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Real Name Slick   
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Signed On Sep 4, 2012, 06:20
Total Comments 1162 (Pro)
User ID 57545
 
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News Comments > AMD Ceasing Mantle Optimizations
19. Re: AMD Ceasing Mantle Optimizations Jul 6, 2015, 21:53 Slick
 
WaltC wrote on Jul 6, 2015, 21:28:
Mantle was born with the express purpose of motivating Microsoft in the proper direction with D3d, and that is exactly what happened. No more need for Mantle--it has served its purpose.

Well, it was born out of developers pleading with vendors to develop a low-level API for them. DICE finally succeeded convincing AMD that it was worth the gamble. Frostbite is the only reason Mantle was made, aan agreement with a huge publisher to ensure there would be titles supported, and i'm sure promises of performance that would out-class nVidia. but in the end DICE wins with DX12, AMD loses god-knows how much money on developing and implementing a new API from scratch. One that actually achieved parity with D3D in terms of performance, no small feat indeed. But ultimately they footed the bill. And all developers reap the benefits.

So just remember kids, if EA hadn't signed on when DICE pleaded with AMD to develop Mantle, you wouldn't be playing a DX12 game in 3 years time with 10,000 AI bots zooming aorund your screen. It's about that time that we reflect and pause to say:

"thank you EA" Stab
 
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News Comments > AMD Ceasing Mantle Optimizations
16. Re: AMD Ceasing Mantle Optimizations Jul 6, 2015, 21:18 Slick
 
CJ_Parker wrote on Jul 6, 2015, 20:30:
Y'all are giving AMD too much credit. Microsoft would have improved DirectX 12 for the Xbone Windows 10 version anyway in order to avoid future headlines like "GTA VI: 1080p@60fps on PS4, 960p@30fps on Xbone". That's the sole reason they are doing it. Not AMD, not PC gamers, not the PC version of Windows 10. Those are merely byproducts.
Since they can't really relaunch the hardware, DirectX 12 was their only chance to give the ShitBox a boost.

And please don't believe for one second that AMD somehow magically made them aware of the slumbering potential within DirectX 9 to 11. LOL. Microsoft made DirectX and they specifically made it that way. They knew exactly that DirectX could have been optimized much more. They intentionally chose not to touch it because they never wanted PC games to outperform the original ShitBox and the ShitBox 360 even harder.

the "slumbering potential" does back way further than DX9. It goes back to D3D's origins pushing low-level APIs out of the market 20 years ago.

The fact that Microsoft hasn't given a fuck about listening to developers to address this problem for 20 years is why it's obvious that Mantle getting press and crazy banchmarks in CPU-bound scenarios got them to wake the fuck up.

DX12 isn't going to get massive gains for the XBONE, games that are developed for consoles are already designed with CPU-bound specs in mind, and if xbone has DX12 and PS4 doesn't, devs will always develop for the lowest common denominator, aka not injecting 10,000 AI units into their game for the %33 of next-gen console owners who have an xbone.

DX12 isn't a miracle boost, and you'd be hard pressed to even notice if there aren't serious CPU bottlenecks in the game already when it's ported to DX12.

the Xbone's problem isn't being CPU bound, it's problem is having %50 less GPU power than the PS4, which DX12 can't do shit to fix.
 
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News Comments > AMD Ceasing Mantle Optimizations
3. Re: AMD Ceasing Mantle Optimizations Jul 6, 2015, 17:46 Slick
 
Quboid wrote on Jul 6, 2015, 17:42:
Oh dear, so much for this source of competition. It probably spurred Microsoft to (apparently) get a good performance increase from DX12 but I had hoped Mantle would be more influential than that.

yeah, it's too bad, but without Mantle, DX12 would not be the beast it is today. The industry had been asking for low-level API support for a long time, ever since DX took over. AMD gave it to them, only to throw themselves under the bus by giving rise to DX12.

Although to be fair, the fact that they launched a brand new API which achieved parity in most cases, and even out-performed DX in other cases is really incredible, considering DX had a 20 year head start.
 
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News Comments > Battlefield 2143 Images?
42. Re: Battlefield 2143 Images? Jun 30, 2015, 20:33 Slick
 
bf3 and 4 are not rife with cheaters actually. compared to counterstrike, or previous BF games, it's gone down drastically.

I've put in over 1000 hours combined with bf3 and bf4 and I've seen 3 hackers. so unless i have the best luck in the world, then most of the time it's just people getting pwned and getting butthurt. if you're getting shot from 2km away with an "AMMO BOX" then guess what, that's a hacker. if you got pwned and don't understand "how he saw me" then you just don't understand how the game works. spam spotting ftw.
 
