyst drivers, just installed)
512 MB RAM
Windows 2000 Service Pack 4

I just get a blank screen when I start it up...

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News Comments > Out of the Blue
33. Re: man oh man Nov 10, 2003, 18:50 The Pyro
have people become so lazy/whiny that they even have to post a complaint about having to move their mouse three inches to shut off a pop-up?

I would have ignored this particular issue if it were something as simple as an inconvenient mouse click or even a slightly offensive ad.

However, the issue in question has prevented me from even accessing the site on at least one occasion. I think that Blue would want to be notified of such issues. The only reason I chose to post it here instead of simply emailing it is because I have seen similar ad complaints brought up in this space, and I assumed it was the norm.

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News Comments > Out of the Blue
18. Ad Issues Nov 10, 2003, 12:08 The Pyro
One of the ads on this site is causing my employer's content filter to block it, and has prevented me from viewing the site on at least one occasion. Considering the types of stuff that make it THROUGH the filter (hadn't even noticed we HAD a filter before now), it must be pretty darn offensive...

Here is a URL taken from the page's source on one of the occasions that an ad was blocked (although I was able to view the rest of the page this time):

Edit (by Blue): Okay, I've got the URL I removed from here... in the future, why don't you (and anyone else who's so inclined) send along such specific queries by email... no reason to break the forums for everyone to complain that the site is broken for you.

This comment was edited on Nov 10, 12:27.
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News Comments > Out of the Blue
16. Re Unplugging The Matrix Nov 10, 2003, 11:50 The Pyro
That article is written more poorly than the movie it attempts to criticize.

I must say that I completely disagree. I found that the author feels EXACTLY the same way I do about why the 2nd and 3rd movies were somewhat disapointing, and he probably does a better job than I could ever do of verbalizing those complaints.

I'll admit that I don't understand all of the philisophical buzz words he uses, but I definitely agree with all of the other points. Thus I'm inclined to believe that I'd agree with the philisophical stuff too, if I knew what he was talking about

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News Comments > Help Wanted
5. Descent! Descent! Nov 7, 2003, 10:09 The Pyro
I've been yearning for a new Descent-style game for ages now! Descent 3 was good and all, but there haven't been ANY new games like that in years... nobody taking advantage of recent advances in graphics technology, sound, CPU speeds...

My joystick is getting all dusty :/

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News Comments > Out of the Blue
48. Yet Another Matrix Review Nov 6, 2003, 23:18 The Pyro
Matrix thoughts:

I think the reason I was disappointed with Revolutions (and somewhat with Reloaded) was that there was too much action and not enough stuff to make me think. The first Matrix movie had all these great new ideas (for cinema, at least), making the audience question reality and discover this whole new world where things just don't work the same way. Half the movie was "discovery" I suppose - and I liked that.

But this most recent installment completely left out all of that thinking nonsense. Oh yeah, they throw in a couple scenes with the Oracle saying silly things like "Everything that has a beginning must have an end", but that's just not the same. Those scenes were just filler, giving the audience a breather before the next 30 minute action sequence. No new revelations to be made.

Thus, while my eyes were quite entertained by the glorious eye-candy, my brain was bored, to be perfectly honest. I didn't find myself feeling particularly attached to any of the characters at all.

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News Comments > Out of the Blue
17. Re: Half Life Oct 29, 2003, 16:39 The Pyro
ANYWAY, it happens that the inverted symbol means LH so if we invert it we get the inverted simbol and the inverted meaning: HL (Half Life)

I think you may have missed the mark a bit.

The Half Life logo is the greek letter "lambda". (See for greek alphabet ). Lambda is the standard variable used in physics/science/whatever to represent the half-life of an element, such as Uranium.

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News Comments > Dungeon Siege: Legends of Aranna Gold
15. Working Titles Oct 24, 2003, 15:08 The Pyro
Dungeon Siege: Funding Dungeon Siege 2
Dungeon Siege: The Mod That Wasn't Free
Dungeon Siege: Now with 100% More Story (increasing dialog to two full pages!)

All criticisms aside, Dungeon Siege is absolutely beautiful with 3D glasses.

