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User information for Axis

Real Name Axis   
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Nickname Axis
Email Concealed by request
ICQ None given.
Description Older, smarter, better.
Homepage http://
Signed On Jun 11, 2012, 20:08
Total Comments 1444 (Pro)
User ID 57462
 
User comment history
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News Comments > Borderlands: The Pre-Sequel Trailer & Skill Trees
1. Re: Borderlands: The Pre-Sequel Trailer & Skill Trees Sep 18, 2014, 09:36 Axis
 
I wish I could get into ARPG's that don't have a persistent economy element... but I can't.  
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Yours truly,

Axis
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News Comments > Sunday Metaverse
5. Re: Sunday Metaverse Sep 14, 2014, 15:07 Axis
 
wtf_man wrote on Sep 14, 2014, 12:49:
1. Cut the cord in 2007 (I'm an early adopter, I guess)
2. Never gave a shit about HBO, even when I had satellite
3. Wouldn't pay the equivalent or higher than Netflix for one fricken "channel", even if it includes their entire "previous library".
4. Between Netflix, my personal movie and TV collection, Amazon Prime (which pays for itself with all the stuff we get shipped for free), direct shows on the internet from our computers, and potentially getting an HD antenna for local channels... I have more content than I'd ever really need... especially between PC gaming, motorcycling, hot rodding, and other social activities with our friends that my wife and I enjoy.
5. I'm not giving my personal info to another media company that would sell it without an opt-out.

All this will potentially do is take the HBO stuff off other services... and again... I don't care.

Clone, is that you? I have a hd antennae, never had satty... but shit brother I was about to write the same damn thing.

+1

Besides, the few shows I like from HBO I've got on netflix blu-ray rental...
 
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Yours truly,

Axis
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News Comments > Sunday Crowdfunding Roundup
4. Re: Sunday Crowdfunding Roundup Sep 7, 2014, 17:37 Axis
 
Landmark is one of the easiest betas to get into. Not that it matters, it's a grind fest of boredom..  
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Yours truly,

Axis
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News Comments > The Carbon Footprint of Games Distribution
16. Re: The Carbon Footprint of Games Distribution Sep 4, 2014, 18:44 Axis
 
What about the fecal footprint of bigfoot? At least Bigfoot has more proof than global warming, so so lets get researching!  
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Yours truly,

Axis
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News Comments > New Quake Live Ruleset Courts New Players
25. Re: New Quake Live Ruleset Courts New Players Aug 28, 2014, 15:30 Axis
 
I'm glad for them mixing things up a bit to get new players involved, still the only *true* twitch skill solo game out there - too hard and demotivating for many of the ezmode gen...

 
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Yours truly,

Axis
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News Comments > Win8 Age of Empires: Castle Siege Announced
15. Re: Win8 Age of Empires: Castle Siege Announced Aug 26, 2014, 08:36 Axis
 
1. I don't respect Microsoft.
2. I don't like most RTSs.
3. I truly hate Windows 8 and all it stands for.

Add them all together... you get 6...
 
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Yours truly,

Axis
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News Comments > Path of Exile: Forsaken Masters Released
13. Re: Path of Exile: Forsaken Masters Released Aug 21, 2014, 22:27 Axis
 
Portal spawns need tweaked asap in Beyond, other than that Im still hangin with it...  
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Yours truly,

Axis
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News Comments > Op Ed
16. Re: Op Ed Aug 20, 2014, 09:16 Axis
 
The demographic of people who play SIMs likely won't even hear about this, I doubt they'd even look for reviews.
 
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Yours truly,

Axis
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News Comments > Pillars of Eternity Backer Beta Begins
18. Re: Pillars of Eternity Backer Beta Begins Aug 19, 2014, 09:25 Axis
 
Ya before D:OS came out, WL2 had way more hype and excite than it does now. I hope Pillars will be good, but I'll be waiting until release for many reasons.

My "gaming" timeline included D:OS which I finished, followed by playing around with Lords of Xulima (which is a great game (thanks for the heads up conversation with horrorscope awhile ago!). Then hitting the next 4 month Path of Exile league which starts tomorrow. And of course I always keep up my FPS skills or doink around with indies. Many many games to be played...

 
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Yours truly,

Axis
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News Comments > Play Plants vs. Zombies Garden Warfare for Free
21. Re: Play Plants vs. Zombies Garden Warfare for Free Aug 17, 2014, 22:25 Axis
 
Redmask wrote on Aug 17, 2014, 13:02:
Origin has a free 72 hour deal going on so I figured I would give this a shot.

