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User information for Roger Norris

Real Name Roger Norris   
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Nickname The Pyro
Email Concealed by request - Send Mail
ICQ None given.
Description Software developer, long-time Blue's reader
Homepage None given.
Signed On Jul 10, 2000, 20:19
Total Comments 260 (Amateur)
User ID 6134
User comment history
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News Comments > Star Citizen's $900 Ship
132. Re: Star Citizen's $900 Ship Sep 30, 2015, 22:32 The Pyro
I make a little over $100K and I don't have any of that stuff. Damn. How come your buddy is living so large?

A lesson for any young'uns browsing this board: cost of living is huge deal. $100k/year in Silicon Valley, for example, might buy you a cardboard box to live in. But in a modest neighborhood in a southern state, it's enough to live very comfortably while occasionally buying $900 spaceships.

Unless you have a big family

Family size matters a lot because health insurance is one of the biggest budget items for most households. If you're a bachelor who gets health insurance through his employer then you may not realize how expensive it is. For a family of 4 we're talking *at least* 10k per year, and that's with a high deductible plan that only pays out in case of a disaster. A nicer plan is more like $15k to $20k... if you're healthy.

Food for a whole family, multiple vehicles and associated maintenance, clothing for kids who are constantly outgrowing stuff, school supplies, extracurricular activities / sports fees and equiment, toys/entertainment/whatever to keep 'em out of your hair on occasion, cell phone plans for older ones... it adds up in a hurry. And don't forget to set some aside for weddings, college tuition (if you're so inclined), and retirement.

*shivers* and some families still have student loans to pay off.
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News Comments > Mighty No. 9 in February
3. Re: Mighty No. 9 in February Sep 27, 2015, 08:06 The Pyro
KS backers were given access to a demo version on Friday and I finished it yesterday. It was a positive experience overall, considering I only paid $20 in the first place. I've enjoyed working out how to maximize my score on the levels provided. However, I was a bit disappointed that the transformations were removed until the full version comes out. Since that's one of the core features that was pitched on the Kickstarter, I can't imagine why they decided to strip it from the demo.

If you can still get it for $20, and if you happen to be a Mega Man fan, it'll probably be worth your time. The game has been polished pretty well, but it's not exactly AAA in terms of graphical quality. $20 is probably the upper limit of what it ought to sell for these days.
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News Comments > Mighty No. 9 Delayed
9. Re: Mighty No. 9 Delayed Aug 5, 2015, 08:19 The Pyro
UPDATE: Alas, I received an official e-mail this morning confirming that the project has been delayed They said they need more time to fix bugs with online features. Looking at a Q1 2016 release now.

TBH I don't remember "online features" being part of the original Kickstarter goals. It sucks when feature creep delays the only content that backers wanted in the first place and which is (according to Comcept) already finished.

My only consolation is that I can look forward to similar drama playing out in Star Citizen world...
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News Comments > Mighty No. 9 Delayed
8. Re: Mighty No. 9 Delayed Aug 1, 2015, 20:00 The Pyro
For what it's worth, the preorder page on Square Enix's site still lists the September 15th release date.

EDIT: Steam is also still showing the September 15th release date.

This comment was edited on Aug 1, 2015, 20:06.
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News Comments > Demons Age Announced
1. Re: Demons Age Announced Jul 30, 2015, 21:08 The Pyro
Queue trademark infringement suit in 3... 2... 1...  
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News Comments > Diablo III Kanaiís Cube Previewed
3. Re: Diablo III Kanaiís Cube Previewed Jul 28, 2015, 19:15 The Pyro
Still haven't tried PoE because the F2P aspect turns me off... I want to try Diablo 3 but Blizzard almost never puts their stuff on sale. I'd drop $20 on it easily, but I'm not curious enough for $40.  
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News Comments > Op Ed
30. Re: Op Ed Jul 17, 2015, 23:26 The Pyro
Let's do a Kickstarter!

