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User information for Quinn Disoinne

Real Name Quinn Disoinne   
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Nickname Quinn
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Signed On Feb 16, 2012, 17:04
Total Comments 1163 (Pro)
User ID 57334
 
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News Comments > The Elder Scrolls Online and Thief Each Rated "M"
81. Re: The Elder Scrolls Online and Thief Each Rated Jan 24, 2014, 01:37 Quinn
 
Cutter wrote on Jan 23, 2014, 23:20:
Scottish Martial Arts wrote on Jan 23, 2014, 20:42:
There's a big difference between nudity and sexuality and the pornographic. If you can't tell the difference, that says a lot about your own lack of standards.

So it's his lack of standards and not you being prudish, right? Christ, Janet Jackson flashes less than 1 second of nipple and mainstream America goes off the deep end.

Like he says there's a difference between nudity and porn. A brothel is Thief? Sure. Ergo nudity? Sure. Moaning sounds? Hmz, why not. Seeing the actual activity? That's porn. I don't like porn. Kids are shocked and get fucked up in the head by porn. That's why almost every non-porn movie doesn't have porn in it, even when in said movies there is death, torture and swearing. Porn is another level. We know children will be playing this game. I'm sure there are fathers here who let their kids watch action movies where people die. They hopefully won't let their kids watch porn.
 
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News Comments > Middle-earth: Shadow of Mordor Trailer
15. Re: Middle-earth: Shadow of Mordor Trailer Jan 24, 2014, 01:25 Quinn
 
Iurand wrote on Jan 23, 2014, 21:06:
Creston wrote on Jan 23, 2014, 18:55:
This is just Assassin's Creed : Mordor.


Assassin's Creed : Mordor Asylum.

I hoped so very much that the game would play more like the Batman Arkham games. Sadly, the devs made the moronic and retarded decision to make it play like Assassin's Creed. It's so obvious by the look of this trailer: the combat will suck just as hard as Assassin's Creed's. Boring and too fucking easy.

So very, very disappointed, because the graphics and atmosphere look amazing.

And ffs, they even brought eagle vision back in the form of wraith vision. Dumb fucks.
 
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News Comments > The Elder Scrolls Online and Thief Each Rated "M"
30. Re: The Elder Scrolls Online and Thief Each Rated Jan 23, 2014, 12:30 Quinn
 
harlock wrote on Jan 23, 2014, 12:23:
Quinn wrote on Jan 23, 2014, 10:20:
I'm not a prude at all,

you certainly sound like one

Because I don't like porn I'm a prude? Well if that's so then I guess I am.

@HorrorScope:
And no, I'm Dutch.
 
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News Comments > The Elder Scrolls Online and Thief Each Rated "M"
24. Re: The Elder Scrolls Online and Thief Each Rated Jan 23, 2014, 12:03 Quinn
 
HorrorScope wrote on Jan 23, 2014, 10:52:
Quinn wrote on Jan 23, 2014, 10:20:
About THIEF... pfuh. I'm not a prude at all, but fuck me was I disgusted by the triple X porn scene in The Darkness 2. I assume it will be a similar scene in THIEF. It is SO FUCKING TELLING what kind of mindset the developers have that work on this game. They just want the game to be a complete hit among the masturbating 16 year olds -- you know, the group that makes sure consoles and COD are still on the market.

You must be American. Kill Good. Sex bad. Video games aren't allowed to have sex, movies can. These double standards. I'll leave judgement on this one until I witness.

Speak for yourself. Kill good. Nude good. Romantic sex-scene good. Porn bad. Porn unnecessary. Porn disgusting.

That's my opinion. I don't like porn. Not in movies. Not in games. It's cheap and it's almost always ugly.

I "like" action movies where people die. Did so since I was 10 watching Rambo. There's a big fucking difference. Pun intended.
 