The game first refused to run in full screen mode, after some digging I saw other users recommending a config file fix, no clue why this was necessary as this PC is freshly imaged without any problems or crapware, drivers up to date and well over spec.

Just starting out with Garden Ops or whatever its called, matchmaking failed 8 out of 10 tries with various problems or hangs. This game makes the terrible oversight of having forced connection windows without a cancel button which makes the whole process even worse. I finally got in game and it was laggy as hell. Before someone goes there I'm sitting on a fiber connection. Ok maybe its the host, try again. Same thing. Try again same thing. The more players the more lag there seems to be too. Clearly a netcode related problem as the game has horrible hitching and warping.

Tired of that bullshit I finally hosted a game myself, so far so good. I pick my character and play, its alright but nothing special. I like the customization system and the game has some charm but its ultimately a pretty average third person shooter with some console netcode that they didn't bother to fix up for the PC.


Netcode is fine, never had a single problem like you describe, and both myself and my son play all the modes quite a bit (usually the multiplayer, I'm not much for coop). Game is well designed for a PC, I didn't smell any consolitis and my nose is genetically engineered to sniff out the console shit. Only tweak I needed to make was fov, everything else is solid. It's no quake or tf2, and the slower move speed best suits FPS/TPS newbs and kids (which is the audience it's geared for), but for a family-friendly FPS it's the best one out there bar none.
 
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Yours truly,

Axis
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News Comments > Evolve is Big Gamescom Winner
4. Re: Evolve is Big Gamescom Winner Aug 16, 2014, 11:01 Axis
 
Ya that's pretty much true Red, couple personal points.

My main issues were the insane lobby times from the time you join till you start the match, and the feeling of just blindly running/gunning following blue footstep markers and bird icons until you catch up to the monster.

Lobby wait time is a huge pet peeve of mine, and if this isn't sorted I won't play the game no matter how great it is. I have a feeling this will get sorted, so I'm not too concerned about it but it's worth mentioning.

The running & following footsteps/birds didn't feel exciting *most* of the time but it did have occasional fun moments. This could be largely due to not knowing the maps, and general unfamiliarity of the many monsters you'll encounter along the way. Regardless I think this is something they'll fine tune and 'get right' given their past history.

The weapon play was great once it started, and that really is the main thing that needed nailed - the varied guns and options were totally suited for coop and the roles certainly FELT like proper roles. Each class had a gun type and 3 very unique skills based on each role which synergized extremely well during battle and were very easy to place or target.

I have a beefy system and the visuals were atmospheric and overall terrific. Course when I game FPS's *for keeps* I strip it all down, so graphics bling is rarely something I rank high on my list, but enjoy seeing what it's capable of initially.

If what they have planned gets implemented, it could be a real winner, but there's a long way to go.
 
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Yours truly,

Axis
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News Comments > Play Plants vs. Zombies Garden Warfare for Free
19. Re: Play Plants vs. Zombies Garden Warfare for Free Aug 15, 2014, 20:26 Axis
 
ViRGE wrote on Aug 15, 2014, 19:09:
I like the concept of the game, but EA killed it with the microtransactions. Especially given the game's emphasis on consumables.

That's what I initially thought, till I dug deeper.

The unlocks are almost purely cosmetic, and there's tons of em. Though they do change stats around a bit, you aren't unlocking anything that is even remotely overpowered.

Every match you'll earn coins no matter if you play in the vanilla (unlocks not allowed) or in the others which allow unlocks, and both modes (with multiple ways to play in each mode) are packed with players all the time.

You earn about 500-1k coins *per minute* played, often much faster if you join at the end of matches.
Every normal DM match earns about 3k of coins.
Consumable packs only cost 1k and each pack will reward 5 cards that tend to have 3-7 "spawns" of each card from common to super rare.
Consumables are ONLY used on certain maps.
You'll be swimming in consumables after playing for 15 minutes.

There's no reason to pay a cent out of pocket, ever.

The game is so fun you barely pay attention and rack up so many coins you don't even care. The 20k supremium packs are my favorites, a nice mix of all kind of things.

And it's one of the most enjoyable adult & kid friendly FPS games ever made.
 
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Yours truly,

Axis
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News Comments > Play Plants vs. Zombies Garden Warfare for Free
14. Re: Play Plants vs. Zombies Garden Warfare for Free Aug 15, 2014, 14:25 Axis
 
SpectralMeat wrote on Aug 15, 2014, 12:40:
Axis wrote on Aug 15, 2014, 12:35:
I ended up buying this for my kid, and I admit its a HELL of alot of fun and packed with players.
Is this MP only or can you play local coop vs bots?
I am thinking about grabbing it for the console to play with my kids

We have pretty much done just the multi, but they actually have many modes including coop against ai (kinda like TF's).

