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User information for Baristan

Real Name Baristan   
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Nickname None given.
Email Concealed by request - Send Mail
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Description
Homepage http://
Signed On Dec 11, 2012, 15:30
Total Comments 20 (Suspect)
User ID 57641
 
User comment history
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News Comments > Star Citizen CitizenCon Trailers
27. Re: Star Citizen CitizenCon Trailers Oct 16, 2014, 21:44 Baristan
 
Like CJ_Parker said I was changing launcher settings not game settings. You can disable the launcher music and set download rate limits in the advanced settings menu. This is where it crashes, but only when a patch is downloading.
If it allowed access to game settings while patching, I would consider that a bug as well.

The good news is they have a lot of content remaining for the Bug Smashers segment of Around the Verse(Best part of the show by far). When they run out SC should be a great game.
 
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News Comments > Star Citizen CitizenCon Trailers
21. Re: Star Citizen CitizenCon Trailers Oct 16, 2014, 18:11 Baristan
 
With the free ship week I thought I would try and play Star Citizen. The last time I played Star Citizen there were bugs, but I managed to enter arena commander and fly for a few hours. Even managed to play a few multiplayer matches. The current version however is beyond buggy.

The installer crashed when I opened the advanced settings menu while patching. Tried changing a setting from a drop-down menu... another crash. Third time noticed my PC temp rising, changed SC launcher's CPU affinity to one core, it was using 100% of the CPU(must have been verifying the cash). After a while CPU usage dropped to 50%. Still way to high for a launcher.

My 5 minutes trying to play:
Game loads. Open up the menu to change graphic settings to low(high textures caused my PC to randomly pause during combat in the old version) click the arrow to lower the setting, and nothing happens. Click it again... Crash to desktop. Reload game and managed to get the settings to low. Enter arena commander and try an offline race. Throttle up and hit 'x' to start --ship flies to the left crashing into the building-- instant death. New patch had reset my controls, mapping strafe to the thumb slider on my x-52. Didn't want to risk another crash to desktop so I kept playing with the default joystick mapping. After a respawn I managed to fly through two gates before the ship started spinning out of control crashing into a building. Respawned, the ship is still spinning. Could slow the spinning with joystick input, but not stop it. Exit to hanger. The view is still spinning. Reboot and load SC again this time the HUD changes size while waiting for the race to start. Most of the ships HUD is now off screen. The spinning starts again before the first gate.

After 5 min of trying to play I gave up. Should have given up after I found multiple bugs in the installer.
 
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News Comments > GRID Autosport Drag Pack Released
3. Re: GRID Autosport Drag Pack Released Oct 15, 2014, 03:01 Baristan
 
Finally a race mode where you don't need mirrors.  
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News Comments > Star Citizen Status Report
12. Re: Star Citizen Status Report Oct 4, 2014, 18:12 Baristan
 
ForgedReality wrote on Oct 4, 2014, 16:36:
Jackplug wrote on Oct 4, 2014, 16:18:
They must of put another eyecandy button in the cockpit, well worth that extra 10million!

You'd think with all that money, they could at least program the stick in the cockpit to not move around in a notchy fashion. What the fuck is that all about? This isn't 1997. It should be able to move to the position of your physical stick, not have pre-determined positions. That little detail alone has caused me to ignore this shit game.

They fixed the stick movement months ago. If you are going to hate on the game at least find a fault that is somewhat current. With Star Citizen it should be easy.
 
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News Comments > SQUARE ENIX's Cloud Plans
4. Re: SQUARE ENIX's Cloud Plans Sep 19, 2014, 12:01 Baristan
 
One day cloud gaming may work. Hopefully UBI over invests in this project and loses enough money that the pro DRM management is scrapped. They make some good games, but spend a lot of effort in convincing me not to purchase them.  
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News Comments > The Crew Trailer
4. Re: The Crew Trailer Sep 18, 2014, 16:44 Baristan
 
I loved FUEL. It had many flaws. The arcadeish controls and lifeless world ruined it for many people. However the huge world and cross country travel gave me hours of enjoyment.
IRL I was stuck in the middle of nowhere for 6 months(happens regularly to me). Had slow internet, when it worked at all. With a lot of free time and no distractions I managed to 100% complete FUEL (1st in all races, found every location/collectable). Did the same with Driver San Francisco. Am still waiting for another game to fill this void.
I tried out The Crew's beta. Looked like it had the large world of FUEL with the better driving and traffic from Driver. Then the social BS got in the way. Tried to ignore it, but there were too many random people driving like idiots(same as me) most of whom tried to ram me off the road. Then my internet connection died and I was booted from the game. Very disappointing.
Racing with friends will be fun for many people, but exploring the countryside... with poor communication and multiple ideas on where to go... best left to single player. The Crew would make a great single player game, and I would gladly pay $60 for it, but with the forced social and always on connection it is worthless for me.
 
