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User information for Bradley

Real Name Bradley   
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Nickname None given.
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Homepage http://
Signed On May 2, 2012, 22:45
Total Comments 44 (Suspect)
User ID 57411
 
User comment history
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News Comments > Cube World Trailer
2. Re: Cube World Trailer May 12, 2013, 15:28 Bradley
 
Fantaz wrote on May 12, 2013, 14:55:
Why does everyone love Minecraft so much? Headscratch
OMG, the game is made up of cubes, it MUST be a clone of Minecraft!
 
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News Comments > The Sims 3 Dragon Valley
4. Re: The Sims 3 Dragon Valley May 10, 2013, 20:22 Bradley
 
Why would anyone buy this after they announced Sims 4 for next year? You'll just have to buy it all again.  
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News Comments > Steamships Ahoy - Tomb Raider: Shipwrecked
10. Re: Steamships Ahoy - Tomb Raider: Shipwrecked May 7, 2013, 17:51 Bradley
 
jdreyer wrote on May 7, 2013, 17:28:
This was all I could find.
That's going to leave a memorable sun tan.
 
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News Comments > More on The Sims 4
9. Re: More on The Sims 4 May 6, 2013, 17:46 Bradley
 
Narf2029 wrote on May 6, 2013, 17:10:
If it doesn't offer multiplayer, what will it offer that Sims 3 can't already do?

Not glitching out, crashing, and corrupting the game world would be a nice feature they could add if they can find some time between adding online features no one wants.
 
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News Comments > German GTA5 PC Listings
4. Re: German GTA5 PC Listings May 6, 2013, 17:40 Bradley
 
"guaranteed uncensored" and "100% Pre uncut version."
Yeah, sounds legit to me.
 
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News Comments > Steamships Ahoy - FEZ
26. Re: Steamships Ahoy - FEZ May 1, 2013, 23:52 Bradley
 
raVen wrote on May 1, 2013, 23:44:
So, how much money have you donated lately Bradley? Are you a douche?

I developed an Android game that was originally for sale on the Play Store. It never got very popular and only sold a few hundred copies. It was one of the first Android games I wrote and at some point I lost the signing key, which means I could no longer update it. A few months later some bugs were found that I couldn't fix without the key. I choose to change the price and make the game Free. I also refunded all the money for the people who had bought the game. That version is no longer listed on the store, it's been replaced with a newer version that I can update again.

I don't really consider that donating though, I consider it good customer service. If you want to call that being a douche, go right ahead.
 
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News Comments > Steamships Ahoy - FEZ
24. Re: Steamships Ahoy - FEZ May 1, 2013, 23:47 Bradley
 
nin wrote on May 1, 2013, 23:35:
That paragraph perfectly outlines what I was saying: You, I, or anyone else outside of who worked on the game don't know the numbers. Your claim that "a couple of thousand dollars, er forty thousand dollars is just a drop in the bucket" is dubious, at best.

Which is why I used numbers that are, in some cases, 10x larger than what any reasonable person would estimate. I DO have software development experience, though it is business software, not games. I think that makes my initial baseline numbers at least within the realm of reality.

Even discounting the numbers completely, I'm still left with his attitude, which is not something I want to reward.
 
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News Comments > Steamships Ahoy - FEZ
20. Re: Steamships Ahoy - FEZ May 1, 2013, 23:26 Bradley
 
nin wrote on May 1, 2013, 23:10:
I'm glad we established you were talking out of your ass.

Fine, you want to get more "mathy", I can do that. Let's work with my hypothetical understated number from the previous post of 1 million dollars incoming. Pretend he paid the sound guy $100,000. Visual studio costs $800 ($2000 if you buy an MSDN subsciption), but you can get away doing xbox development with the free version. I'll be generous and say he spend $50000 of development tools. That leaves $850,000. I have no idea how much a PAX trip costs, but lets pull a huge number out of my ass and say another $50,000. Down to $800,000. Let's blow $100,000 on office space even though that's a MASSIVE overestimate and that brings us down to $700,000. Let us also pretend that he split what's left evenly between the 3 developers you mentioned and that brings us to $233,333 dollars in profit for each developer pre-patch. At this point the patch will reduce each developer's share by 6%, or $13,980. Keep in mind my overhead numbers are WAY overblown, the actual loss would be significantly less. The developer is a douche.
 
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News Comments > Steamships Ahoy - FEZ
15. Re: Steamships Ahoy - FEZ May 1, 2013, 23:06 Bradley
 
nin wrote on May 1, 2013, 23:03:
So the tools to make the game, the people that worked on the game (he had one previous partner who left, as well as a second partner), the time it took to make the game, the guy that did the music, the office space it was created in, and the trips to PAX and other events all cost him nothing?

All that didn't cost enough to make me think he's not a douche for continuing to sell a broken product that he has no intention of fixing.
 
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News Comments > Steamships Ahoy - FEZ
12. Re: Steamships Ahoy - FEZ May 1, 2013, 22:57 Bradley
 
nin wrote on May 1, 2013, 22:48:
Two, the game has sold 200,000 copies as of last month. How exactly do you know he made "millions"?

