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User information for Krizzen

Real Name Krizzen   
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Signed On Sep 22, 2012, 21:40
Total Comments 128 (Novice)
User ID 57568
 
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News Comments > Free 16 Bit Arena Experiment Underway
5. Re: Free 16 Bit Arena Experiment Underway May 20, 2013, 04:55 Krizzen
 
Wow, that looks so bad, I'm a at a total loss for words. Just. Wow.  
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News Comments > Diablo III Auction Houses Return
9. Re: Diablo III Auction Houses Return May 12, 2013, 04:25 Krizzen
 
s1mon75 wrote on May 12, 2013, 02:27:
Say what you want about Blizz, they still listen to their customer more than most developers / publishers out there at the moment.

I was going to argue that no, they don't listen, but after thinking about it, you're right. They do listen. I think where they don't listen, it gets the community's panties in a bunch, and that's what stands out most about whether they listen or not.

Also, I swear they're different since they became ActiBlizzard. I'm afraid the corporate beast is devouring their soul.
 
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News Comments > World of Tanks Lawsuit
14. Re: World of Tanks Lawsuit May 10, 2013, 15:06 Krizzen
 
They should win this so hard. Just look at this (the screenshots)! If you've played World of Tanks, you'll immediately be like WTF? I wouldn't be surprised if they copied most of the game assets completely unmodified.  
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News Comments > Diablo III Auction House Foul-up
30. Re: Diablo III Auction House Foul-up May 8, 2013, 18:43 Krizzen
 
After Blizzard bastardized the franchise, this screw-up satisfies the everloving shit out of me. More bad Blizz press! Please!

EDIT: Oh yeah, this is just one week before Diablo 3's one year anniversary! The hilarity!

This comment was edited on May 8, 2013, 18:51.
 
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News Comments > UFO Online Open Beta
7. Re: UFO Online Open Beta May 8, 2013, 16:02 Krizzen
 
Cyant wrote on May 8, 2013, 13:56:
"browser game" pass... NEXT!

Oh and Unity Engine provide crisp 3d grapics... Oh yeah? as in "crisp" like a 1996 game textures with bilinear filtering or "crisp" as in crates and other object seem to float over the backdrop?

It's not the engine's fault. Look at Rage, for example. Developers really give Unity a bad image. I mean, Unity isn't that great, but it's not as terrible as you describe.

Oh yeah, it does support anistropic filtering...
 
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News Comments > EA's Exclusive Star Wars Game Rights
29. Re: EA's Exclusive Star Wars Game Rights May 6, 2013, 21:24 Krizzen
 
Found this on Reddit that someone made for the occasion, just had to share it. You won't be disappointed.  
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News Comments > World of Tanks Security "Event"
8. Re: World of Tanks Security Apr 23, 2013, 03:29 Krizzen
 
World of Tanks is a lot of fun. I'll agree with the other folks below, the game is very grindy.

One of the nice things about WoT is I think they handle the community (and the game) quite well. There's always something new on the website; new events, new sales, new ways to get free gold (the in-game real money currency), new tournaments, patches, tank history, and almost too many new tanks. (Curious? See the tech tree here)

Anyway, I think this is a very good incentive for players to change their passwords. All too often, people sign up with the same password as their email password and ten other websites and wonder why their accounts were compromised. They could've just said "OK everyone, you won't be able to login until you change your password", but no. They give free in-game currency. This is a good example of why these guys will be around for quite some time.
 
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News Comments > PlanetSide 2 Certs Gone Wild
24. Re: PlanetSide 2 Certs Gone Wild Apr 12, 2013, 01:45 Krizzen
 
Gadzooks wrote on Apr 11, 2013, 12:56:
Sony Exec: "Planetside 2 isnt doing that great, we need some ideas"
Sony Peon: "We could "accidently" give away a bunch of free certs to inspire current players not to quit"
Sony Exec: "Sounds good, make sure you make it sound like a mistake though, cant have people thinking we did this on purpose"

This makes no sense. A lot of folks end up playing for the certs rather than for the gameplay, and if you remove the skinner box those people will have no reason to play.

Wildone wrote on Apr 11, 2013, 15:20:
Got sick of being lolpod'd and theres absolutely nothing you can do to stop it.

Get flak armor. With maxed flak armor, you can even stand right on top of a block of C4 and live. Alternatively, learn the sound of enemy ESFs (Empire Specific Fighters) so you can find cover. Finally, if you're playing as a heavy, pop a rocket into the ESF when he's lining up for a volley. Don't forget that small arms can damage ESFs, and most pilots won't stick around for too much of that.

jacobvandy wrote on Apr 11, 2013, 19:04:
I would, but I don't feel like downloading 5+ gigs for nothing right now. Seriously, they need to get a handle on that shit... What possible reason is there to completely replace every file that shipped with the game (effectively), over the course of a couple months?

