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User information for Ceribaen

Real Name Ceribaen   
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Nickname Ceribaen
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Signed On May 15, 2012, 15:34
Total Comments 201 (Novice)
User ID 57420
User comment history
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News Comments > Sims 2 Ultimate Collection and SecuROM
13. Re: Sims 2 Ultimate Collection and SecuROM Jul 29, 2014, 15:17 Ceribaen
Optional Nickname! wrote on Jul 29, 2014, 10:08:
SecuRom DRM, while 'unpopular' is very strangely over-vilified compared to the persistent and even more insidious DRM of Steam, Ubisoft, etc.

If Sony had the same level of zombie-control that Valve and Apple does, you would soon be reading posts defending SecuRom with all the shills in unison. Instead, you get the indefensible position of on-line DRM is somehow better for you than off-line DRM.

Thinking people know differently.

Well for one thing, SteamDRM doesn't prevent a game from loading just because you have an emulated drive... SecuROM does.
Also - SteamDRM as far as I know has never had install limits, pretty much all the third party ones that are 'over-vilified' do.

So basically if it's invisible to the user (ie SteamDRM), you don't hear people complaining about it generally. If it interferes with the legitimate installation and playing of a game, you do hear people complain about it.
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News Comments > The Elder Scrolls Online on Steam
17. Re: The Elder Scrolls Online on Steam Jul 17, 2014, 19:45 Ceribaen
jdreyer wrote on Jul 17, 2014, 19:37:
Omni wrote on Jul 17, 2014, 17:26:
Surprised it's not F2P yet.

They are milking the last subs a bit more, just wait another 5-6 month.

Last year some of us were guessing when this would go F2P. I think I said after a year. I think Cutter said after 6 months, but I don't recall.

Pretty sure Cutter says 6 months for every new MMO with a subscription
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News Comments > Out of the Blue
10. Re: Soccer World Championship 2014 Jul 14, 2014, 16:27 Ceribaen
El Pit wrote on Jul 14, 2014, 12:20:
Not the most entertaining match of the finals, but certainly better than others.

I beg to differ. This was a very entertaining draw for about 110 minutes. Both teams played clever, there were some great "duels" of technically very skilled players, and a fight until the very end with players collapsing on the field because of leg muscle cramps and some bad fouls. Both teams were strong with Germany winning because the German team had a bit more left in the tank in the overtime.

Everybody who knows a bit about soccer expected this to be a close match and in no way a walk in the park like Germany's game against the very, very weak Team from Brazil.

As a hockey fan... watching Argentina play was pretty much like watching the classic Devils trap system. Sit back, force the opponent into a mistake and attempt a single counterattack then retreat and regroup.

While yes, it's very technical and effective... it is extremely boring to watch in any sport. Once Germany scored and forced Argentina to actually press an attack, the game got interesting for those last ten minutes.
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News Comments > ArcheAge Closed Beta Next Week
6. Re: ArcheAge Closed Beta Next Week Jul 11, 2014, 13:23 Ceribaen
Veterator wrote on Jul 11, 2014, 13:13:
Linksil wrote on Jul 11, 2014, 11:45:
Veterator wrote on Jul 11, 2014, 11:09:
I've caught some information on this game. It has some pretty interesting ideas. Like hang gliders, boats, boat combat, underwater farms.....I think they even mentioned underwater housing. Plus housing in general.

Crime, where you can steal from other people (in this case they showed like killing a chicken they owned on their property and them looking for signs of foot prints and what not) and they can investigate and try to catch you and send you into a judicial system which was a little unclear.

Siegeable guild forts that were SUPPOSEDLY designed somewhat by the players, so they aren't just a cookie cutter layout each time.

It's supposed to be F2P, but the implementation of how they expect to pull in subs and stuff kind of looked like if you want to enjoy yourself much at all or have anything you'd be subbing. Which kinda got me disinterested. I still want to try it out someday, but got a feeling it's going to be really difficult without subbing to do much.

