Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

User information for Quinn Disoinne

Real Name Quinn Disoinne   
Search for:
 
Sort results:   Ascending Descending
Limit results:
 
 
 
Nickname Quinn
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://
Signed On Feb 16, 2012, 17:04
Total Comments 1308 (Pro)
User ID 57334
 
User comment history
< Newer [ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 ] Older >


News Comments > Dragon Age - Origins Free on Origin
43. Re: Dragon Age - Origins Free on Origin Oct 9, 2014, 11:35 Quinn
 
Quinn wrote on Oct 9, 2014, 08:15:
I looked the Keep up on my smartphone. Don't worry about remembering your choices or not. Every choice presented to you in the keep will have a description to help you with remembering the context of the situation. I'm fairly certain I'll be able to recreate my World State in this way.

Creston wrote on Oct 9, 2014, 11:02:
From the stuff I've ready about it, it's going to be pretty interactive, so it won't just be a list of "Did you pick A or B when Alistair wanted to bang his sister?"


Someone should really tell this guy that removing me from his blacklist would prevent him from looking silly by posting the same shit I've said a few comments ealier. It happens so often I find it worth it to hereby stain my pride.
 
Avatar 57334
 
"Moo," she said.
And I trembled.
Reply Quote Edit Delete Report
 
News Comments > The Evil Within > 30 FPS "Not Supported"
16. Re: The Evil Within > 30 FPS Oct 9, 2014, 10:47 Quinn
 
EPIC FAIL!

I feel sad for those who pre-ordered this game.
 
Avatar 57334
 
"Moo," she said.
And I trembled.
Reply Quote Edit Delete Report
 
News Comments > Dragon Age - Origins Free on Origin
39. Re: Dragon Age - Origins Free on Origin Oct 9, 2014, 09:32 Quinn
 
Verno wrote on Oct 9, 2014, 09:30:
Quboid wrote on Oct 9, 2014, 09:25:
I've never played this before so I don't own any of the DLC anywhere - and they all cost me Bioware Points. Return to Ostagar costs 400 points, which in turn costs 3.00.

Hmm ok, it must just be linking my Origin/Bioware accounts then, sorry!

The Ultimate Edition goes on sale on Steam very often for like $5-10, I would just get that. Make sure you recruit Shale by the way!

Expansion "The Awakening" is SO WORTH IT btw!
 
Avatar 57334
 
"Moo," she said.
And I trembled.
Reply Quote Edit Delete Report
 
News Comments > Dragon Age - Origins Free on Origin
33. Re: Dragon Age - Origins Free on Origin Oct 9, 2014, 08:15 Quinn
 
1badmf wrote on Oct 9, 2014, 06:44:
Quinn wrote on Oct 9, 2014, 05:45:
@ work and handicapped to look stuff up (miracle this site isn't blocked). Anyway, will DA3 have a certain introduction for those who no longer have their savegames.. so that they can still have the universe built from the choices they (would have) made in the earlier games?

I won't have time to replay DA1 and 2 before 3's release, it's why I ask

yes it's an online program called dragon age keep and it's in beta right now, slated to be released before DA:I. you can sign up for it, but i doubt you'd get in. save game transfers was wonky as fuck anyway. i just hope i can remember everything i did in 1 and 2.

Perfect! Thanks!

I looked the Keep up on my smartphone. Don't worry about remembering your choices or not. Every choice presented to you in the keep will have a description to help you with remembering the context of the situation. I'm fairly certain I'll be able to recreate my World State in this way.
 
Avatar 57334
 
"Moo," she said.
And I trembled.
Reply Quote Edit Delete Report
 
News Comments > Dragon Age - Origins Free on Origin
29. Re: Dragon Age - Origins Free on Origin Oct 9, 2014, 05:45 Quinn
 
@ work and handicapped to look stuff up (miracle this site isn't blocked). Anyway, will DA3 have a certain introduction for those who no longer have their savegames.. so that they can still have the universe built from the choices they (would have) made in the earlier games?

