Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:
Redding, CA 06/22
Tampa, FL 06/26
Tampa, FL 10/04

Regularly scheduled events

User information for Kyle

Real Name Kyle   
Search for:
 
Sort results:   Ascending Descending
Limit results:
 
 
 
Nickname Cainin
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://
Signed On Jul 7, 2000, 23:09
Total Comments 35 (Suspect)
User ID 6075
 
User comment history
< Newer [ 1 2 ] Older >


News Comments > BioShock Score
29. Re: Score Aug 24, 2007, 19:19 Cainin
 
I'm at the point where I can save or drain a little sister. do you eventually get something for saving them? or does it spawn a different storyline/ending?

 
Reply Quote Edit Delete Report
 
News Comments > BioShock Score
26. Re: ... Aug 24, 2007, 18:17 Cainin
 
ok, I'm a n00b, so I apologize for the lamer question:

how'd you do that? are the sound files just sitting in a dir somewhere? or did you use some app to do it? Thanks!

also, I downloaded the score...I was expecting more of the old 40's style music. maybe that's on a soundtrack, rather than the score.

This comment was edited on Aug 24, 18:30.
 
Reply Quote Edit Delete Report
 
News Comments > BioShock Score
24. Re: ... Aug 24, 2007, 18:00 Cainin
 
anyone know where I can find the score to F.E.A.R.? been looking for it all over the web w/ no luck. any help is appreciated!

 
Reply Quote Edit Delete Report
 
News Comments > Devastation Patch
16. Why? Apr 10, 2003, 16:34 Cainin
 
I guess I don't understand why people actually make the effort to jump in to forums and rip apart a game. It seems like a waste of energy...if you don't like a game, return it, and move on with your life...

...or maybe that's the problem. No life. Guess I'll never understand it. 'nuff said

 
Reply Quote Edit Delete Report
 
News Comments > Devastation Patch
15. Re: No subject Apr 10, 2003, 16:31 Cainin
 
tell us how you really feel Dr.Del...

 
Reply Quote Edit Delete Report
 
News Comments > More on Retail DoD
7. Re: :-O Apr 1, 2003, 13:50 Cainin
 
yeah...they should definitely release it for free, unless it has a completely MAJOR overhaul. but knowing Sierra, that ain't what's happening.

 
Reply Quote Edit Delete Report
 
News Comments > More on Retail DoD
3. Re: w00t! Apr 1, 2003, 09:56 Cainin
 
hopefully the retail version will implement some hard-core slap downs on cheaters. This is literally one of my favorite games of all time...yet I don't play it because of all the cheaters online.

 
Reply Quote Edit Delete Report
 
News Comments > Ships Ahoy: Vietcong
2. Re: No subject Mar 26, 2003, 12:27 Cainin
 
yes...

I wish they would allow you to crawl through a bush though. that's annoying


 
Reply Quote Edit Delete Report
 
News Comments > Ships Ahoy: Shadowbane
2. Re: No subject Mar 25, 2003, 16:20 Cainin
 
I agree. All MMORPG are a waste of time and energy...

 
Reply Quote Edit Delete Report
 
News Comments > Ships Ahoy: DF: Black Hawk Down
9. Re: ... Mar 25, 2003, 15:28 Cainin
 
yes, that IS interesting...maybe what they meant to write was: "it only shows you the best pieces of the whole"

That's been my experience in a lot of games. Demo is great, but the rest of the game is mediocre by comparison.

I hope this isn't true w/ this one, as I've enjoyed the demo.

 
Reply Quote Edit Delete Report
 
News Comments > Ships Ahoy: Devastation
14. Re: BellyFlop & Cainin Mar 25, 2003, 13:14 Cainin
 
D-Dogg

I've been watching these one develop for a while now. I've seen some of the work these guys did w/ original UT engine, and I've always been totally blown away. I'm totally envious that you were able to help to create it. I'm hoping to mod the heck outta their engine.

I just wish that people could understand what these guys were aiming at, and just what they've managed to accomplish. I really want this game to be sucessful for them. I just think that most MP players are too 'twitchy' and don't really take the time to immerse themselves.

I will continue to get the good word out on this game.