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News Comments > On DOOM 3 Framerates
21. Why 60? I think I can answer that... Oct 22, 2003, 19:34 The Pyro
I think I know why he has limited the game to 60 Hz.

Their goal is to ensure that ALL players, regardless of system specs, run the internal game logic at the same speed of 60 Hz. That way, the physics and stuff should give the exact same results on every computer system. Consequently, there won't be special jumps and moves that can be executed on one system but not another.

So why not run the simulation faster? I'm guessing it's so that slower PCs can keep up. The Doom 3 has a LOT going on behind the scenes compared to the previous Quake games - more involved physics calculations, per-polygon hit detection, etc... thus it's going to take a lot of CPU power just to run the game logic, nevermind rendering the frames. Running the game logic faster than 60 Hz on a slow machine may not be possible.

- Game logic must run at the same speed on all systems to be fair
- Slower systems won't have enough horsepower to run the game logic faster than 60 Hz
- Thus the game logic must be capped at 60 Hz to be fair.

This comment was edited on Oct 22, 19:35.
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News Comments > Steam Update
13. Good news Oct 21, 2003, 18:17 The Pyro
Looks like Valve is back into the groove of actually working on software. Hope we get a Half-Life 2 status report soon.

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News Comments > Epic & Microsoft
14. Re: Megagames.... Sep 16, 2003, 22:44 The Pyro
Aah, I remember when they were just making pinball games...

Way, way back when their name used to be Potamic Games (I think that's correct) they released Z.Z.T. - an incredibly fun ANSI-graphics text game. It was one of the first games ever to include a world builder ( with a build-in scripting engine, no less! ) that would allow you to create your own levels. That game totally kicked ass. I spent HOURS designing ZZT levels, and I know several other people who did the same (including both of my brothers).

Now if only someone could implement a scripting system that easy for a decent online multiplayer RPG... like, say, Neverwinter Nights...

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News Comments > Source Engine Trailer
22. High Dynamic Range Sep 11, 2003, 22:38 The Pyro
Their High Dynamic Range stuff looks really, really good. That's something that Carmack has been pushing for years and, I think, something that is not in the Doom 3 engine. I hope they make good use of this effect in the game.

For those that don't know what I'm talking about, watch the movie and observe how bright the sky appears through the cracks of the ceiling while the player is indoors. Great stuff right there. Previously it wasn't very easy to do overbright effects like that - brightness was an integer 0 to 255, which just isn't a big enough range for those kinds of calculations.

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News Comments > AMD Quake III DLLs
21. Re: Hmm... Sep 9, 2003, 15:53 The Pyro
you have vsync on probably dude. make sure it is off in your adapter properties and in game.

This is just a personal preference of mine, but I always like vsync to be turned ON. I can see the tearing effects whenever it's off, and it bothers me... Besides, what's the use of extra frames if your monitor never displays them?

This comment was edited on Sep 9, 15:54.
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News Comments > Out of the Blue
40. Re: No subject Sep 9, 2003, 15:11 The Pyro
A follow-up to my anti-gravity post...

One question that might occur to you is "If the object is really flying why do we care if it's using real anti-gravity or not?"

Because a primary application of anti-gravity technology would be space travel / propulsion in a vaccuum. Any system that isn't REAL anti-gravity isn't going to work in space. There's no air in space to provide an ion wind, and there's no ground to push off of with magnets. So it does matter what phenomenon is really causing the object to fly.

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News Comments > Out of the Blue
39. Re: No subject Sep 9, 2003, 15:05 The Pyro
Laugh if you will, but I have seen testings of US anti-grav aircraft. It wasnt glamorous, but it was real.

I have no doubt that they can get stuff to fly using non-standard propulsion systems, but I DO doubt that it's anti-gravity - even if they THINK it's anti-gravity. In every recent case (and there have been more than one) where some scientist has claimed to discover anti-gravity the effect has been shown to be caused by some other phenomenon, such as magnetism or ion wind. NASA was investigating at least one such claim recently, without any luck.

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270 Comments. 14 pages. Viewing page 10.
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