Unlocks are done well, much better than I thought they'd be. Some of the more popular modes are without any unlocks allowed so if you are just starting out or just prefer to play vanilla, you can.
 
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Yours truly,

Axis
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News Comments > Play Plants vs. Zombies Garden Warfare for Free
6. Re: Play Plants vs. Zombies Garden Warfare for Free Aug 15, 2014, 12:35 Axis
 
I ended up buying this for my kid, and I admit its a HELL of alot of fun and packed with players.  
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Yours truly,

Axis
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News Comments > Obsidian's Pathfinder License
15. Re: Obsidian's Pathfinder License Aug 13, 2014, 22:34 Axis
 
HorrorScope wrote on Aug 13, 2014, 22:23:
Axis wrote on Aug 13, 2014, 20:35:
HorrorScope wrote on Aug 13, 2014, 19:38:
Axis wrote on Aug 13, 2014, 13:53:
This is pretty great news, Obsidian will likely do something solid with it since their Pillars of Eternity is looking to be the next gen RPG standards and should stick with the Baldurs Gate formula we all know and love.

Now if Larian can secure the old AD&D license for their next game, I'll be overcome with joy.

The part about Larian and D&D, does that mean we lose things like terrain effects? That to me is a big part of their secret sauce.

It's a huge part I agree, would work amazingly with DnD. Grease, Runes/symbols, Magic Circles, Stink cloud, Sleet, Blade Barrier, antimagic, Obscuring Mist/fog, summon swarm, control water/weather, flaming/invis spheres, wind walls, walls of fire/ice/stone,traps, tentacles, levitate (to avoid ground effects), etc. Really a ton of ways it would be even better than the current system. This doesn't even include the multitude of monster attacks or aoe, webs, breaths, traps, special "divinity" abilities, etc.

I'd imagine there would be less water and oil barrels everywhere, but there wouldn't be a need either if you could sling DnD type of spells in Divinity: Dungeons and Dragons!!

Ok... you sold me. I hope they get it and they use the current engine in general. As good as D:OS is, there still was a lot left at the table in terms of balance etc. This team has never been blessed with cash to release when done. I hope D:OS has afforded them the time to do their next game to finish.

I think they've likely made enough to do two! They'd be nuts not to milk D:OS for awhile tho with expansions, I know I'll buy em.
 
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Yours truly,

Axis
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News Comments > Obsidian's Pathfinder License
13. Re: Obsidian's Pathfinder License Aug 13, 2014, 20:35 Axis
 
HorrorScope wrote on Aug 13, 2014, 19:38:
Axis wrote on Aug 13, 2014, 13:53:
This is pretty great news, Obsidian will likely do something solid with it since their Pillars of Eternity is looking to be the next gen RPG standards and should stick with the Baldurs Gate formula we all know and love.

Now if Larian can secure the old AD&D license for their next game, I'll be overcome with joy.

The part about Larian and D&D, does that mean we lose things like terrain effects? That to me is a big part of their secret sauce.

It's a huge part I agree, would work amazingly with DnD. Grease, Runes/symbols, Magic Circles, Stink cloud, Sleet, Blade Barrier, antimagic, Obscuring Mist/fog, summon swarm, control water/weather, flaming/invis spheres, wind walls, walls of fire/ice/stone,traps, tentacles, levitate (to avoid ground effects), etc. Really a ton of ways it would be even better than the current system. This doesn't even include the multitude of monster attacks or aoe, webs, breaths, traps, special "divinity" abilities, etc.

I'd imagine there would be less water and oil barrels everywhere, but there wouldn't be a need either if you could sling DnD type of spells in Divinity: Dungeons and Dragons!!
 
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Yours truly,

Axis
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News Comments > BioWare Announces Shadow Realms
41. Re: BioWare Announces Shadow Realms Aug 13, 2014, 18:45 Axis
 
UHD wrote on Aug 13, 2014, 17:05:
NKD wrote on Aug 13, 2014, 16:52:
Axis wrote on Aug 13, 2014, 16:38:
When the PR throws out those PnP keywords ("roots of PnP", "DnD", "Hallmarks of Bioware" "Deep combat progression"), the LAST thing you expect is a hack and slash FPS/TPS game.

Now will it be a good game, perhaps. But will it be "Roots of PnP" etc? hell no.

That's on you. It was pretty clear that when they talk about PnP, they are referring to the Shadowlord player's control over the environment being similar to a DM. They were NOT saying that the game is going to be a pen and paper CRPG engine with turn based combat. To me that seemed obvious, seeing as how they said right away that it was an action RPG. As far as deep combat progression, well, we haven't seen the progression yet, so we'll see later on whether that pans out.

