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User information for Quinn Disoinne

Real Name Quinn Disoinne   
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Nickname Quinn
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Signed On Feb 16, 2012, 17:04
Total Comments 935 (Graduate)
User ID 57334
 
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News Comments > Game Reviews
2. Re: Game Reviews Feb 3, 2014, 02:00 Quinn
 
TR is a very good game. It's been on sale for between 6 and 8 euros / 9 dollars. Such a steal!  
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News Comments > On Sale
17. Re: On Sale Feb 2, 2014, 09:25 Quinn
 
Axis wrote on Jan 31, 2014, 15:51:
I liked Amalur if only because I dig Salvatore, so many DnD books I've read from him over the years. But the game is solid fun too.

The FOV is console-terrible, surprising given experienced PC devs were managing it -- but there's 3rd party fixes for it.

Salvatore fan here too. Complete Champions of the Hall fanboy. I don't like the direction Salvatore was pushed in with Drizzt due to changes made to the D&D world.

As for Amalur.. I enjoyed it for a short while until I realized it really didn't have much flavor. When I met the infamous "Queen of Spiders" whom looked exactly like any other fae model, I alt-F4ed and never touched the game again.
 
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News Comments > Tomb Raider Definitive Edition Graphics Comparison
29. Re: Tomb Raider Definitive Edition Graphics Comparison Jan 31, 2014, 20:14 Quinn
 
BitWraith, I had absolutely no idea that I could ever disagree so hard with someone.

Unlike and compared to the Lara's of the previous games... this one finally looks "real", mature and not like a sex-object. This Lara is a woman struggling for survival in a verh deadly environment. Does she have boobs? Duh. Does she have a nice butt? Duh. Does she push her ass back and push her tits forward when she climbs over dead bodies more than physically necessary? I definitely didn't notice! You and your wife must've really been trying hard to see how they objectified this Lara. I was biased at first, baselessly presuming they'd do exactly that to make the masturbating console kids buy the game. By the time the game was finished, and she never even tore her pants loose to a tight skirt, my verdict was very different.

Tell me, what would you like to see in the next TR? A fat Lara? A burka Lara? A space-suit Lara? Truly, critisizing the ONE GAME that actually DIDN'T make a sex-object out of the female protagonist is completely beyond me.

This comment was edited on Jan 31, 2014, 20:29.
 
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News Comments > ESO Preorders; Imperial Edition Confirmed; Opening Cinematic
44. Re: ESO Preorders; Imperial Edition Confirmed; Opening Cinematic Jan 30, 2014, 16:38 Quinn
 
Mashiki Amiketo wrote on Jan 30, 2014, 13:59:
Quinn wrote on Jan 30, 2014, 04:54:

It's about sworn enenies putting away their differences for the greater good, and join up to fight a threat that may aswell destroy Nirn. "The enemy of my enemy is my friend." You know? The line you hear in every game and movie these days.

If you mean by "no sense at all" the fact that they really shouldn't spend millions on this shit but rather put that cash in a game that needs a hell-of-a-lot of improvement ESPECIALLY in the combat, then I can only agree with you wholeheartedly.
Okay. But here's the thing, no where does it imply that they're enemies. Parts of different factions, or anything else. They're simply people fighting. Fighting about what? Who knows. But they're fighting each other, then some other people, and we don't know who they are either except they appeared through a metal skyring. It's not exactly a great cinematic to open with because it provides nothing to those who are new to the game. No information, background, story, etc.

So, at that point it's still a case of "it makes no sense at all." As for the rest, well they probably should have hired blizzard to make their cinematic. :p

The trailer is a direct continuation to the first CGI trailer that introduced the alliances. In that trailer, an Imperial outpost/fort/castle/behemoth-freaking-structure gets assaulted by all 3 alliances seperately. It's the Empire against the rest and the rest against the rest too. At the end of that first trailer the 3 elite teams face off and the trailer ends without the outcome. That's where this trailer gets in. The new trailer also gives you the following tip: Don't play rogue or barbarian. They can't hold their own, while a high-elf mage can bring a skyring down singlehandedly.
 