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News Comments > Star Citizen Patch, Ships, Trailer
11. Re: Star Citizen Patch, Ships, Trailer Sep 13, 2014, 16:25 Baristan
 
Don't forget to buy a new hanger to park your $140 350R racer in.
A steal at only $50 each. Why not buy them all. And since many ships now don't come with jump drives you better by a few when they become available.
 
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News Comments > Star Citizen at $50 Million; New Commercial
19. Re: Star Citizen at $50 Million; New Commercial Aug 16, 2014, 15:53 Baristan
 
Julio wrote on Aug 16, 2014, 15:24:
Only $400? Where's the $4000+ ship package? There's some sucker out there who will pay.

$5000
https://robertsspaceindustries.com/pledge/Combos/War-Pack

They had packages that were more expensive, but they 'sold out'.
At what point does the game quit being entertainment and become a cult?
 
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News Comments > Star Citizen at $50 Million; New Commercial
18. Re: Star Citizen at $50 Million; New Commercial Aug 16, 2014, 15:48 Baristan
 
DangerDog wrote on Aug 16, 2014, 15:19:
Can they pull that miracle off? If they're relying on crytek's netcode I somehow doubt it.

They have spent most of the last month rewriting Crytek's net code.
Arena Commander had "rubber-banding" issues due to Crytek's code, and RSI claim to have fixed most of it. I haven't played Arena Commander(multiplayer) yet, but videos on Youtube make it look like a whole lot of fun. https://www.youtube.com/watch?feature=player_detailpage&v=ODM15dbDMbM

Hopefully this game doesn't become a P2W micro transaction POS. If it does we still have Elite Dangerous.
 
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News Comments > Morning Metaverse
13. Re: Morning Metaverse Apr 24, 2014, 15:14 Baristan
 
Without Tree Style Tabs, All-in-One Sidebar, and NoScript a browser isn't viable for me.
Stuck with Firefox until another browser can handle my browsing style.

Chrome also reloads all open tabs on launch. not good when you have 100+ tabs open.
 
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News Comments > Morning Metaverse
11. Re: Morning Metaverse Mar 28, 2014, 14:33 Baristan
 
The linked article is not about the false flag Turkey was planning.
It's about a recording of the PM and his son hiding bribe money from investigators.
Turkey has more than one piece of news they are trying to cover up.
 
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News Comments > Star Citizen Picks Up Another Couple $ Million
52. Re: Star Citizen Picks Up Another Couple $ Million Nov 26, 2013, 15:48 Baristan
 
Suppa7 wrote on Nov 26, 2013, 14:56:
Freelancer was no freespace. The reality is chris is living on nostalgia of wing commander's universe. It's the movie based gamers coming out funding this. Gameplay based gamers would stick to freespace.
Since it hasn't been posted in this thread yet.

Wing Commander Saga
Free fan made Wing Commander game using the Freespace 2 engine.
http://www.wcsaga.com/

I found out about this game in another SC thread. Completed the Prelude, and am currently enjoying the main campaign. Great game so far.
 
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News Comments > Oculus Rift Won't Include DOOM 3
35. Re: Oculus Rift Won't Include DOOM 3 Mar 18, 2013, 17:35 Baristan
 
There has been a lot of talk about binaural sound on the Rift's forum, but there is no integrated sound in the Rift's hardware.
The Rift has only one screen split in two(half for each eye with a resolution of 1280x800(640x800 per eye). You can read about the differences between the prototype shown at the trade shows and the DEV kit shipping this month here. They promises the consumer version will have a better display.
 
