Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

User information for My user name

Real Name My user name   
Search for:
 
Sort results:   Ascending Descending
Limit results:
 
 
 
Nickname Optional Nickname!
Email Concealed by request
ICQ None given.
Description
Homepage http://
Signed On Apr 4, 2012, 13:47
Total Comments 325 (Amateur)
User ID 57385
 
User comment history
< Newer [ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 ] Older >


News Comments > Unreal Engine 4 Livestream Today
3. Re: Unreal Engine 4 Livestream Today Jul 24, 2014, 15:31 Optional Nickname!
 
DangerDog wrote on Jul 24, 2014, 14:39:
Looking at a finely crafted cinematic just makes you realize that you need an Epic sum of money to make a[n] real game interactive movie with Unreal Engine.

Otherwise agreeing with you, I fixed just that.

I would argue that it would be impossible to make the Unreal we all know and love with the current Unreal engine.

Unreal ]|[ certainly didn't advance the series and Unreal Classic wasn't that expensive(?).

p.s. The Unreal franchise has done better than most at preserving fundamental gameplay mechanics.

 
Reply Quote Edit Delete Report
 
News Comments > Into the Black
9. Re: Into the Black Jul 24, 2014, 10:19 Optional Nickname!
 
Julio wrote on Jul 24, 2014, 06:39:
Great movie, anything Star Trek pales in comparison.

Your enthusiasm is noted, but you understand that Galaxy Quest could not have succeeded as written if Star Trek wasn't a enduring, well loved franchise.

Not written in the article was that they initially wanted the actual cast of the original Star Trek in Galaxy Quest.
 
Reply Quote Edit Delete Report
 
News Comments > Elite: Dangerous Beta Next Week
16. Re: Elite: Dangerous Beta Next Week Jul 22, 2014, 14:37 Optional Nickname!
 
commonperson wrote on Jul 22, 2014, 11:05:
... the technology behind the game so far is solid enough for an Alpha. ...

The CryEngine might not be robust enough to manage multiplayer space combat as intended. For example:

When you fire your lasers you drain ship energy. This energy drain impacts your engines and speed. This ship speed reduction is not modeled correctly (at all?) in the positional prediction algorithms which keep your local client ship in sync with the remote server ship.

As you can modify your energy usage on the fly, faster than the client-server can accommodate, this results in positional mismatching and all the artifacts that brings to the client.

Can this be fixed? CryTek is having difficulties and is probably in no position to assist any more than they are.
 
Reply Quote Edit Delete Report
 
News Comments > Morning Screenshots
12. Re: Morning Screenshots Jul 18, 2014, 21:05 Optional Nickname!
 
D4rkKnight wrote on Jul 18, 2014, 17:06:
I fear this game is going to feel lifeless for us single player space sim fans. Procedural content is seen as such an amazing thing - the ability to mimick the size of a real universe - I would rather see a smaller hand made universe with 20-30 planets/systems then this. I think it will be a novel game for awhile, and once we are used to the mechanics it will feel like an empty shell.

I haven't played it, I'm waiting for final release, so I can't say for sure. The mechanics look impressive. I just hope that if what I say is true, someone can take the engine and do something special with it.

The original Elite had a very empty feel to it by design. You didn't go to systems for the scenery, you went to check out the buy/sell prices of goods.

This happened as soon as you warped ('witch-drove'?) into any system. There was little else to do...scoop witch-fuel from the star, blast rocks into ore and scoop them up as well. You also land on the station and of course, shoot at pirates.

I think 1,000 kills was Elite rank and the 9th galaxy map was the hidden one. That was the 'goal'.

Part of the fun of Elite was you had no way to find out the buy/sell prices of a system unless you went to that system. Only then could you determine profits and safety. Very simple.


 
Reply Quote Edit Delete Report
 
News Comments > GRID Autosport Boost Pack Released, Because "It Sells"
4. Re: GRID Autosport Boost Pack Released, Because Jul 16, 2014, 20:05 Optional Nickname!
 
You're smart and concise and easy to read. You should post more often.  
Reply Quote Edit Delete Report
 
News Comments > New Crytek Rumor: Homefront Director Resigns?
17. Re: New Crytek Rumor: Homefront Director Resigns? Jul 13, 2014, 17:35 Optional Nickname!
 
While Star Citizen is progressing, the CryEngine's fundamental incompatibility with 'space ships' is creating some very difficult problems with very inelegant current solutions.

Having the people inside a starship possibly having to be on a different instance/server than the starship they are flying in due to syncing issues, is just one of them.

Look at the effort it is taking just to go from x86 to x64 in this custom CryEngine. Even with optimizations, SC multiplayer as envisioned might not be possible.