$15,000 goal - D. Smart asks RSI politely about the money
$30,000 goal - D. Smart posts another dozen blogs asking hard questions about the money
$100,000 goal - D. Smart hosts a weekly podcast interviewing industry insiders about the money
$500,000 goal - Full blown Star Citizen awareness campaign. Facebook challenges?
$1,000,000 goal - Lawyers and accountants galore
$5,000,000 goal - Class action lawsuits!
$10,000,000 STRETCH GOAL - Congressional inquiry
$200,000,000 STRETCH GOAL - Just make another space game I guess
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News Comments > MechWarrior Online Patched
36. Re: MechWarrior Online Patched Jul 7, 2015, 19:13 The Pyro
For those that are not already biased and have a genuine interest in the game:

1) P2W? The only "pay" advantage is receiving access to new mechs a couple months earlier. Sometimes these mechs are good, and sometimes they're... definitely not. MWO does not feature gold ammunition, or repairs, or any other mechanic that prevents you from competing at a high level without paying.

2) It's all PvP right now, but PGI does want to start working on PvE / coop missions soon. If that's what you want to do then keep your ear to the ground; I'd guess they're about a year out from that sort of content.

3) Gameplay is solid with a high skill ceiling. It's kept my attention since beta. But you need a fairly hefty gaming rig to run it smoothly.

4) I expect several more much-needed UX improvements in the next couple months (tutorials, mech selection interface, ...stuff...) as MWO prepares for a Steam launch. You might consider waiting until then if you're on a limited time budget. It'll help with the learning curve. I hope.

5) Complete weapon rebalance is expected in about a month. Another reason to wait, frankly, as all the weapon quirks you learn now are about to change
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News Comments > Alien: Isolation Sales Disappoint
49. Re: Alien: Isolation Sales Disappoint May 11, 2015, 19:07 The Pyro
I bought the game during an early sale. The reviews were solid and I liked the first two moves. As a PC gamer, though, I was disappointed by the poor mouse options. There's no way to disable acceleration. I tried to muck through it using a controller, but didn't make it far.

Yes, it feels like you have to creep *everywhere* making the game painfully slow to play. Just wasn't my style.

Amazing atmosphere, though. I appreciate the attention to detail and the visual style of the 1st Alien film.
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News Comments > Age of Wonders III Expands; Adds OS X & Linux Support
7. Re: Age of Wonders III Expands; Adds OS X & Linux Support Apr 15, 2015, 18:00 The Pyro
I own AOW3 and its first expansion, Golden realms. I've had a lot of fun with them (200+ hours on Steam). The campaigns are good but I've probably spent more time playing random maps. IMO the game has a lot of replayability because of all the different race/class/magic specialization combos.

Compared to Civ 5 there's a much bigger focus on combat (IMO) and on finding a good mix of units that can support each other. There are some *really* devious unit combinations, and the fact that you get to customize your heros (and even equip them!) means that there's always plenty of stuff to min/max. If you're into that sortof thing.

I still have not tried multiplayer... kindof afraid to after reading on the forums about the crazy tricks those guys have figured out already

Finally... the map artwork is beautiful!

EDIT: I think a big reason I enjoy AOW3 is that the game promotes being active on the map. The treasure site mechanic means there's always stuff for your units to do (in addition to scouting), even in the first few turns of the game. Half the strategy is squeezing every last drop of usefulness from your troops. For example, if you can fight battle X a little more efficiently then maybe you can attack another site in the same turn, earning additional resources.