Been playing the alpha for a few months now. US patch 1.0 was a great game, with lots of if this get's polished this games going to destroy things. They released 1.2 patch (korean patch without the US changes... this is trions words) and pretty much destroyed everything unique about the game. I mean it's still there but it feels like it's all hidden behind a pay wall. Labor Points are used for EVERYTHING and without a sub your capped at 2k max(5k max with sub), regens at 1 or 5 per 5min online only, can't quiet remember they keep changing their minds on the numbers. With "patron" which is sub of $15 a month, you get 20/5min (but it's listed 10/5 in the tool tip) while online and 5/5min offline. This forces you to be afking online 24/7 if you want to do any type of crafting/farming/opening auctions/ opening coin purses off mobs you farm. Right now it feels like you HAVE to pay to keep up and even then your still being fisted. Patron is also the only way you can own property/farms.

Gliders are fun to fly, but there's no easy way to descend so you usually play lets see if I die when the glider timer runs out. Boats are a blast but well very hard to make now. Boat combat requires cannon balls (requires LP farm then more LP to make) Underwater farms are just areas to swim into and farm then leave after a few mins once your done. But required for high end crafting. There's houses on the water but no underwater ones yet.

Crime system is interesting. You can plant anywhere on the world. If you do others can come alone and either uproot(not grown) or harvest(grown) your items if you don't make it back. If they do this there is a CHANCE at leaving footprints and they can report for crime points. Also anytime you attack and/or kill someone outside of a total war zone(Which only last 30 mins and cycle) anyone can report you. Once you hit 50 CP next time you die you go to trial. Players see the notes about what you did and decide your penalty.

Sieges: Forts can be built how people want to, but it's inside a limited area and well i'm not sure how much leeway there is.

Without subbing you can still do 50% of the game... but 90% of that will be VERY hard and frustrating.

Yeah that's kind of what I was afraid was going to happen. Trion did such a good job with Rifts F2P, but Archeage has more persistence issues. Guess we'll see if they can find a balance that doesn't suck balls.

So ArcheAge is just another KMMO that they're trying to westernize and re-release? Defiance F2P so far seems to be done fairly well too, I actually really haven't tried Rifts F2P since I was a former subscriber and burnt out before that.
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News Comments > Blizzard on Diablo III Multiboxing
15. Re: Blizzard on Diablo III Multiboxing Jul 8, 2014, 18:37 Ceribaen
SimplyMonk wrote on Jul 8, 2014, 18:05:
Tim Collins wrote on Jul 8, 2014, 17:00:
DAOC had/has lots of multiboxers

Seeing as the majority of the time when you are running with a squad in DAOC you are on /follow and assist targeting... I would find it hard to tell the difference.

That and back in the day when you could have concentration buffs being effective in the entire RvR zone... Buffbots were all the rage.

Then again, so was Gear/Radar... but that's another story.
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News Comments > Pixel Piracy Dev Suggests Piracy, Wins
23. Re: Pixel Piracy Dev Suggests Piracy, Wins Jun 23, 2014, 15:20 Ceribaen
Creston wrote on Jun 23, 2014, 13:58:
Verno wrote on Jun 23, 2014, 13:22:
That's straight from Bethesda though and they would know.

It isn't, though, right? It came from some website who claimed it came straight from Bethesda, and said website also claimed they got sales numbers from Steam. Neither of them give out sales numbers (in Bethesda's case at least not per platform.)

just being on the Steam top10 list isn't a guarantee of millions of sales or something. I think the volume level of steam sales would surprise you. We've seen a few devs up near the top who say they sold 300,000 which is nothing to scoff at but certainly not millions.

That's for a dev who leads the sales in one week. Skyrim was in the top ten for TWO YEARS. DayZ reached a million sales after being the top seller for.. what, two months?

3 million copies simply doesn't add up. Sorry, but it's my pet peeve.

(If fucking Todd Howard would just admit that PC sales of Skyrim have been fucking gargantuan, I could let this matter rest already!!!)

Are we discussing the numbers from Ars Technica?
Steam Gauge
Followup article

In that they claim based on metrics which they check against some who did give them numbers - 6M owners of Skyrim on PC.