I won't have time to replay DA1 and 2 before 3's release, it's why I ask
 
Avatar 57334
 
"Moo," she said.
And I trembled.
Reply Quote Edit Delete Report
 
News Comments > Shadow of Mordor Review Pressure Allegations
59. Re: Shadow of Mordor Review Pressure Allegations Oct 8, 2014, 15:20 Quinn
 
harlock wrote on Oct 8, 2014, 14:48:
Quinn wrote on Oct 8, 2014, 10:58:
I'm stunned that the nemesis system so blinds people to the shallowness this game is; how little it really has to offer.

sounds like what you're really stunned about is how someone else could ever have an opinion that differs from your own... which is usually caused by the "world revolving around you" issue, so that should explain everything for ya

Meh, you guys are kinda right. Somehow it's indeed hard to understand opinions so vastly different than your own. I'mmmmm letting it go.

Game still kinda sucks.
 
Avatar 57334
 
"Moo," she said.
And I trembled.
Reply Quote Edit Delete Report
 
News Comments > Shadow of Mordor Review Pressure Allegations
56. Re: Shadow of Mordor Review Pressure Allegations Oct 8, 2014, 13:34 Quinn
 
NegaDeath wrote on Oct 8, 2014, 12:55:
I think the wonderful violence of the game keeps the combat fun for me. I don't need a "shiny" after I win, the reward is all the creative and bloody ways you bring them to an end. I'll never get tired of the one move where you make the enemy fall onto your sword. Or exploding grog and watching them run away while on fire.

Some people need a deep inventory system, others just like to watch the world burn.

Hmm the comparisson to Diablo simplified the argument I see. Killing shit over and over again is awesome in its own right, that's not the problem. The problem is that the game hasn't anything worth mentioning besides the killing. No real... I wanna say context. "The nemesis system!" Ok maybe, though for some there's nothing "nemesis" to it. If you don't get killed by Uruks, the feature is shallow as a puddle.
 
Avatar 57334
 
"Moo," she said.
And I trembled.
Reply Quote Edit Delete Report
 
News Comments > Shadow of Mordor Review Pressure Allegations
44. Re: Shadow of Mordor Review Pressure Allegations Oct 8, 2014, 10:58 Quinn
 
UHD wrote on Oct 8, 2014, 10:37:
Quinn wrote on Oct 8, 2014, 08:50:
There's really not a lot of fluff in between. It's basically just... killing Uruks and collecting meaningless shite.

I truly think a lot of enthousiasts today will look at this game in retrospect later and think "Blegh, it actually sucked.". I have enough respect for the PC gamer to believe this.

You're basically describing Diablo, though, so maybe not? Killing X things for Y shinies is addicting to some people.

Big difference is, beyond the obvious, that Diablo rewards the player for all the killing. This is what makes it addicting. SoM doesn't reward you beyond XP and some abilities that make the easy game even more easy. There's no gear drops, no "shinies" to speak of. "There's runes!"
Haha! Yeah.

Also, Diablo has dozens of different enemies. SoM has... well, Uruks, Ghuls, Caragors, Trolls. That's it. I'm stunned that the nemesis system so blinds people to the shallowness this game is; how little it really has to offer.
 
Avatar 57334
 
"Moo," she said.
And I trembled.
Reply Quote Edit Delete Report
 
News Comments > Shadow of Mordor Review Pressure Allegations
39. Re: Shadow of Mordor Review Pressure Allegations Oct 8, 2014, 08:50 Quinn
 
Xero wrote on Oct 8, 2014, 07:59:
After watching a good 20 minutes or so from an hour long gameplay w/commentary video that IGN had posted, I was able to see this myself rather quickly. It looked highly repetitive of go here, kill him, choose a new target, go kill him, etc. I know there is a lot of fluff in between but that's the idea.

There's really not a lot of fluff in between. It's basically just... killing Uruks and collecting meaningless shite.

I truly think a lot of enthousiasts today will look at this game in retrospect later and think "Blegh, it actually sucked.". I have enough respect for the PC gamer to believe this.
 
Avatar 57334
 
"Moo," she said.
And I trembled.
Reply Quote Edit Delete Report
 
News Comments > Shadow of Mordor Review Pressure Allegations
33. Re: Shadow of Mordor Review Pressure Allegations Oct 8, 2014, 04:42 Quinn
 
Hmm, not surprised and understandable. If you give your game away before its release, it's your rockhard right to make sure a bitter little fucker won't cause your game to lose thousands of potential customers.

This comment was edited on Oct 8, 2014, 04:47.
 
