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User information for Joshua Blomberg

Real Name Joshua Blomberg   
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Nickname Henry Dorsett
Email Concealed by request - Send Mail
ICQ None given.
Description Lead programmer and level designer for independent game developer Polymorphic Games.
Signed On Sep 28, 2012, 14:22
Total Comments 7 (Suspect)
User ID 57571
User comment history
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News Comments > Morning Safety Dance
2. Re: Morning Safety Dance Apr 14, 2014, 14:18 Henry Dorsett
My biggest problems with the MSE article are that, one, they argue for bloated software that is not nearly so effective for anyone who is tech-savvy enough to understand the arguments he's making, and two,the ratings he uses are skewed into looking like MSE has almost no functional use as all of the rankings are in relation to the effectiveness of MSE. No, MSE isn't the most updated antivirus out there, but any informed user knows to avoid anything suspicious, and Chrome, for one example, includes a number of secutity features that further help protect users. Add on any of the number of reputable, quality ad blockers, and you should be at such a minimal risk for infection that you won'tneeda slow, bloated, naggy antivirus.  
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News Comments > Gatherings & Competitions
5. Re: Gatherings & Competitions Feb 19, 2014, 15:13 Henry Dorsett
It's important to note that the article doesn't say that women don't play MOBAs, just that they don't go to competitions. While the article (written by someone whose work I have learned to avoid at all costs) draws some conclusions, I like to think that it's because most women have better sense than overly-aggressive twenty-somethings with no hopes or aspirations outside of being an Internet celebrity. Silver lining, and all that.  
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News Comments > Op Ed
2. Re: Op Ed Jan 20, 2014, 15:33 Henry Dorsett
Well, we are dealing with an Ars article, Cutter. And I thought the point of video games was entertainment and/or artistic expression. Well, looks like I've been doing it wrong.  
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News Comments > John Carmack Leaves id Software
41. Re: John Carmack Leaves id Software Nov 23, 2013, 00:45 Henry Dorsett
I'd be willing to bet that the next time we see Carmack releasing a game, it's going to be based around something called Sparse Voxel Octrees, which are basically real-time ray-traced cubes generated by recursive subdivision. NVIDIA is currently working on it, and I do believe that Carmack has expressed a great deal of interest in the technology. Talking about him being a 3D tech pioneer... Well, this is the next frontier. Maybe not in a year or even two, but it's somewhere down the line.  
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News Comments > Black Mesa Goes Commercial
44. Re: Black Mesa Goes Commercial Nov 21, 2013, 00:42 Henry Dorsett
You know, as someone who works in the game industry largely because of the level design of the original Half-Life (and Duke3D, but that's another story), I just can't play Black Mesa Source. It just feels wrong. Say what you will about the quality of the game overall, but BMS feels like a violation of a game that I, personally, consider one of the most important video games of all time. And, really, most everything in the game is really good, it's just those levels...

But I am happy to hear that they're planning on open-sourcing their maps and resources to modders. It'll be interesting to see what comes of that.
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News Comments > Quoteworthy - Infinity Ward: Many COD Players "Aren't Gamers"
13. Re: Quoteworthy - Infinity Ward: Many COD Players Oct 28, 2013, 13:05 Henry Dorsett
In other news, water is discovered to be wet, and it has been revealed that lead is heavy. Researchers say the next project they plan to tackle is on whether or not this COD shit does, in fact, stink.

Newsflash, Mark: Gamers have the bad reputation they have because of Call of Duty. Maybe if you stopped making games for violent, racist, sexist, teenage morons, then violent, racist, sexist, teenage morons would stop playing games.
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News Comments > Activision Publishing Suing Worlds Online
16. Re: Activision Publishing Suing Worlds Online Oct 6, 2013, 12:54 Henry Dorsett
One thing that I think is going to be very important in this case is the concept of "Prior Art", which is, as I understand it, a way of invalidating a patent by proving that something had been done before. If one side or another can prove that one or both of the things covered in those two patents had been done more than a year before the patent was filed for, then there may be a way of getting rid of those two wholly-obvious patents.

Heck, I wonder if they could use the idea of a real-world ladder to argue prior art, or if transferring something to another medium (physical to virtual) is enough to warrant a patent.
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