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News Comments > Battlefield 2143 Images?
40. Re: Battlefield 2143 Images? Jun 30, 2015, 10:18 Slick
 
Verno wrote on Jun 30, 2015, 09:59:
jdreyer wrote on Jun 30, 2015, 04:28:
My point is that it doesn't matter that they shut down the BF42 servers. You still have a myriad of choices if you want to play: vs. bots alone, vs. bots coop, multiplayer over LAN, host your own server, etc. etc. The newer BF games don't allow any of those options. Once they shut off the servers, that's it basically.

They don't want you to have any options. Your only option now is battlelog and they can sunset whatever they want. There's no real compelling reason for this design methodology either, they could still do everything they're doing with unlocks and stats while maintaining public auth servers but they choose not to. EA has an established history of prematurely sunsetting software too so there is no reasonable defense here.

so you'd rather the "option" of a game's servers being tied to a shitty 3rd party piece of software that can go bankrupt and take down all your games?

they don't give out server files cause of A) protecting their engine and content, yes the cynic will just say so they can sell you DLC, that's true. but it's also to keep their secret sauce secret in a world of corporate espionage. when one title can generate a billion dollars... you'd better believe that any dev who touches frostbite has to dig their way out of a canyon filled with NDAs first. and they deserve it, it's their baby, it's probably the best-looking-at-the-same-time-best-running engine out there at the moment.

and B) they do it to prevent cheaters.
 
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News Comments > OS X & Linux DirectX 11 Support Plans
2. Re: OS X & Linux DirectX 11 Support Plans Jun 30, 2015, 09:55 Slick
 
hoo boy  
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News Comments > Battlefield 2143 Images?
38. Re: Battlefield 2143 Images? Jun 30, 2015, 09:47 Slick
 
Verno wrote on Jun 30, 2015, 09:40:
Sepharo wrote on Jun 30, 2015, 01:10:
Believe me, anyone reading this (especially this post right here) is going to think you're the crazy one.

Learned that long ago, not sure why you guys keep wasting time with this lunacy. Why give this kind of person exactly what they want which is a captive audience? It's so samey and boring anyway, just takes opposition stances on everything to annoy people and spew volumes of nonsense.

lol, k. good job sticking to the topic at hand, and not just ignoring all the sense I make and just hurl personal attacks.
 
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News Comments > Battlefield 2143 Images?
37. Re: Battlefield 2143 Images? Jun 30, 2015, 09:46 Slick
 
jdreyer wrote on Jun 30, 2015, 04:28:
My point is that it doesn't matter that they shut down the BF42 servers. You still have a myriad of choices if you want to play: vs. bots alone, vs. bots coop, multiplayer over LAN, host your own server, etc. etc. The newer BF games don't allow any of those options. Once they shut off the servers, that's it basically.

well yeah, that's a totally different thing. you access the SP of battlefield games through battlelog nowadays. if that goes down, then it'll take everything with it. That however hasn't happened, and it seems very unlikely, as they continue to release every new title on the same service, therefore keeping the service alive. It's their own platform, not a 3rd party company. Makes me wish they'd let punkbuster go bankrupt and build and maintain their own anti-cheat service... but I digress

All of these ancient retro games that got shut down all had singleplayer on the disc, no matter how many servers go offline, you'll never lose the ability to play the game.

what has been lost is the multiplayer, but that's no different than any social interaction. If you were alive and partying in the rave scene of the 90's, you know that it was a fucking amazing time and place to be in. but the people stopped coming around, it fizzled and faded, as all things dependent on human interactions do. multiplayer is a social thing that moves on with the times, the GameSpy servers being shut down didn't kill these games, the lack of people playing them did. Enjoy what's infront of you while it's there.

Or you know, be like sepharo and lash out at anyone who doesn't agree with your distorted reality that people care about being able to play a game online that no one had been playing online for the last 5 years. "obviously so many people care, because there's 4 people online right now" You missed the train.

It's like saying you want the club to stay open all night even though everyone's left hours ago, and it's just you and some creepy Russian standing in the corner. the party is over, and it's been so for a long time.
 
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News Comments > Scrolls Closing
42. Re: Scrolls Closing Jun 30, 2015, 08:30 Slick
 
jdreyer wrote on Jun 30, 2015, 02:28:
Slick wrote on Jun 30, 2015, 00:21:
Hyatus wrote on Jun 29, 2015, 23:38:
They should create a tabletop augmented reality version of the game. It seems like such an obvious extension of the technology. They wouldn't need to put much thought into it.

brilliant.

fuck you microsoft. you aren't throwing out the air freshener, you're throwing up the crumpled blueprints you found in the glovebox which is a secret treasure map which leads you to the ferarri factory.

I haven't played Scrolls, but "air freshener" didn't sound right. From what I've read, your analogy is much more appropriate.

