User comment history
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| News Comments > Steam Top 10 |
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| 35. |
Re: Steam Top 10 |
Apr 8, 2013, 01:42 |
2nd_floor |
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What happened to Ken Levine saying he wanted Infinite to be about player choice. He wanted people to be able to compare how they beat the different parts of it with each other, like you might with Far Cry 2/3.
Infinite is very pretty to look at, and the history to it is great (clothes, racism, buildings, feeling, themes), but it's just a run and gun shooter. The sky lines add a little to it, but not much I think.
If open-world games like Far Cry 2 and 3, GTA IV can run on console hardware, why are we getting linear games like Infinite still?
Check-point-only saves cause you to rush through and for me anyway change my whole thinking about playing the game.
I love the idea of a city in the air, but add this as just another linear, check-point-only-save, run and gun, console to PC game. It starts out fun, I love the people, the city, the colours/graphics, but the AI is junk I think, and I think you could do much more with a city in the air.
The original Bioshock was fantastic, I can't think of any, maybe, negative aspects of it, it was incredible, everything about it worked!! Infinite is over-rated and over-hyped I think. Fun at times, but not as good as Bioshock 1 and 2. Infinite has lots of pretty visuals, but lacks in game-play I think.
A disappointment to me. Far Cry 3 is much more fun than this by a long shot. Far Cry 3 is an example of how fun gaming can be and what we can do with technology. Infinite has more depth to story and background maybe, but Far Cry 3 is more fun to play I think. |
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| News Comments > Saturday Tech Bits |
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| 3. |
Re: Saturday Tech Bits |
Mar 30, 2013, 22:57 |
2nd_floor |
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Haha, awesome, I love it!! What have they possibly been using it for all of these years though? In half of the physical space it takes up you could fit 50 times as powerful a server probably. Funny to keep it around and functional. What are 5.25 inch hdds?
My longest uptime is 15 days, Redhat Linux in 1997, 1998. And guess what, Epic's Unreal Tournament for Linux crashed it, haha. |
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| PC Gaming > Bioshock Infinite install from DVD problem |
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| 3. |
Re: Bioshock Infinite install from DVD problem |
Mar 29, 2013, 02:37 |
2nd_floor |
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There are a few people posting about the problem I got, with a few different variations. I ended up downloading the remaining 6 GBs. Not sure if it's a Steam or Bioshock issue, strange though!
I guess when you do get games installed/patched through Steam, not having to have the DVD in the drive is nice, however getting the game installed/patched sure can have very annoying issues, time after time!!
What a bunch of freedom Steam takes away from you in general though. How do they not yet have it in the GUI to choose the install source for a game, rather than it defaulting to downloading it?!?! (I know about the command line option)
People complain that Uplay is the bad one, but it lets you do things that Steam does not (manual install, manual patching). Hard to say Steam is the good one. |
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| PC Gaming > Bioshock Infinite install from DVD problem |
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| 1. |
Bioshock Infinite install from DVD problem |
Mar 27, 2013, 22:22 |
2nd_floor |
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I know other people have this issue, any solutions without having to download the rest of the game?
The installer finishes with disc 1 and asks for disc 2. I insert disc 2 and click ok. The installer immediately says it has finished installing the game without copying any files from disc 2 or 3,but then Steam starts to download the remaining 5 GBs of the game. |
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| News Comments > Destiny Announced for Consoles |
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| 46. |
Re: Destiny Announced for Consoles |
Feb 19, 2013, 00:44 |
2nd_floor |
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Myth and Myth 2 (didn't play Myth 3) were such fantastic games. Could they not do a reboot of the Myth series? I guess it wouldn't work on consoles maybe, to much fine mouse/keyboard control?
To the poster on page 1 or 2 who said "Halo: Destiny", couldn't agree more, laugh, from this trailer anyway!
Almost as good of a laugh or initial disappointment as World of Warcraft: Mists of Pandaria!