 
Reply Quote Edit Delete Report
 
News Comments > MS Flight Simulator X for Steam This Year; "New Concepts" Coming
5. Re: MS Flight Simulator X for Steam This Year; Jul 9, 2014, 19:17 Optional Nickname!
 
jdreyer wrote on Jul 9, 2014, 18:49:
Maybe someone is going to make a modern version of it at some point? Like FS11?

To create what we would expect to be 'FS11' would have to have accurate terrain mapping of the entire surface of the planet with accurate real time weather information.

The terrain maps would have to be < +/- 10 feet vertical with elevation points taken less than every 100 feet from each other and with scenery and objects as close to photo-real as possible.

Google maps has been attempting this goal for years (against growing resistance) and so have the world's numerous Military and Intelligence institutions.

In short, FS11 would actually be a 'real' Terrestrial Flight Simulator as FS10 already comes very close.
 
Reply Quote Edit Delete Report
 
News Comments > Grim Fandango HD Remake Coming to PCs
1. Re: Grim Fandango HD Remake Coming to PCs Jul 9, 2014, 19:01 Optional Nickname!
 
Grim Fandango can not be improved upon.  
Reply Quote Edit Delete Report
 
News Comments > Project Eternity Backer Beta Next Month
2. Re: Project Eternity Backer Beta Next Month Jul 9, 2014, 19:00 Optional Nickname!
 
eRe4s3r wrote on Jul 9, 2014, 18:47:
D:OS taught me one thing... never again a beta for an RPG It spoils so much...

While your point is valid, you can beta the UI and other elements in non story-line areas such as the lobby, during character creation, inventory management and NPC management in the initial areas.

Also, since this is using the Unity engine..certain technical aspects need to be checked for basic compatibility and performance such as audio and micro-stuttering and hitching.

I'll be happy to test Pillars of Eternity for you eRe4s3r.
 
Reply Quote Edit Delete Report
 
News Comments > Divinity: Original Sin Sells Like the Devil
34. Re: Divinity: Original Sin Sells Like the Devil Jul 5, 2014, 23:25 Optional Nickname!
 
It surely does...and this you tube video shows the combat to be exactly like ToEE:

http://www.youtube.com/watch?v=IKlQJTIajNI

But the GOG trailer doesn't show the action point style in action at all...however, if you look very closely in the GOG trailer you can see the greyed out action points just above the tool bar!

 
Reply Quote Edit Delete Report
 
News Comments > Divinity: Original Sin Sells Like the Devil
24. Re: Divinity: Original Sin Sells Like the Devil Jul 5, 2014, 17:26 Optional Nickname!
 
GOG reports it as 'coming soon'.

Also, the fact that it is turn based, but the screenshots heavily imply otherwise is curious. Only that it is in the turn-based games category lets you know what type of game it is.

Especially when the first Divine Divinity isn't turn based and you are just as likely not to search GOG for turn-based but instead by the title or other category.
 
Reply Quote Edit Delete Report
 
News Comments > Free Peggle on Origin
5. Re: Free Peggle on Origin Jun 18, 2014, 08:42 Optional Nickname!
 
Rattlehead wrote on Jun 17, 2014, 22:12:
Peggle is awesome...so where the fuck is peggle 2?

Peggle 2 was released on Dec 9, 2013 for xbox one. Then recently made available for xbox360 on May 14, 2014.

Reviews are generally positive.

HTFH.
 
Reply Quote Edit Delete Report
 
News Comments > New Deus Ex Details?
16. Re: New Deus Ex Details? Jun 17, 2014, 14:31 Optional Nickname!
 
"Are you referring to Deus Ex: The Fall..."

No, I am referring to the HR Director's Cut, which does have these specific game elements (which I implied it doesn't at all) and you are correct to mention that.

My complaint is how wonky and incomplete the UI feels. Especially inventory management, which creates un-necessary chores in moving (click-to-rotate) items and slotting them to your action bar.

Click-dragging implies selecting multiple items with the mouse which probably isn't that important overall, but there is also something about the mouse scroll wheel or unassignable buttons that seemed needlessly restrictive.

Why all of that would even matter in the discussion for this new Title is that the original Deus Ex handled these UI items very well and every title since then has been off.

Since it is trivial to accommodate a mouse and keyboard correctly, even with a console designed game, you can't be too optimistic about the rest.

p.s. The soundtrack continues to surprise me and it is faithful to the Deus Ex experience, I just expect more from the 'Director's Cut'
 
Reply Quote Edit Delete Report
 
News Comments > New Deus Ex Details?
4. Re: New Deus Ex Details? Jun 17, 2014, 10:23 Optional Nickname!
 