Avatar 57334
 
"Moo," she said.
And I trembled.
Reply Quote Edit Delete Report
 
News Comments > Steamships Ahoy - Alien: Isolation
43. Re: Steamships Ahoy - Alien: Isolation Oct 8, 2014, 03:14 Quinn
 
Two hours in. Love the fact that I haven't run into the Alien yet, and I'm not being sarcastic. Taking it slow in the beginning is the way to go in any horror format -- be it a game or a movie.

I was shocked by 2 things:

1. Ripley's body (the arm and hand you see during all interactions) looks plucked straight from a 2005 game so much detail it lacks;

2. Human AI is nasty bad. There was absolutely no way to sneak past the second encounter with 3 humans. I had to sneak up to a guy and bash his head in, making me feel like the bad guy. Had to do it because on hard, their line of sight is way too unforgiving. They saw me on the other side of the big room while I was crawled up in a dark corner. The funniest part was that I was hoping for the Alien to pop in so it would dispatch of the annoying fuckers.

I also found it very very silly how the game was building up the tension perfectly at the start of the game, and then.. when it was at its apex and I was sure I was going to meet the alien soon, a cutscene popped up and I joined up with some crazy companion NPC. Way to destroy the tension that had built up with beautiful effort.
 
Avatar 57334
 
"Moo," she said.
And I trembled.
Reply Quote Edit Delete Report
 
News Comments > Steamships Ahoy - Alien: Isolation
33. Re: Steamships Ahoy - Alien: Isolation Oct 7, 2014, 16:05 Quinn
 
Bought the game. What do you guys recommend? To first play Crew Expendable or first play the campaign?  
Avatar 57334
 
"Moo," she said.
And I trembled.
Reply Quote Edit Delete Report
 
News Comments > Steamships Ahoy - Alien: Isolation
25. Re: Steamships Ahoy - Alien: Isolation Oct 7, 2014, 03:55 Quinn
 
InBlack wrote on Oct 7, 2014, 02:42:
Quinn wrote on Oct 7, 2014, 02:30:
Bored with Mordor. Not even finished it yet but I just know not one quest will offer me anything else than what I've been doing since the first second I played the game -- killing Uruks. I want Alien. But buying 2 games so soon in a row is something I've never done before. Plus I think full price is too much for a survival horror that, to me, has no replay value, especially because I usually finish them in two sits.

Dilemmas.

Same here. Bored with Mordor. I like the concept of horror games, but few have really been done well. Im afraid of picking up Alien, Im afraid Ill get bored with it within a couple of hours of playing it once the game's 'mechanics' start grating on me.

Dmitri_M wrote on Oct 7, 2014, 03:21:
If it's anything like dead space then I'll buy it. I don't mind only having a single playthrough. If scripting is how the developers squeezed maximum horror out of it so be it.

I agree with that too, Dmitri_M. If everything is properly scripted (properly as in it doesn't feel scripted) then InBlack's fear most likely won't come to pass before the game's ending. The game does need a good dynamic system too. For example, once you're in a sequence where the Alien is roaming around, he can pop up anywhere and you'd be dead meat if you don't make proper use of your motion radar.

So, scripted stuff for the heartattacks and a dynamic system for the constant uncomfortable tension knowing that nowhere is really safe. Yes. If anyone can confirm these are the building blocks of the game, I'll buy it today.
 
Avatar 57334
 
"Moo," she said.
And I trembled.
Reply Quote Edit Delete Report
 
News Comments > Steamships Ahoy - Alien: Isolation
22. Re: Steamships Ahoy - Alien: Isolation Oct 7, 2014, 02:30 Quinn
 
Bored with Mordor. Not even finished it yet but I just know not one quest will offer me anything else than what I've been doing since the first second I played the game -- killing Uruks. I want Alien. But buying 2 games so soon in a row is something I've never done before. Plus I think full price is too much for a survival horror that, to me, has no replay value, especially because I usually finish them in two sits.

Dilemmas.
 
Avatar 57334
 
"Moo," she said.
And I trembled.
Reply Quote Edit Delete Report
 
News Comments > Game Reviews
32. Re: Game Reviews Oct 6, 2014, 16:09 Quinn
 
Steele Johnson wrote on Oct 6, 2014, 16:03:
Jerykk wrote on Oct 6, 2014, 03:50:
Steele Johnson wrote on Oct 5, 2014, 19:08:
I knew this game was going to suck. They should have made it more of a survival co-op game and less single-player crappy save point console game. Why do game designers insist on releasing games like this that no one wants? I mean, how many games do you have to see fail before you go in a different direction?

