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User information for Quinn Disoinne

Real Name Quinn Disoinne   
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Nickname Quinn
Email Concealed by request - Send Mail
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Homepage http://
Signed On Feb 16, 2012, 17:04
Total Comments 1067 (Pro)
User ID 57334
 
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News Comments > Arkham Origins Patch After DLC (If Ever)
20. Re: Arkham Origins Patch After DLC (If Ever) Feb 10, 2014, 11:44 Quinn
 
BitWraith wrote on Feb 10, 2014, 09:31:
Slashman wrote on Feb 10, 2014, 09:25:
BitWraith wrote on Feb 10, 2014, 09:10:
How widespread are the issues? I have had none playing on pc (with a controller, admittedly)

Answered your own question perhaps?

No. It's not out of the realm of possibility for me to be in the minority to have zero issues. Hence the question, as I am ignorant to the situation.

They're talking about show-stopping bugs, not just the keyboard mouse stuff, if that's what you're referring to.

Same here. Played the game with M/KB without ANY bugs whatsoever. The only "issue" I have with the game is that it's not as PERFECTLY solid as the first 2. Example: sometimes it took some angle adjusting before I managed to grapple from one gargoyle to the next.

Yup. That's basically it. This game has been BASHED out of proportions and I quite honestly understand the "fuck this bullshit" attitude from the devs.

Play the game before you start saying meaningless shit like "glad I waited out on this game". Good chance you won't run into any bugs whatsoever.
 
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News Comments > Pillars of Eternity Slowed by Cash
47. Off-topic Feb 9, 2014, 19:17 Quinn
 
Ppl should stop with EA as an abbreviation for Early Access. I mean come on, I can't be the first who's reading Electronic Arts at first! Tis how them brains work! xD Call it Erlax or something or I'm gonna provoke EA into starting a patent lawsuit...  
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News Comments > Dying Light Tease
24. Re: Dying Light Tease Feb 9, 2014, 11:22 Quinn
 
HorrorScope wrote on Feb 9, 2014, 10:16:
siapnar wrote on Feb 9, 2014, 04:05:
This game looks fun, even if the overall concept has been done before

Yep and aren't almost all concepts done before. Like if not this what else? Another point and click? Another fantasy? Another ARPG? RPG? Sports Game? Another FPS? Another RTS? Another Turnbased?

If it's done well that is all that matters.

I agree with this.

However, I still wanna say zombies are something else due to their behavior ntheir behavior never changes and it shouldn't or they wouldn't be zombies. But that behavior of just running toward the player to eat him can only have so many improvements before its done "right". Add the perfect, realistic physics to an instable running maniac who can run toward the player in as straight a line possible and you're there. I think we're nearly there. That's why zombie games can get... well, boring. Another element is highly needed, and I'm not talking about crafting shit. I mean human/intelligent enemies as a primary focus, zombies as the nowhere-is-safe factor.

This comment was edited on Feb 9, 2014, 11:45.
 
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News Comments > Dying Light Tease
7. Re: Dying Light Tease Feb 8, 2014, 14:18 Quinn
 
Dying Light looks... well, in every way better than Dead Island. And that's coming from a guy that thinks any gamer with a slither of self-respect left wouldn't spend more than a few hours on Dead Island before coming to the Alt-F4 + Delete conclusion.

From the gameplay vids I've seen from Dying Light so far, I gotta say it looks promising and fun. The only crappy/boring part about zombies is that the only code the AI needs is "run to player in as straight a line as possible and beat him to death". In this way, I'm tired of zombie games. If, on the other hand, other human clans will be the real danger -- think The Walking Dead style -- then zombies can add a pretty interesting dimension to the battlefield.
 
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News Comments > Gone Gold - Thief; New Trailer Released
136. Re: Gone Gold - Thief; New Trailer Released Feb 7, 2014, 17:03 Quinn
 
Assumed that's what you meant with Difficulty Mods. Although we are speaking of modifications, it makes little sense to call it mods though, with the gaming jargon and all.