And as someone mentioned, you've got an existing exploitable apparently well designed CCG that can be developed to challenge the giants of the genre and a closed platform on which to promote it. Why wouldn't you do that??

go play the free demo! and I think the full version is like $5? last year it'll even be playable, get em while it lasts! and if you want cards or gold let me know, I literally have more than I know what to do with in that game.
 
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News Comments > Scrolls Closing
41. Re: Scrolls Closing Jun 30, 2015, 08:29 Slick
 
NKD wrote on Jun 30, 2015, 00:37:
crappy Scrolls which no one's ever heard of and could be replaced by any generic card game.

LOL K. I've been playing CCGs for 20 years. I've never seen anything like scrolls before. It's far from generic, infact it's not really a CCG, it's a CCG-tabletop hybrid.

but look at me talking as if you'd actually know what you're talking about. silly me. go play the free demo.
 
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News Comments > Battlefield 2143 Images?
33. Re: Battlefield 2143 Images? Jun 30, 2015, 00:35 Slick
 
Krowen wrote on Jun 29, 2015, 21:38:
Basically your opinions are garbage and only seem designed to antagonize other posters unnecessarily in a way that attempts to put EA games in a positive light.

It's funny how "antagonistic I'm being", compared to the rest of you. might want to re-read your own tones before commenting on mine.

And it wasn't EA, it was GameSpy. I know that if there's the whiff of EA's blood in the water, you go crazy trying to sniff it out. But it was Gamespy that went under and took all these games with it. EA could have bought up a company which was fundamentally broken and insolvent. All so a game which hasn't sold one new copy in 5 years, that 15-20 people still regularly play can be still around for NONE of you to actually go and play. yes they could have. they didn't. it's too bad. are they monsters for letting it sink? fuck no.

You're fucking activists. the fucking SJW of the gaming scene, always looking for a bullshit cause that you like believing in, but has zero real-world applicability to you, nor 99.999999% of the rest of humanity. you don't play the game, you wouldn't play it it if you had a second chance. But you bitch about the "idea" of needing to be able to play the game online. you pine for an opportunity to play with 8 guys from Russia who are all hacking on some old and busted game.

you guys need to learn to let go. for real. you must have abandonment issues.
 
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News Comments > Scrolls Closing
33. Re: Scrolls Closing Jun 30, 2015, 00:21 Slick
 
Hyatus wrote on Jun 29, 2015, 23:38:
They should create a tabletop augmented reality version of the game. It seems like such an obvious extension of the technology. They wouldn't need to put much thought into it.

brilliant.

fuck you microsoft. you aren't throwing out the air freshener, you're throwing up the crumpled blueprints you found in the glovebox which is a secret treasure map which leads you to the ferarri factory.
 
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News Comments > Scrolls Closing
14. Re: Scrolls Closing Jun 29, 2015, 19:02 Slick
 
Vall Forran wrote on Jun 29, 2015, 18:54:
Slick wrote on Jun 29, 2015, 18:50:
AngelicPenguin wrote on Jun 29, 2015, 18:47:
Slick wrote on Jun 29, 2015, 18:38:
Oh and in a time where Hearthstone is the #4th most-watched game on twitch (47,132 people currently watching people play a card game, pfft). yeah... best not to bother.

Maybe they thought they couldn't compete and needed all that money for their Win10 marketing blitz.

shit yeah, when you drop 2.5b on 2 IPs, you can't be expected to pay $50,000 for an online ad-campaign. Somehow the Kate Upton shovelware game has all the ads in the world, and last I heard they have a zillion players.

You're lamenting monetary gains between mobile games and pc games. Good luck with that. I can show you to a rubber room to express your anger.

Edit:

I'm not trying to piss you off. All my friends from Dreamworks now work at fucking Zynga. These are people that brought you How to Train Your Dragon.

scrolls is on mobile, well tablets at least, and a droid phone version was planned, but guess what? NOPE

also, it takes a lot of systematic prodding and poking at my tender underbelly to piss me off. And if you haven't noticed, I'm kinda this board's punching bag.
 
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News Comments > etc.
11. Re: etc. Jun 29, 2015, 18:56 Slick
 
jdreyer wrote on Jun 29, 2015, 16:03:
Slick wrote on Jun 29, 2015, 13:39:
And I suppose we're to believe that "heroes vs villains" will consist of a team full of Luke Skywalkers vs a team of Darth Vaders, because according to dumb gifs posted online the game only has "2 heros"

Probably has more than 2. Think it has 37 like Battlefront 2?
BF2 had 37 heros? i don't remember that. however i never played it. I did play LOTR: conquest which was the same game by the same devs but with LOTR nonsense instead of SW nonsense in it. They had 5 heros on each faction.