They reworked almost every base in the game and did some terrain changes. I think when they change the terrain, you basically have to redownload it.

Anyway, the past few patches have been easily less than 800MB.

5 GB is no big deal on broadband. If somehow you're still on dialup, then I could imagine your pain.
 
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News Comments > Diablo III 1.0.8 on PTR
23. Re: Diablo III 1.0.8 on PTR Apr 10, 2013, 18:57 Krizzen
 
Come on guys, lighten up. No site would be complete without a resident troll!

On topic, Diablo 3 has been a huge disappointment for me (and countless others!). I've still been in denial, checking news sites for updates and patches. Nothing makes me want to play it again. The itemization issues that both the consolization and the auction house introduced have wrecked the longevity of the game for me. Blizzard and fanboys enjoy comparing D3's release with D2C, citing that "it only got good with the expansion". While I can't disagree about D2X making D2 awesome, I can't apply that logic to D3 because the appeal is gone.

In Diablo 2, I'd collect items because they were awesome, but in Diablo 3 I only collect items to sell on the auction house. The auction house was fun for the first ~2000 transactions, but then it became a tedious exercise of patience just to get the "most" out of the game.

Anyway, I could go on and on about how I'm a butthurt, longtime Diablo fan, but I'm sure some of you already know this. You already feel it. Blizzard's image is now tarnished from the entire D3 mess, and I don't think any patches they'll apply or expansions they'll release will fix their image or the core game (even with their "newfound" good intentions; after all, they do have expansions to sell! Better slap some face-saving fixes on the franchise inb4 console release!).
 
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News Comments > Evening Metaverse
8. Re: Evening Metaverse Apr 4, 2013, 21:17 Krizzen
 
Whoa, what the?!? how the?!?

Oh. Wallstreet. Ha!
 
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News Comments > DOOM 4 Development Rebooted in 2011
63. Re: DOOM 4 Development Rebooted in 2011 Apr 4, 2013, 21:14 Krizzen
 
Carmack and whoever is left of the good old id we love should just pack up and head over to Valve where their epic legacy can continue without another uber fail like Rage. Too bad there's surely a myriad of IP ownership technicalities and contracts slowing the id beast down...  
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News Comments > Jedi Outcast and Jedi Academy Source Code Released
46. Re: Jedi Outcast and Jedi Academy Source Code Released Apr 4, 2013, 21:08 Krizzen
 
Fantaz wrote on Apr 4, 2013, 20:00:
Will Raven please do a sequel or spiritual successor? The Dark Forces/Jedi Knight games were some of my favorite classics...

This x1000! Jedi Knight was quite unique (and still is?). It took Star Wars and mashed it into a fast-paced first/third person shooter chock full of light saber fights and plenty of force powers! More please!
 
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News Comments > BlizzCon 2013 Ticket Sales This Month
33. Re: BlizzCon 2013 Ticket Sales This Month Apr 4, 2013, 21:03 Krizzen
 
Another BlizzCon? Titan or GTFO!  
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News Comments > Morning Interviews
16. Re: Evening Q&As Apr 3, 2013, 11:32 Krizzen
 
As much as folks like to believe 64 bit applications are some magic switch for epic performance increases, it's just not true. Depending on the game's engine architecture, it could actually end up being *slower*. This isn't the case if a program is made with only 64 bit in mind, but most programs aren't.

Almost every game made today uses 32 bit floats to represent nearly every basic value in a game engine i.e. position of a player, velocity of a bullet, U and V coordinate of a bullet hole on a wall (32 bit float is programmer jargon for storage of a decimal number with a precision of about 9 decimal places). GPUs, up until the last year or so, have been purely 32 bit. So we've had a conflict of modern, snazzy 64 bit CPUs and OSes with crappy 32 bit graphics cards plugged in and even if your graphics card is 64 bit (and the game you're running!), you're likely still utilizing the lowest common denominator that is 32 bit. The programmers will err on the side of caution to ensure the users with 32 bit systems can still run their game.

Like any new technology, it takes a while for the world to catch up. This really can be a big deal in the long run because there's an awful lot of money in console gaming, and PC games would be silly to lag behind and continue being both 32 and 64 bit while consoles rock on into the new 64 bit age.

The real key point here is that if the developer can completely drop the notion of 32 bit and build around 64 bit architecture, games can and will run faster, address more memory, and have more precision in calculations. They will also be easier to develop (even in my development endeavors I encountered nasty 32 bit precision issues that were difficult to solve without "hacks"; they would just go away with 64 bit). Finally, graphics quality could improve as a result since 32 bits sometimes just isn't enough to do some really innovative GPU shader programming.