It's a nice list of things you can change. It requires willpower, though. I've been playing Might & Magic X Legacy and that game is kinda hardcore like the games in the old days. The lack of quest hands-holding was something I really had to get used to again and I ended up Alt-Tabing to google stuff more often than I wanted. So, in THIEF, I'll probably leave the quest-markers open. BUT there's another, more important reason why I want quest markers: More often than not I've skipped content of a game because I accidently went into the right direction, triggering cutscenes and the likes which blocked me off from the path I took. Yup, definitely gonna have quest-markers for exactly that reason. Apart from that:

No health regen
No health- and focusbar
No enemy awareness warnings
More enemy damage (was that possible?)
And I think I'll remove the loot-flash
If it's possible I'll have the map have quest-markers but turn them off in the actual HUD and remove the minimap too.

Yeah, that'll be a nice setup.
 
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News Comments > Gone Gold - Thief; New Trailer Released
134. Re: Gone Gold - Thief; New Trailer Released Feb 6, 2014, 13:26 Quinn
 
Jerykk wrote on Feb 6, 2014, 12:30:
Like I said, it can collapse the game. The game is primarily about stealth, in Thief's case mostly to pick locks, pick pockets, and just steal stuff while sneaking. Of course there's also the part of knocking down guards and following a story, but if the actual stealing of stuff really has no point...? I need not elaborate further, I do hope.

There are plenty of things you can buy with money and money is acquired by stealing loot. There's also a difficulty mod that makes everything significantly more expensive, meaning that stealing becomes all that much more important.

We're both talking about the coming Thief game, yeah? For some reason you talk like you've already played the game and it's been out for a while in general. What mod are you talking about? You mean mod as in modification as in customization option in the difficulty settings? This or that, there's not much use of a mod if the game isn't balanced by itself regarding the loot and (xp)upgrades since you won't realize a possible imbalance until later in the game I think.

Prez wrote on Feb 6, 2014, 13:09:
When I game I really like to get into a role. So if the name of the game is "Thief", and I am playing the part of THE master thief Garrett, and there is a locked safe hidden in a mansion crawling with guards, that is all the motivation I need. I AM going to have the shiny!

With that I can actually relate -- the completionist that I am. I also know the statistics at the end of each level tell you how much percentage of the loot you managed to steal. That alone would sadly motivate me. Still, I'm hoping for proper motivation instead of the obsessive type.
 
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News Comments > Gone Gold - Thief; New Trailer Released
123. Re: Gone Gold - Thief; New Trailer Released Feb 5, 2014, 16:22 Quinn
 
Beamer wrote on Feb 5, 2014, 14:20:
Quinn wrote on Feb 5, 2014, 12:34:
If there's no motivation to steal -- like there is no motivation to hunt in Far Cry 3 pretty short into the game -- the entire game can collapse. Luckily they made the smart choice to remove the retarded decision of XP killz, and instead made the actual worth of the stuff you steal be the Experience Points. Kudos.

Looking forward to the game, now. Allot.

If there's no motivation to steal, there will be motivation to do something. And if that something requires sneaking and is fun, then the game is fun.

Like I said, it can collapse the game. The game is primarily about stealth, in Thief's case mostly to pick locks, pick pockets, and just steal stuff while sneaking. Of course there's also the part of knocking down guards and following a story, but if the actual stealing of stuff really has no point...? I need not elaborate further, I do hope.

You're comparing it to the motivation to hunt in FC3, but that was such a tiny part of FC3 that, when the motivation ended, who cared? It was a minigame or a sidequest at best. In reality, it was more something to do while running from point A to point B.

In FC3 it didn't matter that much, of course. It did, however, kinda defeat the purpose of roaming around hunting beasts.

I wouldn't expect Thief to suck at its primary gaming function, much like FC3 didn't suck at killing people in beautiful scenery.

And that's what I'm hoping, too.
 