Although I do agree with Bungie (if this is what they are getting at), that gaming is not (or soon will not be) just about PCs at your desk and consoles in the living room anymore. It is much more connected to phones, tablets, Facebook, anything portable/online now, and they want to make a game that somehow connects and can be played or enjoyed (comparing characters maybe, or a mini-game, if not full out played) on anything portable, shareable, etc. |
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| General Discussion > Duke Forever |
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| 6. |
Re: Duke Forever |
Feb 14, 2013, 17:54 |
2nd_floor |
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Sepharo wrote on May 5, 2011, 19:33: I can't get past the two weapon thing.
Duke is about having a lot of ridiculous guns. I agree, its supposed to be completely unrealistic. I think they patched it to allow 4 guns to be carried, but I'd already finished it, and yes only 2 guns was bad decision, it should have been all guns canbe carried always. |
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| News Comments > Morning Q&As |
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| 10. |
Re: Morning Q&As |
Jan 31, 2013, 13:16 |
2nd_floor |
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The annoyances of Steam is what I mean, what you mention and others. Not indicating on the list of games (left side) the version number of the games. Not being able to select the install source.
Yes, we've gone back to the days of the consoles in the 90s. But today this is only possible because the companies behind them can lose so much money with them and still produce them. Technology grows much faster than it did in the 90s (I would think anyway), but the consoles do not correlate with advances in hardware compared to what the PCs do, or the rate that PCs do, and so yes the games we get are lame ports of console versions after 4 years maybe.
Although when the X360 came out (2005?) (and I'm not sure about the PS3), it's CPU from IBM I think was quite a bit better than what was on PC at the time. 3GHz 3 cores each capable of handling 2 threads at the same time. And I think the PC reached this point in 2008/2009 maybe.
I didn't know that consoles have made gaming the #1 entertainment industry, more than adult entertainment? Yes, they do appeal to more people than PCs. |
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| News Comments > Morning Q&As |
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| 6. |
Re: Morning Q&As |
Jan 31, 2013, 12:23 |
2nd_floor |
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OK, cool.
It is a bit funny comparing Steam to Windows 8, true, but I think I mean that Steam is controlling of how we manage our games: install them, patch them, run them.
You're right Valve/Steam does not force developers to use it, but they do force their ways on users, the way they want us to manage games. It's controlling more than closed, so you're right. I guess I'm frustrated with the problems Steam can cause. But then again you could say the same thing with Microsoft, that if you don't like the way they do certain features and requirements in Windows, that's also frustrating.
Having said that last thing about Microsoft, I do find Steam brings more frustrations to gaming than is necessary. I could scream at some of the annoyances and controlling ways in Steam, everybody can. It can be very limiting to how we manage games and what we can do with them.
I hope to see consoles die off and the PC rise again, but that may be a joke. I think the console idea of the same hardware for every unit has really taken a bite out of PC gaming. I also like the keyboard and mouse for gaming rather than a controller.
I think right now the problem for a Steam box running on Linux/Unix is that the are still very very few games for Linux/Unix. Maybe 20-30. One reason why developers haven't written games for Linux is that is can be very difficult to support, because it has so many variants. (Also obviously because it has such a small market share of gamers). A Steambox may solve this, but if it runs Linux/Unix (not the Android variant of Linux/Unix), it needs more games to reach a wider audience.
Gabe Newell says we will be able to install Windows to the Steambox if we want to, for the selection of games I guess? But that means we have to buy a copy of Windows. Which seems that they just want to get their name into the living room. A good idea I guess. The only thing they are selling right now though is Steam on PC hardware, for the living room, with very few games for Linux anyways.
This comment was edited on Jan 31, 2013, 12:45. |
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| News Comments > Morning Q&As |
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| 2. |
Re: Morning Q&As |
Jan 31, 2013, 11:25 |
2nd_floor |
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Doesn't Android outsell iPhone/iOS right now, and has maybe ever since it was released? Apple has overall been on a decline recently, I don't know exactly how many months now (6+ maybe), it was just in the newspaper and news, that they are seemingly not doing so well anymore. And there are now two Android consoles under development. But can Android really run the games that X360, PS3 and PC can run? I guess it's the hardware that is important.
