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User information for Quinn Disoinne

Real Name Quinn Disoinne   
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Nickname Quinn
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Homepage http://
Signed On Feb 16, 2012, 17:04
Total Comments 1075 (Pro)
User ID 57334
 
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News Comments > On Sale
4. Re: On Sale Jul 9, 2014, 02:10 Quinn
 
Cutter wrote on Jul 8, 2014, 22:44:
xXBatmanXx wrote on Jul 8, 2014, 21:58:
Previous RISEN games are on sale, any input from you guys?

Enh, I can't even recall the last one I played but I thought it was pretty bad. It's a shame none of these can hold a candle to Gothic 1 & 2.

Risen 1 is absolutely fantastic. Many of the Gothic fans thought it better than. However, Risen 2 -- for me -- started out absolutely great but about 10 hours in I realized it... misses *something* that didn't urge me to explore or even continue the story. I quit playing. Bad sign.
 
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News Comments > King's Bounty: Dark Side in August
3. Re: King's Bounty: Dark Side in August Jul 8, 2014, 18:11 Quinn
 
I never tried KB, while it actually spoke to me even before it was released.

I'm an absolute obsessive HoMM fan, to a point where I make myself believe I love it even more than I do (does that somehow make sense...?). Is this game really HoMM-like enough for me to love it, you think? Maybe it's worth looking into after after my obsessive D:OS love has been put aside.
 
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News Comments > Steam Top 10
28. Re: Steam Top 10 Jul 8, 2014, 04:05 Quinn
 
I do recommend everyone to start with a male and female companion. My only regret regarding the builds is that I chose 2 males. Impulsive Rogue & Wise old Cleric, I liked the roleplay idea. Some companion dialogue is obviously meant for a male&female relationship.

Also, is there any way to change portraits? I made a dumb mistake regarding the Cleric portrait. The portrait doesn't have a goatie! :O
 
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News Comments > Steam Top 10
22. Re: Steam Top 10 Jul 7, 2014, 10:38 Quinn
 
InBlack wrote on Jul 7, 2014, 03:43:
Axis wrote on Jul 6, 2014, 21:44:
Looks like Cutter got to the part where he actually needs to think about encounters. This, assuming he actually thought about his character builds. And since he didn't go lonewolf, this also assumes he has enlisted the two henchmen which makes encounters pretty easy.

Bit too much thinking for him, looks like he's screwed. We'll hear nothing but bitching from him from here on out... not that that's unusual.


Thats really unfair Axis. THe game is HARD. HARD as fuck. I hired the two mercs (are they Mercs? We are talking about Jahan and that crazy warrior mage lady right?), solved Jake's murder and proceded to the hideout. Im lvl 3. Cant get past the second undead army (I dont know what else to call it). Three undead archers, undead priest, and 6 undead swordsmen. I reloaded that encounter like 20 times. The fucking undead priest keeps bringing back the guys I strike down. If I go for him, the archers use fire and ice arrows to destroy my party. At this point Im about to reroll my chars so I can POWERGAME because fuck it there is no way to proceed....

The hell? I think I was lvl 5 or 6 when I got to that part of the game. The key here, InBlack, is to explore the northwest outside a bit. Don't forget the lighthouse either. You'll get lots of XP clearing the woods and even some quests to finish.

I'm having a very easy time with my 4 champs.
1 rogue
1 cleric
1 water/air mage
1 2h warrior
My rogue has a bizarre amount of AP. His backstabs only cost 2 ap and did a minimal of 30 damage per attack early on on skeletons, and even more on fleshy enemies. Now he's... well, the Reaper. My cleric can heal, tank and stun. My mage can heal, do massive damage and do all kinds of stuns. My warrior is a monster once she gets to swing her 2hander. I'm almost sad to say my team seems to be perfectly balanced. I'm a reroll fanatic normally :'(

PS: This warm, fuzzy feeling? I know exactly how that feels. To me, this is a characteristic of turn-based games. I had the same feeling when I started up HoM&M, for example, as I lid up my cigar, sat back and actually truly relaxed.

This comment was edited on Jul 7, 2014, 10:50.
 
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News Comments > Divinity: Original Sin Sells Like the Devil
38. Re: Divinity: Original Sin Sells Like the Devil Jul 6, 2014, 06:22 Quinn
 
Jerykk wrote on Jul 6, 2014, 04:33:
Optional Nickname! wrote on Jul 5, 2014, 17:26:
GOG reports it as 'coming soon'.

Also, the fact that it is turn based, but the screenshots heavily imply otherwise is curious. Only that it is in the turn-based games category lets you know what type of game it is.