What are you talking about? Tons of people wanted to see a single-player survival horror game set in the Alien universe. As for the save system, that's a design choice, not a console limitation. There are plenty of console games with quicksave. Isolation is a survival horror game. It relies on tension. Quicksave destroys tension because it removes any sense of risk or consequence. If you're making a survival horror game and you have quick save, you've already failed.

Did you even read the reviews? Trying to get through a single checkpoint 20 odd times isn't exactly a high tension survival game, it's just frustrating the player. But if that's the kind of game you're defending, then be my guest... go buy it, and have fun getting frustrated. lol

When you're 22 years old and look at this post from 10 years ago, you'll have the mother of all facepalms.
 
Avatar 57334
 
"Moo," she said.
And I trembled.
Reply Quote Edit Delete Report
 
News Comments > Steam Top 10
68. Re: Steam Top 10 Oct 6, 2014, 14:10 Quinn
 
NegaDeath wrote on Oct 6, 2014, 14:04:
And don't sweat dying, it makes the game more fun. The next time you meet that bastard he'll mock you for it and it'll make killing him all the sweeter. He gets stronger for killing you, you get better rewards for killing him as he gets stronger.

This is the flaw for any gamer who finds this game too easy. First, those gamers hardly ever die. Secondly, those gamers don't give a shit about Runes because the game simply shouldn't get any easier. :\
 
Avatar 57334
 
"Moo," she said.
And I trembled.
Reply Quote Edit Delete Report
 
News Comments > Steam Top 10
62. Re: Steam Top 10 Oct 6, 2014, 13:17 Quinn
 
Jerykk wrote on Oct 6, 2014, 12:28:
Weapon masters are immune to the "finisher" that automatically completes a flurry. This is why you have to break off your flurry prematurely and start over again. Basically you're stunlocking the warchief until he drops dead.

By "finisher," I meant the finisher where you press F and stab the dude with your sword, not the automatic head explosion.

Weapon masters are immune to any sort of finisher. The F one included.
 
Avatar 57334
 
"Moo," she said.
And I trembled.
Reply Quote Edit Delete Report
 
News Comments > Steam Top 10
57. Re: Steam Top 10 Oct 6, 2014, 04:51 Quinn
 
InBlack wrote on Oct 6, 2014, 04:29:
Im finding the game sort of strange so far. I liked Arkham 1 which is the main reason I bit for this game. Im not sure what it is that irks me about the game. I think its the fact that it pretends to do open world, when it is really tiny. Its also densely populated. I like to plan attacks ahead, and use stealth where possible and the game keeps throwing hordes of Orks and Captains at me. Every fight is basically a slaughter and while that is fun sometimes, it gets tiring fast. I havent played it for two days straight. Maybe Im just getting old...

This. "Sort of strange" is the feeling I got from it too, and within the first 10 minutes that I was playing the game, I got zerged by dozens of orcs and captains. The thing that worried me most is that I came out of the battle victorious while I was still learning the ropes.

Jerykk wrote on Oct 6, 2014, 03:40:
Quinn wrote on Oct 6, 2014, 03:19:
harlock wrote on Oct 6, 2014, 00:13:
DarkCntry wrote on Oct 5, 2014, 23:38:
Here's a trick for you...get one of the Warchiefs up to like level 19, make sure he has no weaknesses...then tell me just how easy it is. Oh, and make sure he's a Combat Master, that makes sure you won't rely on the streak attacks or just use stun+flurry.

got killed by a "legendary" captain once, he got promoted and started dual wielding these posion axes.. after a while he got up to lvl 18, started pissing me off because he kept showing up at the worst times when i was fighting other dudes

so i marked him and got his intel, dude had invulnerability to everything - stealth, ranged, melee.. hate of defeat, also regeneration... he had fear of caragors but was a monster slayer so he could kill them instantly

anyways, once i found him i slaughtered all his cronies and started pounding on him trying to figure out how to kill him

we were dueling in a heavy rainstorm, in the middle of an open field, all alone because i massacred everyone around him

went back and forth for 10 minutes, as i slowly figured out how to beat him, whittling him down one little sliver at a time

it was so fucking epic - like some movie level shit.. - and yet it was totally unscripted sandbox stuff

Once you were behind him (if he was even immune to stuns from the front) you could've stunned him and flurry him, then stop the flurry right before it ends and stun him again, then flurry him again. That's how you kill combat masters. Either that or you get them to a ledge and bash them over it.