The uber DeusEx:HR Director's Cut version for PC, while interesting and very Deus Ex'y, regrettably plays like the console port it is with all of the horrible console afflictions the poster above me mentioned.

Overly clicky, finicky UI. Repetitive textures, economized designed choices (low polys, large empty spaces, etc., cut and paste quests). Consolitis also prevents click-dragging or proper key-rebinding.

To hear it, the sequel to DE:HR was even worse. I can't possibly imagine that this latest iteration will reverse that trend. In fact, if they are aiming for the Mass Effect...effect, then that pretty much guarantees another unsophisticated, ignorable end product.

 
Reply Quote Edit Delete Report
 
News Comments > The Witcher 3 Gameplay Footage
6. Re: The Witcher 3 Gameplay Footage Jun 16, 2014, 14:20 Optional Nickname!
 
SpectralMeat wrote on Jun 16, 2014, 13:55:
This looks amazing. I wonder what sort of system specs this machine have.

The video is titled: "The Witcher 3 Gamepaly PS4/XBOXONE".

Does that mean the video was actually played on either of those? Let's assume yes for now.

p.s. Geralt has a beard?

 
Reply Quote Edit Delete Report
 
News Comments > Star Citizen E3 Presentation; (Lack of) OS X Clarification
3. Re: Star Citizen E3 Presentation; (Lack of) OS X Clarification Jun 13, 2014, 10:29 Optional Nickname!
 
BIGtrouble77 wrote on Jun 13, 2014, 10:18:
Pr()ZaC wrote on Jun 13, 2014, 09:58:
...just...lol...
Most of the Macs use Intel integrated graphics, so it really isn't a platform to consider :p

Umm, and you think this isn't also true for PCs?

... including laptops.
 
Reply Quote Edit Delete Report
 
News Comments > Star Citizen Hits $46M; May End Stretch Goals
8. Re: Star Citizen Hits $46M; May End Stretch Goals Jun 12, 2014, 22:40 Optional Nickname!
 
Community voting to continue stretch goals is running 2-1 against stopping them, with tens of thousands of votes currently counted.

The high level of world-wide participation and enthusiasm is almost ahead of the team's development cycle and the unprecedented transparency and co-operative management style of Chris Roberts is encouraging it.

Look at the winners of The Next Great Starship's first season. State-of-the-art high-fidelity fan created (soon-to-be) flyable, collectable, purchasable ships which are arguably better than any currently flyable AAA produced starships. In fact, Chris Roberts himself said they now need to implement design elements from the fan ships into their stock ships, to match their quality and raised expectations.
 
Reply Quote Edit Delete Report
 
News Comments > Torment: Tides of Numenera Delayed Again
7. Re: Torment: Tides of Numenera Delayed Again Jun 12, 2014, 22:27 Optional Nickname!
 
Numenera, based on what I've read and seen so far (which includes the official game books) is fundamentally different than your typical and by now well understood D&D game mechanic. No exp for killing monsters, for example.

Also, the settings are quite fantastic and outré, requiring significant effort even with story-boarding. All this with a much smaller team than the other big kickstarted games. George Zeits is literally moving back to the California studio to work on Numenera full time.

Thusly informed I expect further delays, but I also ultimately expect something very different from Numenera, possibly great but I dare not say that louder than a whisper at this point.
 
Reply Quote Edit Delete Report
 
News Comments > Pillars of Eternity Beta Nears
18. Re: Pillars of Eternity Beta Nears Jun 12, 2014, 12:47 Optional Nickname!
 
As a privileged beta tester, the UI and other interactive elements will be my focus. The artistry, story, and other design choices I will happily leave to the designers or to other testers.

The UI: icons, text and boxes, portraits and inventory items. How those items scale and interact and present information in different resolutions is critical.

As resolutions and widescreen grow in size, the respective UI elements must scale with them but most games fail completely in that regard and we are left with unreadable text and too small non-descript icons.

So far PoE seems to be exactly what we are hoping for, let's hope the unity engine is robust enough for what I described above.
 
Reply Quote Edit Delete Report
 
News Comments > Diablo III to "Heal" Broken Achievements
11. Re: Diablo III to Jun 11, 2014, 12:25 Optional Nickname!
 
InBlack wrote on Jun 11, 2014, 09:21:
Achievements? Why do developers think that people give a shit about those anyway?

You are confused about the value of gaming achievements?

Go play Peggle, then get back to us.
 
Reply Quote Edit Delete Report
 
325 Comments. 17 pages. Viewing page 1.
< Newer [ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 ] Older >


footer

.. .. ..

Blue's News logo