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News Comments > The Elder Scrolls Online and Thief Each Rated "M"
9. Re: The Elder Scrolls Online and Thief Each Rated Jan 23, 2014, 10:20 Quinn
 
Surprised to see ESO gets M. I can't remember any gore at all during combat, nor anythiing visceral that is actually needed at the basis of good melee combat -- there's no sense of impact AT ALL! I also didnt read any cuss words or really anything that would be as bad an influence to youngsters as to rate it M.

About THIEF... pfuh. I'm not a prude at all, but fuck me was I disgusted by the triple X porn scene in The Darkness 2. I assume it will be a similar scene in THIEF. It is SO FUCKING TELLING what kind of mindset the developers have that work on this game. They just want the game to be a complete hit among the masturbating 16 year olds -- you know, the group that makes sure consoles and COD are still on the market.
 
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News Comments > Thief System Requirements
85. Re: Thief System Requirements Jan 23, 2014, 07:37 Quinn
 
Jerykk wrote on Jan 23, 2014, 04:40:

How often would you actually do that, though? And would it be more practical or useful than simply sneaking up behind him? Landing on the crates would generate a lot of noise and even if you knocked out your target, nearby guards might hear you. Also, we don't even know how the traversal system handles ledges or air control. The video establishes that you can walk off ledges but if you're holding down the traversal key, will you automatically jump like in AC? There are certainly questions left to be answered but it's silly to assume that the traversal system will be inherently restrictive and limited.

Why I would want to make that jump and whether it's wise or not is completely beside the point, and it only begs the question why the devs decided to remove players choice in such a way. I've been thinking about this subject more last night and early this morning. The traversal system does look good, albeit like Garrett is doing all the work for the player, like the combat-focus-system (which can be disables, I know), but why remove the ability to manually jump? It would keep the no-manual-jumping symathizers happy and the haters aswell. I could jump on my favourite crates and jump over my favourite metal tiles, while an obviously well developed climbing and vaulting system adds the cinematic mobility. Win-win. But why the hell did they remove the optiom to manually jump?! And we're back at the start of this discussion.

Thankfully, Thief doesn't have nearly as much platforming as AC. In AC, you spend about 70% of the game running, jumping and climbing. In Thief, it's more like 20% traversal, 80% stealth.

Thankfully, indeed.
 
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News Comments > Thief System Requirements
83. Re: Thief System Requirements Jan 22, 2014, 18:16 Quinn
 
Jerykk wrote on Jan 22, 2014, 02:53:

When you play CoD, do you need a blueprint of the map? No, because the map is obviously linear. If you see any kind of barrier, you know you won't be able to pass it. When you see a clearly designated path surrounded by said barriers, you know that's the only path you can take. When a level is linear, it's extremely obvious 99.9% of the time. I don't think I've ever played a game where I didn't immediately realize how linear the levels were. When I played Thief, I never had any doubts as to where I could and couldn't go even though the levels were relatively open-ended. The game's systems weren't expansive or flexible enough to make me believe that I could potentially go anywhere.

I can't remember a game where I didn't know exactly where to go and what to do, either. What I couldn't know was how many routes there always were and were the secrets were. I tried to make a far jump to another rooftop, I quicksaved and loaded 4 times until I realized it was indeed impossible to get there. It's that kind of trial&error that made the games more fun and less on rails.



Sure, except when you're jumping, mantling, vaulting, etc. You act like the new traversal system removes all verticality from the game. That's not the case at all. Watch that video I linked to again. Note the various maneuvers the player performs. Note how he even hops onto and off of a wagon at one point. There's no real reason to jump onto the wagon but the traversal system allows it. From what I've seen, the traversal system looks to provide plenty of flexibility.

I've watched your video today and it's a telling one. I'm very pleasantly surprised by what I saw. Still, it's obvious Garrett is now more like a magnet and I'm sure he'll sometimes be doing exactly what you didn't intend. Also, a great portion of player skill is removed I'm sure. Most importantly, there won't be any aimed and calculated jumps anymore.. like onto crates next to a guard from up high, knocking him down with a welltimed blackjack strike.