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News Comments > Gone Gold - Thief; New Trailer Released
118. Re: Gone Gold - Thief; New Trailer Released Feb 5, 2014, 12:34 Quinn
 
Prez wrote on Feb 5, 2014, 03:43:
Avoiding the current debate about Deus Ex versus Thief (both are absolute classics yet different in style), I'd rather address the unease I am feeling at reading the kind of negative overall response to the trailer. I absolutely loved Thief and Thief 2 is in the top 5 of my 'Best of All Time List', and to be honest, I thought the game in the trailer looked awesome (The graphics aren't nearly as far behind the times as the original Thief was when it was released so clearly the series is not about graphics). I am starting to worry I am somehow not discerning enough when it comes to games - am I one of those simpletons who is distracted by flashy trailers with cool little cinematic touches or something? I don't feel like a simpleton, but I can't help thinking that the game in the trailer looks fantastic, which leaves me wondering why I am at odss with the apparent majority who thinks this looks like a simple cash-in on the name. I just don't get it.

You're not a simpleton. I was Mr. Negative about this game. Calling Garrett a hobo on crack -- because that's still kinda what he looks like -- having kind of a lot of debates with Mr. Irrationally Optimistic, etc.

But, unlike many, I, like you, have changed by opinion after the latest videos that provided us with tons of gameplay footage. While I still disagree with many decisions, I can now say with as much conviction as the opposite team that this game will probably be very good fun.

My biggest concern is no longer about the removal of manual jumping (which I still think is completely retarded!). Now I must hope that the game provides enough motivation to steal! If there's no motivation to steal -- like there is no motivation to hunt in Far Cry 3 pretty short into the game -- the entire game can collapse. Luckily they made the smart choice to remove the retarded decision of XP killz, and instead made the actual worth of the stuff you steal be the Experience Points. Kudos.

Looking forward to the game, now. Allot.
 
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News Comments > Gone Gold - Thief; New Trailer Released
79. Re: Gone Gold - Thief; New Trailer Released Feb 4, 2014, 18:20 Quinn
 
HorrorScope wrote on Feb 4, 2014, 17:20:
Hard to know what is true...

One poster states it won't have anything magical.
Another shows a zombie.
Developer saying Thief will contain “mystical” elements, but no zombies.

Well we see something like zombies in the video. Who knows. Plenty of time to figure that out on release.

I'm not sure those were zombies. It's possible those were just lunatics, escaped from some asylum or released as "guard dogs". Then again, there's no doubt about it that there's some sort of magic in the game. We see blue fire crawling over the ground in the part where Erin falls to her death. There's also a less-than-a-second video footage in an earlier trailer of some cult leader (or something) with his eyes being literally on fire. Mystisism is still in there somewhere so zombies aren't a long shot away.

All in all, I've stopped writing THIEF off. Like Jerykk I've pre-ordered it (for less that 18 dollars on kinguin.net). My state of mind on the game? It's simply not a successor to the Thief franchise; just a new big title that's prolly gonna be allot of fun.
 
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News Comments > Gone Gold - Thief; New Trailer Released
67. Re: Gone Gold - Thief; New Trailer Released Feb 4, 2014, 16:30 Quinn
 
MajorD wrote on Feb 4, 2014, 11:56:
Quinn wrote on Feb 4, 2014, 11:53:
I hate Dishonored. Hate it. The protagnist; the story; the environment; even the graphics themselves -- all so very, very bland. Due to Dishonored, I now hate the entire setting and anything Tesla-inspired. Please don't let this be a Dishonored clone. Let the gameplay not be developed around killing stuff, while the game itself whispers in your ear you'd best play nice like that dumb shit of a game. There's so much wrong with Dishonored it all wants to come out at once.

Please. Not a Dishonored clone.

So, you didn't care for Dishonored?


Neh it was alright.
 
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News Comments > Gone Gold - Thief; New Trailer Released
32. Re: Gone Gold - Thief; New Trailer Released Feb 4, 2014, 11:53 Quinn
 
I hate Dishonored. Hate it. The protagnist; the story; the environment; even the graphics themselves -- all so very, very bland. Due to Dishonored, I now hate the entire setting and anything Tesla-inspired. Please don't let this be a Dishonored clone. Let the gameplay not be developed around killing stuff, while the game itself whispers in your ear you'd best play nice like that dumb shit of a game. There's so much wrong with Dishonored it all wants to come out at once.

Please. Not a Dishonored clone.
 
