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User information for Simon Says

Real Name Simon Says   
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Nickname None given.
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Homepage http://
Signed On Feb 12, 2012, 10:27
Total Comments 367 (Amateur)
User ID 57330
 
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News Comments > Sunday Legal Briefs
5. Re: Sunday Legal Briefs Jul 5, 2015, 18:52 Simon Says
 
Cutter wrote on Jul 5, 2015, 18:12:
Silicon Avatar wrote on Jul 5, 2015, 15:01:
Hehe, yeah.

Putin is not exactly a beacon of democracy, privacy, or freedom, so it's pretty easy to do.


And who is in the West? We're just as bad if not worse because of the lies and damn lies.

Agreed Cutter... Whenever I see or hear "freedom" in the west it translates to "freedumb" in my mind. The freedumb to infringe the freedumb of others. Western FREEDUMB!
 
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News Comments > Sunday Legal Briefs
2. Re: Sunday Legal Briefs Jul 5, 2015, 14:32 Simon Says
 
Silicon Avatar wrote on Jul 5, 2015, 13:17:
Step 2, Putin requests all unflattering information about him be removed from search engines.

Step 3, Silicon Avatar, unsuccessful at re-enacting the Red Scare, goes to sulk in a corner.
 
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News Comments > Morning Metaverse
6. Re: Morning Metaverse Jun 30, 2015, 14:01 Simon Says
 
harlock wrote on Jun 30, 2015, 12:34:
our economic model of currency is unsustainable, of course

there is a natural "economy", but our financial systems dont follow that at all

*Does the "secret" NL/RBE handshake*
 
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News Comments > Morning Metaverse
3. Re: Morning Metaverse Jun 30, 2015, 11:18 Simon Says
 
The problem isn't in the transaction fees. Its in the insane power required for each transaction. Imagine the whole economy running on bitcoins, you'd need massive amounts of wasted energy just for the transactions. And with time, the transactions always get costlier and costlier in energy usage with the increased complexity of the crypto for every new bitcoin and their associated transactions.

Unless we develop worldwide fusion power on several orders of magnitude what we produce right now. Bitcoins are a dead end.
 
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News Comments > World of Warships Shipstorm
19. Re: World of Warships Shipstorm Jun 27, 2015, 11:31 Simon Says
 
Rigs wrote on Jun 26, 2015, 13:53:
SpectralMeat wrote on Jun 26, 2015, 13:00:
NavyField 2 looks like a RTS game

NavyField 2 is an RTS game...so was the original and it's predecessors, the PTO-series...


=-Rigs-=

You've never played them quite obviously. They're MOBAs. -_- Geez...

http://www.youtube.com/watch?v=fpJXpffDVyc

Its just like WoWarships except from a top down view instead of first person. IT is also much more interesting strategically and tactically overall than the way too dumbed down for the masses crap that is WoW ( fitting this acronym btw, 2 dumbed down games now have it XD ).

This comment was edited on Jun 27, 2015, 11:43.
 
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News Comments > XCOM2 E3 Trailer
19. Re: XCOM2 E3 Trailer Jun 26, 2015, 13:25 Simon Says
 
*creams panties*  
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News Comments > XCOM2 E3 Trailer
18. Re: XCOM2 E3 Trailer Jun 26, 2015, 13:24 Simon Says
 
Creston wrote on Jun 26, 2015, 13:01:
peteham wrote on Jun 26, 2015, 04:29:
It should also be mentioned that they've admitted the E3 trailer/gameplay demo is slightly rigged for cinematic flair and expediency. The snake man/woman wouldn't actually get to use the grab move on the triggering turn, for instance (which would've been tremendously annoying).

A significant change for overwatch, if I've understood correctly, is that shots in XCOM2 are taken in sequence rather than all at once. So in the current XCOM, if you have six squad members on overwatch who all see the same enemy moving, they'll all fire on that enemy even if the first guy kills it - basically wasting five overwatch shots.

Oh thank you thank you thank you. Overwatch waste is soooooooooooooo irritating.