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News Comments > ESO Preorders; Imperial Edition Confirmed; Opening Cinematic
39. Re: ESO Preorders; Imperial Edition Confirmed; Opening Cinematic Jan 30, 2014, 04:54 Quinn
 
Mashiki Amiketo wrote on Jan 30, 2014, 04:06:
jdreyer wrote on Jan 30, 2014, 02:45:

This is the second major CG trailer for this game, neither one of which makes any fcking sense at all. Cool graphics, though.
Yeah, that's what bugs me. It's got hollywood "FLASH" all over it, but no substance behind it. If it had *Xplosions* I'd have wondered if they hired Bay to do it for them.

It's about sworn enenies putting away their differences for the greater good, and join up to fight a threat that may aswell destroy Nirn. "The enemy of my enemy is my friend." You know? The line you hear in every game and movie these days.

If you mean by "no sense at all" the fact that they really shouldn't spend millions on this shit but rather put that cash in a game that needs a hell-of-a-lot of improvement ESPECIALLY in the combat, then I can only agree with you wholeheartedly.
 
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News Comments > ESO Imperial Edition Outed
23. Re: ESO Imperial Edition Outed Jan 29, 2014, 17:43 Quinn
 
Wetworks wrote on Jan 29, 2014, 15:33:
Drayth wrote on Jan 29, 2014, 11:12:
How is that pay to win? It's not like Imperials come with a machine gun or something.

This is a plain cash grab by Bethesda. When you charge $60 for a boxed copy + $15 a month subscription fee ALL non cosmetic content should be available to everyone. A monthly subscription fee means you are entitled to all the gameplay relevant content in the game.

Having an exclusive race would only be acceptable for F2p games or mmo's with no sub fees. Imagine if Wow had an exclusive race for people who only bought the collectors edition.

This. The same guy who was early and paid a few dollars extra ONCE can be a freaking Imperial while I pay just as much a fee per month as him. It's so uncharming. We're not talking freaking vanity pets here. It's another RACE that most people probably wanna be due to the neutral nature of the race both in looks and stats. WoW released 1 new race per EXPANSION. People who bought said expansion got the new race along with hundreds of hours of content.
 
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News Comments > Legend of Grimrock II Details and Screenshots
17. Re: Legend of Grimrock II Details and Screenshots Jan 28, 2014, 15:41 Quinn
 
PropheT wrote on Jan 27, 2014, 23:47:
I liked Grimrock, but playing Might and Magic lately has made me realize just how much I missed the story and dialog rather than just a mindless dungeon crawl.

You beat me to the comment

M&M X Legacy knocked LoG right off the table. The game has me addicted. I wanna freaking call in sick for work ffs. Must buy for M&M fans. And Lands of Lore fans.
 
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News Comments > Thief Previews; Videos
34. Re: Thief Previews; Videos Jan 27, 2014, 04:51 Quinn
 
Jerykk wrote on Jan 27, 2014, 04:01:
Out of curiousity: Why? Why do you prefer it?

Because I like having more control over my character. However, I can recognize when that control (or lack thereof) has a meaningful impact on gameplay. If the traversal system is as flexible as the previews seem to suggest, the lack of manual jumping will not have a significant impact on the new Thief. It will not mean you are "on rails," as that's a matter of level design, not controls. As far as I can tell, the levels are open-ended which is the exact opposite of "on rails."

Then we both have a different definition of a game being on rails (maybe "on rails" is a wrong choice of words, but what I mean to say is perfectly clear so let's not get stuck on semantics). To me, THIEF is on rails because there's no question/"illusion" whatsoever that you can only do what the devs tell you to. Sure, the devs give you multiple choices, but you cannot -- in any way! -- solve an obstacle in such a way the devs would be like "What the hell? Even we didn't think of that!". Have you played DX:HR with the dev commentary? I have. From start to finish. Apparantly there were allot of moments where the devs were saying almost exactly that.

