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User information for Eirikrautha

Real Name Eirikrautha   
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Nickname None given.
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Signed On Apr 10, 2012, 20:31
Total Comments 290 (Amateur)
User ID 57390
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News Comments > Evening Mobilization
1. Re: Google Glass Jul 24, 2014, 19:52 Eirikrautha
When a nerd device loses the support of the nerd community, it's just about curtains...  
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News Comments > Op Ed
62. Re: Op Ed Jul 23, 2014, 21:46 Eirikrautha
Burrito of Peace wrote on Jul 23, 2014, 21:16:
I guess I'm just too old and have been around the block too many times to give a damn about this "issue".

Someone once said to me that "Humans never solve any problem until it becomes an absolute crisis from which they cannot escape." That's proved true on every major social, financial, industrial, national and global problem I've seen in my life and those I've read of historically. Unless and until it directly impacts a significant amount of a total population, no effort will be made to rectify it. Specifically on this issue, I'd be generally surprised if it effected any more than 3% of the population globally and 15% of the population nationally within the US. I'm sure the national percentage will skew up or down dependent on the total volume of population within any other country.

I worked in the MMO industry for a very long time, since its birth really. I used to have a joke within the office that was adopted broadly because it was universally true about online service users. That joke was "It's not a good day on the internet until my race, sexuality, gender, and alleged promiscuity have been called in to question." Quite frankly, it was laughable to see complete strangers get worked up in to a frothing rage over things that were undeniably trivial and it was hilarious to read the creativity they'd use to try and insult me based upon the criteria mentioned above.

Looking at the article, the amount of bias is extremely evident and that bias is intentionally preserved by the disabling of comments. Partly, I am sure, to prevent those whom would call bullshit on it and refute it. I grant, however, that it is also partially to prevent the trolls from flaming for kicks.

In my time within the game industry, I worked with a lot of women. Just like their male counterparts; some were brilliant, some did their job and went home and some were horrible and didn't last long. There was zero harassment from within as it flatout wasn't tolerated. Before going in to content creation, I started on the support side as most hopefuls tend to do. In total, I would estimate that we had roughly fifty women between account, technical, and game support. Yes, undeniably, there were cretins who would harass our female employees because of their gender. Those cretins, however, made up about 1% of the total customer base. One percent. 99% of the customer base did not attack them based on their gender. The alleged "widespread harassment" as claimed by the article did not materialize within the five companies or from its customers I worked for over more than twenty years. I also understand this is anecdotal and the plural of "anecdote" is not "data".

I firmly believe that this is a case of "the lady doth protest too much".

While I was writing my post above, you posted the best support of one of my points that I could ever hope for. I don't think it's the "gaming industry's" problem, because it's not the industry doing it to them. It's the freaks and jerks in the audience that need to be condemned...
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News Comments > Op Ed
60. Re: Op Ed Jul 23, 2014, 21:41 Eirikrautha
Several responses, in no particular order:

  • The headline of this article is misleading, at least in the fact that the issue is not women in the "game industry." It is women in the "public eye." Having read the article, I didn't see any complaints about harassment occurring in their workplace from their employers or coworkers. The examples were almost exclusively the responses of fans, online gamers, and other anonymous douche-nozzles. I would be shocked if the number of vile and inappropriate fan communications with someone like Jennifer Lawrence or Selena Gomez doesn't absolutely dwarf any of the sick stuff sent to these women. Which says to me that the problem is not one centered around "games." It is a problem of how people communicate with each other when (a)there is a high level of anonymity or (b)little threat of direct consequences. The same loser who is posting "show us your bewbs!" in an online chat room would likely not even have the courage to speak to one of these women that way face-to-face, especially in front of her boyfriend/brother, etc. This issue might have a different solution than one totally spawned in the "games industry," which is why I think this categorization is not helpful.

  • There is a cognitive disconnect between the various claims of injury and capability, and this is not limited to women's issues. In fact, just about any group that dons the "victim" label runs afoul of this disconnect, whether it is a particular sexual or racial minority or even white Christians claiming to be discriminated against. Almost all "victim" groups assert that they are being discriminated against based on an incorrect assumption of inferior capabilities, while at the same time claiming that they are so fragile that even micro-aggresive transgressions are too much for them to bear. Which is it? In this case, I just have a hard time reconciling an article with a half-dozen trigger-warnings in front of it with the idea that women are just like anyone else in the workforce. Either women are so sensitive to these issues that they can be incapacitated by them, or they aren't? It seems like most "victim" groups don't want to be treated differently... unless it benefits them.