Hey, a thin man! EAT SIX PLASMA RIFLES WORTH OF DEATH. Hey, two Crysalids! Uh-oh...

Close combat specialist and staggered formations aren't for nothing.
 
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News Comments > World of Warships Shipstorm
7. Re: World of Warships Shipstorm Jun 26, 2015, 12:28 Simon Says
 
Meh big deal, Navyfield2 is way better on so many levels anyway.  
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News Comments > Arkham Knight PC Fixes Prioritized
21. Re: Arkham Knight PC Fixes Prioritized Jun 26, 2015, 12:24 Simon Says
 
jacobvandy wrote on Jun 26, 2015, 11:21:
You don't just crack Denuvo once and it's never a problem again. The way it's designed means the implementation for each game has to be cracked individually, and it usually takes about a month. A month of no piracy for a new release is worth a fortune to publishers, that's why it's the hot new thing.

Bullshit, quick search for a pirated version turned out positive. Its already cracked. And I'm not surprised.
 
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News Comments > Evening Tech Bits
13. Re: Evening Tech Bits Jun 25, 2015, 05:59 Simon Says
 
CJ_Parker wrote on Jun 25, 2015, 01:20:
{PH}88fingers wrote on Jun 24, 2015, 23:18:
So I went ahead and just bought myself a 980 Ti !
upgrading from a sapphire 290 vapor-x

now to find a top of the line gsync monitor 1440p. IPS
any suggestions?

Dude, why did ya buy now instead of waiting for the FuryX to settle in? It would have been smarter to wait four to six weeks and see what effect the new AMD lineup has on the market. Even the 980Ti hasn't fully settled in yet and while the prices have come down a little, you are still paying an early adopter premium.
And good luck finding a 1440p G-Sync IPS LCD that is not made by Acer. There is nothing else out there at the moment. The Asus Swift is TN and everything else (BenQ, AOC, Philips) is 1080p, not 1440p.

IMHO, the price here is mostly irrelevant, what totally dumbfounds me on the other hand is the incredibly small performance upgrade of going from one to the other. I usually wait until a component can actually perform 4 times as fast as my current one before upgrading. In the past it was a 4 years timeframe, but recently it has been extending... I have been running my current configuration for 5 years now and there still aren't any components out there at the same price point as the previous ones that are 4 times faster. And even as I consistently applied this 4 times as fast criteria in the past, the difference in performance and quality of the last updgrade has been negligible.

So going for a few measly percentage points? Can anyone say "waste"? Ouch...
 
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News Comments > Morning Mobilization
6. Re: Morning Mobilization Jun 24, 2015, 14:24 Simon Says
 
Ecthelion wrote on Jun 24, 2015, 11:18:
NegaDeath wrote on Jun 24, 2015, 11:02:
I get the frustration, I want a new Metroid. We haven't had one in HD yet and with the artistic talent Retro displayed with the Prime trilogy that's a damn shame. If I were in charge I'd greenlight a new one and while fans are waiting also arrange for an HD port of the Trilogy digital re-release that existing customers would get for free or a small upgrade charge. But this petition is just childish.

Edit: Also keep it away from the team that did Other M. *shudder*
I agree on every count.

Personally I am more excited for a 2D Metroid game, but that may not happen since most people probably want 3D.

There is nothing wrong with making experimental spin-off games like this. Nintendo is actually good at them. The thing is, it is easier for fans to accept spin-offs for series that have had recent "main entry" releases. Mario is a great choice for spin-offs, because we get new main entry Mario games every few years. Spin-offs do not detract from the Mario brand. But in the case of Metroid, there has not been a main entry since 2007 (or 2010 if you count Other M as a main entry). Nintendo should have announced a main entry first, then this Federation Force spin-off (or changed it to a different series than Metroid). This just looks like they don't care what fans want. Reggie has basically confirmed that a main entry is in the works, but that's not the same as an announcement with an expected timeframe. Based on the way they announce games, it's at least 2 years off. It's understandable that fans might feel Nintendo is no longer interested in making main entry Metroid games with a move like this. Reggie is saying that's not the case, but at this point we can't count on anything, especially since this future Metroid game could get canceled.