 
Reply Quote Edit Delete Report
 
News Comments > Ships Ahoy: Devastation
10. Re: BellyFlop & Cainin Mar 25, 2003, 11:53 Cainin
 
Max: Fair enough. I'm pretty pessimistic myself, and if you want my $40, you gotta impress me. The nice thing is that quite a few stores specializing in games allow you to return a game if you don't like it.

My impression of the game has been very positive. The level of detail in the game is truly astounding. After playing it for a bit, and then going on to other games, I really noticed how 'static' and 'bare' all the levels and areas I was in felt. Devastation has created a truly immersive, believable world, imo. I found it much easier to 'be there' than Unreal 2, for example. (which I returned to the store) Shooting off Eminem's arm and other body parts on several occasions were also very rewarding. (no offense to the real Eminem)

I do agree that the player models are a bit weak, and the sound needs work. I wonder if the developers cut those items back to allow them to put more in the levels themselves and to allow for the physics system. I think it's a fair trade off, and Arush has already shown their willingness to listen to the community.

 
Reply Quote Edit Delete Report
 
News Comments > Ships Ahoy: Devastation
6. Re: Yay. Mar 25, 2003, 10:30 Cainin
 
Belly Flop: AMEN!

Arush has done a great job listening to the users, imo.

(also, make sure that you REALLY take the time to investigate something before ripping it apart in a knee jerk reaction) 'nuff said

 
Reply Quote Edit Delete Report
 
News Comments > Unreal II Manual Patch
1. fix it? Mar 25, 2003, 09:51 Cainin
 
Is it possible that this patch will actually make this game fun? (worst sequal EVER)

 
Reply Quote Edit Delete Report
 
News Comments > Ships Ahoy: Devastation
4. Re: Yay. Mar 25, 2003, 09:41 Cainin
 

I haven't had any problems w/ the demo.

This game went gold a few weeks ago, so you'll have to wait for a patch to get the sound fixes.

I'm betting (hoping) that the net code is better in full version. Extracting a demo from the full version isn't exactly easy, and I suspect that is why some people were having trouble.

I guess we'll all find out tomorrow...


 
Reply Quote Edit Delete Report
 
News Comments > Devastation: Sound Thinking
20. Re: I wondered... Mar 23, 2003, 17:26 Cainin
 
artFag

 
Reply Quote Edit Delete Report
 
News Comments > Devastation: Sound Thinking
18. Re: Classic SFX Mar 23, 2003, 17:05 Cainin
 
is it possible that they did that...and that's why they sound similar?

...maybe I'm wrong, you being an 'artist' and all, i"m sure you can tell the diff.

I'm sorry, but I'm just sick of people 'nit-picking' this game before it's even out. Give some props to these guys (small shop) instead of just pledging blind allegiance to all the same game companies over and over again(MS, id, Raven, EA, etc.)...take some time and really investigate the game before making a rash judgement. I know that's asking a lot of all you out there w/ a low attention span...but I htink you'll be happy once you do.

'nuff said


 
Reply Quote Edit Delete Report
 
News Comments > Devastation: Sound Thinking
16. Re: Not bad.. Mar 23, 2003, 16:36 Cainin
 
THANK YOU...

(still digging around ...not sure if it will work)

At least I know how to pick up the basketball now


 
Reply Quote Edit Delete Report
 
News Comments > Devastation: Sound Thinking
14. Re: Not bad.. Mar 23, 2003, 16:04 Cainin
 
sorry. should have been more explicit: does anyone know how to limit the number of players on a server. (possibly in an .ini file somewhere)

 
Reply Quote Edit Delete Report
 
News Comments > Devastation: Sound Thinking
11. Re: Not bad.. Mar 23, 2003, 15:33 Cainin
 
Does anyone know where (.ini file) I can limit the number of users in a game? it runs fine until the server fills up.

I've also noticed that turning off 'physics' really helps too...just an FYI.

Re: Ugh: player models do need some work. I'm thinking that they cut back on polygons for the models to allow for the all those cool things in the levels. I'm more than satisfied. (except the netcode, but I'm sure they'll patch it)

 
Reply Quote Edit Delete Report
 
35 Comments. 2 pages. Viewing page 1.
< Newer [ 1 2 ] Older >


footer

.. ..

Blue's News logo