-gandalf/saruman = mage class
-legolas/crazy uruk archer who killed boromir = archer class
-frodo/grima wormtongue = rogue class
-aragorn/witch king = warrior class

and Elrond as a warrior, and ring wrath made 10, also warrior.

i'm expecting something similar with SWBF
 
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News Comments > Scrolls Closing
11. Re: Scrolls Closing Jun 29, 2015, 18:50 Slick
 
AngelicPenguin wrote on Jun 29, 2015, 18:47:
Slick wrote on Jun 29, 2015, 18:38:
Oh and in a time where Hearthstone is the #4th most-watched game on twitch (47,132 people currently watching people play a card game, pfft). yeah... best not to bother.

Maybe they thought they couldn't compete and needed all that money for their Win10 marketing blitz.

shit yeah, when you drop 2.5b on 2 IPs, you can't be expected to pay $50,000 for an online ad-campaign. Somehow the Kate Upton shovelware game has all the ads in the world, and last I heard they have a zillion players.
 
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News Comments > Battlefield 2143 Images?
30. Re: Battlefield 2143 Images? Jun 29, 2015, 18:47 Slick
 
Making excuses? you should raelly read my posts more carefully, i'm not making excuses. I'm saying i don't give a fuck. and clearly 99.99999% of the rest of the world's gamers don't give a fuck either, or they'd probably be playing those games.

Scrolls was fun while it lasted, but i'm not such a control freak that I believe that everything good will always last forever. I'm not 10.

The SP games of your youth you can keep going back to. But MP just like any other social endeavor is all time and place. Being in on a game when the servers are hopping, and there's an active community is a great thing to experience, but that doesn't last forever. things change.

Also, i'm bitching about M$ because they bought 2 IPs for 2.5b$ and never advertised once for this game. there's a different between a great game that made it big 10 years ago, and has all for totally faded into dust, and it's quite another for a great game made 2 years ago, that never even had it's shot. there's been about 120-130 concurrent scrolls players online for the last year. It's pathetic. I'm not surprised at all it's being closed, I AM surprised that they did nothing to try and ever get that game an audience to BEGIN WITH.
 
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News Comments > Scrolls Closing
8. Re: Scrolls Closing Jun 29, 2015, 18:38 Slick
 
Vall Forran wrote on Jun 29, 2015, 18:32:
MindStalker3 wrote on Jun 29, 2015, 18:24:
Cutter wrote on Jun 29, 2015, 18:03:
Wow, that investment is really paying off, huh Microsoft? Ahhahahahaha!

They purchased mojang for the minecraft trademark. Nothing more or less.

Agreed. Cutter is just being an asshole.

yeah... putting an ounce of marketing behind the OTHER ip you just bought for $2.5b would be silly.

ESPECIALLY if it's from the hottest devs on the planet, who's other title is the most popular game in the world. Oh and in a time where Hearthstone is the #4th most-watched game on twitch (47,132 people currently watching people play a card game, pfft). yeah... best not to bother.

"and now presenting, the CCG from legendary studio who brough you minecraft, SCROLLS!" see what i did there? that's more marketing than that game ever received.

Oh well, I have 3 of every card in the game, I beat it. it was 2 short years, but I had a lot of fun doing it. It will be missed.

 
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News Comments > Steam Hardware Early Preorders Sold Out
18. Re: Steam Hardware Early Preorders Sold Out Jun 29, 2015, 18:31 Slick
 
mark my words, when this controller ships, we're going to see an 8000% increase in the incidents of "nintendo thumb"

I used to have one of these for my SNES growing up, it was advertised at being able to cure thumb fatigue... it didn't. It made it decidedly worse. Now there will be people used to pressing on buttons and joysticks for 20 years getting their hands on this. good luck retraining your thumbs to not need to add force. pressing on something that doesn't give will destroy your thumbs! mark my words! slick the doomsayer! the sky is falling!
 
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News Comments > Scrolls Closing
2. Re: Scrolls Closing Jun 29, 2015, 18:18 Slick
 
so sad. this game is 1000 times more fun than hearthstone.

the gameplay is better, and the economy isn't so soul-crushingly divided that you can actually get good cards for playing a few games. unlike hearthstone where i'm just getting walloped every live match i play by these uber insane decks where i don't have a hope in hell. Oh and i don't even get gold unless i win. LOL

RIP scolls. chalk up another destroyed IP by M$
 
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News Comments > Battlezone (1998) Remake Plans
3. Re: Battlezone (1998) Remake Plans Jun 29, 2015, 18:15 Slick
 
Wildone wrote on Jun 29, 2015, 18:13:
And gamers will still bitch about it..just watch.

yeah I bet there won't be enough DLC, or there could be too much DLC. the fact is that there won't be the right amount of DLC. you can't refute it. apologists.
 
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1162 Comments. 59 pages. Viewing page 1.
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