Especially when the first Divine Divinity isn't turn based and you are just as likely not to search GOG for turn-based but instead by the title or other category.

How can screenshots show whether or not a game is turn-based? By the presence (or lack) of a visible grid? Not all turn-based games have visible grids (Skulls of the Shogun, for example). The Feature trailer for D:OS explicitly says "Tactical Turn-based Combat" and the game's description mentions it too so I don't think they're trying to mislead anyone.

I don't really get Optional Nickname!'s point anyway. After the late 90's, I've never ever bought games based on screenshots alone. Trailers show it's turn-based. Previews do. Reviews do. Game descriptions do.
 
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News Comments > Divinity: Original Sin Sells Like the Devil
32. Re: Divinity: Original Sin Sells Like the Devil Jul 5, 2014, 20:52 Quinn
 
Jerykk wrote on Jul 5, 2014, 16:33:
I'm liking the game but the UI could use some work.

1) There's no hotkey for "Take All."
2) The container window doesn't automatically close when you click the Take All button or walk away.
3) You can sort your inventory using filters but those get reset whenever you close your inventory window, forcing you to redo the filter every time.
4) Crafting requires that you combine things that aren't always in the same item category (like weapons and ingredients), forcing you to use the General window that shows every item in your inventory.
5) You can't resize the inventory window.
6) There's no Auto-Arrange button to rearrange your items when you've removed one.
7) Your companions each have their own individual money and key inventories.
8) When bartering, your offers get reset when you switch between characters.
9) There's no hotkey for switching between ranged and melee weapons, forcing you to use up two slots in your hotbar.
10) You can't adjust the width of your hotbar.

It's weird that none of these issues were addressed during the game's Early Access period. Surely people complained about them?

Point 8 was actually added in the last patch. I think this is because now the game will take the character's attitude/reputation + bartering skill into account, regardless of what character started the conversation/bartering.
 
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News Comments > Divinity: Original Sin Sells Like the Devil
8. Re: Divinity: Original Sin Sells Like the Devil Jul 5, 2014, 14:32 Quinn
 
Level 5 only, so far. I thought my game was bugged because my levelup didn't give me attribute points to up my dex/strength/etc but it seems not every lvl gives you these points. My early progress went slow, up until the point I decided not to focus on the murder investigation too much -- which really gave that same bitter taste in my mouth as the investigation in The Witcher 1 -- and just head out and kill things. Finally I earned some XP  
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News Comments > Steamships Ahoy - Divinity: Original Sin
47. Re: Steamships Ahoy - Divinity: Original Sin Jul 3, 2014, 05:39 Quinn
 
InBlack wrote on Jul 3, 2014, 03:42:
Quinn wrote on Jul 2, 2014, 11:26:
You lost the first fight? The first first!? What's your difficulty setting?

I have no idea. Yes I lost it because for the first few turns I mostly misclicked my way around those damn skeletons or whatever they are. Damn interface is really balls. I will say that apart from the control quirks and interface the game is superawesome so far. Made it into the city but decided I will reroll my chars.

Is there any way to change the order of action during my turn, or is it strictly the turn belongs to whatever character is currently on initiative, ala D&D style?

Also is there any way to heal other than potions? I havent figured out a way to wait, or sleep in this game...

Yup it's the initiative thing. A rogue character in your group will most likely be the first to start, for example.

It's a good choice, I think, to have one companion that can heal with either the Men-at-Arms skill or Hydro-something. I have a Cleric with me that can do a big instant heal (Men-at-Arms) and also a heal-over-time (Hydro-something). Apart from those two skills, he can also charge into battle and knock the shit out of enemies. I don't think there's an option to rest or sleep, so.. yeah, have a companion with you that can heal. Outside of combat it doesn't cost mana or anything anyway.
 
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News Comments > Steamships Ahoy - Divinity: Original Sin
43. Re: Steamships Ahoy - Divinity: Original Sin Jul 2, 2014, 19:35 Quinn
 
Today I realized something that makes me doubt my combo...

Kinda the main art for DOS are the two companions, always 1 male 1 female. The default companions in character creation are also 1 male and 1 female. The thing is, I've chosen to play with 1 male Cleric and 1 male Rogue, but now I'm wondering if I'm missing out on some more interesting companion dialogues/content.

Did the devs say anything about that?
 
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News Comments > etc.
25. Re: Gay games Jul 2, 2014, 14:57 Quinn
 
Beamer wrote on Jul 1, 2014, 19:14:
jdreyer wrote on Jul 1, 2014, 16:18:
As for pirates, EVERYONE had a pirate fantasy. Pirate

Task wrote on Jul 1, 2014, 18:12:
That's so Gay.