Yeah, I'm more willing to believe they're throwing around the video game equivalent of buzzwords to amp up hype rather than a more factual description of the game. You're supposed to read that PR blurb and go "FUCK YEAH D&D HARDCOAR!"

Really looks like multiplayer Dragon Age 2 or Vindictus-style combat with a DM. Fun in theory but that clip wasn't exciting at all and I didn't see anything from the DM's perspective?...

Yep UHD, that's about right.

And NKD, they repeatedly mention in the articles about Baldurs Gate and NwN. Sure they say its an action RPG 'Dungeon Crawler', I saw it too, we all did. But most of us didn't stop reading right then and go "Oh, it's a FPS/TPS Hellgate game with a Dragon Age progression backbone!", because they sure as hell don't sell it like that. Here's their quotes in the articles about Shadow Realms:

Shadow Realms isn’t just hearkening back to those early BioWare PC games—it’s finally bringing the magic of tabletop RPGs to the digital realm

Shadow Realms has its genesis in old school Dungeons & Dragons. When I first started designing BioWare RPGs back in the 90s, what drove me creatively was the desire to give players the experience I had while playing pen and paper games as a youth

..lead designer of games such as Baldur’s Gate, Star Wars™: Knights of the Old Republic™..

BioWare RPGs have successfully replicated many of the things that made classic tabletop games fun: powerful storytelling, being able to create your own character, leveling-up that hero to achieve the heights of fantasy power, and tactical combat against a fantastic array of monsters

It is a game that finally fulfills that fantasy of a never-ending RPG where the players meet up regularly to keep their epic adventures going for as long as they want.

All the enemies, traps and challenges are squarely in the hands of another player, who controls them just like a Dungeon Master.

For inspiration on how to innovate, we took a look at the roots of the online multiplayer RPG game experience. Which is, of course, table top pen and paper Dungeons & Dragons.

There's more, but honestly it's pretty obvious what they are trying to do.

Now, again I'll state the one and only game I'm fanboyish about is DnD, and if they manage to add those types of elements I'll probably play it at least to try it out.

However, the descriptions are misleading the readers no matter how you cut it. One certainly can expect confusion when phrases of old school PnP/Oldschool/DnD/Baldurs Gate/NwN/Bioware roots/Dungeon Master/ are being thrown around in every article, then we find a TPS/FPS gameplay of it. And judging from that gameplay UI and shitty control, it's consolized.

 
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Yours truly,

Axis
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News Comments > BioWare Announces Shadow Realms
36. Re: BioWare Announces Shadow Realms Aug 13, 2014, 16:38 Axis
 
NKD wrote on Aug 13, 2014, 16:27:
Creston wrote on Aug 13, 2014, 16:21:
Eh, it's in pre-alpha, so the final product will undoubtedly look little to nothing like this. It looks like over-the-shoulder Diablo, only this time there'll be a DM running around as well. Still seems interesting.


Frankly it's very unusual for a major developer to show pre-alpha footage at all. I get the impression they are trying to start showing things early enough that they can actually make changes based on feedback. Usually from Bioware (or any other larger studio) you don't see any real gameplay until a few months before release and the game is basically in a finished state.

Still, it's infuriating to see people shitting on something based on a few blurbs and some pre-alpha gameplay.

When the PR throws out those PnP keywords ("roots of PnP", "DnD", "Hallmarks of Bioware" "Deep combat progression"), the LAST thing you expect is a hack and slash FPS/TPS game.

Now will it be a good game, perhaps. But will it be "Roots of PnP" etc? hell no.
 
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Yours truly,

Axis
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News Comments > Obsidian's Pathfinder License
9. Re: Obsidian's Pathfinder License Aug 13, 2014, 16:28 Axis
 
I absolutely loved Spellfire back in the day, and for the life of me could never get into MTG. Be interesting what this one becomes.  
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Axis
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News Comments > BioWare Announces Shadow Realms
34. Re: BioWare Announces Shadow Realms Aug 13, 2014, 16:25 Axis
 
Verno wrote on Aug 13, 2014, 15:51:
Ok, I take back what I said earlier, that looks absolutely awful. One long awesome button fest.

Wow I have to 2nd that, not at ALL what I was expecting, especially when they threw out words like "roots of PnP", "DnD", "Hallmarks of Bioware" "Deep combat progression" etc.

Yep, Bioware is dead in my book. Last game I truly enjoyed from them was NwN... held out hope for this long, can give up now.
 
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Yours truly,

Axis
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1444 Comments. 73 pages. Viewing page 1.
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