  • Almost all of these discussions of equality (whether racial, gender, et al.) ignores the fact that none ALL [edit- ooops, typing too fast] of the progress that has already been made has come primarily from the actions of the majority. Blacks in the US didn't gain equality because they outnumbered whites and forced people to treat them equally. They didn't have the numbers or the power. They gained equality because they successfully demonstrated the moral superiority of their positions. They proved to the majority that the majority was morally wrong. And then the majority changed themselves. Even if every single black American had violently rebelled, they could not have forced the Civil Rights movement on an unwilling majority. They, instead, forced the majority to face the disconnect between what the majority preached (equality) and what they practiced (bigotry). Unfortunately, where the civil rights movement has been less successful is where it has given up the moral high-ground (reverse-discrimination, quota-based hiring and university admissions, etc.). Women face the same problem. Equality is a moral high-ground for them. It is nearly unarguable... at least until they stray from convincing to lashing out. There is a fine line between identifying obvious transgressions and generalizing them so that your allies get swept up with your enemies. I don't think many women would have a problem with getting men to condemn their stalkers, their abusers, and their harassers. When they start generalizing, accusing all men of being victimizers, the moral high-ground becomes very shaky. This article borders on that...

  • This comment was edited on Jul 23, 2014, 21:52.
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    News Comments > Areal Funded; Putin a Backer?
    28. Re: Areal Funded; Putin a Backer? Jul 20, 2014, 21:51 Eirikrautha
    Task wrote on Jul 20, 2014, 16:30:
    Eirikrautha wrote on Jul 20, 2014, 13:41:
    I'm sure Putin didn't use his own money. It probably came from the credit cards stolen off of the bodies of the passengers of flight MH17...

    Wow, more Russia bashing, nice. The kind of trash talk I'd expect from people that don't think on the basis of "Cui Bono?"

    Geee, who benefits? Who benefits from sponsoring a revolution in a country that borders them, but is considering closer relationships with an economic and political rival (the EU)? Who benefits from the instability enough to seize a portion of that country (the Crimea) so as to guarantee themselves an entryway into the Black Sea? Who benefits from supplying advanced weapons and military "advisers" to the rebels, so as to maximize the instability and perhaps intervene to "restore order" (i.e. conquer more territory)?

    Seems like Russia is the hands-down answer to all of those questions. Too bad the hand-grenade they gave to babies to play with actually went off. You give SAMs to poorly-trained rebels (assuming the Brits are wrong and they weren't actually being manned by Russian soldiers) and let them blast away, and you tend to get unforseen problems.

    Russia benefited from the whole situation more than anyone else, until the rebels got trigger-happy. So your cui bono doesn't really help your case, comrade...
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    News Comments > Areal Funded; Putin a Backer?
    8. Re: Areal Funded; Putin a Backer? Jul 20, 2014, 13:41 Eirikrautha
    I'm sure Putin didn't use his own money. It probably came from the credit cards stolen off of the bodies of the passengers of flight MH17...  
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    News Comments > Morning Tech Bits
    16. Re: Morning Tech Bits Jul 17, 2014, 18:05 Eirikrautha
    Re: The Cloud

    Back in the day, when computer hardware was expensive (and gasoline was under $1 a gallon), most companies didn't want the tremendous expense of putting a fully self-contained computer in every office (size was also an issue). So, the IT folks had this amazing idea: let's put all of the important stuff on one large expensive computer, then give everyone in the office a "workstation" that can access the data on the mainframe, but doesn't cost anywhere near as much.

    This was great in theory, until the utility of having all of your data and applications local became obvious (my computer goes down, I stop working; the server goes down, we ALL stop working). Once computer hardware got cheap enough, businesses couldn't wait to get rid of the hassles of mainframes.

    Fast forward to today, where companies are deciding to put all of their data and applications in the "cloud" (which isn't even on-site!) and reduce the capabilities of the stations given to the workers. This is called "progress"...

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    News Comments > Morning Metaverse
    11. Re: Morning Metaverse Jul 16, 2014, 14:38 Eirikrautha
    Wow, I'll do a study using a total of 88 kids in Australia and then extrapolate the results across the entire population of teenagers worldwide.

    Seems like scientific literacy is just as crappy as regular literacy nowadays...

