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User information for Ceribaen

Real Name Ceribaen   
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Nickname Ceribaen
Email Concealed by request - Send Mail
ICQ None given.
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Homepage http://
Signed On May 15, 2012, 15:34
Total Comments 161 (Novice)
User ID 57420
 
User comment history
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News Comments > EverQuest Turns 15
18. Re: EverQuest Turns 15 Mar 17, 2014, 22:43 Ceribaen
 
descender wrote on Mar 17, 2014, 12:31:
12 hours? Good lord... there were far more difficult camps than that :p Journeyman boots camp in OOT was one of my worst experiences... and the fabled Pyzjyn/Glowing Black stone drop cost me 3 or 4 days of my life.

So many friends made and memories shared... The time period between Ruins of Kanark and Planes of Power was the peak of social gaming for me. Exploring the new expansions on their launch days was some of the most fun I've ever had in video games.

Every MMO/RPG I've tried since is just too damn easy. Somehow, the fear of corpse/item loss, the ridigness and slight unpredictability in an imperfect game world... and an actual death penalty increased my enjoyment in EQ tremendously.

Jboots I actually completely lucked into... was just randomly checking the zone (I never actually camped it) -- Ran into the AC completely by luck and got the kill without competition.

The longest spawn I got stuck waiting on, was one of the monk quest wraps for an alt... (I think it was part of the early monk epic chain)... camping a stupid orc outside of the hobbit town whatever it was called. I don't remember how long I spent there.

My best memories was getting doing some major trading in EC and getting myself and a friend relatively tricked out for our levels... I think we were mid-teens and I had myself a pre-nerf CoS for my SK, along with some two-handed sword that lasted me until I was in my 40s. Also loved being the puller of a camp -- was actually getting pretty damned good at splitting pulls, and in OT with a good enchanter in the group I'd have a non-stop stream of mobs ready to kill.
 
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News Comments > Saturday Metaverse
4. Re: Saturday Metaverse Mar 15, 2014, 18:11 Ceribaen
 
jdreyer wrote on Mar 15, 2014, 16:22:
Why Veronica Mars embraced UltraViolet and angered fans.

I loved the VM TV show. There are few shows I watch to completion (BSG, Firefly, The Wire, Arrested Development twice) and VM was one of them. With a clever premise, sharp writing, and interesting characters I wasn't even annoyed by the missing swearing or nudity that a good detective dramas should contain to be realistic. I totally get why it could inspire the kind of devotion to be one of the first big KS'd movies.

So why use Ultraviolet, one of the worst pieces of DRM ever invented? The movie, like ALL movies, is going to end up on teh torrentz anyway. Why piss off the fan base and discourage people from supporting such projects in the future? I just don't get it. It's like making an apple pie, and insisting on substituting castor oil for butter "because it's healthier." Okay, poor analogy, but they're ruining a good thing here and not preventing piracy at all, supposedly the raison d'Ítre of UV.

Actually, UV isn't that bad of a DRM from my brief experiences with it...
Have two movies with UV, and once they're registered with any UV company - I can find them in any movie service that has it. So far the ones I've registered have been on Flixster so it's only one account required (though I bought the one through the Cineplex Store).

The biggest issue is that Flixster won't play if you have your mobile/tablets rooted, so I can't watch that way - only on my PC or Bluray player.
 
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News Comments > Defiance DLC Adds $77 Gun Kit
11. Re: Defiance DLC Adds $77 Gun Kit Mar 12, 2014, 19:32 Ceribaen
 
SlimRam wrote on Mar 12, 2014, 18:29:
I actually still play this some but not very often. I knew this game was kinda dead when I went to an arkfall and even after like 10 minutes I was still the only player attacking it...yeeeeeah yeah yep Uhoh

I imagine it'll pick up a little bit again whenever it is season 2 goes to air... I certainly was considering it, and is why I picked it up in the first place (was watching season 1). But whether it'll be enough of a bounce who knows?
 
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News Comments > Defiance DLC Adds $77 Gun Kit
9. Re: Defiance DLC Adds $77 Gun Kit Mar 12, 2014, 17:53 Ceribaen
 
I played it for about a month or so... was a nice way to pass the time.

My biggest issue was that the quest instances seemed always to be solo only, despite the difficulty level being such that having a partner seemed reasonable.

One of my favourite days playing - I was running around doing quests with some other random person together, but we kept having to split up to do the instances which made it difficult to continue a quest line if one person had problems.
 
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News Comments > The Elder Scrolls Online Crafting Video
33. Re: The Elder Scrolls Online Crafting Video Feb 20, 2014, 20:58 Ceribaen
 
KS wrote on Feb 20, 2014, 15:20:
HorrorScope wrote on Feb 20, 2014, 12:03:
*snip*

Tera Online completely borked the questing system -- run-of-the-mill quests, about 90% were not sharable because they were all part of long chains which you must do the previous ones.

So you go into a new area, unless someone else is bramd new there, ypu can't group because they're already up the chain.