I wouldn't even associate Apple with gaming (or the living room). I have never seen a commercial for Apple TV (is it popular?), or anything Apple in the living room. I guess some people do, interesting. Maybe casual gaming on iPhone and iPad, but for serious/hardcore gamers, X360, PS3, Windows on PC are the big ones, no? X360 Kinect did really well for Microsoft in the living room, it was huge in fact I think! What does Apple have that will compete in the living room right now? Any rumors? How many games on Steam are available for Mac? Macs have never been knowing for gaming, but rather graphic editing.
I have read that consoles may be on the way out, they are not profitable. Microsoft has lost $3 billion getting XBox and XBox360 into the market, and Sony has lost $5 billion. I think this means that losses are greater then profit, and so at the end of the day, consoles require billions of dollars from the companies' other products' profit! Is this really going to continue? Is Valve prepared to lose this kind of money? It is not nearly as big as Sony or Microsoft!
"Open source Steam", haha, that's a good one! From a company that has never touched open source, now they are suddenly promoting it and regard it highly when they see financial/market gain in it. Valve have enjoyed incredibly, their own very much closed system of Steam for years now, and only when they feel threatened by Microsoft's closed system in Windows 8 do they complain about somebody else's closed system. Now they know what it's like when somebody tries to control how you do things! But Blizzard does it too, I thinks it's funny that Valve complained about Microsoft when they felt threatened, when they themselves are very much closed and happy about it. |
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| News Comments > Gas Powered Games Announces Wildman |
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| 22. |
Re: Gas Powered Games Announces Wildman |
Jan 14, 2013, 18:11 |
2nd_floor |
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What happened to Kings and Castles, and crazy chickens that were supposed to be in it? (a fan asked for chickens that do something at one point, to be in the game, and CT said yes they woul beincluded).
Seriously, why is this game ,( kings and castles) still on hold indef.? |
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| News Comments > Steam Linux Stats - Linux Console This Year? |
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| 17. |
Re: Steam Linux Stats - Linux Console This Year? |
Jan 7, 2013, 16:10 |
2nd_floor |
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D-Rock wrote on Jan 7, 2013, 15:01:
2nd_floor wrote on Jan 7, 2013, 12:28: And PS3 is Linux based FreeBSD based, not Linux based. Interesting. And I just found out that Windows (Windows 95 even, maybe earlier versions?), has FreeBSD code. Is linux purely new code, or does it have FreeBSD code? So Valve is hoping developers start making linux versions of games. |
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| News Comments > Steam Linux Stats - Linux Console This Year? |
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| 15. |
Re: Steam Linux Stats - Linux Console This Year? |
Jan 7, 2013, 12:28 |
2nd_floor |
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PC Games run on Windows and DirectX. I don't know what X360 is based on, Windows and DirectX, I guess. And PS3 is Linux based, but what is the graphical system?
Steam is not an OS. Valve does not own the rights to Windows. Are they going to hope that game developers write games en mass for Linux now instead of Windows?
PS3 uses some version of the Linux kernel, so maybe many games are already written for Linux somewhat.
A Valve/Steam console will compete with X360 and PS3 I guess. |
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| PC Gaming > Far Cry 3 save system annoyances |
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| 3. |
Re: Far Cry 3 save system annoyances |
Dec 20, 2012, 13:41 |
2nd_floor |
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eRe4s3r wrote on Dec 20, 2012, 11:27: Simple answer to all your question and complaint parts: Consoles
You can now start to hate and detest: Consoles
The low memory on consoles is the prime reason for checkpoint saves that don't save shit. Did you never wonder why so many games for consoles don't remember what tree you destroyed, or what non-scripted building or vehicle you left destroyed where? It's because of console memory limitations. And before you say, "but skyrim" .. yes, Skyrim manages to do it, but Farcry 3 is simply a port from consoles where the developer didn't bother to put in a proper save system not even for the consoles. So you can also blame laziness on developer part. I think I've had it with Far Cry 3 and its saves. It is going to give me high blood pressure. Can't do it anymore with these kind of saves. |
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| PC Gaming > Far Cry 3 save system annoyances |
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Far Cry 3 save system annoyances |
Dec 20, 2012, 00:03 |
2nd_floor |
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Why do we get the save system that we get in Far Cry 3? How is it enjoyable to use? You can save anytime except during missions, but are during missions not THE place you'd really like to save? How about getting down to the last 1 or 2 out of 10 guys to kill at a base, dying, and having to start the whole mission again from start (safe houses anyway, the ship Medusa had a checkpoint that saved after 5 guys were killed). 2 hours playing Far Cry 3, 8/10 guys at one base dead, I died on the last or second last guy and 2 hours of my time are lost. Wow, annoying beyond!!
