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User information for MindStalker3

Real Name MindStalker3   
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Signed On Dec 26, 2012, 16:18
Total Comments 92 (Suspect)
User ID 57655
User comment history
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News Comments > Star Citizen's Realistic Flight Explained
1. Re: Star Citizen's Realistic Flight Explained Jun 19, 2014, 09:53 MindStalker3
Are they simulating orbit/gravity physics. Or just empty space physics?
There is a HUGE difference in how one would approach docking in orbit versus empty space.
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News Comments > Op Ed
17. Re: Op Ed Jun 16, 2014, 14:09 MindStalker3
Nope, no revision in the EULA. It was always in the EULA, it just simply wasn't enforced before. Change in enforcement, not a change in EULA.

Of course one could certainly argue lack of enforcement is permission, so you could possibly attempt to prove in court that this is a change. Good luck with that!
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News Comments > Op Ed
2. Re: Op Ed Jun 16, 2014, 09:24 MindStalker3
I particularly like the last sentence.
"also herobrine is not real please stop asking argh"

My kid refuses to believe the he's not real.

I'll show this to him tonight and destroy his hopes and dreams...
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News Comments > Mirror's Edge Tease
5. Re: Mirror's Edge Tease Jun 9, 2014, 13:18 MindStalker3
Trevellian wrote on Jun 9, 2014, 10:42:
No doubt, as they've already said they thought the original was "Too hard" and that there may be more combat options in the sequel.

They obviously don't understand what made Mirror's Edge a great game, and will dumb it down for a quick buck sequel.

To be fair, the learning curve was too steep.

Nothing wrong with hard, but it did get too hard too quickly, you didn't get a chance to get invested in the storyline before it started to get very hard. I think Portal 2 had the same issue, but maybe that's just me.

edit: added quote to what I was replying too.
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News Comments > Sunday Legal Briefs
1. Re: Sunday Legal Briefs Jun 1, 2014, 17:32 MindStalker3
It "shocks" the author that the majority of PC Gamers don't update their GPU drivers regularly?

I'm not a "gamer" but I like to play games and when I do its on my PC. Its probably been a good year since I've updates my graphics drivers.

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News Comments > Morning Consolidation
4. Re: Morning Consolidation May 29, 2014, 12:09 MindStalker3
gsilver wrote on May 29, 2014, 11:01:
Shouldn't they be trying for 24 FPS? That's the true film framerate!

Then, apply tons of motion blur to try to hide the low framerate, just like film.

After that, apply a flicker filter to make it look even more like film.

...I joke, but there may be a dev crazy enough to do that.

If you read the article they said they tried 24 but it negatively effected gameplay. This worries me as they obviously don't know much about rendering though. They should render at 48 FPS minimum then blur it down to 24 fps. I'd be willing to bet there were only doing 24 physics rendering passes per second, that is simply way too low for accurate physics and interactions.
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News Comments > Steam In-Home Streaming Launches
17. Re: Steam In-Home Streaming Launches May 22, 2014, 09:58 MindStalker3

Does anyone think there will ever be 360 or xbone support?

I could get a PC to hook up to my TV, but I really don't want Yet Another Device. It seems this would be fairly easy from a technical side, the problem would be getting MS to allow it.
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News Comments > Wolfenstein: The New Order Shipped, Reviewed
30. Re: Wolfenstein: The New Order Shipped, Reviewed May 20, 2014, 12:10 MindStalker3
Agent.X7 wrote on May 20, 2014, 10:58:
InBlack wrote on May 20, 2014, 10:56:
After Rage, anything on that engine is a no buy for me.
What did it have sex with your mother? Not the best engine in the world, but what's your particular issue to it?
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News Comments > Morning Consolidation
8. Re: Morning Consolidation May 19, 2014, 11:33 MindStalker3
As article stated its 4 to 9 watts for standby. Honestly, yeah, we need to worry about people leaving 60 watt lightbulbs on all day, but why are we obsessing of a 5 watt device? There are tons of much more power hungry things in your household.  
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News Comments > Morning Crowdfunding Roundup
6. Re: Morning Crowdfunding Roundup May 9, 2014, 08:58 MindStalker3
jdreyer wrote on May 8, 2014, 16:49:
Also, you should never try and KS a free to play game. It's suicide.

Well it looks like you get a good $100 worth of ingame stuff for $20 backing.

HA, suckers.
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News Comments > Morning Crowdfunding Roundup
1. Re: Morning Crowdfunding Roundup May 8, 2014, 09:33 MindStalker3
Breach looks kinda interesting, but I can't shake the feeling that this is a last ditch effort to save their failing game.

"Ok, we've got this large team assembled, we've already invested a ton in art. Lets spend a bunch of time making a video to collect $35,000 which will pay for a month maybe 2 of development for the 6 of us.
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News Comments > Evening Mobilization
1. Re: Evening Mobilization May 7, 2014, 09:28 MindStalker3
I swear, every time they update Maps my ability to speak the words to my android "Navigate XXXX" switch from using maps to trying to google the words "Navigate XXXX", then a few weeks later it will go back to using maps again. ARG, Google, what is your malfunction??!  
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News Comments > Disney Infinity 2.0 with Marvel Super Heroes This Fall
9. Re: Disney Infinity 2.0 with Marvel Super Heroes This Fall May 1, 2014, 10:07 MindStalker3
I'm glad I held back on the first version. My kid was dying for it but I refused to spend that crazy amount of money. His friend has it and rarely plays it so I told him when he's friend is willing to sell his game and collection for $20 I'll buy it
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News Comments > Notch's Text Adventure
1. Re: Notch's Text Adventure Apr 30, 2014, 10:40 MindStalker3
Pretty short, but an interesting little game.