    P.S. What's all this about people getting paid to post here on Blue's???? I have to pay him so I can post!
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    News Comments > Saturday Safety Dance
    3. Re: Saturday Safety Dance Jul 5, 2014, 14:13 Eirikrautha
    A target for "deep surveillance"? How about a target for mental health services, 'cause God knows you've got to be "special" to read very much Boing Boing...?  
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    News Comments > Evening Crowdfunding Roundup
    10. Re: Evening Crowdfunding Roundup Jul 3, 2014, 22:44 Eirikrautha
    jdreyer wrote on Jul 3, 2014, 21:12:
    Simon Says wrote on Jul 3, 2014, 16:28:
    VIDEO ALERT PLEASE! Thank you!

    Um, the URL says youtube if you hover over it. Don't you check your links before clicking?

    On a tablet or phone, there is no "hover." There is only click, or not click. </Yoda>
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    News Comments > Age of Empires Online Goes Offline
    7. Re: Age of Empires Online Goes Offline Jul 2, 2014, 09:43 Eirikrautha
    Verno wrote on Jul 2, 2014, 09:18:
    Damned shame to see this previously very popular and profitable franchise run into the ground.
    Like Thief.
    And Syndicate.
    And so on...

    Nowadays, franchises are nothing more than a quick cash-grab. They're just trying to get you to output money based on the name. The only franchises revived in modern gaming that have been even slightly good games have been XCOM and Deus Ex (and maybe Tomb Raider, if you liked the new one). Otherwise it's just marketing.
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    News Comments > Steamships Ahoy - Divinity: Original Sin
    32. Re: Steamships Ahoy - Divinity: Original Sin Jul 1, 2014, 10:49 Eirikrautha
    HorrorScope wrote on Jun 30, 2014, 23:51:
    Eirikrautha wrote on Jun 30, 2014, 21:55:
    I've played about an hour, and it really scratches that old-school RPG itch. It feels a bit rough around the edges (the camera is awkward and the way it clips to provide visuals is annoying), but the basics seem solid. I'm not sure about the combat/magic system yet, but tht's only because I'm not very far in. We'll see how it goes...

    If you like a lot of options, there is no better.

    Also it may help if you don't know, there is a staight up and down view that helps sometimes when trying to click something that is hard to get at isometrically. You can also flip a switch in the Game Settings menu to rotate a full 360.

    Thanks! That's helpful.
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    News Comments > Steamships Ahoy - Divinity: Original Sin
    13. Re: Steamships Ahoy - Divinity: Original Sin Jun 30, 2014, 22:00 Eirikrautha
    The question is whether anyone else can MAKE the special arrows. I've got shafts and steam-something-or-other arrowheads, but no matter what I try (use, drag-and-drop), I can't get them to combine. Granted, my knight/rogue group doesn't have too many applications for them yet...  
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    News Comments > Steamships Ahoy - Divinity: Original Sin
    11. Re: Steamships Ahoy - Divinity: Original Sin Jun 30, 2014, 21:55 Eirikrautha
    I've played about an hour, and it really scratches that old-school RPG itch. It feels a bit rough around the edges (the camera is awkward and the way it clips to provide visuals is annoying), but the basics seem solid. I'm not sure about the combat/magic system yet, but tht's only because I'm not very far in. We'll see how it goes...  
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    News Comments > Morning Mobilization
    15. Re: Morning Mobilization Jun 30, 2014, 15:46 Eirikrautha
    She'd wrong, but not because of the "40 year-old design" part of her statement. Where she really shows she doesn't get it is at the end of the article:

    "We've gone from a world of undivided attention, to a world of multi-tasking," she added. "Play has always been a way to practise real world skills, and in order to maximise our time here on earth we're looking to be productive, and turn the mundane into entertainment.

    "The world is becoming an even more connected and tightly integrated place. It's normal now to be in constant communication with everyone you know, and I think we can make our real world environment playable."

    She's not wrong about the direction of Western societies, but about the results. 5000+ years of human history has shown that problems were solved fastest, most efficiently, and most effectively when humans focused their undivided attention on them. You can look at multiple cultures through history and track their intellectual and creative histories, and the peaks almost always come when people reach the political, social, and economic comfort-levels that enable intense personal study. But, now that we have lots of flashy-beepy things, all of human history is irrelevant... and we're going to multitask to Nirvana.