So far I haven't met a single enemy that is immune to stuns from the back. Correct me if I'm wrong.

*SPOILER ALERT IF YOU WANT TO KEEP COMBAT INTERESTING*

Stuns are pretty OP and can be used to effectively neutralize any captain regardless of strengths or weaknesses. Stun, flurry, finisher, repeat until dead. Even Combat Masters can't defend themselves when stunned. Some captains can't be stunned from the front but you can just vault over them and stun them from behind (if you don't have the ability that automatically stuns them when vaulted over). I never encountered any captains that were both immune to vaulting and frontal stuns, but I guess it's theoretically possible. I think they should have added a strength that makes captains completely immune to stuns.

Weapon masters are immune to the "finisher" that automatically completes a flurry. This is why you have to break off your flurry prematurely and start over again. Basically you're stunlocking the warchief until he drops dead.
 
Avatar 57334
 
"Moo," she said.
And I trembled.
Reply Quote Edit Delete Report
 
News Comments > Steam Top 10
52. Re: Steam Top 10 Oct 6, 2014, 03:19 Quinn
 
harlock wrote on Oct 6, 2014, 00:13:
DarkCntry wrote on Oct 5, 2014, 23:38:
Here's a trick for you...get one of the Warchiefs up to like level 19, make sure he has no weaknesses...then tell me just how easy it is. Oh, and make sure he's a Combat Master, that makes sure you won't rely on the streak attacks or just use stun+flurry.

got killed by a "legendary" captain once, he got promoted and started dual wielding these posion axes.. after a while he got up to lvl 18, started pissing me off because he kept showing up at the worst times when i was fighting other dudes

so i marked him and got his intel, dude had invulnerability to everything - stealth, ranged, melee.. hate of defeat, also regeneration... he had fear of caragors but was a monster slayer so he could kill them instantly

anyways, once i found him i slaughtered all his cronies and started pounding on him trying to figure out how to kill him

we were dueling in a heavy rainstorm, in the middle of an open field, all alone because i massacred everyone around him

went back and forth for 10 minutes, as i slowly figured out how to beat him, whittling him down one little sliver at a time

it was so fucking epic - like some movie level shit.. - and yet it was totally unscripted sandbox stuff

Once you were behind him (if he was even immune to stuns from the front) you could've stunned him and flurry him, then stop the flurry right before it ends and stun him again, then flurry him again. That's how you kill combat masters. Either that or you get them to a ledge and bash them over it.

So far I haven't met a single enemy that is immune to stuns from the back. Correct me if I'm wrong.
 
Avatar 57334
 
"Moo," she said.
And I trembled.
Reply Quote Edit Delete Report
 
News Comments > Steam Top 10
35. Re: Steam Top 10 Oct 5, 2014, 19:19 Quinn
 
Squirmer wrote on Oct 5, 2014, 19:16:
Quinn wrote on Oct 5, 2014, 19:13:
Very underwhelmed with SoM. It's too easy, and you're doing the same shit the entire time. The game is as shallow as a puddle. There are a lot of weapon sidequest but they all end up with you either having to shoot uruks, stealth-kill uruks or kill uruks in open battle. Every uruk can identify a special uruk for you, though only worms and special uruks can reveal their weaknesses. The latter is useless, because you could basically kill 5 warchiefs in one battle with one hand while playing Plants vs Zombies with the other.

The entire game you're basically killing uruks or let them kill eachother, and collect shit. I'm surprised the game is being received so fucking well.
How far into it are you? The basic uruks are easy to fight, but once the ones with shields and the ones that block your attacks appear, it gets harder.

Second area. Those guys you either execute once you get the streak or stun+flurry them. For the shieldies you jump over them then stun+flurry them. It's so easy :-(
 
Avatar 57334
 
"Moo," she said.
And I trembled.
Reply Quote Edit Delete Report
 
1308 Comments. 66 pages. Viewing page 4.
< Newer [ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 ] Older >


footer

Blue's News logo