Anyway, I'd marginally prefer to play a character exactly like me, maybe. Maybe. When I am given the choice to create my own character I typically end up with an 8 foot tall, 600lbs person with deformed extremities. If it's Saints Row, also British. I love Monkey Island, but don't really connect with Guybrush. I loved Portal. And I love Tetris, in which you play, I guess, a falling block.

I'm not going to not buy a game because the character isn't just like me. Despite what some people say here, we've had numerous posters here say they won't buy games if the main character is female. It hurts "immersion."

Hahaaa and there it is! As I read your post I was waiting for you to shit on your new arch-nemesis again: Immersion. And voila, there you go. Such a predictable boy.

Again, to some of us it's an important thing -- immersion. To some of us even the #1 reason we play games. I'm sure many -- if not most! -- RPG fans fall under that category of gamers.

When I'd have to play a weird guy that has to put his foot on every baby he sees, I'd lose connection. When I'd play a female that desperately wants a certain strong, heroic man, I'd lose connection. When I'd play a gay man who desperately wants a certain strong, heroic man, I'd lose connection.

Do I love it if games would allow people like me but who are gay to play a gay protagonist? Hell yes. Why would I complain about that. For the record: I don't complain about this topic at all. A legit gay companion. Glorious! I'm simply not gonna hit on him and if he continues to hit on me... well, I guess I'll have to kill him. =)
 
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And I trembled.
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News Comments > The Walking Dead Season 2 Episode 4 This Month
4. Re: The Walking Dead Season 2 Episode 4 This Month Jul 2, 2014, 13:16 Quinn
 
Bundy wrote on Jul 2, 2014, 09:38:
I've been mixed about this season of Walking Dead. I enjoyed the last season quite a bit more. They've always been more interactive storytelling than they have been adventure games, but with the last couple episodes you barely have to do anything. Just click your way through dialog options, most of which don't seem to make any difference to the story. While I do enjoy the story, for both this and Wolf Among Us, it's getting to the point where I'd just rather it be a TV series.

I'm actually happy that all I have to do is stare at the screen and choose a dialogue option every now and then. When I start up TWAU or TWD, I enter lazy mode. Every time I can walk around with my character, I'm like "Hmmpf blegh".

I do strongly agree with you on the other critizism, which is the lack of consequence for your choices. "[X] will remember you lied." "[Y] will remember you chose his side." O RLY?! True, there's choice and consequence but only in the form of one or two sentences. Nothing story/chapter changing. Even remotely so.
 
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News Comments > Steamships Ahoy - Divinity: Original Sin
40. Re: Steamships Ahoy - Divinity: Original Sin Jul 2, 2014, 11:26 Quinn
 
You lost the first fight? The first first!? What's your difficulty setting?  
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News Comments > Watch Dogs DLC
9. Re: Watch Dogs DLC Jul 2, 2014, 02:34 Quinn
 
Cyanotetyphas wrote on Jul 2, 2014, 01:42:
Press (Y) to subvert corporate monopoly with hax

Press (B) to solve all of your problems with murder like an evil Neo

This. It's exactly the point I wanted to make. They can call these "new missions" but you end up with the same simplistic gameplay mode all the time.

I enjoyed playing the game allot but in retrospect it was kinda bad. The only thing really awesome about it are the online invasions.
 
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News Comments > Steamships Ahoy - Divinity: Original Sin
35. Re: Steamships Ahoy - Divinity: Original Sin Jul 1, 2014, 18:54 Quinn
 
I love this raw feel European devs put in their games. These perfect imperfections. It remind me of the first Gothic. Those games are only properly respected by a relatively small group, also because the games don't hold your hand and you're kinda thrown in the deep.

I've only managed to put 2 hours into the retail version of Divinity yet. I'm extremely EXTREMELY surprised about the amount of voiceacting! Axis mentioned it last week it'd be included but I expected simple "Good day"s and "Farewell"s and some "Now you die!"s here and there, but your heroes and NPCs are fully voiced whenever they say something that's not in a dialogue box. It adds a ton and another ton to immersion. I like!
 