Does it really make the game too easy if we can save when we want all the time, and be put back to the exact location of the save? The number of hours of repeated gameplay because of not being able to save is unbelievable! Are there not other ways they can make this and others games more difficult rather than forcing us to replay parts we clearly have already completed?!?!
Checkpoint saves challenge you by forcing you to repeat parts of the game over and over until you finish them, maybe with different strategies each time? Are there not enough bases and missions in the game that we can try a different strategy at the next one? Having to repeat gameplay I don't think challenges the player in the right way at all! it is supposed to be fun, and with checkpoint saves, it becomes annoying and frustrating having to play the way somebody else wants you to play.
I have not completed a hunting mission of killing 4 leopards with a bow and arrow. I got to 3/4 and the 4th killed me. This was on the third try after using 2 kinds of hunting syringes on two different attempts, and a lot of effort into it. Why should I go back and try to complete this mission again, it's ridiculous. I had 3/4 killed and now I must start from 0 again. I could SCREAM!!!! What a waste of time! How does needing to start from 0 again make me learn anything about how to better kill the animals in the game?
Secondly, why do we have to be put back to the nearest safe house or radio tower when we load a game? Why can we not save at any tree/car/river/etc., and load the game from this exact location again? It plays with your thinking of the gameplay (I don't need to start at a safe house, I'm refuelled and ready to go from my last game for example. I'd like to start exactly at the tree/car where I left off last time). This second one is beyond me, I do not understand it. I just leads to more than necessary driving or running around the map, which is ridiculous.
I don't understand how this save system in Far Cry 3 is not going to cause annoyances and frustration (or any other games' checkpoint-only save system)! |
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| News Comments > Far Cry 3 Released; Patched |
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| 3. |
Re: Far Cry 3 Released; Patched |
Dec 4, 2012, 21:14 |
2nd_floor |
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If Far Cry 3 has some difficulty running on GTX 580 in SLi, and even a *little* bit iffy maybe on GTX 680 in SLi, how the heck is it running on consoles? Obviously not at the quality of PCs. I guess it looks about the same as Far Cry 2 does (on consoles). That's exciting!! Haha
To those who have 680s (SLi or not), which games did you buy them for? What PC games possibly use 680s to their full capabilities today, lets say at 1920x1080, save Far Cry 3? I can't even think of which games use my 580s in SLi to their max! Haha. I don't think Crysis 2 did. Nor Rage. Maybe Borderlands 2?
Amazing to see a PC game using full hardware capabilities today, wow!! |
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| News Comments > DOOM 3 BFG Edition Patch and GPL Source Code |
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| 11. |
Re: DOOM 3 BFG Edition Patch and GPL Source Code |
Nov 27, 2012, 15:21 |
2nd_floor |
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The Doom 3 source code (id tech IV) has already been released, years ago I think. They have made changes to the engine code for the BFG edition and are releasing the changes now? The BFG edition is like a Game of the Year edition, with all addons (and Doom 1 and 2 included?) right?
What is going to be different from the first source code release of id tech IV?
This is nothing major (nothing too new) I think then. |
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| Hardware > What is the reason to upgrade hardware these days? |
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Re: What is the reason to upgrade hardware these days? |
Nov 22, 2012, 23:40 |
2nd_floor |
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I think even Crysis 2 was designed for consoles and then at some point written to run on the PC. It didn't push PC hardware anything like Crysis 1 did. Crysis 2 felt like a low blow to PC gamers!