    Why did the American Revolution succeed while the French Revolution failed (or you could substitute the Soviet Revolution, as the idea is the same)? Because the American Revolution was predicated on the idea that people DON'T CHANGE. The folks who wrote the US Constitution believed that humans could not be perfected, so they designed a system that would work in spite of human flaws. The French (and Soviet, and others...) Revolution failed because it had, at its basis, the idea that humanity could change. That if you could get the right people in power who could mold society in the proper way, then you could have utopia. This is why, for all of its faults, the US government has long outlived most of its competitors. It's also why I'm constantly surrounded by 20-somethings that only hear half the conversations and instructions, and then screw up everything they touch.

    Yet Jade Raymond et al. seem to think that somehow, humanity is going to change so that multitasking will be the new great path forward in human progress. And she'll be as wrong as Robespierre and Lenin...
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    News Comments > Saturday Tech Bits
    32. Re: Saturday Tech Bits Jun 28, 2014, 18:23 Eirikrautha
    How is this a surprise? Apple corporate policy has long been to bone consumers in the ...

    On second thought, I'll leave that joke only partially outed...
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    News Comments > Space Hulk: Deathwing Trailer
    24. Re: Space Hulk: Deathwing Trailer Jun 28, 2014, 18:17 Eirikrautha
    Don't worry. This is Games Workshop... They'll fuck it up...  
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    News Comments > Ubisoft's Newfound DRM Insight
    48. Re: Ubisoft's Newfound DRM Insight Jun 21, 2014, 17:26 Eirikrautha
    ASeven wrote on Jun 21, 2014, 17:22:
    Kevin Lowe wrote on Jun 21, 2014, 16:46:
    "Consequences it might do to the market"? Oh, do go on. This should be good for a laugh. What consequence is this game going to have that aren't perfectly ameliorated by the simple procedure I described in my post (JUST DON'T BUY IT!)?

    This type of reply only shows you have really no idea what you're talking about, do you?

    If I don't buy something, others might, something that seems to have not entered your flawed logic. And if others buy the game it shapes the market. If a game with draconian DRM sells a lot it will send a message to publishers, regardless if I bought it or not. And regardless if I bought it or not I will voice my displeasure about consumer rights being throttled due to draconian DRM. That's just one example of all the shit Ubisoft, and the gaming industry, keeps pulling on us.

    Then again I'm starting to think you really have no idea of what you're talking about based on your continued flawed logic.

    Something tells me he is the same kind of dickhead who would tell you that if you don't like the NSA spying on you, don't use email or a phone...
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    News Comments > All Backers Get Wasteland 2 Beta Access
    11. Re: All Backers Get Wasteland 2 Beta Access Jun 20, 2014, 10:05 Eirikrautha
    I got Wasteland 2 as a tier bonus for backing Torment. Sadly, the beta does not seem to apply to me (as I can't register on "Ranger Center" with my email addy recognized as a backer). Oh well, I'd probably rather wait for the full game, anyway...  
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    News Comments > Op Ed
    4. Re: Op Ed Jun 18, 2014, 22:27 Eirikrautha
    This guy is closer to Maxwell Smart than "Doctor" Smart...  
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    News Comments > Op Ed
    17. Re: Op Ed Jun 18, 2014, 14:02 Eirikrautha
    Beamer wrote on Jun 18, 2014, 11:33:
    Don't you guys remember being, say, 12, and trying to sit at the adult table at a holiday, and every time you said something you were treated like a child, as if what you said had no meaning because of your age? You don't see women going through that fairly regularly?

    Actually, the reason that what you said at the dinner table was treated differently was because it was childish. No 12 year-old can speak to adult concerns in any way other than hypothetical. Most children don't understand that until they become adults themselves. Wisdom requires experience, despite the fact that Western culture has developed a cult of youth in a vain attempt to deny it. The same assholes who once chanted "Never trust anyone over 30" are 60+ now, and still want to run things their way, with no apparent irony. So what you said DID have no meaning... but you were too young to correctly identify the reason (you blamed ageism rather than your own ignorance).

    Ditto this with Sarkeesian. Just because she has a vagina doesn't make her views more insightful, legitimate, or even worthwhile than anyone else's. She (and her white knights) defend her as if all of the criticism must be based on her gender. Someone on this thread has already pointed out that she used a game with a potential female protagonist as an example of a game that denies women agency. Where's your response to that?

    The only sexist on this thread is you, since you obviously won't hold Sarkeesian's bullshit to the same standard that you would anyone else's, simply because she has a vagina...
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