I think during non-sale periods the sale numbers are significantly lower so I doubt we're seeing 100k sales a week for the #1 game. I mean who here really buys anything outside of Summer/Holiday sales?
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News Comments > 75 More Steam Greenlights
10. Re: 75 More Steam Greenlights Jun 12, 2014, 12:40 Ceribaen
At this point they should probably just stop publicizing the Greenlight admissions.

I mean really what's the purpose? There's not even a good link/switchover so that if you're following a game in the greenlight program to have it move to your wishlist/be notified when it's actually available for sale.
Or even that it was admitted unless you read these notices.

They'd be better off just giving a notice 'Game that you are following is now greenlit', moving it to your wishlist, then advising you when it's available for sale.

Anything else, if it's any good will end up rising to the top through word of mouth.
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News Comments > Divinity: Original Sin Mini-Delay
8. Re: Divinity: Original Sin Mini-Delay Jun 6, 2014, 12:12 Ceribaen
Cutter wrote on Jun 6, 2014, 11:43:
Creston wrote on Jun 6, 2014, 11:07:
I'll admit I haven't really kept track of this one. Is it like that dragonknight divinity game, where you can change into a dragon, and it's sorta Skyrim-lite, or is it like that Diablo / ARPG game they made?

It's an old school isometric CRPG like BG, Ultima et al. but better and it has an editor! Any old school CRPG fan worth their salt has to buy this!

The other thing I like, which I haven't seen in a crpg game in a long time - is how you can use the environment.

There's moveable barrels/boxes (some strength checks involved), you can use water spells to put out fires... set oil slicks on fire... etc

I've just been popping in and doing the tutorial round every few updates with different character abilities and it's a lot of fun, can't wait for the game to be finished to put some real time in it.
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News Comments > Magic 2014 Duels of the Planeswalkers Free Weekend
7. Re: Magic 2014 Duels of the Planeswalkers Free Weekend Jun 6, 2014, 01:42 Ceribaen
Slick wrote on Jun 5, 2014, 20:29:
jacobvandy wrote on Jun 5, 2014, 19:11:
It wasn't a massive overhaul, but they did indeed change the UI to be more mouse-friendly and made a handful of quality-of-life improvements to gameplay with 2014.

i don't think it s was console-centric design at all, infact i bought 2013 for my PS3 and i couldn't read the damned card text! 720p FTL. not sure how in the hell that game couldn't run at 1080, but oh well. 2012 on my PC i remember running hot, needs a frame limiter. silly game.

also, anyone got a link for this supposed "build your own deck" 2015 game? cause as far as i know they have a seperate game/service where you can buy every card that's ever existed digitally and play online, MTG:online or something? i know that people play it on all the time, and that the UI is horriffic.

Found this random preview

Mentions you get booster packs even to add to the starter decks.

As far as the UI was concerned, it's mostly that it felt like it was designed to be played with a gamepad vs m/kb - considering almost everything was all scroll wheel style. At least in 2013 and 2012 as I remember them.
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News Comments > Magic 2014 Duels of the Planeswalkers Free Weekend
4. Re: Magic 2014 Duels of the Planeswalkers Free Weekend Jun 5, 2014, 18:33 Ceribaen
bhcompy wrote on Jun 5, 2014, 18:09:
Ceribaen wrote on Jun 5, 2014, 18:04:
bhcompy wrote on Jun 5, 2014, 17:57:
Last hurray for Magic 2014. Magic 2015 will likely hit by midmonth if prior years are any indication

2014 was the first year I actually didn't buy of DoTP, have they made any actual improvements or still have the random bugs, and mostly just more like EA Sports games roster updates?

I did not play the previous years. There are a few bugs, but nothing huge. 2014 uses pre-built decks and about half of them were shit and half were okay and 2 or 3 outliers were really good. 2015 is moving away from pre-built decks. You build your own decks in 2015.

