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User information for Colonel Bastard

Real Name Colonel Bastard   
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Nickname Spektr
Email Concealed by request - Send Mail
ICQ 78129615
Description interested in level editing, texture editing modelling and some programming
Homepage http://
Signed On Jun 26, 2000, 20:57
Total Comments 247 (Novice)
User ID 5900
 
User comment history
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News Comments > "Spectacular" Crytek Announcement Next Month
18. Re: Mar 12, 2012, 11:03 Spektr
 
Sorry but I found Crysis 1 fun to play. I liked the mix of stealth and FPS. I keep reading comments about how games are crap on this forum I'd like to see what you guys are playing these days.  
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News Comments > etc.
1. Re: etc. Mar 5, 2012, 10:22 Spektr
 
I am sure they are ok with killing demons with chainsaws :p  
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News Comments > id on DOOM 4 Images
91. Re: id on DOOM 4 Images Mar 3, 2012, 19:45 Spektr
 
Ray Marden wrote on Mar 3, 2012, 00:37:
But, as others have noted, the game failed at reaching greatness for so many reasons other than the graphics. The bugs? The AI? The confined gameplay? The pointless world hubs? The good, but completely underutilized vehicle component? The weak gun play? The terrible story? The weak UI? Broken economy? Boring gameplay?
The game was weak, and graphically, the highs did not surpass the lows.
Thinking Quake is the last id game I really enjoyed playing,
Ray

Ah ok what recent game did you enjoy as having better gunplay?
 
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News Comments > id on DOOM 4 Images
41. Re: id on DOOM 4 Images Mar 2, 2012, 12:32 Spektr
 
theyarecomingforyou wrote on Mar 2, 2012, 12:12:
I hope the people that defended the screenshots in the previous thread - and even went as far as to say they looked good - are thoroughly embarrassed.

Personally I hope the end of war and poverty but I guess your hopes and ambitions in life are more reasonable. Whether there is point in sharing them on the internet instead of doing something useful is another story. Don't assume your running-nosed point of view interests grown-ups per se.

Anyway I don't know what people are expecting from Doom4. It's just going to be another first person shooter. It's not like we have been flooded with quality shooters lately. If it's got interesting level design and exciting gameplay, ( better than the current COD sheite we are treated with)that will be enough for me. I don't need it to be awesome. Good will do.

This comment was edited on Mar 2, 2012, 12:39.
 
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News Comments > DOOM 4 Screenshots? Cancellation Rumor Denied
63. Re: DOOM 4 Screenshots? Cancellation Rumor Denied Mar 1, 2012, 09:22 Spektr
 
Maybe those are screenshots from Half life 3? :p

Seriously, I read at the Rage engine is not competitive. How relevant is that comment? Why would an engine need to be competitive? Most developers make their own engines nowadays. Who licenses their technology nowadays, except epic and to a lesser extent crytech?
Is the skyrim engine even remotely competitive to the first crysis engine?
Personally I am tired of seeing the same engine over and over again. ( yes the Unreal 3 engine ) With its limitations the rage engine was a departure from the conformism that has pervaded in the video game business lately.

This comment was edited on Mar 1, 2012, 09:33.
 
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News Comments > DOOM 4 Screenshots? Cancellation Rumor Denied
16. Re: DOOM 4 Screenshots? Cancellation Rumor Denied Feb 29, 2012, 01:19 Spektr
 
theyarecomingforyou wrote on Feb 28, 2012, 23:17:
Wrecked cars? Cranes? Large outdoor areas? It doesn't look like it's set on Mars, that's for sure.

Wow.. Well observed my dear Sherlock... it's because, as somebody pointed out, the action is setting place on earth. How do I know that? Well from expecting a new take on DOOM 2 that was taking place on earth. ( I must admit I didn't recognize earth much at the time) Also from projections I made. Would ID make a new game taking place on Mars again? That would start to get a little repetitive for them and they also need a new environment to show off their new tech.

And no it doesn't look like Doom III at all. Like you pointed out so brilliantly, the action is not set on Mars. It's pretty obvious they are using the same engine as Rage. Especially in the library screenshots with the books. Look so similar that one may wonder what innovation this new game brings in terms of graphics. No new game need bring graphic innovation but it's always nice to have something new to "chew on". Especially when we are talking about Id software games! This said it's the first ID game that seems to be taking place on contemporean earth. Rage being their first game set on earth. So from a design point of view it's still a new challenge for their creative teams, used to chew out hard Sci-Fi environments. Kinda strange by the way, DOOM III is taking place in a science fiction environment, and this, supposedly a follow up, is taking place in an environment that really looks like the present day. The possibility that those are screenshots for a Rage expansion is not to be excluded at this point. A hint for that would be the name of the garage "collision" that would refer to the Mad-maxian gameplay of Rage and the collision of the comet. But I doubt it because the technology in Rage looked more advanced and the architecture less realistic.

I must add that in spite of its shortcomings I loved the gameplay in Rage and I am still thinking this was the best fps to come out in a long while. Playing it awoke some old reflexes from the old school days.

This comment was edited on Feb 29, 2012, 01:31.
 