If they would've made the traversal system as dynamic as AC's + added manual jumping, I'm sure THIEF let the player surprise the devs in the same way. Now you'll just be a magnet in a maze stone and steel, bound to the latter, limited by the first.
 
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News Comments > Thief Previews; Videos
32. Re: Thief Previews; Videos Jan 27, 2014, 03:16 Quinn
 
Like most here, I'm being very negative on the board about this game. However, the new vids look surprisingly good. I pre-ordered the game for 15,- on kinguin.net.

I still hate the fact manual jumping is gone. Despite the irrational defending of it by a certain person, no manual jumping simply means you're on rails.

I believe you can make the game hard enough for yourself. The failstates are retarded, annoying and immersion breaking, but I'll just let the guards do allot of damage and turn the health regen / health potions off. That'll make things properly interesting.

Actually can't wait for this game now. It'll surely be great fun.

Quote from Jerykk:
I'd also prefer manual jumping ...

Out of curiousity: Why? Why do you prefer it?

This comment was edited on Jan 27, 2014, 03:37.
 
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News Comments > Middle-earth: Shadow of Mordor Trailer
23. Re: Middle-earth: Shadow of Mordor Trailer Jan 26, 2014, 11:21 Quinn
 
netnerd85 wrote on Jan 25, 2014, 12:45:
For all you silly monkeys, Assassin's Creed dev questions Shadows of Mordor similarities .

Saying the similarities weren't intended only makes me question the team more. I keep thinking about the video. This could've become the best LOTR game so far, but now I'm certain it'll be nothing but "meh" for me. That's because I honestly HATE AC's easy-and-boring-as-fuck combat system.
 
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News Comments > Middle-earth: Shadow of Mordor Trailer
19. Re: Middle-earth: Shadow of Mordor Trailer Jan 24, 2014, 11:32 Quinn
 
netnerd85 wrote on Jan 24, 2014, 10:28:
The game looks amazing and the enemy system does sound too good to be true but we can hope!

It's not that similar to AC, come on (I've been playing AC2, AC3 and AC4 the past couple of months)

You're wrong. Like Creston says, it's exatly the same. Animation, combat-system. It's obvious. You somehow just don't see it.

I'll never pay one single dime for this game. I'll play it but that's it. They will price this game as high as a game that's built from scratch. Building code and makin animations.. I'm far from a wiz but isn't that some of the most intensive work? I'm so very.. very done with the AC gameplay that I'd shoot myself sooner than support that shit.
 
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News Comments > The Elder Scrolls Online and Thief Each Rated "M"
88. Re: why??? Jan 24, 2014, 11:16 Quinn
 
Games are fun. Gamers suck.

Know why that's generally true? Gamers are used to being the protagonist; the center of the story. NPCs listen to you, while you don't have to give a shit about what NPCs really have to say. Most gamers I know.. or "know"... online or IRL -- even most of the people on bluesnews -- act exactly like that; like they're the protagonist; the center of it all. "Listen to my words. I'm right. I don't care what you NPCs say. I'm right. ...I'm right..."
They also think they are better than you by default. How often can you talk about something cool you did in a game, without the other gamer -- if you're lucky after you've finished your sentence! -- tells you something he did (better)? Hardly ever, am I right? Gamers together do nothing else but measuring gamer cocks.

All my friends? No or very softcore gamers.

True story.

This comment was edited on Jan 24, 2014, 11:23.
 
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News Comments > The Elder Scrolls Online and Thief Each Rated "M"
81. Re: The Elder Scrolls Online and Thief Each Rated Jan 24, 2014, 01:37 Quinn
 
Cutter wrote on Jan 23, 2014, 23:20:
Scottish Martial Arts wrote on Jan 23, 2014, 20:42:
There's a big difference between nudity and sexuality and the pornographic. If you can't tell the difference, that says a lot about your own lack of standards.

So it's his lack of standards and not you being prudish, right? Christ, Janet Jackson flashes less than 1 second of nipple and mainstream America goes off the deep end.