I'm pretty sure what will actually happen is that players will recognize that the traversal system offers just as much utility as manual jumping. As they're running across rooftops, pulling themselves up ledges and vaulting over obstacles, they might even feel a greater sense of mobility than the previous games provided.

More mobility, maybe yeah. More cinematic too. Not an improvement per se. Like AC, it can get really fucking boring really quick.
 
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News Comments > Thief System Requirements
81. Re: Thief System Requirements Jan 22, 2014, 01:38 Quinn
 
"If you know what you're doing is random and pointless, there's no illusion." Agreed. But if you don't know, it's not. And that's my point. Unless you have an exact blueprint of a map, you don't know what the designers did or didn't intend. Me shooting those rope arrows and jumping from one to the next wasn't just me trying to hit my own grenades. Who knows what I was thinking. Maybe there was a secret up there? A shortcut past enemy lines?

The removal of manual jumping nails you to the ground like a magnet or train, and it'll give many of us exactly that sensation I think.
 
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News Comments > Thief System Requirements
79. Re: Thief System Requirements Jan 21, 2014, 05:20 Quinn
 
Jerykk wrote on Jan 21, 2014, 04:33:
Its too long ago to come up with any examples. However, I do remember shooting multiple rope arrows creating a path, I climbed on one and jumped to the other and so forth. Good chance it resulted in absolutely no progress, but that wasn't the point. The point was 1. that it was fun and 2. that even the mere illusion of "out-thinking" the developers made the game feel less on rails. After all, the removal of said illusion can maybe even be defined as a game being on rails. If you don't get that, I'm wasting my time here.

No offense but that was probably the worst example of emergent gameplay I've ever read. Random activities without meaningful results exist in every game, even the most linear and scripted. If I play CoD, I can hop backwards while throwing grenades in the air and then try to stab them as they fall back down. However, there's no real reason to do this and it doesn't accomplish anything. If the only benefit of manual jumping is the ability to do random and pointless activities, then its absence won't have any impact at all in the new Thief.

Watch this video from DX for some good examples of emergent gameplay: http://www.youtube.com/watch?v=FAGtiCRc_nQ

So I ACTUALLY wasted my time with that last comment. What the hell, Jerykk. You completely ignored my "illusion" argument. Remove said illusion, and you have a game on rails. When I make backhops in COD trying to stab my grenades, I do not in any way have the intention or goal to "outsmart" the designers to get past an obstacle. My entire point of my last comment was that with manual jumping it's so much harder to tell what the designers did or didn't intend you to do or where they did or didn't want you to go. It was easy to have the illusion of being "in control". I think it's the major difference between a game being "on rails" or not.

Again you're trying your utmost best to not see any valid point of the complaint of the removal of manual jumping. It's freaking mental. When the next game brings back invisible walls, put the decision on a pedestal and I wouldn't be surprised..
 
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News Comments > Thief System Requirements
77. Re: Thief System Requirements Jan 21, 2014, 01:21 Quinn
 
Jerykk wrote on Jan 20, 2014, 22:59:
Quinn wrote on Jan 20, 2014, 15:31:
Beamer wrote on Jan 20, 2014, 11:09:
Verno wrote on Jan 20, 2014, 09:30:
I'm willing to give the new Thief a chance, manual jumping in Thief is really not a make it or break it feature. There are far more important things like AI, the stealth system functionality and so on.

Manual jumping will feel limiting at first, but it wouldn't break a game for me at all.

Someone complained that it just lets you go where a level designer wants you to. In some cases, this can be a good thing. If the level designer puts something in too weak to hold weight, then you can't go on it, whereas in the original Thief I remember running on things that would in no way be silent.

If it has a press-space-to-climb feature, like Far Cry 3, I can see it being fine. Disorienting for the first 30 minutes, then a non-factor.

This is the stuff I don't get. At all.