My only regret is not making more friends....
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News Comments > Evening Tech Bits
2. Re: Evening Tech Bits Apr 17, 2014, 08:51 MindStalker3
"The IRS uses computers" article, making fun of us freaking out over the IRS installing computers to help their calculations which sparked fears of miscalculations and big brother spying.

Quickly followed in Bluesnews in the next section by, "Is your home's energy meter spying on you".

I find this juxtaposition rather humorous.
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News Comments > Star Citizen Crowdfunding Hits $42M
41. Re: Star Citizen Crowdfunding Hits $42M Apr 15, 2014, 12:18 MindStalker3
If it wasn't for the insanely high credit card fees, I'd almost guess they are taking backers money to invest in themselves just to make these totals higher.

That said, I certainly think they almost want the insanity of the kickstarter to stop, so they are offering junk like towels in hope people stop giving them more money.
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News Comments > Op Ed
22. Re: Op Ed Apr 10, 2014, 16:07 MindStalker3
jdreyer wrote on Apr 10, 2014, 14:44:
Here's the basic problem as I see it: the underlying structure of Free 2 Play itself ruins games. Take PvZ2. This is a fun game. I put in about 25 or so hours and got about 80% complete in the game. ...
And in all honestly Demo games that you have to pay to unlock the rest of the game have been around for a long time. If I got 50% of the way through a free game and it told me. Pay $5.00 for the complete game. I may cough up the $5. If it tells me pay $1 to go to the next level, I don't know what my full investment will be. Yeah, sure the levels I've seen are fun, but how much is this going to cost me in the long run? $5, $10, $500 ?? You want to market it as F2P, when its really a Demo, fine, but at least be upfront about the total cost when I hit that wall.
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News Comments > Op Ed
9. Re: Op Ed Apr 10, 2014, 11:34 MindStalker3
Creston wrote on Apr 10, 2014, 11:05:

I'd say that if your industry is duping children to the tune of 2.4% of your total customer base (and let's be honest, that's what was reported, and likely nowhere near the entire total), that that is a SERIOUS FUCKING PROBLEM.

"But hey, look, EA is a shitty publisher, so what I do doesn't matter!"

Yeah, that's where I had to quit reading. You can't brush away potentially hundreds of millions of dollars being earned in an arguably illegal way as no big deal (Kids can't sign contract, enticing kids to accidentally use their parents money is illegal).
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News Comments > Ships Ahoy - FTL: Faster Than Light Advanced Edition
23. Re: Ships Ahoy - FTL: Faster Than Light Advanced Edition Apr 4, 2014, 10:10 MindStalker3
D4rkKnight wrote on Apr 3, 2014, 23:15:
Jivaro wrote on Apr 3, 2014, 17:31:
I would re-buy this game if it was on Android tablets. If they want to make it for iOS, more power to them. The game is great and the more platforms the better. That said, the exclusion of the largest tablet OS on the market seems odd to me.

Also, if you own FTL on GOG, the download available through your account has already been changed. It appears you have to re-download the entire game to get the "Advanced" part. Of course, the "entire" game is 211 MB, so no big deal.

Because iPad has a single aspect ratio and small # of devices to test for. Android is a nightmare to support for developers.

From FTLs site. But many of you might be asking “What about Android (or Surface, etc.)!?” For now, the answer is that we hope to get it on all tablet devices but do not know for sure. When we first released FTL, we did so on three operating systems simultaneously and it was a gargantuan task for a two man studio to accomplish. Learning from the difficulties of the past, we’re trying to preserve our sanity by focusing on one system at a time. Expanding tablet support will be our next highest priority, but we don’t want to make any promises (or rejections) until we’re 100% sure of the outcome.
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News Comments > Shards Online: Player-Run MMORPG
11. Re: Shards Online: Player-Run MMORPG Mar 31, 2014, 14:44 MindStalker3
I was thinking about the basic issues of having multiple untrusted servers and dealing with the issue of one server granting you a ton of XP for no good reason, or servers gifting you gold. I wrote this on slashdot but copy/pasting here.

XP and gold can be treated as a universal currency. All servers are assigned XP points based upon the users % spent on their server. So you have a central authentication system that knows user Z spend 40% of his time this month on server X and 60% of his time on server Y this month. Server X in total is slightly less popular and given its 1000 users and their time spent gets allotted say 4000XP, and Server Y with its more 1200 users who spend more time on it gets allotted say 8000XP.
Those servers can have their own internal economy and XP distribution systems, but when you leave the server the server has to decide how much XP and gold to give to this leaving user. It can give it 0, but nobody will use this server, it can give that one user all 8000XP of its monthly allotment but then would piss off the rest of the userbase . Upon entering other servers that new server can have a conversion factor in the universal XP that user came in with to their local XP. Now I guess the real issue would be how to stop cheating servers that suck away a users entire XP and never give any back. I guess a universal rule that new servers can't take away XP, and trusted servers can't take away more than 10% of a users XP. Maybe special authentication system for when I user wants to voluntarily give away more than a certain amount to the server they are entering into.

So basically you have local economies mixed into a world economy, with a central bank granting countries the right to print their own money but defining the conversion factors would be set by the countries but require backing in a central conversion mechanism.
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92 Comments. 5 pages. Viewing page 1.
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