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News Comments > Oculus Rift Won't Include DOOM 3
29. Re: Oculus Rift Won't Include DOOM 3 Mar 18, 2013, 16:20 Baristan
 
@SectorEffector
Yes it is in stereoscopic 3D. I was just saying that is not the main point of the Rift.

The version of the Rift shown at the trade shows was a prototype using a 5.6 inch display with a hillcrest tracker. The DEV kit has a 7 inch display, and a new head tracker that is 4X as fast. The Doom3 code used in the early trade shows wouldn't work on the DEV kit.
 
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News Comments > Oculus Rift Won't Include DOOM 3
14. Re: Oculus Rift Won't Include DOOM 3 Mar 18, 2013, 12:26 Baristan
 
The Rift isn't about stereoscopic 3D. It's about fooling your eyes into believing that you are in the game. The DEV kit has generated a lot of buzz, but has a long way to go before it is accepted as not just another gimmick. Unlike other attempts at VR the Rift appears to have some game support. Star Citizen(Space Simulation), Hawken(FPS, Mech), Strike Suit Zero(Space Flight Combat), The gallery(FPA 'mist like' still in kickstarter),0x10c(Notch's space sandbox) and several other games(not all set in space...) promise support. With big name developers who have tried the Rift like Gabe Newell, Chris Roberts, Cliff Bleszinski, Paul Bettner... excited about it there is hope that the Rift won't be garbage like all the previous attempts at VR. Watching youtube videos of people trying out the Rift has me excited, and I can't wait to see it for myself, but until an Apple logo is slapped on it many people will be too scared to even try it.  
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News Comments > Arma III Alpha Released
11. Re: Arma III Alpha Released Mar 5, 2013, 11:14 Baristan
 
SirKnight wrote on Mar 5, 2013, 10:40:
Shataan wrote on Mar 5, 2013, 10:23:
The controls are FINALLY no longer sluggish and wonky like their past games

I had very little interest in Arma 3 before you said this. I pre-ordered, and build a computer just for Arma 2 only to give up on it due to poor controls and terrible/buggy menu system. If they have finally built a good interface and controls I wouldn't care if the graphics looked like Arma 1.
 
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News Comments > Free Metro 2033 on Steam
50. Re: Free Metro 2033 on Steam Dec 12, 2012, 02:57 Baristan
 
Rhino wrote on Dec 11, 2012, 11:17:
nin wrote on Dec 11, 2012, 10:53:
Baristan wrote on Dec 11, 2012, 10:36:
Beamer wrote on Dec 11, 2012, 10:09:
wtf_man wrote on Dec 11, 2012, 09:38:
Too bad I don't have a Facebook account. (Nor would I ever make one)

You wouldn't even make a fake one for a free game?

People are weird.

Facebook now requires you to verify with an unique cellphone number. They will never get mine.


Is that for new accounts? It's never asked me for one...


The only time that it has ever asked me one is when logging on for the first time in a new browser, or one for which the history, cookies et al have been completely cleared out. Even then, it wasn't asking for one in the "You must put one in" sense, but in the purely optional "we can send you your password this way if ever you run into trouble" sense. Consequently, I have never put one in.

My father, who just created his own for the first time, was also not required to have one.

Well it let me create an account in July, but in Augest I could longer login to it. It would not let me proceed without a phone number. I emailed Facebook support and received a link to a FAQ stating that a number was required to create an account. Tried again today and it let me login without asking for a number at all. They must have changed their policies.
 
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News Comments > Star Wars: The Old Republic Patched
7. Re: Star Wars: The Old Republic Patched Dec 12, 2012, 02:37 Baristan
 
The endgame may suck, but as a single player game I am enjoying playing it.  
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News Comments > Free Metro 2033 on Steam
12. Re: Free Metro 2033 on Steam Dec 11, 2012, 10:36 Baristan
 
Beamer wrote on Dec 11, 2012, 10:09:
wtf_man wrote on Dec 11, 2012, 09:38:
Too bad I don't have a Facebook account. (Nor would I ever make one)

You wouldn't even make a fake one for a free game?

People are weird.

Facebook now requires you to verify with an unique cellphone number. They will never get mine.
 
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News Comments > Free Metro 2033 on Steam
11. Re: Free Metro 2033 on Steam Dec 11, 2012, 10:31 Baristan
 
Thanks for the key.  
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20 Comments. 1 pages. Viewing page 1.
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