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News Comments > Syndicate Solicits Pirates
47. Re: Syndicate Solicits Pirates Feb 25, 2012, 13:30 Spektr
 
yes I've heard this game sucks. Nobody's going to pirate it lol  
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News Comments > BioWare Explains Mass Effect 3 Day One DLC
82. Re: BioWare Explains Mass Effect 3 Day One DLC Feb 24, 2012, 22:24 Spektr
 
I suppose none of these teams are in charge of ironing out the bugs in TOR but a lot of silly bugs I would like squashed before all my characters reach 50 and I stop subscribing.Kinda off topic I know? but then..  
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News Comments > First PC Max Payne 3 Screenshots
13. Re: First PC Max Payne 3 Screenshots Feb 24, 2012, 09:55 Spektr
 
well who cares MP2 sucked anyway. Is Payne supposed to look like Michael Madsen this time around?  
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News Comments > PC Alan Wake Breaks Even
7. Re: PC Alan Wake Breaks Even Feb 20, 2012, 11:17 Spektr
 
Wow. Maybe some people are going to make Pc games again?  
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News Comments > U.K. Digital Charts Coming
2. Re: U.K. Digital Charts Coming Jan 25, 2012, 07:12 Spektr
 
More and more charts ... and less and less PC news Less and less PC games are being made.  
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News Comments > Half-Life: Dreamcast
2. Re: Half-Life: Dreamcast Jan 20, 2012, 11:48 Spektr
 
cutting edge graphics :p  
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News Comments > Max Payne 3 Trailer
2. Re: Max Payne 3 Trailer Jan 18, 2012, 21:15 Spektr
 
Oni? Seriously you didn't like Max Payne? Well Rockstar didn't make it anyway. It didn't even publish it at the time ( It was the now defunct 3drealms but they bought the rights.)
Well it's the first video of this new game thatI am watching and I am totally converted... The graphics the animations the action... I am looking forward to it!
 
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News Comments > Evening Screenshots
1. Re: Evening Screenshots Jan 14, 2012, 02:51 Spektr
 
Does Hawken use technology similar to the Rage engine?  
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News Comments > Evening Screenshots
2. Re: Evening Screenshots Jan 11, 2012, 00:39 Spektr
 
I have to concur: "Please don't suck"!  
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News Comments > Steam Top 10
12. Re: Steam Top 10 Jan 9, 2012, 00:06 Spektr
 
I am not a big fan of skyUI I find the letters too small and since I have lot of stuff it confuses me to see a lot of stuff at once.. any way to make fonts bigger?  
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News Comments > etc.
2. Re: etc. Jan 8, 2012, 14:29 Spektr
 
spooky..  
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News Comments > Steam Top 10
14. Re: Steam Top 10 Jan 2, 2012, 14:17 Spektr
 
Good to see elder scrolls selling more than COD. Well because I have been a find of elder scrolls since Daggerfall and every time I tried a COD game I found it really boring. Just personal taste but there is more that. It would be ok if this series only favoured marketing over gameplay quality. The big problem is the bad influence the success of this series had on other products. Suddenly games with no automatic healing and more than two weapons at once became "old school" shooters. Surprise, I have been playing some of those recently released "old school" games and they are much more fun. Wish Rage had sold better ( Ah deathmatch...) but I see COD MW getting old soon. Marketing can't turn turd into gold.  
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News Comments > Skyrim Arrives
141. Re: Skyrim Arrives Dec 24, 2011, 10:04 Spektr
 
I was a bit disappointed how the perks were handled insofar as some would give special bonuses and as you pointed out some feel like if you don't take the perks you are weaker in those skills. The good side of this system is that it makes the perks class-defining.. making you an expert in what you chose. But there is a bad side to it, it's a major change from the Bethesda paradigm that practising a skill is how you improve it.
It still works that way but one may wonder if it's doing any good. Now my picklocking skill is almost 100 but I didnt see the harder locks getting easier because I didnt have points to invest in them. So did my skill improved for nothing? In some other skills you can see the damage of your armor and your weapons improve as you progress in skill but wondering how much they would be with perks. It still breaks the paradigm because one character with 100 in one handed weapons is still not as efficient as another with 100.
So how to circumvent that? ( in next games for instance ) remove those efficiency perks? make those perks automatic when you reach the level caps like in oblivion? or using the skill leveling system and when skill is 100 it keeps improving when you get 101 etc the only bonus is a free perk in this skill. Another way would be giving extra perk point (once ) if you pick skills that have reached the caps of 25 / 50 / 75 / 100.
The problem is that skills already make you level and thus giving you perk points already but improving in one hand combat allows you to improve your conjuration through perks. Once again a big departure from the Elder scrolls system. It worked better in Fallout since it uses a classic experience system. Not a problem that they change their system but here two different systems coexist. A good thing in Fallout was that perks werent linked to skills too. Those perks can still be had in Skyrim as quest rewards or active powers. For instance you can get rewarded by a training that give you a point increase in a few related skills. Same as some fallout perks. Some other perks: extra damage to people of opposite sex are given from a blessing.. Don't know how this bonus has anything to do with a goddess of beauty though,shouldnt she give a bonus to speechcraft with opposite sex instead?
 
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News Comments > Skyrim Arrives
140. Re: Skyrim Arrives Dec 24, 2011, 09:18 Spektr
 
Oblivion was a while ago and WOW happened in between so my memory is blurry but it seems to be that Oblivion wasn't that polished when it came out. I don't know if Win7 or Skyrim is to be accounted for that but the game is loading very fast. All the other games take longer to load so I would think it's Bethesda's doing. When I think of how long the loadscreens were in Morrowind I can't help but think Beth did a great job. What's more the game was very fluid when I started playing but got more jittery as I kept playing. Too bad there are many bugs littered here and there and the performance drops as the game goes. Used to be very fluid although my rig is a few years old. This said nowadays games are made to play on years old consoles so I don't see the point in buying a new rig. No wonder Nvidia is doing telephones these days.  
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247 Comments. 13 pages. Viewing page 9.
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