Ooh. Finally!
Yeah the previous ones were all pre-built decks with the only customization is whether or not you want to include your unlocked cards as you work through the campaigns.
They usually added one new game mode and kept with the same terrible console-centric UI that eventually you'd get used to.
And the puzzle scenarios sometimes were a little too specific in their order of play to complete (there was one or two where you actually could achieve a goal multiple ways, but unless you chose the planned route it wouldn't trigger a victory).
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News Comments > Magic 2014 Duels of the Planeswalkers Free Weekend
2. Re: Magic 2014 Duels of the Planeswalkers Free Weekend Jun 5, 2014, 18:04 Ceribaen
bhcompy wrote on Jun 5, 2014, 17:57:
Last hurray for Magic 2014. Magic 2015 will likely hit by midmonth if prior years are any indication

2014 was the first year I actually didn't buy of DoTP, have they made any actual improvements or still have the random bugs, and mostly just more like EA Sports games roster updates?
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News Comments > Defiance Now Free-to-Play
8. Re: Defiance Now Free-to-Play Jun 5, 2014, 00:03 Ceribaen
Rhett wrote on Jun 4, 2014, 21:25:
I haven't played this since open beta on the 360... Anyone know how the game is, now? I kinda enjoyed it... Sorta like a 3rd person Borderlands (which is exactly what I've been craving since BL1 came out).

I actually kinda enjoyed it more than I do BL1/BL2.. but I never spent much time in either of those to be honest. BL2 I got stuck solo against a very early boss that tosses bombs and frustrated with it.

My biggest issue Defiance is that when you want to play with a partner, it keeps forcing you solo in instanced missions... not sure if that's been fixed. But the team play instances were alright, and the Arcfalls were fun (if repetitive)... basically the same mechanic as Rifts.

Haven't had it installed for a while, but I might reinstall with the show - I thought it was a nice complement to play while watching.
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News Comments > WildStar Head Start Underway
9. Re: WildStar Head Start Underway Jun 1, 2014, 20:18 Ceribaen
Kobalt wrote on Jun 1, 2014, 19:36:
Yeah some weird things going on with this game. The art style and humor makes you think it's a goofy kids game, but it probably one of the most hardcore mmos in a long time.

Also it's supposed to be in the middle of a battle of highly advanced intergalactic civilizations. But for some reason they share cities on a planet and the ships don't just blow them up from orbit because? I think I got the biggest wtf moment when I did a quest where you are burning the corpses of plague victims just like in the plaguelands in wow. It's really how bizarre how similar the game is to fantasy mmos while at the same time having giant mechs blowing shit up.

To me, the best way I've thought of being able to describe... it's like the lovechild of WoW and GW2, who happens to be best friends with BL2.

It's basically space fantasy - so you get a little bit of scifi flavour mixed in with fantasy elements.

I seriously considered giving it a purchase, but decided like most that the 60 price tag was too much to start. If it was 40 - I'd probably have tried it for a few months.
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News Comments > Mythic Entertainment Closed
16. Re: Mythic Entertainment Closed May 29, 2014, 23:43 Ceribaen
Axis wrote on May 29, 2014, 20:06:
DAOC had the best overall pvp in any mmo to date, at the very least the most memorable.

Once a developer gets bought up in the politics of publishers like EA, it's difficult to have any true creative say from then on out.

I generally despise most AAA games these days -- I could care less if every one of them went under and only indies thrived.

The indies of today were the AAA's of the 90s, and I'm fine without big budget voice acting, cut-scenes, and other aesthetic crap I tend to skip anyway.

I still remember getting up on an alarm clock/having call trees to attack/defend relic raids in the early days of the game.
The other thing I remember from that game was at the time it might as well have been called 'Dating Agency of Camelot' because of how many various types of on(and off)line relationships formed and broke in that game.
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News Comments > Mythic Entertainment Closed
15. Re: Mythic Entertainment Closed May 29, 2014, 23:41 Ceribaen
Talisorn wrote on May 29, 2014, 19:01:
Nighthawk wrote on May 29, 2014, 18:46:
Dark Age of Camelot (2001)

The one bright light in all of that.

But to be honest, I didn't mind Warhammer Online. At that time though, it just wasn't a patch on the 600lb Gorilla in the corner hogging all the MMO bananas.

To me the biggest issue with Warhammer Online was how they did their F2P/'unlimited trial' model.