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News Comments > Next Walking Dead Chapter "Just Around the Corner"
3. Re: Next Walking Dead Chapter Feb 3, 2014, 17:15 Quinn
 
Not liking the Episode stuff in the end. It's always "too little too late". Basically always disappointed while I know it's actually great stuff.  
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News Comments > Game Reviews
2. Re: Game Reviews Feb 3, 2014, 02:00 Quinn
 
TR is a very good game. It's been on sale for between 6 and 8 euros / 9 dollars. Such a steal!  
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News Comments > On Sale
17. Re: On Sale Feb 2, 2014, 09:25 Quinn
 
Axis wrote on Jan 31, 2014, 15:51:
I liked Amalur if only because I dig Salvatore, so many DnD books I've read from him over the years. But the game is solid fun too.

The FOV is console-terrible, surprising given experienced PC devs were managing it -- but there's 3rd party fixes for it.

Salvatore fan here too. Complete Champions of the Hall fanboy. I don't like the direction Salvatore was pushed in with Drizzt due to changes made to the D&D world.

As for Amalur.. I enjoyed it for a short while until I realized it really didn't have much flavor. When I met the infamous "Queen of Spiders" whom looked exactly like any other fae model, I alt-F4ed and never touched the game again.
 
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News Comments > Tomb Raider Definitive Edition Graphics Comparison
29. Re: Tomb Raider Definitive Edition Graphics Comparison Jan 31, 2014, 20:14 Quinn
 
BitWraith, I had absolutely no idea that I could ever disagree so hard with someone.

Unlike and compared to the Lara's of the previous games... this one finally looks "real", mature and not like a sex-object. This Lara is a woman struggling for survival in a verh deadly environment. Does she have boobs? Duh. Does she have a nice butt? Duh. Does she push her ass back and push her tits forward when she climbs over dead bodies more than physically necessary? I definitely didn't notice! You and your wife must've really been trying hard to see how they objectified this Lara. I was biased at first, baselessly presuming they'd do exactly that to make the masturbating console kids buy the game. By the time the game was finished, and she never even tore her pants loose to a tight skirt, my verdict was very different.

Tell me, what would you like to see in the next TR? A fat Lara? A burka Lara? A space-suit Lara? Truly, critisizing the ONE GAME that actually DIDN'T make a sex-object out of the female protagonist is completely beyond me.

This comment was edited on Jan 31, 2014, 20:29.
 
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News Comments > ESO Preorders; Imperial Edition Confirmed; Opening Cinematic
44. Re: ESO Preorders; Imperial Edition Confirmed; Opening Cinematic Jan 30, 2014, 16:38 Quinn
 
Mashiki Amiketo wrote on Jan 30, 2014, 13:59:
Quinn wrote on Jan 30, 2014, 04:54:

It's about sworn enenies putting away their differences for the greater good, and join up to fight a threat that may aswell destroy Nirn. "The enemy of my enemy is my friend." You know? The line you hear in every game and movie these days.

If you mean by "no sense at all" the fact that they really shouldn't spend millions on this shit but rather put that cash in a game that needs a hell-of-a-lot of improvement ESPECIALLY in the combat, then I can only agree with you wholeheartedly.
Okay. But here's the thing, no where does it imply that they're enemies. Parts of different factions, or anything else. They're simply people fighting. Fighting about what? Who knows. But they're fighting each other, then some other people, and we don't know who they are either except they appeared through a metal skyring. It's not exactly a great cinematic to open with because it provides nothing to those who are new to the game. No information, background, story, etc.

So, at that point it's still a case of "it makes no sense at all." As for the rest, well they probably should have hired blizzard to make their cinematic. :p

The trailer is a direct continuation to the first CGI trailer that introduced the alliances. In that trailer, an Imperial outpost/fort/castle/behemoth-freaking-structure gets assaulted by all 3 alliances seperately. It's the Empire against the rest and the rest against the rest too. At the end of that first trailer the 3 elite teams face off and the trailer ends without the outcome. That's where this trailer gets in. The new trailer also gives you the following tip: Don't play rogue or barbarian. They can't hold their own, while a high-elf mage can bring a skyring down singlehandedly.
 