Nintendo was smart to announce a main entry Star Fox game. If that had been a spin-off fans would probably be upset.

That being said, the petition is childish. But I understand the frustration.

A sidescroller Metroid is what I want since they released Super Metroid... The FPS metroids they released were uber crap in comparison. And its not like they couldn't use 3d rendering in a sidescroller.
 
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News Comments > Batman: Arkham Knight Specs Updated; AMD Issues Noted
33. Re: Batman: Arkham Knight Specs Updated; AMD Issues Noted Jun 23, 2015, 09:12 Simon Says
 
Predictable now... Nvidia announces some new physics/GPU thingamajig, implement it and lo and behold, AMD has problems at release. Gets me wondering if they're doing it on purpose to bank on the false rep amd supposedly has with their drivers.

And they have the balls to call it helping developers. When they announce their smoke thing, what was my comment again? Its like Nvidia is developping this game, not the developers. Guess I was partly right.

TWIMTBP = The Way Its Meant To Be Paid

When AMD goes bankrupt, things are going to get worse FTL speed.
 
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News Comments > Evening Tech Bits
1. As Stress Drives Off Drone Operators, Air Force Must Cut Flights Jun 17, 2015, 20:51 Simon Says
 
"As Stress Drives Off Drone Operators, Air Force Must Cut Flights"

Sounds like good news to me, less good for the dozen if not hundreds of personel now suffering from all the daily mass murdering of mostly innocents tho.
 
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News Comments > AMD HBM-based 300 Series Announced
49. Re: AMD HBM-based 300 Series Announced Jun 17, 2015, 01:34 Simon Says
 
JediPunisher wrote on Jun 16, 2015, 20:50:
Timmeh wrote on Jun 16, 2015, 19:43:
The Half Elf wrote on Jun 16, 2015, 16:57:
Don't mean shit without drivers.

Yeah and their drivers are fine and always have been...
And people like you who post bullshit about AMD's drivers like a good little boy.

Bullsh!t... I've used ATI cards for over a decade, and while they make great cards, their drivers are crap. Fixes for many games occur months after release, if at all. As I scroll this text box, I see gray horizontal lines through it... Yet another driver bug I assume.


This is an argument going nowhere. Essentially a logical fallacy of composition. Some have trouble, some don't doesn't equal that they all do or don't and that the drivers are bad or good.

In my years since the old Matrox Mystique, onto 2 consecutive 3dfx cars, onto 1 Nvidia, 1 Ati, 1 Nvidia, 1 Ati, I've never had a single faulty driver or driver issues in new games. I simply kept my drivers up to date and never had a single issue. Does this mean that driver issues don't exist? Ofc not. Catch my drift?
 
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News Comments > AMD HBM-based 300 Series Announced
48. Re: AMD HBM-based 300 Series Announced Jun 17, 2015, 01:28 Simon Says
 
NewMaxx wrote on Jun 16, 2015, 18:45:
Bit of insider rumors from my old contacts in the industry for those interested, Samsung has been looking at scooping up AMD for quite some time now. It's mostly to boost their Exynos portfolio in the mobile arena but they would be shaving a lot of the CPU and GPU staff, who would go to Intel and NVIDIA mostly. The discrete GPU part would disappear completely as it currently exists. Samsung is also very interested in HBM (in the mobile space, they back Wide I/O and Wide I/O 2). They are also interested in gaming from a variety of viewpoints, including their TVs and mobile controllers. Samsung is simply waiting for the best time to pick them up; best value, fewest competitors, essentially.

This launch, as expected, has been pretty awful. On the one side they have re-brands that either have too much memory or, in the very least, cost too much and/or use too much power. The new HBM cards, while interesting, might have only 4GB. For those defending all of this, please consider: too much memory (8GB) on the one hand, then a focus on memory efficiency for the 4GB HBM. Those are contradictory moves on top of what amounts to rebrands that bring no lower prices. They're just phoning it in until they get bought out, and that's not even discussing the non-existent CPU side of the company. I'm not biased; I build computers for people regularly and my last 3 have a 280, a 290X, and a GTX 960 (but no AMD CPUs).