You could play the full first tier unrestricted, but while you did - all you ever heard was how empty it was past that tier. If you subbed, then unsubbed... you also lost access to being able to play for free in the first tier as well.

So it pretty much discouraged you from ever doing anything other than play the first 10 levels of the game. If they'd followed Turbine's lead with DDO (and later LOTRO) and allowed microtransactions (or rare drops) to allow you to progress into the next tiers, they'd have organically grown the population across the game as well as having people who might periodically sub/unsub and keep coming back as they feel.
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News Comments > Morning Metaverse
17. Re: Morning Metaverse May 29, 2014, 17:15 Ceribaen
Cutter wrote on May 29, 2014, 15:52:
ForgedReality wrote on May 29, 2014, 15:30:
Burrito of Peace wrote on May 29, 2014, 15:25:
ForgedReality wrote on May 29, 2014, 15:10:
You CAN'T be serious! Holy shit! Either you're trolling, or you're 9.

Or he's from a country other than the US where Reading Rainbow wasn't aired.

Cutter, Reading Rainbow was a kids show that encouraged literacy and a love of learning, It was hosted most often by Levar Burton.

But it's practically got its own set of memes online. Who doesn't know that theme song?

Damn foreigners like me don't. I think I heard of it once years ago but I've never seen it. Kids shows aired here - when I was a kid - Mr. Rogers, Captain Kangaroo, Sesame Street, The Electric Company, and the very Canadian Mr. Dressup and The Friendly Giant. No Reading Rainbow. Though out of Buffalo we did get the Commander Tom cartoon cavalcade.

Edit: Ahhh, now that Jimmy Fallon doing Jim Morrison doing the Reading Rainbow makes sense.

Weren't you able to get PBS? Was available OTA at least where I grew up. That and Wishbone were awesome!! Also believe that PBS was on basic Canadian cable packages too.

In fact it was the Buffalo affiliate that first created it... WNED.
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News Comments > Out of the Blue
28. Re: Out of the Blue May 27, 2014, 15:07 Ceribaen
nimski wrote on May 27, 2014, 12:38:
I wonder why they choose Mexican versions for importation. Canada is a lot closer (to the NE) and all the soft drinks and candy bars are made with sugar.

Canadian pop uses HFCS as well, it's just labelled different. Glucose-Fructose is HFCS in Canada. For it to be sugar it is Sucrose in ingredient labels.

Eat Right Ontario
Canadian Sugar Institute
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News Comments > Expeditions: Conquistador Editor Released
4. Re: Expeditions: Conquistador Editor Released May 27, 2014, 15:04 Ceribaen
Cutter wrote on May 27, 2014, 13:44:
Jerykk wrote on May 27, 2014, 12:23:
Great game that was sadly overlooked. I wonder if the historical setting just doesn't resonate with most people.

Agreed. I loved the hell out of it. People are nuts not to give it a whirl for $5.

I'm just starting to try it out now, picked up a while back off a recommendation here.
Definitely interesting and still just getting my feet wet. Managed to lose one of my crew to a fatal wound early on - and I'd say the resource management part for food and such early on feels a touch tedious.. but I haven't really read up on any strategies and haven't even made it to the second town yet, was more in an exploring mood.
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News Comments > Steam In-Home Streaming Launches
19. Re: Steam In-Home Streaming Launches May 23, 2014, 14:42 Ceribaen
beaves wrote on May 21, 2014, 18:54:
This worked really well, although your host pc must be a windows pc and you must install the latest steam updates. I used my linux pc as the client. When you launch steam on the client pc you can see all your installed games and instead of play there is a stream button.
It's a good way to play windows games on linux, when your wife is facebooking on your windows pc.

How did you pull this off? When I quickly tested it out today - it basically just looks like a remote desktop protocol. I ran up to my other PC and changed the active window - went back to the laptop and it was now displaying whatever was on on my monitor on the desktop PC.
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News Comments > 75 More Steam Greenlights
9. Re: 75 More Steam Greenlights May 15, 2014, 00:37 Ceribaen
Sweet! Franchise Hockey Manager made it!
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