This comment was edited on Apr 15, 2015, 18:10.
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News Comments > Deus Ex: Mankind Divided Cinematic
27. Re: Deus Ex: Mankind Divided Cinematic Apr 8, 2015, 18:08 The Pyro
I am cautiously optimistic, but... wow, such violence! I hope they have not abandoned the gameplay ideal of having multiple paths to victory.  
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News Comments > Descent Reboot Kickstarter
40. Re: Descent Reboot Kickstarter Mar 12, 2015, 09:13 The Pyro
Agreed about multiplayer. I used it, it was kindof fun, but it was not a selling point for me with prior Descent titles. I most enjoyed zipping around in single player mode, trying to complete levels as quickly as possible. Even D3 was enjoyable like that (though there were definitely a smaller number of great levels in D3).  
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News Comments > Descent Reboot Kickstarter
20. Re: Descent Reboot Kickstarter Mar 10, 2015, 23:51 The Pyro
Loved descent. Having watched the video, my biggest reservation is level design. I have never seen voxel, destructible terrain done particularly well. I also worry that there will be too much stuff (e.g. stalactites) sticking out of the terrain. IMO a 6DOF shooter needs levels that flow very smoothly so that you can strafe near the walls without constantly crashing into random scenery. The previous Descent games, for example, used smooth or rounded corridors to facilitate fast paced combat (particularly for multiplayer).

Details are nice, but I worry that an excessive amount of "realism" in the caverns will be poor for gameplay. I want to fight robots, not rocks.
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News Comments > Unreal Engine 4 Cinematic
14. Re: Unreal Engine 4 Cinematic Mar 6, 2015, 18:19 The Pyro
I was looking for terrain popup. I could see it, but the effect was pretty subtle. Fairly impressive.

But videos like this ultimately don't tell you what you need to know about an engine. You can do some awfully impressive stuff when manpower is not an issue and you have an army of artists and developers at your disposal. The important question is: how much effort does it take to produce this stuff? What tools does the engine ship with in order to make your job easier?

Still, it's a good PR video for advertising their new business model
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News Comments > Star Citizen January Report; Funding Passes $72M
13. Re: Star Citizen January Report; Funding Passes $72M Feb 7, 2015, 16:40 The Pyro
some even estimate that to be as high as 75% of society below the median intelligence

That would be mean intelligence, not median 50% are below median intelligence by definition.
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News Comments > Out of the Blue
5. Re: Out of the Blue Dec 27, 2014, 22:54 The Pyro
Three and a half days for me. Finished as of this morning. I'm in Texas, though; amazing how quickly these things get around, isn't it? Alas, my poor wife just started day 1.  
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News Comments > Free Age of Wonders with Winter Sale
24. Re: Free Age of Wonders with Winter Sale Dec 4, 2014, 17:30 The Pyro
lol, for a moment I thought they were giving away Age of Wonders III, the newest game which just came out this year... Great game, BTW. 'Fraid I can't comment much on the original as I only played the demo. It was fun IIRC.
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News Comments > Star Citizen at $65M
23. Re: Star Citizen at $65M Nov 30, 2014, 20:46 The Pyro
Oh for the good old days, when comments lambasted the audacity of a game developer who dared debut their new AAA title at $60 instead of the more standard $50. Was it a Blizzard game that was the first? I can't remember...

I still hope to enjoy playing SC some day. But the wackiness of this funding campaign (anniversary sales on content before the game is even released? madness!) just keeps getting more surreal.
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News Comments > Star Citizen Nears $58M
64. Re: Star Citizen Nears $58M Oct 13, 2014, 19:04 The Pyro
The interlacing in this video is extremely distracting. Does the game always look like that?  
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News Comments > Dragon Age - Origins Free on Origin
47. Re: Dragon Age - Origins Free on Origin Oct 9, 2014, 20:09 The Pyro
yuastnav wrote on Oct 9, 2014, 04:37:
Couldn't get myself to finish Origins.
Maybe people hyped it up too much but I really didn't like it that much. It wasn't bad but it was also no Baldur's Gate or Fallout. I had fun with it but it didn't hook me.

I had the same experience. After the glowing reviews I was expecting to love the game but it just didn't hold my attention... lost interest on 3 separate playthrough attempts.
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260 Comments. 13 pages. Viewing page 1.
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