The game costs 800 Microsoft Points, which is $10 US (most other countries actually cost more). At $10 selling 200,000 copies is 2 million. Even if Microsoft takes 50% (they don't, but let's pretend that rest goes to taxes) that's still a million dollars. OK, it's not "millions", but even at the (underestimated) 1 million, $40k is only 4% of the income.
 
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News Comments > Steamships Ahoy - FEZ
9. Re: Steamships Ahoy - FEZ May 1, 2013, 22:37 Bradley
 
Rhino wrote on May 1, 2013, 22:23:
I have carried out tasks in my life that I wasn't especially interested in. As an example, accounting jobs. I wasn't terribly strong at accounting jobs because my heart just wasn't in them. On those jobs that I DO have an interest in, however, my performance is much stronger. It was the same with school before that, and damned near anything else on a daily basis. I would imagine that most are the same as myself and my family and friends.

Fish has made his feelings on the PC very well known. How can I, or anyone, possibly believe that he will have made a strong effort in this port, or in any post release support, if every indication is that he didn't particularly want to make it in the first place?

That's only part of the issue. He also has a really bad history of supporting the existing xbox version. After a patch that introduced new save game destroying bugs he public said that he wouldn't release a new patch to fix the problem because Microsoft would charge him a couple of thousand dollars. On a game that made him millions he wouldn't spend a few thousand to fix newly added bugs. If he refuses to support even his preferred platform properly, he sure isn't going to try very hard for the one he disdains.
 
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News Comments > Steamships Ahoy - FEZ
5. Re: Steamships Ahoy - FEZ May 1, 2013, 21:32 Bradley
 
jimnms wrote on May 1, 2013, 21:24:
It will probably eventually be on an indie bundle. Just wait and grab it then and give the money to charity instead.
I like your style.
 
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News Comments > Steamships Ahoy - FEZ
2. Re: Steamships Ahoy - FEZ May 1, 2013, 21:08 Bradley
 
I really wanted to play this when I first heard about it. But now that I know how much of a douche the developer is I'm going to have to think about it.  
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News Comments > Steam Greenlights 18 More Games
12. Re: Steam Greenlights 18 More Games Apr 17, 2013, 18:08 Bradley
 
I still don't understand the whole point of this Green Light process. Why make unreleased games win some arbitrary popularity contest? It's not acting as a quality gateway since the games aren't released yet, and it isn't like unpopular games will consume a lot of resources.

Steam should just start acting like the Android Market. Let anyone sign up their game and take a cut of the sales.
 
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News Comments > Grimlands Kickstarter
10. Re: Grimlands Kickstarter Apr 8, 2013, 13:16 Bradley
 
Yuioup wrote on Apr 8, 2013, 13:10:
Kickstarter fatigue.

People keep saying that word, yet projects keep getting funded at huge levels.
 
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News Comments > Shroud of the Avatar Kickstarted
12. Re: Shroud of the Avatar Kickstarted Apr 8, 2013, 13:03 Bradley
 
Wowbagger_TIP wrote on Apr 8, 2013, 12:54:
I'm in on WL2, Torment, Grim Dawn, and a couple others too I think, but SRR is the one I'm most anxious for. That's going to be the game that I drop everything for and probably play until my eyes bleed. Likely get into building stuff for it too. It just seems to be turning out really great.

Dammit, I hate it when I miss something like that! I so would have been in on the Shadow Run Kickstarter if I had known about it.
 
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News Comments > Thief Teaser Trailer
9. Re: Thief Teaser Trailer Mar 28, 2013, 21:13 Bradley
 
netnerd85 wrote on Mar 28, 2013, 21:00:
You won't be able to. Press E/F to turn off the light... done many times. No different.

I heard it was coming with a realistic usb candle controller that you actually have to light and snuff out (real fire!). Of course they are screwing you on the wax DRM. You can only buy them from the game store for a huge markup and they are chipped so you can't use any old ordinary wax.
 
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News Comments > Old School RuneScape Launches
4. Re: Old School RuneScape Launches Feb 23, 2013, 03:31 Bradley
 
The Half Elf wrote on Feb 23, 2013, 00:50:
I offer a kidney for a retro SWG server.

Your's, or just one you happened to have lying around?
 
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News Comments > BioShock Infinite Season Pass Announced
21. Re: BioShock Infinite Season Pass Announced Feb 21, 2013, 15:55 Bradley
 
kyleb wrote on Feb 21, 2013, 15:50:
I've enjoyed the 152 hours I've put into Skyrim and will be getting the DLC and playing plenty more at some point, but the way Bethesda scales the world around the player character isn't even a good thing in my book, let alone a great one. I much prefer the style of game were many areas, including those of the additional content, are filled with enemies that a character with low level gear has absolutely no chance will get utterly decimated by. Put simply, Bethestda games don't provoke anywhere near the sense of danger and accomplishment that one gets when playing something along the lines of Dark Souls.

They only recently started doing that with Oblivion. If you go back to previous games, like Morrowind, there are some areas that will just wipe you right out if you go there too early. That game does NOT hold your hand. I really with they would go back to that style.
 
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News Comments > Tomb Raider Trailer
9. Re: More Big Picture Details Feb 12, 2013, 00:37 Bradley
 
Does anyone actually like Quick Time Events?  
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44 Comments. 3 pages. Viewing page 1.
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