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"Moo," she said.
And I trembled.
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News Comments > Steamships Ahoy - Divinity: Original Sin
27. Re: Steamships Ahoy - Divinity: Original Sin Jul 1, 2014, 07:57 Quinn
 
Yup you never know! You could've easily been a non-completionist, which would be a shame playing a game like this. Good to hear my advice was but a preach to the choir! ^^

Those stones are awesome. You could basically split up your 2 main chars, give them both a pyramid and be extra-efficient in quest-collecting xP

I'm done working in 2 more hours. Hadn't had the time to play retail yet, it's agony! And tonight I'm practicing with my band so I only have a few meager hours. I'm a sad but excited panda.
 
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News Comments > Steamships Ahoy - Divinity: Original Sin
25. Re: Steamships Ahoy - Divinity: Original Sin Jul 1, 2014, 04:33 Quinn
 
MoreLuckThanSkill wrote on Jun 30, 2014, 21:47:
eRe4s3r wrote on Jun 30, 2014, 21:27:

Go in the healer house in that town and you get access to not just teleport, but teleport devices, instant teleport to TP, and instant teleport to any other portal.... or do the main story quest and investigate the room at the bar

Don't skip the town, every building is relevant

As backer I still don't have access to my ks reward stuff though. Despite it saying kickstart edition. What a launch Oh well, I am up to level 4 now and they really improved the AI inbetween beta and this. It is actually pretty damn challening now

Ah thanks, I definitely didn't clear the town, did a small circuit to map it then went off to the West, after talking to Aurel(sp). Also, I got prompted upon Profile creation to enter Kickstarter backer codes, I assume you got the same? I didn't Kickstart so I can't confirm/deny that part isn't working yet.

Ranger in this game seems vastly superior to other games' Rangers, the specialty arrows are great! Mages are flat out unstoppable. Melee... meh. My knight has a couple candles and barrels of oil he tosses on people when his Rush ability is recharging.


You.. just skipped the town? You can play the gane any way you like, naturally, but I strongly recommend to change your way This game does not have NPCs with exclamationmarks above their heads to indicate they have a quest. By skipping the town you skip tons of quests, tons of companion-dialogue, tons of lore, and you skip some major main-quest stuff. In fact, I think skipping the town is impossible if you want to continue the main quest.

If there's one way you shouldn't play this game, it's the "I'm in a hurry" way. xP
 
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News Comments > Summer Sales Ending
53. Re: Summer Sales Ending Jul 1, 2014, 01:20 Quinn
 
Nin. Isn't that that guy that mostly comes into a discussion, spews some random shit into the air, and ppl somehow think he's awesome for it? Like that last comment. Wtf was that for infantile bs?  
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News Comments > Summer Sales Ending
50. Re: Summer Sales Ending Jun 30, 2014, 18:52 Quinn
 
panbient wrote on Jun 30, 2014, 18:19:
Quinn wrote on Jun 30, 2014, 09:41:
panbient wrote on Jun 30, 2014, 03:40:
Slightly nicer graphics have never made a game better, just prettier.

Wrong. Just wrong. It does make a game better because prettier graphics are better for immersion, which still is the #1 reason I play games.

So why does your personal preference make my opinion invalid or somehow incorrect? You play games for 'immersion', fine, I play them for distraction.

Would you tell people who prefer music based on the interplay between the instruments that they're 'wrong. just wrong' because you prefer latching onto the vocal hook?

You were just as much making my opinion invalid with your statement so this thing right here goes both ways.

And better graphics are better, really. It's quite obvious. Divinity has alright looking graphics, but even though this game gets all its magic from all other factors than the graphics... It'd always be better if the graphics were better.

You play games for distraction. So do I. The least immersion, the least distraction. Quite obvious, too, since immersion kinda means a strong mental involvement in something. If that's not there, it's not much of a distraction.
 
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News Comments > Steamships Ahoy - Divinity: Original Sin
3. Re: Steamships Ahoy - Divinity: Original Sin Jun 30, 2014, 18:37 Quinn
 
Is there an overview of what's been added since the last beta version? Didn't have time to play today.. Work tomorrow til 5. I'm dying here!!  
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"Moo," she said.
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News Comments > Summer Sales Ending
44. Re: Summer Sales Ending Jun 30, 2014, 13:58 Quinn
 
Beamer wrote on Jun 30, 2014, 12:51:


I also think "immersion" is a more bullshit term than things like "synergy" or "paradigm.".

You're so full of shit, Beamer, that you even manage to come up with dumb shit like this to say. It's all about just finding something to be an asshole about with you, I begin to realize.

There's nothing bullshit about a perfectly adequate term like "immersion". Those who value it don't automatically think they are person X they're playing.

If you want to call someone out on bullshit or call them a loon, don't say retarded shit like that.
 
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1075 Comments. 54 pages. Viewing page 3.
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