Because a game gets allot of critique for very ligitemate reasons, osme people decide to get uncharactistically tolerant. We're talking about the removal of manual jumping in a first person Stealth game here! Sure, the game can be alright, but the removal of manual jumping is still the most retarded decision ever. Also, finding your own crazy route was a huge factor of what made Thief 1 and 2 and even 3 so interesting. It motivated the player to explore and try all kind of crazy stuff to get past obstacles. If it ended up with Garrett doing something outright impossible.. who cares? It was fun.

Oh, but people get tired of the critique.. so even the most retarded decision isn't all that bad now. Its laughable.

Thief was never Minecraft. There were a finite number of ways to enter and move through any building and the paths you could take were explicitly defined by the designers. If they didn't want you to go somewhere, they'd simply add collision. If they didn't want you to use your rope arrows, they'd simply not place any wooden beams. I have yet to see a single example of genuinely emergent gameplay (gameplay that was never intended or foreseen by the designers) that resulted from the ability to manually jump. If manual jumping made Thief the pinnacle of emergent gameplay, surely you can list just one specific example of that? If we were talking about the original DX, I'd agree with you. But Thief was never as open-ended as DX and never had even a fraction of its emergence.

Out of curiosity, did you also complain about the lack of manual jumping in Bulletstorm? Or any other first-person game? If so, I think the issue lies with you, not the games. Demanding that every first-person game have manual jumping is about as silly as demanding that every first-person game have leaning, iron sights, sprint or whatever other mechanic you arbitrarily decide is essential.

Its too long ago to come up with any examples. However, I do remember shooting multiple rope arrows creating a path, I climbed on one and jumped to the other and so forth. Good chance it resulted in absolutely no progress, but that wasn't the point. The point was 1. that it was fun and 2. that even the mere illusion of "out-thinking" the developers made the game feel less on rails. After all, the removal of said illusion can maybe even be defined as a game being on rails. If you don't get that, I'm wasting my time here.
 
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News Comments > Thief System Requirements
70. Re: Thief System Requirements Jan 20, 2014, 15:31 Quinn
 
Beamer wrote on Jan 20, 2014, 11:09:
Verno wrote on Jan 20, 2014, 09:30:
I'm willing to give the new Thief a chance, manual jumping in Thief is really not a make it or break it feature. There are far more important things like AI, the stealth system functionality and so on.

Manual jumping will feel limiting at first, but it wouldn't break a game for me at all.

Someone complained that it just lets you go where a level designer wants you to. In some cases, this can be a good thing. If the level designer puts something in too weak to hold weight, then you can't go on it, whereas in the original Thief I remember running on things that would in no way be silent.

If it has a press-space-to-climb feature, like Far Cry 3, I can see it being fine. Disorienting for the first 30 minutes, then a non-factor.

This is the stuff I don't get. At all.

Because a game gets allot of critique for very ligitemate reasons, osme people decide to get uncharactistically tolerant. We're talking about the removal of manual jumping in a first person Stealth game here! Sure, the game can be alright, but the removal of manual jumping is still the most retarded decision ever. Also, finding your own crazy route was a huge factor of what made Thief 1 and 2 and even 3 so interesting. It motivated the player to explore and try all kind of crazy stuff to get past obstacles. If it ended up with Garrett doing something outright impossible.. who cares? It was fun.

Oh, but people get tired of the critique.. so even the most retarded decision isn't all that bad now. Its laughable.
 
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News Comments > Thief System Requirements
45. Re: Thief System Requirements Jan 19, 2014, 15:54 Quinn
 
Cutter wrote on Jan 19, 2014, 14:30:
Jer, have you actually played the original games, much less enjoyed them? It sure doesn't seem like it. Otherwise we have zero idea how you can be defending how they're trashing this property. Do you work for these guys in some capacity? Seriously.


I wonder this, too. We always critisize games that haven't been released yet. It's nothing unique nor is it generally frowned upon. When we're proven wrong once the game is actually out, we simply stand corrected. You, Jerykk, normally do this as much as the average Joe in here. For some reason you made up your mind to just... somehow defend this game, for some inexplicable reason -- after all, you don't even bash their decision to remove manual jumping.