Like he says there's a difference between nudity and porn. A brothel is Thief? Sure. Ergo nudity? Sure. Moaning sounds? Hmz, why not. Seeing the actual activity? That's porn. I don't like porn. Kids are shocked and get fucked up in the head by porn. That's why almost every non-porn movie doesn't have porn in it, even when in said movies there is death, torture and swearing. Porn is another level. We know children will be playing this game. I'm sure there are fathers here who let their kids watch action movies where people die. They hopefully won't let their kids watch porn.
 
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News Comments > Middle-earth: Shadow of Mordor Trailer
15. Re: Middle-earth: Shadow of Mordor Trailer Jan 24, 2014, 01:25 Quinn
 
Iurand wrote on Jan 23, 2014, 21:06:
Creston wrote on Jan 23, 2014, 18:55:
This is just Assassin's Creed : Mordor.


Assassin's Creed : Mordor Asylum.

I hoped so very much that the game would play more like the Batman Arkham games. Sadly, the devs made the moronic and retarded decision to make it play like Assassin's Creed. It's so obvious by the look of this trailer: the combat will suck just as hard as Assassin's Creed's. Boring and too fucking easy.

So very, very disappointed, because the graphics and atmosphere look amazing.

And ffs, they even brought eagle vision back in the form of wraith vision. Dumb fucks.
 
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News Comments > The Elder Scrolls Online and Thief Each Rated "M"
30. Re: The Elder Scrolls Online and Thief Each Rated Jan 23, 2014, 12:30 Quinn
 
harlock wrote on Jan 23, 2014, 12:23:
Quinn wrote on Jan 23, 2014, 10:20:
I'm not a prude at all,

you certainly sound like one

Because I don't like porn I'm a prude? Well if that's so then I guess I am.

@HorrorScope:
And no, I'm Dutch.
 
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News Comments > The Elder Scrolls Online and Thief Each Rated "M"
24. Re: The Elder Scrolls Online and Thief Each Rated Jan 23, 2014, 12:03 Quinn
 
HorrorScope wrote on Jan 23, 2014, 10:52:
Quinn wrote on Jan 23, 2014, 10:20:
About THIEF... pfuh. I'm not a prude at all, but fuck me was I disgusted by the triple X porn scene in The Darkness 2. I assume it will be a similar scene in THIEF. It is SO FUCKING TELLING what kind of mindset the developers have that work on this game. They just want the game to be a complete hit among the masturbating 16 year olds -- you know, the group that makes sure consoles and COD are still on the market.

You must be American. Kill Good. Sex bad. Video games aren't allowed to have sex, movies can. These double standards. I'll leave judgement on this one until I witness.

Speak for yourself. Kill good. Nude good. Romantic sex-scene good. Porn bad. Porn unnecessary. Porn disgusting.

That's my opinion. I don't like porn. Not in movies. Not in games. It's cheap and it's almost always ugly.

I "like" action movies where people die. Did so since I was 10 watching Rambo. There's a big fucking difference. Pun intended.
 
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News Comments > The Elder Scrolls Online and Thief Each Rated "M"
9. Re: The Elder Scrolls Online and Thief Each Rated Jan 23, 2014, 10:20 Quinn
 
Surprised to see ESO gets M. I can't remember any gore at all during combat, nor anythiing visceral that is actually needed at the basis of good melee combat -- there's no sense of impact AT ALL! I also didnt read any cuss words or really anything that would be as bad an influence to youngsters as to rate it M.

About THIEF... pfuh. I'm not a prude at all, but fuck me was I disgusted by the triple X porn scene in The Darkness 2. I assume it will be a similar scene in THIEF. It is SO FUCKING TELLING what kind of mindset the developers have that work on this game. They just want the game to be a complete hit among the masturbating 16 year olds -- you know, the group that makes sure consoles and COD are still on the market.
 