"NVIDIA does the same thing." Read the market, look at price histories. You see Intel refreshing the same chips at the same prices over and over again and they hold them there while out-selling the competition. NVIDIA has been doing the same thing for a while now. That speaks of market dominance and it's simply insurmountable in the current economy. AMD's graphics division is most valuable in its research department, their knowledge of memory and memory controllers is unparalleled and that's very attractive in the mobile and console spaces. They are pushing HBM for that reason as even if they fail they will be a good buyout prospect.


That sounds like if it does happen and Samsung doesn't release any discrete GPU parts, Nvidia will be left as a monopoly in this market. Intel doesn't have any discrete GPU parts.

If it does happen, I hope that anti-monopoly laws go into full effect and breaks down Nvidia, for GPUs and Intel, for CPUs into 2 competitors or more in each market, otherwise, we're screwed.

Ofc Nvidia could partner with Intel so that Intel releases discrete parts so as to avoid monopoly status, but Intel would have to be willing and Nvidia would probably need to grease Intel's paws. Same for the CPU market but in vice versa, Intel without competitors is a nightmare. And I somehow don't see Intel and Nvidia partner so that they both avoid monopoly status.

Things could get bumpy and nightmarish if AMD closes shop for desktop discrete GPU and CPU parts.
 
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News Comments > Batman: Arkham Knight Batmobile Trailer
3. Re: Batman: Arkham Knight Batmobile Trailer Jun 13, 2015, 16:21 Simon Says
 
Starting to wonder if its Nvidia developing this game or the actual developers...  
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News Comments > Master of Orion Remake Plans
9. Re: Master of Orion Remake Plans Jun 9, 2015, 11:46 Simon Says
 
*Totally soaks panties*  
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News Comments > Saturday Interviews
20. Re: Saturday Interviews Jun 7, 2015, 12:46 Simon Says
 
harlock wrote on Jun 7, 2015, 11:42:
Simon Says wrote on Jun 7, 2015, 09:36:
Jerykk wrote on Jun 6, 2015, 19:35:
Simon Says wrote on Jun 6, 2015, 18:28:
Jerykk wrote on Jun 6, 2015, 17:14:
While I'm glad that the game is being designed specifically for PC, none of the reasons they gave really hold any water. You can do procedurally generated levels on consoles and current-gen consoles could easily handle the graphics shown in the screenshots. They could also have unique UI for each platform to take advantage of the different control schemes.

No, the reason why XCOM 2 is PC-exclusive is because the first one didn't sell very well on consoles. If they had, XCOM 2 would also be multiplatform.

If you had RtFA:

“To do that, we had to use all of our studio expertise … and our expertise here is PC. That's our home, and that's where we're really comfortable.”

"Focusing all of Firaxis’ efforts on the PC made logistical sense to DeAngelis, too. “Internally, with a relatively small team for the size of the game that we are, to be able to say we can focus on our platform that the studio has a pedigree for, and that X-COM: UFO Defense has a pedigree for, as PC-only... it just made a lot of sense, and that's how we wanted to dedicate our time.” XCOM 2 runs on a heavily modified version of Unreal Engine 3.5 (Firaxis’ customizations are too extensive to easily move to Unreal 4), which in some ways has been rewritten to the point of being “unrecognizable,” and it’s much simpler to make that work on one platform than three or more at once."

*rollseyes*

You do realize that everything you quoted held true for the first game as well, right? The game that was multiplatform? Firaxis has always been PC-centric and developing a game for a single platform has always been easier than developing one for multiple platforms. However, these truths didn't stop 2K from wanting the first game to be on consoles too. Lo and behold, they released the game on consoles.

Publishers are only interested in making money. Typically, that means releasing a game on as many platforms as possible. However, if specific platforms aren't profitable, publishers won't bother supporting them. Apparently XCOM wasn't profitable on consoles, which is why XCOM 2 is a PC-exclusive.