It's really not that impressive to be the minority, in this case.
 
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News Comments > Thief System Requirements
39. Re: Thief System Requirements Jan 19, 2014, 08:04 Quinn
 
Also, removing the Hammerites? Oh wait, they removed the manual jump function. There's really nothing more atrocious than that.

Nevertheless, I'm sure the game will be fun and alright. People will simply forget the point of us "pessimists" because of it.
 
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News Comments > Thief System Requirements
13. Re: Thief System Requirements Jan 18, 2014, 19:02 Quinn
 
HorrorScope wrote on Jan 18, 2014, 18:08:
i7 quad? As if an i5 quad wouldn't cut it?

That part of the req list actually received an ill-conceived laugh from me. Nice to see you point it out. Ridiculous.

The ONLY(!!!!!!!) reason I'm looking forward to this game is because if I wouldn't, I'd only be looking forward to The Witcher 3 and Watch_Dogs this year. The exact same I can say about Watch_Dogs, actually. I feel like I'm one of the few people who realizes that we're in a gaming crisis and we haven't seen the worst of it yet. The lack of high quality games that have come out lately and are coming out make me seriously consider dropping my gaming hobby. Throwing away 1,2k for a new PC every 3 or 4 years definitely won't be worth it anymore...
 
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News Comments > The Wolf Among Us Episode 2 Next Month
9. Re: The Wolf Among Us Episode 2 Next Month Jan 16, 2014, 04:19 Quinn
 
This episode stuff really and utterly sucks. It truly has no benefits. I bought S1 of WD when it was complete so I had no idea how hard it would suck. Now I do. Bah.  
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News Comments > Steam Greenlight Ending
7. Re: Steam Greenlight Ending Jan 15, 2014, 17:10 Quinn
 
Creston wrote on Jan 15, 2014, 16:18:
Panickd wrote on Jan 15, 2014, 16:14:
His theory is that any developer will eventually be able to put their games on Steam.

And won't that make Steam so wonderful to attempt to buy things from...

It'll basically turn it into any app store. Where there's a few good things buried amidst millions of pieces of crap.

Took you people a while to figure that out didn't it? Been saying it and seeing it coming for months.
 
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News Comments > More Elder Scrolls Online Beta Invites
38. Re: More Elder Scrolls Online Beta Invites Jan 13, 2014, 15:21 Quinn
 
Damn, (melee) combat needs allot of work! There's no sense/feedback of impact at all

Atmosphere is amazing. I was in on Elsweyr, Tamriel. Music was ES worthy. Character looks are great -- especially the Khajiiti and Argonians.

I hope they want to put a few 100k's of dollars into improving the melee combat, though. That was just... mediocre, perhaps.

This comment was edited on Jan 14, 2014, 17:40.
 
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News Comments > New Hitman Absolution Mission
3. Re: New Hitman Absolution Mission Jan 9, 2014, 11:33 Quinn
 
If only they implemented a proper save system. I wonder what retard made the final call to use a checkpoint system for one, and two a system that if you reload a checkpoint ALL THE GUARDS YOU TOOK DOWN EARLIER ARE BACK!!! HAHAHAHA it's like the punchline of the worst fucking joke ever! Then again, that's maybe exactly what Hitman Absolution is.

No proper save system removes the practical ability to experiment with different approaches and playing around with the AI. Also, it made the player the victim of dumb bugs in level design and enemy AI.
 
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News Comments > New GeForce Drivers
23. Re: New GeForce Drivers Jan 9, 2014, 09:33 Quinn
 
Still have the occasional driver crash. Have to underclock the card just a little tad sometimes. Still unsure if it's hardware or software related. Guts say hardware since day 1.  
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News Comments > More Elder Scrolls Online Beta Invites
32. Re: More Elder Scrolls Online Beta Invites Jan 8, 2014, 12:28 Quinn
 
I almost get the idea absolutely everyone who signed up for it got an invite All my friends did, I did, most of you guys did ...  
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1163 Comments. 59 pages. Viewing page 18.
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