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News Comments > Thief System Requirements
85. Re: Thief System Requirements Jan 23, 2014, 07:37 Quinn
 
Jerykk wrote on Jan 23, 2014, 04:40:

How often would you actually do that, though? And would it be more practical or useful than simply sneaking up behind him? Landing on the crates would generate a lot of noise and even if you knocked out your target, nearby guards might hear you. Also, we don't even know how the traversal system handles ledges or air control. The video establishes that you can walk off ledges but if you're holding down the traversal key, will you automatically jump like in AC? There are certainly questions left to be answered but it's silly to assume that the traversal system will be inherently restrictive and limited.

Why I would want to make that jump and whether it's wise or not is completely beside the point, and it only begs the question why the devs decided to remove players choice in such a way. I've been thinking about this subject more last night and early this morning. The traversal system does look good, albeit like Garrett is doing all the work for the player, like the combat-focus-system (which can be disables, I know), but why remove the ability to manually jump? It would keep the no-manual-jumping symathizers happy and the haters aswell. I could jump on my favourite crates and jump over my favourite metal tiles, while an obviously well developed climbing and vaulting system adds the cinematic mobility. Win-win. But why the hell did they remove the optiom to manually jump?! And we're back at the start of this discussion.

Thankfully, Thief doesn't have nearly as much platforming as AC. In AC, you spend about 70% of the game running, jumping and climbing. In Thief, it's more like 20% traversal, 80% stealth.

Thankfully, indeed.
 
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News Comments > Thief System Requirements
83. Re: Thief System Requirements Jan 22, 2014, 18:16 Quinn
 
Jerykk wrote on Jan 22, 2014, 02:53:

When you play CoD, do you need a blueprint of the map? No, because the map is obviously linear. If you see any kind of barrier, you know you won't be able to pass it. When you see a clearly designated path surrounded by said barriers, you know that's the only path you can take. When a level is linear, it's extremely obvious 99.9% of the time. I don't think I've ever played a game where I didn't immediately realize how linear the levels were. When I played Thief, I never had any doubts as to where I could and couldn't go even though the levels were relatively open-ended. The game's systems weren't expansive or flexible enough to make me believe that I could potentially go anywhere.

I can't remember a game where I didn't know exactly where to go and what to do, either. What I couldn't know was how many routes there always were and were the secrets were. I tried to make a far jump to another rooftop, I quicksaved and loaded 4 times until I realized it was indeed impossible to get there. It's that kind of trial&error that made the games more fun and less on rails.



Sure, except when you're jumping, mantling, vaulting, etc. You act like the new traversal system removes all verticality from the game. That's not the case at all. Watch that video I linked to again. Note the various maneuvers the player performs. Note how he even hops onto and off of a wagon at one point. There's no real reason to jump onto the wagon but the traversal system allows it. From what I've seen, the traversal system looks to provide plenty of flexibility.

I've watched your video today and it's a telling one. I'm very pleasantly surprised by what I saw. Still, it's obvious Garrett is now more like a magnet and I'm sure he'll sometimes be doing exactly what you didn't intend. Also, a great portion of player skill is removed I'm sure. Most importantly, there won't be any aimed and calculated jumps anymore.. like onto crates next to a guard from up high, knocking him down with a welltimed blackjack strike.


I'm pretty sure what will actually happen is that players will recognize that the traversal system offers just as much utility as manual jumping. As they're running across rooftops, pulling themselves up ledges and vaulting over obstacles, they might even feel a greater sense of mobility than the previous games provided.

More mobility, maybe yeah. More cinematic too. Not an improvement per se. Like AC, it can get really fucking boring really quick.
 
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News Comments > Thief System Requirements
81. Re: Thief System Requirements Jan 22, 2014, 01:38 Quinn
 
"If you know what you're doing is random and pointless, there's no illusion." Agreed. But if you don't know, it's not. And that's my point. Unless you have an exact blueprint of a map, you don't know what the designers did or didn't intend. Me shooting those rope arrows and jumping from one to the next wasn't just me trying to hit my own grenades. Who knows what I was thinking. Maybe there was a secret up there? A shortcut past enemy lines?

The removal of manual jumping nails you to the ground like a magnet or train, and it'll give many of us exactly that sensation I think.
 
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