Epic might actually be right. This could be a game changer (literally), but it be mostly invisible to the end user.
 
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News Comments > Unreal Engine 4 Tech Demo Video
26. Re: Unreal Engine 4 Tech Demo Video Mar 30, 2013, 17:54 Krizzen
 
Wow, that is *extremely* impressive (for a trailer)!

Of course, an engine is only as pretty as the art assets, and the assets in the video were phenomenal.

It's amazing how far game engines have came. I can't wait to see if this engine can actually look this good in a real game scenario.
 
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News Comments > Jay Wilson: Auction Houses "Really Hurt" Diablo III
63. Re: Jay Wilson: Auctions Houses Mar 29, 2013, 14:09 Krizzen
 
Xero wrote on Mar 29, 2013, 10:04:
I cannot fathom the fact that they believe players want simplicity over complexity when it comes to Diablo which namely Diablo 2 made it's entrance through all the customization and permanence of character development.

One word: Consoles.

(Disclaimer: If you're happy with that answer, skip to the next post; otherwise, here is my reply to the inevitable)

There are a TON of folks that would disagree and say, "Oh no, Diablo has always been PC first. They designed it for PC. Auction house, use a mouse to click, no controller support... yadda yadda".

The truth is, Activision is in the house. I wouldn't say Activision OWNS or RUNS Blizzard directly (they're still very separate), but they still have the same board of directors. Activision has always been more money hungry than Blizzard. They want the big piece of the pie. They want Blizzard to "produce" and surely the case is much like: "We want some big numbers out of you guys this year!", and they must live up to the expectations of the corporate beast.

Anyway, all that business junk aside, a console version was publicly mentioned many months before release. You don't publicly mention an upcoming project (or release platform) without that statement carry weight as one of the most successful gaming companies in history. Console was in the pipeline. It had been in the pipeline. Now it comes out of their stanky pipeline.

The game was designed with consoles in mind. Probably not since the start (10+ year dev cycle!), but at some point, it became a big point.

So, a lot of what Diablo 3 has and doesn't have, can be attributed directly to a planned console release.
 
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News Comments > XCOM Shooter Getting Rebranded?
7. Re: XCOM Shooter Getting Rebranded? Mar 28, 2013, 00:22 Krizzen
 
*snip* "bastardizes a beloved strategy franchise"

Bingo!

Why is it necessary to have 2,519,353,299,832 rail shooters?
 
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News Comments > Battlefield 4 Gameplay Trailer; Preorder Bonus DLC
89. Re: Battlefield 4 Gameplay Trailer; Preorder Bonus DLC Mar 28, 2013, 00:16 Krizzen
 
The graphics! Oh, the graphics!

Too bad Battlefield singleplayer has been "meh" since 1942. That's 71 years of crappy singleplayer!

The engine is just great. There's that face rendering tech that's been in the news! The epic PRT lighting looks fantastic, and the post process effect spam is more eye candy than ever. The artists are extremely talented. Also, the sound is killer! Although I'm sure there are a lot of "HDR sound" haters out there, but I think it's brilliant and really brings games to life. It makes the loud sounds overtake the quiet sounds, just like our ears do in real life. The reverb setups they use are spot-on. It all sounds very believable.

So, it looks great. I'm sure the singleplayer game is gonna be Battlefield: Rail Shooter 4, and the multiplayer will delivered in $15 doses. SP is one for YouTube, MP will have to wait for beta/demo/reviews.
 
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News Comments > Ships Ahoy - BioShock Infinite
62. Re: Ships Ahoy - BioShock Infinite Mar 26, 2013, 21:08 Krizzen
 
vrok wrote on Mar 26, 2013, 11:32:
I was rather surprised to see that you get to keep the regenerating shield in 1999 mode as that's not very 1999 at all and just promotes typical modern hide and recharge gameplay.


BAHAHAHA! Pass! I'll just watch this one on YouTube!
 
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News Comments > Steam Opens Early Access
31. Re: Steam Opens Early Access Mar 20, 2013, 19:19 Krizzen
 
Whew! At first I imagined Valve was offering a subscription based service for early access. Looks like they'll maintain their "do no evil" image!

yuastnav wrote on Mar 20, 2013, 16:55:
Kerbal Space program also looked interesting (at least judging by this article from Christopher Livingston on PCGamer, guess I gotta try the demo).

If you have more than a passing interest in space, Kerbal Space Program is AMAZING. It's nice to see it hit Steam (in some form). You'll probably be hitting the Wiki and forums if you don't know what an apoapsis or periapsis are. It's such a rewarding experience to build your own rocket and payload, launch it into orbit, and land on the moon.
 
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128 Comments. 7 pages. Viewing page 1.
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