I wish companies would stop this. Who the hell cares if you start mid-chain? The damned rewards aren't any kind of great thing that must be forbidden to someone who missed the previous quests.

The XP rate is what the game developers should be concerned with, not that someone might "abuse" a blue-reward endquest by skipping the 8 previous requests in the chain. They still need XP somehow anyway.

These are the very first letter in MMORPG -- making grouping easy. A group finder utility is useless if it's hard to share quests.

Both The Secret World and Defiance also seem to put a single player focus over even small groups.

I actually was quite enjoying Defiance - except I always found the instanced missions extremely frustrating. One of my best days playing was running around with a random guy who used a shotgun, while I was using my preferred sniper rifle... we were doing plenty of quests together since it was easy to randomly pick up overland stuff, but the second you got tossed into an instance you were back solo again. No reason for that.

TSW when I played, it pretty much seemed like you couldn't even manufacture an excuse to work together with someone.

Tera Online - at least the instances were set up for groups, even if the overland quest lines were mostly chained. But I still found you could randomly grab someone and catch them up pretty quick if you wanted.

But yeah, it seems that the pendulum has swung too far from 'forced grouping' of the old EQ/DAoC days to 'forced soloing' now...
 
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News Comments > The Elder Scrolls Online Crafting Video
10. Re: The Elder Scrolls Online Crafting Video Feb 20, 2014, 11:24 Ceribaen
 
I played in a couple of the beta weekends...
It kinda felt like Skyrim, but with competition for all the cool stuff (like chests), and more restriction in terms of what you could do with your character build.

I tried a few combat types and none really grabbed me... it always felt mushy. Tried sword and board, dual wield, and magic staves. The one thing I did like was using the dragonknight class abilities like the the spear and knockdown.

I admit I didn't get above level 10 to know how it opens up past the starting area, but that starting area just felt like more generic mmo fare and I wasn't able to find enough stuff myself to try any crafting early on.
 
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News Comments > Car Mechanic Simulator 2014 Demo; Free DLC Plans
18. Re: Car Mechanic Simulator 2014 Demo; Free DLC Plans Feb 11, 2014, 18:49 Ceribaen
 
SpectralMeat wrote on Feb 11, 2014, 08:04:
Ray Ban wrote on Feb 11, 2014, 04:25:
Ceribaen wrote on Feb 10, 2014, 22:11:
Alright. Quick search on google not turning up the game I'm thinking of... but it's something around the Kings Quest era.

Was a garage/street racing game. I remember in the garage you could make modifications like chopping the top and lowering the car... and you'd race for pink slips in some situations.

Is that enough to go on to remember? First game I can think of with a garage and street racing. (pretty sure it was first person view for the racing - and cars were all like '60sish classic cars)



You're thinking of the Street Rod games. I loved those games back in the day.


http://www.mobygames.com/game/dos/street-rod

http://www.mobygames.com/game/street-rod-2-the-next-generation

Absolutely loved those games
You've had to search the ads for good deals on parts, or new cars.
It was so awesome, long long time ago

Yes! That's it. Thanks
 
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News Comments > Car Mechanic Simulator 2014 Demo; Free DLC Plans
15. Re: Car Mechanic Simulator 2014 Demo; Free DLC Plans Feb 10, 2014, 22:11 Ceribaen
 
Alright. Quick search on google not turning up the game I'm thinking of... but it's something around the Kings Quest era.

Was a garage/street racing game. I remember in the garage you could make modifications like chopping the top and lowering the car... and you'd race for pink slips in some situations.

Is that enough to go on to remember? First game I can think of with a garage and street racing. (pretty sure it was first person view for the racing - and cars were all like '60sish classic cars)
 
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News Comments > Evening Metaverse
12. Re: Evening Metaverse Jan 31, 2014, 00:10 Ceribaen
 
Fletch wrote on Jan 30, 2014, 20:36:
What nin said.

I love Prime. I abuse the hell out of it, and I also don't use it for streaming. But the free shipping... Just ordered a couple things? Free shipping. Realized you needed something else two minutes later? Free shipping. Too lazy to run the store for Pop Tarts? Add $3.99 for next day delivery and you will have them tomorrow. It's often cheaper just to have Amazon send me something from clear across the country than for me to get in my car and go buy it locally.

I have no problem with Amazon raising the subscription fee. It's still more than worth it to me.

Now if only they'd add food and streaming to Amazon Prime for Canada... I could see myself doing the same, especially since the UPS dropoff is around the corner from where I work.
 
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News Comments > Spicy Horse Downsizes Due to Akaneiro Debt
11. Re: Spicy Horse Downsizes Due to Akaneiro Debt Jan 29, 2014, 21:54 Ceribaen
 
eRe4s3r wrote on Jan 29, 2014, 21:38:
Another game that failed because of a stupid as hell retarded focus on F2P .. which ruined the entire game.

Nothing of value lost

Yeah, I think it picked it up in a humble bundle at some point... played for a day and stopped because of the F2P/P2W focus on it (at least at the time).
 