Are you not reading the article on purpose? Its perfectly clear that this is stuff they COULDN'T DO WITH THE FIRST GAME and wanted to do for the second. Dafuq?

If you don't read the damn article, stop strawman'ing everything, PLEASE.

you should just tell him hes right and youre wrong, then it will all be over

You think he's a woman? XD

Alright, she's right, I'm wrong, there!
 
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News Comments > Saturday Interviews
18. Re: Saturday Interviews Jun 7, 2015, 09:36 Simon Says
 
Jerykk wrote on Jun 6, 2015, 19:35:
Simon Says wrote on Jun 6, 2015, 18:28:
Jerykk wrote on Jun 6, 2015, 17:14:
While I'm glad that the game is being designed specifically for PC, none of the reasons they gave really hold any water. You can do procedurally generated levels on consoles and current-gen consoles could easily handle the graphics shown in the screenshots. They could also have unique UI for each platform to take advantage of the different control schemes.

No, the reason why XCOM 2 is PC-exclusive is because the first one didn't sell very well on consoles. If they had, XCOM 2 would also be multiplatform.

If you had RtFA:

“To do that, we had to use all of our studio expertise … and our expertise here is PC. That's our home, and that's where we're really comfortable.”

"Focusing all of Firaxis’ efforts on the PC made logistical sense to DeAngelis, too. “Internally, with a relatively small team for the size of the game that we are, to be able to say we can focus on our platform that the studio has a pedigree for, and that X-COM: UFO Defense has a pedigree for, as PC-only... it just made a lot of sense, and that's how we wanted to dedicate our time.” XCOM 2 runs on a heavily modified version of Unreal Engine 3.5 (Firaxis’ customizations are too extensive to easily move to Unreal 4), which in some ways has been rewritten to the point of being “unrecognizable,” and it’s much simpler to make that work on one platform than three or more at once."

*rollseyes*

You do realize that everything you quoted held true for the first game as well, right? The game that was multiplatform? Firaxis has always been PC-centric and developing a game for a single platform has always been easier than developing one for multiple platforms. However, these truths didn't stop 2K from wanting the first game to be on consoles too. Lo and behold, they released the game on consoles.

Publishers are only interested in making money. Typically, that means releasing a game on as many platforms as possible. However, if specific platforms aren't profitable, publishers won't bother supporting them. Apparently XCOM wasn't profitable on consoles, which is why XCOM 2 is a PC-exclusive.

Are you not reading the article on purpose? Its perfectly clear that this is stuff they COULDN'T DO WITH THE FIRST GAME and wanted to do for the second. Dafuq?

If you don't read the damn article, stop strawman'ing everything, PLEASE.
 
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News Comments > Saturday Interviews
9. Re: Saturday Interviews Jun 6, 2015, 18:28 Simon Says
 
Jerykk wrote on Jun 6, 2015, 17:14:
While I'm glad that the game is being designed specifically for PC, none of the reasons they gave really hold any water. You can do procedurally generated levels on consoles and current-gen consoles could easily handle the graphics shown in the screenshots. They could also have unique UI for each platform to take advantage of the different control schemes.

No, the reason why XCOM 2 is PC-exclusive is because the first one didn't sell very well on consoles. If they had, XCOM 2 would also be multiplatform.

If you had RtFA:

“To do that, we had to use all of our studio expertise … and our expertise here is PC. That's our home, and that's where we're really comfortable.”

"Focusing all of Firaxis’ efforts on the PC made logistical sense to DeAngelis, too. “Internally, with a relatively small team for the size of the game that we are, to be able to say we can focus on our platform that the studio has a pedigree for, and that X-COM: UFO Defense has a pedigree for, as PC-only... it just made a lot of sense, and that's how we wanted to dedicate our time.” XCOM 2 runs on a heavily modified version of Unreal Engine 3.5 (Firaxis’ customizations are too extensive to easily move to Unreal 4), which in some ways has been rewritten to the point of being “unrecognizable,” and it’s much simpler to make that work on one platform than three or more at once."

*rollseyes*
 
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367 Comments. 19 pages. Viewing page 1.
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