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News Comments > ESO Preorders; Imperial Edition Confirmed; Opening Cinematic
39. Re: ESO Preorders; Imperial Edition Confirmed; Opening Cinematic Jan 30, 2014, 04:54 Quinn
 
Mashiki Amiketo wrote on Jan 30, 2014, 04:06:
jdreyer wrote on Jan 30, 2014, 02:45:

This is the second major CG trailer for this game, neither one of which makes any fcking sense at all. Cool graphics, though.
Yeah, that's what bugs me. It's got hollywood "FLASH" all over it, but no substance behind it. If it had *Xplosions* I'd have wondered if they hired Bay to do it for them.

It's about sworn enenies putting away their differences for the greater good, and join up to fight a threat that may aswell destroy Nirn. "The enemy of my enemy is my friend." You know? The line you hear in every game and movie these days.

If you mean by "no sense at all" the fact that they really shouldn't spend millions on this shit but rather put that cash in a game that needs a hell-of-a-lot of improvement ESPECIALLY in the combat, then I can only agree with you wholeheartedly.
 
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News Comments > ESO Imperial Edition Outed
23. Re: ESO Imperial Edition Outed Jan 29, 2014, 17:43 Quinn
 
Wetworks wrote on Jan 29, 2014, 15:33:
Drayth wrote on Jan 29, 2014, 11:12:
How is that pay to win? It's not like Imperials come with a machine gun or something.

This is a plain cash grab by Bethesda. When you charge $60 for a boxed copy + $15 a month subscription fee ALL non cosmetic content should be available to everyone. A monthly subscription fee means you are entitled to all the gameplay relevant content in the game.

Having an exclusive race would only be acceptable for F2p games or mmo's with no sub fees. Imagine if Wow had an exclusive race for people who only bought the collectors edition.

This. The same guy who was early and paid a few dollars extra ONCE can be a freaking Imperial while I pay just as much a fee per month as him. It's so uncharming. We're not talking freaking vanity pets here. It's another RACE that most people probably wanna be due to the neutral nature of the race both in looks and stats. WoW released 1 new race per EXPANSION. People who bought said expansion got the new race along with hundreds of hours of content.
 
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News Comments > Legend of Grimrock II Details and Screenshots
17. Re: Legend of Grimrock II Details and Screenshots Jan 28, 2014, 15:41 Quinn
 
PropheT wrote on Jan 27, 2014, 23:47:
I liked Grimrock, but playing Might and Magic lately has made me realize just how much I missed the story and dialog rather than just a mindless dungeon crawl.

You beat me to the comment

M&M X Legacy knocked LoG right off the table. The game has me addicted. I wanna freaking call in sick for work ffs. Must buy for M&M fans. And Lands of Lore fans.
 
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News Comments > Thief Previews; Videos
34. Re: Thief Previews; Videos Jan 27, 2014, 04:51 Quinn
 
Jerykk wrote on Jan 27, 2014, 04:01:
Out of curiousity: Why? Why do you prefer it?

Because I like having more control over my character. However, I can recognize when that control (or lack thereof) has a meaningful impact on gameplay. If the traversal system is as flexible as the previews seem to suggest, the lack of manual jumping will not have a significant impact on the new Thief. It will not mean you are "on rails," as that's a matter of level design, not controls. As far as I can tell, the levels are open-ended which is the exact opposite of "on rails."

Then we both have a different definition of a game being on rails (maybe "on rails" is a wrong choice of words, but what I mean to say is perfectly clear so let's not get stuck on semantics). To me, THIEF is on rails because there's no question/"illusion" whatsoever that you can only do what the devs tell you to. Sure, the devs give you multiple choices, but you cannot -- in any way! -- solve an obstacle in such a way the devs would be like "What the hell? Even we didn't think of that!". Have you played DX:HR with the dev commentary? I have. From start to finish. Apparantly there were allot of moments where the devs were saying almost exactly that.

If they would've made the traversal system as dynamic as AC's + added manual jumping, I'm sure THIEF let the player surprise the devs in the same way. Now you'll just be a magnet in a maze stone and steel, bound to the latter, limited by the first.
 
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1067 Comments. 54 pages. Viewing page 12.
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