GTA V is going to run on current consoles, so it won't be different than GTA IV graphically or hardware use wise. This is going to be disappointing! On PC, history has been so that sequels of games had better and better graphics, physics, sound, etc...!! It drove the hardware vendors to make better and better hardware!
It is almost not worth it to spend $3000 on a new PC or $1000 on a video card upgrade(s) in this day of gaming. Is there a game out there that can use 4+ GHz of CPU? And 12+ GBs RAM?
BF3 is one maybe. Far Cry 3 looks to use modern hardware, but again, 5 years ago, most games used top hardware instead of only a few. Is $1000 or $3000 worth it for 2/5 games?
What games will require/recommend a GTX600 series over a GTX500 (and maybe even GTX400) series card for example, or even make full use of a 600 series card? Where is the demand to upgrade? A mid range video card, and 6-8GBs (half the amount of system RAM that we buy), will do just fine for a good portion of games today maybe? This hasn't always been the case I think.
I guess also console HDDs are quite small, 40GBs, 60 maybe. I think later releases of the consoles had larger HDDs. But if you only have a small HDD, then you can only have 3 maybe 4 of today's large size games! Or do consoles read from DVDs entirely? That would be slower.
Do console owners have laptops that they use for web browsing and ripping music etc. And then consoles for gaming? Or are the consoles meant to replace every aspect of PCs?
Frustrating for PC gamers who want their new fast fun hardware used properly.
This comment was edited on Nov 23, 2012, 16:01. |
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| News Comments > Grand Theft Auto V Trailer |
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| 124. |
Re: Grand Theft Auto V Trailer |
Nov 16, 2012, 18:40 |
2nd_floor |
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theyarecomingforyou wrote on Nov 16, 2012, 03:41:
2nd_floor wrote on Nov 15, 2012, 20:49: The latest games I've played (shooters anyway) have been mediocore console to PC ports (I would say anyway, most with checkpoint-only saves and very linear, corridor shooters): Crysis 2, Dead Island, Metro 2033, Homefront, F.E.A.R. 2 & 3, DNF, and Rage. Most of these games had VERY few graphical options for PC, and by no means are they using or pushing the limits of hardware of PCs like they used to. Crysis 2 and Metro 2033 both included DX11 effects and pushed PC hardware. They used checkpoint-only saves but that was done for tension and I think they were better games because of it.
2nd_floor wrote on Nov 15, 2012, 20:49: " publishers are realising that they can't get away with half-assed ports" I don't think this is the case at all! I think the opposite really. The list of games above are developers getting away with half efforts for the PC, and this is a few years running now, game after game. While I would agree that had they been PC-exclusive they would have been much better on PC we have to also accept that had they been PC-exclusive then there wouldn't have been enough money to make them in the first place. However, we should demand that games released on PC are taken seriously. Max Payne 3, Borderlands 2, Dishonored, XCOM: Enemy Unknown, Alan Wake, Battlefield 3, DiRT2/3/Showdown and Batman: Arkham City all had great PC releases, with DX11 support being included in upcoming games like BioShock Infinite, Crysis 3, GRID 2, Metro: Last Light and Tomb Raider.
2nd_floor wrote on Nov 15, 2012, 20:49: I think also with DRM/Online only/Steam/Origin taking so much freedom away from people to play and manage the games the way they want to (and when they want to), and now talk of developers disallowing mods. (PC gaming wouldn't be where it is today without mods, ridiculous thing to do by developers). If this continues, I've had it with PC gaming. That's a personal decision but it doesn't reflect reality, as PC games used to ship with Analog Rights Management in the forum of: printed code sheets; code wheels; star constellations hidden behind magnifying glasses; code words hidden in the manual. Then they used to ship with draconian DRM, including: CD-checks, game crippling exe injections, etc. Services like Steam and Origin have actually IMPROVED the end user experience, as well as bringing down the price of games in real terms through sales. They are far from perfect and gamers will continue to demand more but Steam is one of the biggest reasons that PC gaming is doing as well as it is.