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News Comments > Evening Metaverse
9. Re: Evening Metaverse Jan 23, 2014, 23:15 Ceribaen
 
Cutter wrote on Jan 23, 2014, 23:06:
All religious types deny science. If it's a "gift" from god it's implied that this beneficence only came about because of god's magnanimity. It still implies "intelligent design". That's a denial of science and scientific principle because it's wishful thinking.

Intelligent Design exists to provide an answer for questions that science can't/hasn't answered yet. They can coexist in that fashion for any reasonably sane Christian. Sure it's a Deus Ex Machina answer... but well... yeah...
 
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News Comments > Guild Wars 2 Updated
19. Re: Guild Wars 2 Updated Jan 21, 2014, 16:23 Ceribaen
 
I've played in the past, thinking about reinstalling again for when I have a few hours here and there...

Mesmer was one that I've kinda enjoyed fiddling with - but seems like most don't like it?

Engineer I've played way way back when it was in beta.

Is there anyone here that has a guild/clan/whatever that has people on late at night for random chatter, occasionally grouping?
 
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News Comments > Saints Row IV Free Weekend
20. Re: Saints Row IV Free Weekend Jan 17, 2014, 14:27 Ceribaen
 
Silly question on free weekends for games like this?
Is it just the 'download demo' that you grab?

I tried following the 'click here to download the game for free' links in the steam client last night and it always went to the store page.
 
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News Comments > Guild Wars 2 Update Next Week
5. Re: Guild Wars 2 Update Next Week Jan 15, 2014, 13:28 Ceribaen
 
BitWraith wrote on Jan 15, 2014, 12:02:
Their content release schedule is pretty revolutionary in the MMO space. It's the main reason I play so often.

You mean like how Asheron's Call used to have a story based update every month on the month way back in the day?
 
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News Comments > Age of Conan Character Transfers
9. Re: Age of Conan Character Transfers Jan 15, 2014, 11:56 Ceribaen
 
BitWraith wrote on Jan 15, 2014, 08:48:
TSW is a pretty cool game. It has a buy-to-play model as well. You guys should check it out.

I played it for a while around this time last year when it changed models, but my issue was it felt too much like a single player game.
 
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News Comments > Age of Conan Character Transfers
2. Re: Age of Conan Character Transfers Jan 14, 2014, 18:04 Ceribaen
 
Cutter wrote on Jan 14, 2014, 17:15:
Cereal? I though this game folded a long while back.

Same here.
Though doesn't Funcom still have Anarchy Online running too?
Plus TSW... They seem to have the market cornered on niche games that keep running
 
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News Comments > LOTRO License Renewed
7. Re: LOTRO License Renewed Jan 14, 2014, 17:04 Ceribaen
 
Cutter wrote on Jan 14, 2014, 16:57:
I've always loved Turbine. Had great times in Asheron's Call 1/2, DDO and LOTRO. Hell, I wish they'd do a new DDO - more PnP focused this time - and a new Asheron's Call.

I think by now the entire AC Turbine team has gone elsewhere though
It was always fun to hang out in crossroads IRC on sorcery.net with them back in the day. Remember a few interesting conversations.
 
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News Comments > LOTRO License Renewed
4. Re: LOTRO License Renewed Jan 14, 2014, 16:47 Ceribaen
 
BitWraith wrote on Jan 14, 2014, 11:22:
Wish I had the money I paid for the "Lifetime Subscription" back.

Why? At the time I was playing it, I wished I had put in for a 'lifetime subscription' especially since there was a discount price initially when I tried it.

I stopped around when they nerfed the Captain special move because of the Moria raid - but I think I'd likely have kept playing after it went F2P with a Lifetime sub - just because of the fact I'd still have all my alts to play around with. I think it was my favourite MMO after DAoC.
 
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News Comments > Pantheon: Rise of the Fallen Announcement & Kickstarter
8. Re: Pantheon: Rise of the Fallen Announcement & Kickstarter Jan 13, 2014, 23:01 Ceribaen
 
Julio wrote on Jan 13, 2014, 20:40:
I don't know why people would Kickstart an MMO. You'll be paying those monthly fees later, so it's not like you get a deal over later purchasers.

Alpha/Beta access actually is useful to MMO min-maxers though, gives them time to learn the systems ahead of the curve. Same with getting early access to any 'raid' style encounters at the end game.

More time = more loot basically, and that's what the early access provides in an MMO.
 
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News Comments > SOE Considering Unified Subscriptions
2. Re: SOE Considering Unified Subscriptions Jan 7, 2014, 12:26 Ceribaen
 
Alamar wrote on Jan 7, 2014, 12:01:
I don't think I've ever subscribed to an SOE game, but didn't they have this a while back, but it was $20, or $30?

I like this current plan though; I'm intending to look at EQN, and I'm hopeful it'll be the first EQ that I put in more than a week on : )

-Alamar

Yeah I don't remember the cost but they did have a membership at one point that'd give you EQ, EQ2, PS, SWG and a few other of their smaller ones all together.
 
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161 Comments. 9 pages. Viewing page 3.
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