As for checkpoint only saves, they're a design feature - admittedly a contentious issue but one I actually support, despite being exclusively a PC gamer.
And finally, I think we can all agree that Microsoft is a pretty shitty company and its move into consoles have been to the detriment of PC.
Ok, fair enough. I think the consoles have really taken away from the PC. Does Steam actually reduce piracy? I can't say enough how frustrating Steam has been. Some games for PC are good, some are not, and I think often the console is to blame. Even mobile gaming is taking away from the PC, I think. |
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| News Comments > Grand Theft Auto V Trailer |
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| 121. |
Re: Grand Theft Auto V Trailer |
Nov 15, 2012, 20:49 |
2nd_floor |
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theyarecomingforyou wrote on Nov 15, 2012, 20:03:
2nd_floor wrote on Nov 15, 2012, 18:05: One thing for sure: gaming on the PC is becoming, very quickly, second-tier. (or is it already there?!?!) I'm not sure I'd agree with that. Although there's still a lot of room for improvement we're seeing a lot of games released on PC that previously wouldn't have been and we're seeing a lot of PC versions that offer DX10/11 features that simply aren't available on consoles. Despite the huge amount of money to be made with consoles the PC is still doing surprisingly well and publishers are realising that they can't get away with half-assed ports - that's why games like Borderlands 2 and Dishonored play so well on PC. We're not seeing as many PC exclusives but even on the ports they offer a substantially better experience than on console.
The real issue is that some developers are willing to be paid off by Microsoft and Sony, including Bungie, Epic Games and Rockstar. In those cases games like Halo and GTA would be MUCH better on PC but they choose to design them around consoles and only release half-assed ports. These studios don't give a shit about gaming and only care about money. Treating gamers with respect - as Gearbox did with Borderlands 2 - will make you much more money than selling out to Microsoft and fucking over fans on particular platforms. True, some games have downloads that support DirectX 10/11, and some out of the box, but I think the overall picture maybe is not good:
The latest games I've played (shooters anyway) have been mediocore console to PC ports (I would say anyway, most with checkpoint-only saves and very linear, corridor shooters): Crysis 2, Dead Island, Metro 2033, Homefront, F.E.A.R. 2 & 3, DNF, and Rage. Most of these games had VERY few graphical options for PC, and by no means are they using or pushing the limits of hardware of PCs like they used to. They are junky! They feel lack-luster! I don't feel like it is worth it to spend $3500 on a PC to play these games. It's not, it's ridiculous to spend this much. 1/5 games fully uses the hardware in my computer!
John Carmack got id Tech V running on the iPhone! Cool, but for the bugs that Rage on PC had, I wonder if they simply said PC is not as important as it was 5 years ago lets say, and put more time/effort into consoles with it. And it shows, Rage was not ready for PC release I think!
Epic has even said that Unreal Engine 4 will not be made for PCs!
Bioshock Infinite's lead platform is X360 (or PS3 maybe, but console anyway). Everywhere you look with PC gaming, you hear about consoles, and the PC is second.
" publishers are realising that they can't get away with half-assed ports" I don't think this is the case at all! I think the opposite really. The list of games above are developers getting away with half efforts for the PC, and this is a few years running now, game after game.
We're getting games, but they are not as good technology wise as they used to be, which affects game play. I agree, they are not designed primarily for the PC!
I think also with DRM/Online only/Steam/Origin taking so much freedom away from people to play and manage the games the way they want to (and when they want to), and now talk of developers disallowing mods. (PC gaming wouldn't be where it is today without mods, ridiculous thing to do by developers). If this continues, I've had it with PC gaming. Too many frustrations, not worth it for the quality of the games when you can play them, especially checkpoint-only saves (did these originate on consoles I think?)!
Microsoft is such a dirty company. What they do and get away with is unreal.
I'm frustrated anyway by games these days, not as enjoyable for various reasons!!
This comment was edited on Nov 15, 2012, 20:54. |
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66 Comments. 4 pages. Viewing page 1.
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